Struct bevy::render::shader::ShaderDefIterator[]

pub struct ShaderDefIterator<'a> { /* fields omitted */ }

Iterates over all ShaderDef items in ShaderDefs

Implementations

impl<'a> ShaderDefIterator<'a>

pub fn new(shader_defs: &'a (dyn ShaderDefs + 'a)) -> ShaderDefIterator<'a>

Notable traits for ShaderDefIterator<'a>

impl<'a> Iterator for ShaderDefIterator<'a> type Item = &'a str;

Trait Implementations

impl<'a> Iterator for ShaderDefIterator<'a>

type Item = &'a str

The type of the elements being iterated over.

Auto Trait Implementations

impl<'a> !RefUnwindSafe for ShaderDefIterator<'a>

impl<'a> !Send for ShaderDefIterator<'a>

impl<'a> !Sync for ShaderDefIterator<'a>

impl<'a> Unpin for ShaderDefIterator<'a>

impl<'a> !UnwindSafe for ShaderDefIterator<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> Downcast<T> for T

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<I> IntoIterator for I where
    I: Iterator
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type Item = <I as Iterator>::Item

The type of the elements being iterated over.

type IntoIter = I

Which kind of iterator are we turning this into?

impl<I> IteratorRandom for I where
    I: Iterator
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impl<I> IteratorRandom for I where
    I: Iterator
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,