pub struct SpecializedRenderPipelines<S>where
S: SpecializedRenderPipeline,{ /* private fields */ }bevy_render only.Expand description
A convenience cache for creating different variants of a render pipeline based on some key.
Some render pipelines may need to be configured differently depending on the exact situation. This cache allows constructing different render pipelines for each situation based on a key, making it easy to A) construct the necessary pipelines, and B) reuse already constructed pipelines.
Note: This is intended for modifying your pipeline descriptor on the basis of a key. If your key
contains no data then you don’t need to specialize. For example, if you are using the
AsBindGroup without the #[bind_group_data] attribute,
you don’t need to specialize. Instead, create the pipeline directly from PipelineCache and
store its ID.
Implementations§
Source§impl<S> SpecializedRenderPipelines<S>where
S: SpecializedRenderPipeline,
impl<S> SpecializedRenderPipelines<S>where
S: SpecializedRenderPipeline,
Sourcepub fn specialize(
&mut self,
cache: &PipelineCache,
pipeline_specializer: &S,
key: <S as SpecializedRenderPipeline>::Key,
) -> CachedRenderPipelineId
pub fn specialize( &mut self, cache: &PipelineCache, pipeline_specializer: &S, key: <S as SpecializedRenderPipeline>::Key, ) -> CachedRenderPipelineId
Get or create a specialized instance of the pipeline corresponding to key.
Examples found in repository?
565fn queue_colored_mesh2d(
566 transparent_draw_functions: Res<DrawFunctions<TransparentColoredMesh2d>>,
567 colored_mesh2d_pipeline: Res<ColoredMesh2dPipeline>,
568 mut pipelines: ResMut<SpecializedRenderPipelines<ColoredMesh2dPipeline>>,
569 pipeline_cache: Res<PipelineCache>,
570 render_meshes: Res<RenderAssets<RenderMesh>>,
571 render_mesh_instances: Res<RenderColoredMesh2dInstances>,
572 mut transparent_render_phases: ResMut<ViewSortedRenderPhases<TransparentColoredMesh2d>>,
573 views: Query<(&RenderVisibleEntities, &ExtractedView, &Msaa)>,
574) {
575 if render_mesh_instances.is_empty() {
576 return;
577 }
578
579 // Iterate each view (a camera is a view)
580 for (visible_entities, view, msaa) in &views {
581 let Some(transparent_phase) = transparent_render_phases.get_mut(&view.retained_view_entity)
582 else {
583 continue;
584 };
585
586 let draw_colored_mesh2d = transparent_draw_functions
587 .read()
588 .id::<DrawTransparentColoredMesh2d>();
589
590 let mesh_key = Mesh2dPipelineKey::from_msaa_samples(msaa.samples())
591 | Mesh2dPipelineKey::from_target_format(view.target_format);
592
593 // Queue all entities visible to that view
594 let Some(visible_entities) = visible_entities.get::<Mesh2d>() else {
595 continue;
596 };
597 for (render_entity, visible_entity) in visible_entities.iter_visible() {
598 if let Some(mesh_instance) = render_mesh_instances.get(visible_entity) {
599 let mesh2d_handle = mesh_instance.mesh_asset_id;
600 let mesh2d_transforms = &mesh_instance.transforms;
601 // Get our specialized pipeline
602 let mut mesh2d_key = mesh_key;
603 let Some(mesh) = render_meshes.get(mesh2d_handle) else {
604 continue;
605 };
606 mesh2d_key |= Mesh2dPipelineKey::from(
607 BaseMeshPipelineKey::from_primitive_topology_and_strip_index(
608 mesh.primitive_topology(),
609 mesh.index_format(),
610 )
611 .bits(),
612 );
613
614 let pipeline_id =
615 pipelines.specialize(&pipeline_cache, &colored_mesh2d_pipeline, mesh2d_key);
616
617 let mesh_z = mesh2d_transforms.world_from_local.translation.z;
618 transparent_phase.add_retained(TransparentColoredMesh2d {
619 entity: (*render_entity, *visible_entity),
620 draw_function: draw_colored_mesh2d,
621 pipeline: pipeline_id,
622 // The 2d render items are sorted according to their z value before rendering,
623 // in order to get correct transparency
624 sort_key: FloatOrd(mesh_z),
625 // This material is not batched
626 batch_range: 0..1,
627 extra_index: PhaseItemExtraIndex::None,
628 indexed: mesh.indexed(),
629 });
630 }
631 }
632 }
633}Trait Implementations§
Source§impl<S> Component for SpecializedRenderPipelines<S>
impl<S> Component for SpecializedRenderPipelines<S>
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§type Mutability = Mutable
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const HAS_SUMMARY_TICK: bool = false
Source§impl<S> Default for SpecializedRenderPipelines<S>where
S: SpecializedRenderPipeline,
impl<S> Default for SpecializedRenderPipelines<S>where
S: SpecializedRenderPipeline,
Source§fn default() -> SpecializedRenderPipelines<S>
fn default() -> SpecializedRenderPipelines<S>
impl<S> Resource for SpecializedRenderPipelines<S>
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impl<S> Freeze for SpecializedRenderPipelines<S>
impl<S> RefUnwindSafe for SpecializedRenderPipelines<S>
impl<S> Send for SpecializedRenderPipelines<S>
impl<S> Sync for SpecializedRenderPipelines<S>
impl<S> Unpin for SpecializedRenderPipelines<S>
impl<S> UnsafeUnpin for SpecializedRenderPipelines<S>
impl<S> UnwindSafe for SpecializedRenderPipelines<S>
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