Struct bevy::input::touch::TouchInput

pub struct TouchInput {
    pub phase: TouchPhase,
    pub position: Vec2,
    pub force: Option<ForceTouch>,
    pub id: u64,
}
Expand description

A touch input event.

Logic

Every time the user touches the screen, a new TouchPhase::Started event with an unique identifier for the finger is generated. When the finger is lifted, the TouchPhase::Ended event is generated with the same finger id.

After a TouchPhase::Started event has been emitted, there may be zero or more TouchPhase::Moved events when the finger is moved or the touch pressure changes.

The finger id may be reused by the system after an TouchPhase::Ended event. The user should assume that a new TouchPhase::Started event received with the same id has nothing to do with the old finger and is a new finger.

A TouchPhase::Cancelled event is emitted when the system has canceled tracking this touch, such as when the window loses focus, or on iOS if the user moves the device against their face.

Note

This event is the translated version of the WindowEvent::Touch from the winit crate. It is available to the end user and can be used for game logic.

Fields§

§phase: TouchPhase

The phase of the touch input.

§position: Vec2

The position of the finger on the touchscreen.

§force: Option<ForceTouch>

Describes how hard the screen was pressed.

May be None if the platform does not support pressure sensitivity. This feature is only available on iOS 9.0+ and Windows 8+.

§id: u64

The unique identifier of the finger.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Converts to this type from the input type.
Constructs a concrete instance of Self from a reflected value.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Returns the type name of the underlying type.
Returns the TypeInfo of the underlying type. Read more
Returns the value as a Box<dyn Any>.
Returns the value as a &dyn Any.
Returns the value as a &mut dyn Any.
Casts this type to a boxed reflected value.
Casts this type to a reflected value.
Casts this type to a mutable reflected value.
Clones the value as a Reflect trait object. Read more
Performs a type-checked assignment of a reflected value to this value. Read more
Applies a reflected value to this value. Read more
Returns an enumeration of “kinds” of type. Read more
Returns a mutable enumeration of “kinds” of type. Read more
Returns an owned enumeration of “kinds” of type. Read more
Returns a “partial equality” comparison result. Read more
Debug formatter for the value. Read more
Returns a hash of the value (which includes the type). Read more
Returns a serializable version of the value. Read more
Returns a reference to the value of the field named name as a &dyn Reflect. Read more
Returns a mutable reference to the value of the field named name as a &mut dyn Reflect. Read more
Returns a reference to the value of the field with index index as a &dyn Reflect. Read more
Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect. Read more
Returns the name of the field with index index.
Returns the number of fields in the struct.
Returns an iterator over the values of the reflectable fields for this struct.
Clones the struct into a DynamicStruct.
Returns the compile-time info for the underlying type. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more
Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Returns a reference to the value of the field named name, downcast to T. Read more
Returns a mutable reference to the value of the field named name, downcast to T. Read more
Returns a reference to the value specified by path. Read more
Returns a mutable reference to the value specified by path. Read more
Returns a statically typed reference to the value specified by path.
Returns a statically typed mutable reference to the value specified by path. Read more
Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more