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pub struct Camera {
    pub viewport: Option<Viewport>,
    pub priority: isize,
    pub is_active: bool,
    pub depth_calculation: DepthCalculation,
    pub computed: ComputedCameraValues,
    pub target: RenderTarget,
}

Fields

viewport: Option<Viewport>

If set, this camera will render to the given Viewport rectangle within the configured RenderTarget.

priority: isize

Cameras with a lower priority will be rendered before cameras with a higher priority.

is_active: bool

If this is set to true, this camera will be rendered to its specified RenderTarget. If false, this camera will not be rendered.

depth_calculation: DepthCalculation

The method used to calculate this camera’s depth. This will be used for projections and visibility.

computed: ComputedCameraValues

Computed values for this camera, such as the projection matrix and the render target size.

target: RenderTarget

The “target” that this camera will render to.

Implementations

Converts a physical size in this Camera to a logical size.

The rendered physical bounds (minimum, maximum) of the camera. If the viewport field is set to Some, this will be the rect of that custom viewport. Otherwise it will default to the full physical rect of the current RenderTarget.

The rendered logical bounds (minimum, maximum) of the camera. If the viewport field is set to Some, this will be the rect of that custom viewport. Otherwise it will default to the full logical rect of the current RenderTarget.

The logical size of this camera’s viewport. If the viewport field is set to Some, this will be the size of that custom viewport. Otherwise it will default to the full logical size of the current RenderTarget. For logic that requires the full logical size of the RenderTarget, prefer Camera::logical_target_size.

The physical size of this camera’s viewport. If the viewport field is set to Some, this will be the size of that custom viewport. Otherwise it will default to the full physical size of the current RenderTarget. For logic that requires the full physical size of the RenderTarget, prefer Camera::physical_target_size.

The full logical size of this camera’s RenderTarget, ignoring custom viewport configuration. Note that if the viewport field is Some, this will not represent the size of the rendered area. For logic that requires the size of the actually rendered area, prefer Camera::logical_viewport_size.

The full physical size of this camera’s RenderTarget, ignoring custom viewport configuration. Note that if the viewport field is Some, this will not represent the size of the rendered area. For logic that requires the size of the actually rendered area, prefer Camera::physical_viewport_size.

The projection matrix computed using this camera’s CameraProjection.

Given a position in world space, use the camera to compute the viewport-space coordinates.

To get the coordinates in Normalized Device Coordinates, you should use world_to_ndc.

Given a position in world space, use the camera’s viewport to compute the Normalized Device Coordinates.

Values returned will be between -1.0 and 1.0 when the position is within the viewport. To get the coordinates in the render target’s viewport dimensions, you should use world_to_viewport.

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