Struct bevy::ecs::entity::EntityMap

pub struct EntityMap { /* private fields */ }
Expand description

A mapping from one set of entities to another.

The API generally follows HashMap, but each Entity is returned by value, as they are Copy.

This is typically used to coordinate data transfer between sets of entities, such as between a scene and the world or over the network. This is required as Entity identifiers are opaque; you cannot and do not want to reuse identifiers directly.

Implementations§

Inserts an entities pair into the map.

If the map did not have from present, None is returned.

If the map did have from present, the value is updated, and the old value is returned.

Removes an entity from the map, returning the mapped value of it if the entity was previously in the map.

Gets the given entity’s corresponding entry in the map for in-place manipulation.

Returns the corresponding mapped entity.

An iterator visiting all keys in arbitrary order.

An iterator visiting all values in arbitrary order.

Returns the number of elements in the map.

Returns true if the map contains no elements.

Trait Implementations§

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