Struct bevy::render::mesh::MeshPlugin
pub struct MeshPlugin;
Expand description
Adds the Mesh
as an asset and makes sure that they are extracted and prepared for the GPU.
Trait Implementations§
§impl Plugin for MeshPlugin
impl Plugin for MeshPlugin
Auto Trait Implementations§
impl RefUnwindSafe for MeshPlugin
impl Send for MeshPlugin
impl Sync for MeshPlugin
impl Unpin for MeshPlugin
impl UnwindSafe for MeshPlugin
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
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§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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