Struct bevy::render::texture::Texture [−]
Fields
data: Vec<u8, Global>
size: Extent3d
format: TextureFormat
dimension: TextureDimension
sampler: SamplerDescriptor
Implementations
impl Texture
pub fn new(
size: Extent3d,
dimension: TextureDimension,
data: Vec<u8, Global>,
format: TextureFormat
) -> Texture
size: Extent3d,
dimension: TextureDimension,
data: Vec<u8, Global>,
format: TextureFormat
) -> Texture
pub fn new_fill(
size: Extent3d,
dimension: TextureDimension,
pixel: &[u8],
format: TextureFormat
) -> Texture
size: Extent3d,
dimension: TextureDimension,
pixel: &[u8],
format: TextureFormat
) -> Texture
pub fn aspect_2d(&self) -> f32
pub fn resize(&mut self, size: Extent3d)
pub fn reinterpret_size(&mut self, new_size: Extent3d)
Changes the size
, asserting that the total number of data elements (pixels) remains the
same.
pub fn reinterpret_stacked_2d_as_array(&mut self, layers: u32)
Takes a 2D texture containing vertically stacked images of the same size, and reinterprets
it as a 2D array texture, where each of the stacked images becomes one layer of the
array. This is primarily for use with the texture2DArray
shader uniform type.
pub fn convert(&self, new_format: TextureFormat) -> Option<Texture>
Convert a texture from a format to another Only a few formats are supported as input and output:
TextureFormat::R8Unorm
TextureFormat::Rg8Unorm
TextureFormat::Rgba8UnormSrgb
TextureFormat::Bgra8UnormSrgb
pub fn texture_resource_system(
render_resource_context: Res<'_, Box<dyn RenderResourceContext + 'static, Global>>,
textures: Res<'_, Assets<Texture>>,
texture_events: EventReader<'_, AssetEvent<Texture>>
)
render_resource_context: Res<'_, Box<dyn RenderResourceContext + 'static, Global>>,
textures: Res<'_, Assets<Texture>>,
texture_events: EventReader<'_, AssetEvent<Texture>>
)
pub fn from_buffer(
buffer: &[u8],
image_type: ImageType<'_>
) -> Result<Texture, TextureError>
buffer: &[u8],
image_type: ImageType<'_>
) -> Result<Texture, TextureError>
Load a bytes buffer in a Texture
, according to type image_type
, using the image
crate`
Trait Implementations
impl Clone for Texture
pub fn clone(&self) -> Texture
pub fn clone_from(&mut self, source: &Self)
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impl Debug for Texture
impl Default for Texture
impl<'_> From<&'_ Texture> for TextureDescriptor
pub fn from(texture: &Texture) -> TextureDescriptor
impl TypeUuid for Texture
Auto Trait Implementations
impl RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl UnwindSafe for Texture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
impl<T> Asset for T where
T: TypeUuid + AssetDynamic + TypeUuidDynamic,
T: TypeUuid + AssetDynamic + TypeUuidDynamic,
impl<T> AssetDynamic for T where
T: Send + Sync + 'static + TypeUuidDynamic,
T: Send + Sync + 'static + TypeUuidDynamic,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneAny for T where
T: Any + Clone,
T: Any + Clone,
impl<T> Component for T where
T: 'static + Send + Sync,
T: 'static + Send + Sync,
impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> Downcast<T> for T
impl<T> DowncastSync for T where
T: Any + Send + Sync,
T: Any + Send + Sync,
impl<T> From<T> for T
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impl<T> FromWorld for T where
T: Default,
T: Default,
pub fn from_world(_world: &mut World) -> T
impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
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Notable traits for Instrumented<T>
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
pub fn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
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Notable traits for Instrumented<T>
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
T: 'static + Send + Sync + Clone,
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
impl<T> TypeUuidDynamic for T where
T: TypeUuid,
T: TypeUuid,
impl<T> Upcast<T> for T
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,