Module bevy::render::mesh

Modules

Structs

The GPU-representation of a Mesh. Consists of a vertex data buffer and an optional index data buffer.
Adds the Mesh as an asset and makes sure that they are extracted and prepared for the GPU.

Enums

Failed to generate tangents for the mesh.
The index/vertex buffer info of a GpuMesh.
An array of indices into the VertexAttributeValues for a mesh.
Primitive type the input mesh is composed of.
Contains an array where each entry describes a property of a single vertex. Matches the VertexFormats.

Constants

Traits

Type Definitions