Enum bevy::render::texture::TextureError
pub enum TextureError {
InvalidImageMimeType(String),
InvalidImageExtension(String),
ImageError(ImageError),
UnsupportedTextureFormat(String),
SuperCompressionNotSupported(String),
SuperDecompressionError(String),
InvalidData(String),
TranscodeError(String),
FormatRequiresTranscodingError(TranscodeFormat),
}
Expand description
An error that occurs when loading a texture
Variants§
InvalidImageMimeType(String)
InvalidImageExtension(String)
ImageError(ImageError)
UnsupportedTextureFormat(String)
SuperCompressionNotSupported(String)
SuperDecompressionError(String)
InvalidData(String)
TranscodeError(String)
FormatRequiresTranscodingError(TranscodeFormat)
Trait Implementations§
§impl Debug for TextureError
impl Debug for TextureError
§impl Display for TextureError
impl Display for TextureError
§impl Error for TextureError
impl Error for TextureError
§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
The lower-level source of this error, if any. Read more
1.0.0 · source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
§impl From<ImageError> for TextureError
impl From<ImageError> for TextureError
§fn from(source: ImageError) -> TextureError
fn from(source: ImageError) -> TextureError
Converts to this type from the input type.
§impl From<TextureError> for GltfError
impl From<TextureError> for GltfError
§fn from(source: TextureError) -> GltfError
fn from(source: TextureError) -> GltfError
Converts to this type from the input type.
Auto Trait Implementations§
impl !RefUnwindSafe for TextureError
impl Send for TextureError
impl Sync for TextureError
impl Unpin for TextureError
impl !UnwindSafe for TextureError
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more