pub struct VecReader { /* private fields */ }
Implementations§
Source§impl VecReader
impl VecReader
Sourcepub fn new(bytes: Vec<u8>) -> VecReader
pub fn new(bytes: Vec<u8>) -> VecReader
Create a new VecReader
for bytes
.
Examples found in repository?
examples/asset/asset_decompression.rs (line 72)
43 async fn load(
44 &self,
45 reader: &mut dyn Reader,
46 _settings: &(),
47 load_context: &mut LoadContext<'_>,
48 ) -> Result<Self::Asset, Self::Error> {
49 let compressed_path = load_context.path();
50 let file_name = compressed_path
51 .file_name()
52 .ok_or(GzAssetLoaderError::IndeterminateFilePath)?
53 .to_string_lossy();
54 let uncompressed_file_name = file_name
55 .strip_suffix(".gz")
56 .ok_or(GzAssetLoaderError::IndeterminateFilePath)?;
57 let contained_path = compressed_path.join(uncompressed_file_name);
58
59 let mut bytes_compressed = Vec::new();
60
61 reader.read_to_end(&mut bytes_compressed).await?;
62
63 let mut decoder = GzDecoder::new(bytes_compressed.as_slice());
64
65 let mut bytes_uncompressed = Vec::new();
66
67 decoder.read_to_end(&mut bytes_uncompressed)?;
68
69 // Now that we have decompressed the asset, let's pass it back to the
70 // context to continue loading
71
72 let mut reader = VecReader::new(bytes_uncompressed);
73
74 let uncompressed = load_context
75 .loader()
76 .with_unknown_type()
77 .immediate()
78 .with_reader(&mut reader)
79 .load(contained_path)
80 .await?;
81
82 Ok(GzAsset { uncompressed })
83 }
Trait Implementations§
Source§impl AsyncRead for VecReader
impl AsyncRead for VecReader
Source§impl AsyncSeekForward for VecReader
impl AsyncSeekForward for VecReader
Auto Trait Implementations§
impl Freeze for VecReader
impl RefUnwindSafe for VecReader
impl Send for VecReader
impl Sync for VecReader
impl Unpin for VecReader
impl UnwindSafe for VecReader
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Source§impl<T, U> AsBindGroupShaderType<U> for T
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