pub enum GltfError {
UnsupportedPrimitive {
mode: Mode,
},
Gltf(Error),
MissingBlob,
Base64Decode(DecodeError),
BufferFormatUnsupported,
InvalidImageMimeType(String),
ImageError(TextureError),
AssetIoError(AssetIoError),
MissingAnimationSampler(usize),
GenerateTangentsError(GenerateTangentsError),
}
Expand description
An error that occurs when loading a glTF file.
Variants§
UnsupportedPrimitive
Fields
§
mode: Mode
Gltf(Error)
MissingBlob
Base64Decode(DecodeError)
BufferFormatUnsupported
InvalidImageMimeType(String)
ImageError(TextureError)
AssetIoError(AssetIoError)
MissingAnimationSampler(usize)
GenerateTangentsError(GenerateTangentsError)
Trait Implementations§
§impl Error for GltfError
impl Error for GltfError
§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
The lower-level source of this error, if any. Read more
1.0.0 · source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
§impl From<AssetIoError> for GltfError
impl From<AssetIoError> for GltfError
§fn from(source: AssetIoError) -> GltfError
fn from(source: AssetIoError) -> GltfError
Converts to this type from the input type.
§impl From<GenerateTangentsError> for GltfError
impl From<GenerateTangentsError> for GltfError
§fn from(source: GenerateTangentsError) -> GltfError
fn from(source: GenerateTangentsError) -> GltfError
Converts to this type from the input type.
§impl From<TextureError> for GltfError
impl From<TextureError> for GltfError
§fn from(source: TextureError) -> GltfError
fn from(source: TextureError) -> GltfError
Converts to this type from the input type.
Auto Trait Implementations§
impl !RefUnwindSafe for GltfError
impl Send for GltfError
impl Sync for GltfError
impl Unpin for GltfError
impl !UnwindSafe for GltfError
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more