Struct bevy::pbr::PointLight
pub struct PointLight {
pub color: Color,
pub intensity: f32,
pub range: f32,
pub radius: f32,
pub shadows_enabled: bool,
pub shadow_depth_bias: f32,
pub shadow_normal_bias: f32,
}
Expand description
A light that emits light in all directions from a central point.
Real-world values for intensity
(luminous power in lumens) based on the electrical power
consumption of the type of real-world light are:
Luminous Power (lumen) (i.e. the intensity member) | Incandescent non-halogen (Watts) | Incandescent halogen (Watts) | Compact fluorescent (Watts) | LED (Watts |
---|---|---|---|---|
200 | 25 | 3-5 | 3 | |
450 | 40 | 29 | 9-11 | 5-8 |
800 | 60 | 13-15 | 8-12 | |
1100 | 75 | 53 | 18-20 | 10-16 |
1600 | 100 | 72 | 24-28 | 14-17 |
2400 | 150 | 30-52 | 24-30 | |
3100 | 200 | 49-75 | 32 | |
4000 | 300 | 75-100 | 40.5 |
Source: Wikipedia
Fields§
§color: Color
§intensity: f32
§range: f32
§radius: f32
§shadows_enabled: bool
§shadow_depth_bias: f32
§shadow_normal_bias: f32
A bias applied along the direction of the fragment’s surface normal. It is scaled to the shadow map’s texel size so that it can be small close to the camera and gets larger further away.
Implementations§
§impl PointLight
impl PointLight
pub const DEFAULT_SHADOW_DEPTH_BIAS: f32 = 0.0199999996f32
pub const DEFAULT_SHADOW_NORMAL_BIAS: f32 = 0.600000024f32
Trait Implementations§
§impl Clone for PointLight
impl Clone for PointLight
§fn clone(&self) -> PointLight
fn clone(&self) -> PointLight
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Component for PointLightwhere
PointLight: 'static + Send + Sync,
impl Component for PointLightwhere
PointLight: 'static + Send + Sync,
type Storage = TableStorage
§impl Debug for PointLight
impl Debug for PointLight
§impl Default for PointLight
impl Default for PointLight
§fn default() -> PointLight
fn default() -> PointLight
Returns the “default value” for a type. Read more
§impl GetTypeRegistration for PointLight
impl GetTypeRegistration for PointLight
§impl Reflect for PointLight
impl Reflect for PointLight
§fn get_type_info(&self) -> &'static TypeInfo
fn get_type_info(&self) -> &'static TypeInfo
§fn into_any(self: Box<PointLight, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<PointLight, Global>) -> Box<dyn Any + 'static, Global>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(
self: Box<PointLight, Global>
) -> Box<dyn Reflect + 'static, Global>
fn into_reflect(
self: Box<PointLight, Global>
) -> Box<dyn Reflect + 'static, Global>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
§fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
Clones the value as a
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
Performs a type-checked assignment of a reflected value to this value. Read more
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an enumeration of “kinds” of type. Read more
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<PointLight, Global>) -> ReflectOwned
fn reflect_owned(self: Box<PointLight, Global>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§impl Struct for PointLight
impl Struct for PointLight
§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect
. Read more§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.§impl Typed for PointLight
impl Typed for PointLight
impl Copy for PointLight
Auto Trait Implementations§
impl RefUnwindSafe for PointLight
impl Send for PointLight
impl Sync for PointLight
impl Unpin for PointLight
impl UnwindSafe for PointLight
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
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&'a T: for<'a> Into<U>,
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§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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ShaderType
for self
. When used in AsBindGroup
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C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids(
components: &mut Components,
storages: &mut Storages,
ids: &mut impl FnMut(ComponentId)
)
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere
F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,
fn get_components(self, func: &mut impl FnMut(OwningPtr<'_>))
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T: Any,
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T: Default,
§fn from_world(_world: &mut World) -> T
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