Struct bevy::core_pipeline::core_3d::Opaque3d
pub struct Opaque3d {
pub distance: f32,
pub pipeline: CachedRenderPipelineId,
pub entity: Entity,
pub draw_function: DrawFunctionId,
}
Fields§
§distance: f32
§pipeline: CachedRenderPipelineId
§entity: Entity
§draw_function: DrawFunctionId
Trait Implementations§
§impl CachedRenderPipelinePhaseItem for Opaque3d
impl CachedRenderPipelinePhaseItem for Opaque3d
fn cached_pipeline(&self) -> CachedRenderPipelineId
§impl PhaseItem for Opaque3d
impl PhaseItem for Opaque3d
§type SortKey = Reverse<FloatOrd>
type SortKey = Reverse<FloatOrd>
The type used for ordering the items. The smallest values are drawn first.
§fn sort_key(&self) -> <Opaque3d as PhaseItem>::SortKey
fn sort_key(&self) -> <Opaque3d as PhaseItem>::SortKey
Determines the order in which the items are drawn during the corresponding
RenderPhase
.§fn draw_function(&self) -> DrawFunctionId
fn draw_function(&self) -> DrawFunctionId
Specifies the
Draw
function used to render the item.§fn sort(items: &mut [Opaque3d])
fn sort(items: &mut [Opaque3d])
Sorts a slice of phase items into render order. Generally if the same type
implements
BatchedPhaseItem
, this should use a stable sort like slice::sort_by_key
.
In almost all other cases, this should not be altered from the default,
which uses a unstable sort, as this provides the best balance of CPU and GPU
performance. Read moreAuto Trait Implementations§
impl RefUnwindSafe for Opaque3d
impl Send for Opaque3d
impl Sync for Opaque3d
impl Unpin for Opaque3d
impl UnwindSafe for Opaque3d
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more