Struct bevy::prelude::ColorMaterial[]

pub struct ColorMaterial {
    pub color: Color,
    pub texture: Option<Handle<Texture>>,


color: Colortexture: Option<Handle<Texture>>


impl ColorMaterial

pub fn color(color: Color) -> ColorMaterial

pub fn texture(texture: Handle<Texture>) -> ColorMaterial

pub fn modulated_texture(
    texture: Handle<Texture>,
    color: Color
) -> ColorMaterial

Trait Implementations

impl Debug for ColorMaterial

impl Default for ColorMaterial

impl From<Color> for ColorMaterial

impl From<Handle<Texture>> for ColorMaterial

impl RenderResources for ColorMaterial

impl ShaderDefs for ColorMaterial

impl TypeUuid for ColorMaterial

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Any for T where
    T: Any

impl<T> Asset for T where
    T: TypeUuid + AssetDynamic + TypeUuidDynamic

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    T: Send + Sync + 'static + TypeUuidDynamic

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    T: ?Sized

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    T: 'static + Send + Sync

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    T: Any

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impl<T> From<T> for T[src]

impl<T> FromWorld for T where
    T: Default

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

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    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

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    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> TypeUuidDynamic for T where
    T: TypeUuid

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    V: MultiLane<T>,