Struct bevy::render::texture::TextureCache
pub struct TextureCache { /* private fields */ }
Expand description
This resource caches textures that are created repeatedly in the rendering process and are only required for one frame.
Implementations§
§impl TextureCache
impl TextureCache
pub fn get(
&mut self,
render_device: &RenderDevice,
descriptor: TextureDescriptor<Option<&'static str>>
) -> CachedTexture
pub fn get(
&mut self,
render_device: &RenderDevice,
descriptor: TextureDescriptor<Option<&'static str>>
) -> CachedTexture
Retrieves a texture that matches the descriptor
. If no matching one is found a new
CachedTexture
is created.
pub fn update(&mut self)
pub fn update(&mut self)
Updates the cache and only retains recently used textures.
Trait Implementations§
§impl Default for TextureCache
impl Default for TextureCache
§fn default() -> TextureCache
fn default() -> TextureCache
Returns the “default value” for a type. Read more
impl Resource for TextureCachewhere
TextureCache: 'static + Send + Sync,
Auto Trait Implementations§
impl !RefUnwindSafe for TextureCache
impl Send for TextureCache
impl Sync for TextureCache
impl Unpin for TextureCache
impl !UnwindSafe for TextureCache
Blanket Implementations§
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§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: Any,
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