Function bevy::core_pipeline::core_3d::prepare_core_3d_depth_textures
pub fn prepare_core_3d_depth_textures(
commands: Commands<'_, '_>,
texture_cache: ResMut<'_, TextureCache>,
msaa: Res<'_, Msaa>,
render_device: Res<'_, RenderDevice>,
views_3d: Query<'_, '_, (Entity, &ExtractedCamera), (With<RenderPhase<Opaque3d>>, With<RenderPhase<AlphaMask3d>>, With<RenderPhase<Transparent3d>>)>
)