Struct bevy::render::render_phase::RenderCommandState
[−]pub struct RenderCommandState<P, C> where
P: PhaseItem,
C: RenderCommand<P>, { /* private fields */ }
Expand description
Wraps a RenderCommand
into a state so that it can be used as a Draw
function.
Therefore the RenderCommand::Param
is queried from the ECS and passed to the command.
Implementations
impl<P, C> RenderCommandState<P, C> where
P: PhaseItem,
C: RenderCommand<P>,
impl<P, C> RenderCommandState<P, C> where
P: PhaseItem,
C: RenderCommand<P>,
pub fn new(world: &mut World) -> RenderCommandState<P, C>
Trait Implementations
impl<P, C> Draw<P> for RenderCommandState<P, C> where
P: PhaseItem,
C: 'static + RenderCommand<P> + Send + Sync,
<<C as RenderCommand<P>>::Param as SystemParam>::Fetch: ReadOnlySystemParamFetch,
impl<P, C> Draw<P> for RenderCommandState<P, C> where
P: PhaseItem,
C: 'static + RenderCommand<P> + Send + Sync,
<<C as RenderCommand<P>>::Param as SystemParam>::Fetch: ReadOnlySystemParamFetch,
pub fn draw(
&mut self,
world: &'w World,
pass: &mut TrackedRenderPass<'w>,
view: Entity,
item: &P
)
pub fn draw(
&mut self,
world: &'w World,
pass: &mut TrackedRenderPass<'w>,
view: Entity,
item: &P
)
Prepares the ECS parameters for the wrapped RenderCommand
and then renders it.
Auto Trait Implementations
impl<P, C> RefUnwindSafe for RenderCommandState<P, C> where
<<C as RenderCommand<P>>::Param as SystemParam>::Fetch: RefUnwindSafe,
impl<P, C> Send for RenderCommandState<P, C>
impl<P, C> Sync for RenderCommandState<P, C>
impl<P, C> Unpin for RenderCommandState<P, C> where
<<C as RenderCommand<P>>::Param as SystemParam>::Fetch: Unpin,
impl<P, C> UnwindSafe for RenderCommandState<P, C> where
<<C as RenderCommand<P>>::Param as SystemParam>::Fetch: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
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T: Any,
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T: Any,
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pub fn as_any(&self) -> &(dyn Any + 'static)
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