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AnimationTransitions

Struct AnimationTransitions 

Source
pub struct AnimationTransitions { /* private fields */ }
Expand description

Manages fade-out of animation blend factors, allowing for smooth transitions between animations.

To use this component, place it on the same entity as the AnimationPlayer and AnimationGraphHandle. It’ll take responsibility for adjusting the weight on the ActiveAnimation in order to fade out animations smoothly.

When using an AnimationTransitions component, you should play all animations through the AnimationTransitions::play method, rather than by directly manipulating the AnimationPlayer. Playing animations through the AnimationPlayer directly will cause the AnimationTransitions component to get confused about which animation is the “main” animation, and transitions will usually be incorrect as a result.

Implementations§

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impl AnimationTransitions

Source

pub fn new() -> AnimationTransitions

Creates a new AnimationTransitions component, ready to be added to an entity with an AnimationPlayer.

Examples found in repository?
examples/animation/animated_mesh_control.rs (line 149)
142fn setup_scene(
143    _ready: On<WorldInstanceReady>,
144    mut commands: Commands,
145    animations: Res<Animations>,
146    player: Single<(Entity, &mut AnimationPlayer)>,
147) {
148    let (entity, mut player) = player.into_inner();
149    let mut transitions = AnimationTransitions::new();
150
151    // Make sure to start the animation via the `AnimationTransitions`
152    // component. The `AnimationTransitions` component wants to manage all
153    // the animations and will get confused if the animations are started
154    // directly via the `AnimationPlayer`.
155    transitions
156        .play(&mut player, animations.animations[0], Duration::ZERO)
157        .repeat();
158
159    commands
160        .entity(entity)
161        .insert(AnimationGraphHandle(animations.graph_handle.clone()))
162        .insert(transitions);
163}
More examples
Hide additional examples
examples/testbed/3d.rs (line 362)
353    fn pause_animation_frame(
354        scene_ready: On<WorldInstanceReady>,
355        children: Query<&Children>,
356        mut commands: Commands,
357        animation: Res<Animation>,
358        mut players: Query<(Entity, &mut AnimationPlayer)>,
359    ) {
360        for child in children.iter_descendants(scene_ready.entity) {
361            if let Ok((entity, mut player)) = players.get_mut(child) {
362                let mut transitions = AnimationTransitions::new();
363                transitions
364                    .play(&mut player, animation.animation, Duration::ZERO)
365                    .seek_to(0.5)
366                    .pause();
367
368                commands
369                    .entity(entity)
370                    .insert(AnimationGraphHandle(animation.graph.clone()))
371                    .insert(transitions);
372            }
373        }
374    }
examples/animation/animated_mesh_events.rs (line 177)
140fn setup_scene_once_loaded(
141    mut commands: Commands,
142    animations: Res<Animations>,
143    feet: Res<FoxFeetTargets>,
144    graphs: Res<Assets<AnimationGraph>>,
145    mut clips: ResMut<Assets<AnimationClip>>,
146    mut players: Query<(Entity, &mut AnimationPlayer), Added<AnimationPlayer>>,
147) {
148    fn get_clip<'a>(
149        node: AnimationNodeIndex,
150        graph: &AnimationGraph,
151        clips: &'a mut Assets<AnimationClip>,
152    ) -> &'a mut AnimationClip {
153        let node = graph.get(node).unwrap();
154        let clip = match &node.node_type {
155            AnimationNodeType::Clip(handle) => clips.get_mut(handle),
156            _ => unreachable!(),
157        };
158        clip.unwrap().into_inner()
159    }
160
161    for (entity, mut player) in &mut players {
162        // Send `OnStep` events once the fox feet hits the ground in the running animation.
163
164        let graph = graphs.get(&animations.graph_handle).unwrap();
165        let running_animation = get_clip(animations.index, graph, &mut clips);
166
167        // You can determine the time an event should trigger if you know which frame it occurs and
168        // the frame rate of the animation. Let's say we want to trigger an event at frame 15,
169        // and the animation has a frame rate of 24 fps, then time = 15 / 24 = 0.625.
170        running_animation.add_event_to_target(feet.front_left, 0.625, Step);
171        running_animation.add_event_to_target(feet.front_right, 0.5, Step);
172        running_animation.add_event_to_target(feet.back_left, 0.0, Step);
173        running_animation.add_event_to_target(feet.back_right, 0.125, Step);
174
175        // Start the animation
176
177        let mut transitions = AnimationTransitions::new();
178
179        // Make sure to start the animation via the `AnimationTransitions`
180        // component. The `AnimationTransitions` component wants to manage all
181        // the animations and will get confused if the animations are started
182        // directly via the `AnimationPlayer`.
183        transitions
184            .play(&mut player, animations.index, Duration::ZERO)
185            .repeat();
186
187        commands
188            .entity(entity)
189            .insert(AnimationGraphHandle(animations.graph_handle.clone()))
190            .insert(transitions);
191    }
192}
Source

pub fn play<'p>( &mut self, player: &'p mut AnimationPlayer, new_animation: NodeIndex, transition_duration: Duration, ) -> &'p mut ActiveAnimation

Plays a new animation on the given AnimationPlayer, fading out any existing animations that were already playing over the transition_duration.

Pass Duration::ZERO to instantly switch to a new animation, avoiding any transition.

Examples found in repository?
examples/animation/animated_mesh_control.rs (line 156)
142fn setup_scene(
143    _ready: On<WorldInstanceReady>,
144    mut commands: Commands,
145    animations: Res<Animations>,
146    player: Single<(Entity, &mut AnimationPlayer)>,
147) {
148    let (entity, mut player) = player.into_inner();
149    let mut transitions = AnimationTransitions::new();
150
151    // Make sure to start the animation via the `AnimationTransitions`
152    // component. The `AnimationTransitions` component wants to manage all
153    // the animations and will get confused if the animations are started
154    // directly via the `AnimationPlayer`.
155    transitions
156        .play(&mut player, animations.animations[0], Duration::ZERO)
157        .repeat();
158
159    commands
160        .entity(entity)
161        .insert(AnimationGraphHandle(animations.graph_handle.clone()))
162        .insert(transitions);
163}
164
165fn keyboard_control(
166    keyboard_input: Res<ButtonInput<KeyCode>>,
167    mut animation_players: Query<(&mut AnimationPlayer, &mut AnimationTransitions)>,
168    animations: Res<Animations>,
169    mut current_animation: Local<usize>,
170) {
171    for (mut player, mut transitions) in &mut animation_players {
172        let Some((&playing_animation_index, _)) = player.playing_animations().next() else {
173            continue;
174        };
175
176        if keyboard_input.just_pressed(KeyCode::Space) {
177            let playing_animation = player.animation_mut(playing_animation_index).unwrap();
178            if playing_animation.is_paused() {
179                playing_animation.resume();
180            } else {
181                playing_animation.pause();
182            }
183        }
184
185        if keyboard_input.just_pressed(KeyCode::ArrowUp) {
186            let playing_animation = player.animation_mut(playing_animation_index).unwrap();
187            let speed = playing_animation.speed();
188            playing_animation.set_speed(speed * 1.2);
189        }
190
191        if keyboard_input.just_pressed(KeyCode::ArrowDown) {
192            let playing_animation = player.animation_mut(playing_animation_index).unwrap();
193            let speed = playing_animation.speed();
194            playing_animation.set_speed(speed * 0.8);
195        }
196
197        if keyboard_input.just_pressed(KeyCode::ArrowLeft) {
198            let playing_animation = player.animation_mut(playing_animation_index).unwrap();
199            let elapsed = playing_animation.seek_time();
200            playing_animation.seek_to(elapsed - 0.1);
201        }
202
203        if keyboard_input.just_pressed(KeyCode::ArrowRight) {
204            let playing_animation = player.animation_mut(playing_animation_index).unwrap();
205            let elapsed = playing_animation.seek_time();
206            playing_animation.seek_to(elapsed + 0.1);
207        }
208
209        if keyboard_input.just_pressed(KeyCode::Enter) {
210            *current_animation = (*current_animation + 1) % animations.animations.len();
211
212            transitions
213                .play(
214                    &mut player,
215                    animations.animations[*current_animation],
216                    Duration::from_millis(250),
217                )
218                .repeat();
219        }
220
221        if keyboard_input.just_pressed(KeyCode::Digit1) {
222            let playing_animation = player.animation_mut(playing_animation_index).unwrap();
223            playing_animation
224                .set_repeat(RepeatAnimation::Count(1))
225                .replay();
226        }
227
228        if keyboard_input.just_pressed(KeyCode::Digit2) {
229            let playing_animation = player.animation_mut(playing_animation_index).unwrap();
230            playing_animation
231                .set_repeat(RepeatAnimation::Count(2))
232                .replay();
233        }
234
235        if keyboard_input.just_pressed(KeyCode::Digit3) {
236            let playing_animation = player.animation_mut(playing_animation_index).unwrap();
237            playing_animation
238                .set_repeat(RepeatAnimation::Count(3))
239                .replay();
240        }
241
242        if keyboard_input.just_pressed(KeyCode::KeyL) {
243            let playing_animation = player.animation_mut(playing_animation_index).unwrap();
244            playing_animation.set_repeat(RepeatAnimation::Forever);
245        }
246    }
247}
More examples
Hide additional examples
examples/testbed/3d.rs (line 364)
353    fn pause_animation_frame(
354        scene_ready: On<WorldInstanceReady>,
355        children: Query<&Children>,
356        mut commands: Commands,
357        animation: Res<Animation>,
358        mut players: Query<(Entity, &mut AnimationPlayer)>,
359    ) {
360        for child in children.iter_descendants(scene_ready.entity) {
361            if let Ok((entity, mut player)) = players.get_mut(child) {
362                let mut transitions = AnimationTransitions::new();
363                transitions
364                    .play(&mut player, animation.animation, Duration::ZERO)
365                    .seek_to(0.5)
366                    .pause();
367
368                commands
369                    .entity(entity)
370                    .insert(AnimationGraphHandle(animation.graph.clone()))
371                    .insert(transitions);
372            }
373        }
374    }
examples/stress_tests/many_foxes.rs (lines 355-359)
305fn keyboard_animation_control(
306    keyboard_input: Res<ButtonInput<KeyCode>>,
307    mut animation_player: Query<(&mut AnimationPlayer, &mut AnimationTransitions)>,
308    animations: Res<Animations>,
309    mut current_animation: Local<usize>,
310    mut foxes: ResMut<Foxes>,
311) {
312    if keyboard_input.just_pressed(KeyCode::Space) {
313        foxes.moving = !foxes.moving;
314    }
315
316    if keyboard_input.just_pressed(KeyCode::ArrowUp) {
317        foxes.speed *= 1.25;
318    }
319
320    if keyboard_input.just_pressed(KeyCode::ArrowDown) {
321        foxes.speed *= 0.8;
322    }
323
324    if keyboard_input.just_pressed(KeyCode::Enter) {
325        *current_animation = (*current_animation + 1) % animations.node_indices.len();
326    }
327
328    for (mut player, mut transitions) in &mut animation_player {
329        if keyboard_input.just_pressed(KeyCode::Space) {
330            if player.all_paused() {
331                player.resume_all();
332            } else {
333                player.pause_all();
334            }
335        }
336
337        if keyboard_input.just_pressed(KeyCode::ArrowUp) {
338            player.adjust_speeds(1.25);
339        }
340
341        if keyboard_input.just_pressed(KeyCode::ArrowDown) {
342            player.adjust_speeds(0.8);
343        }
344
345        if keyboard_input.just_pressed(KeyCode::ArrowLeft) {
346            player.seek_all_by(-0.1);
347        }
348
349        if keyboard_input.just_pressed(KeyCode::ArrowRight) {
350            player.seek_all_by(0.1);
351        }
352
353        if keyboard_input.just_pressed(KeyCode::Enter) {
354            transitions
355                .play(
356                    &mut player,
357                    animations.node_indices[*current_animation],
358                    Duration::from_millis(250),
359                )
360                .repeat();
361        }
362    }
363}
examples/animation/animated_mesh_events.rs (line 184)
140fn setup_scene_once_loaded(
141    mut commands: Commands,
142    animations: Res<Animations>,
143    feet: Res<FoxFeetTargets>,
144    graphs: Res<Assets<AnimationGraph>>,
145    mut clips: ResMut<Assets<AnimationClip>>,
146    mut players: Query<(Entity, &mut AnimationPlayer), Added<AnimationPlayer>>,
147) {
148    fn get_clip<'a>(
149        node: AnimationNodeIndex,
150        graph: &AnimationGraph,
151        clips: &'a mut Assets<AnimationClip>,
152    ) -> &'a mut AnimationClip {
153        let node = graph.get(node).unwrap();
154        let clip = match &node.node_type {
155            AnimationNodeType::Clip(handle) => clips.get_mut(handle),
156            _ => unreachable!(),
157        };
158        clip.unwrap().into_inner()
159    }
160
161    for (entity, mut player) in &mut players {
162        // Send `OnStep` events once the fox feet hits the ground in the running animation.
163
164        let graph = graphs.get(&animations.graph_handle).unwrap();
165        let running_animation = get_clip(animations.index, graph, &mut clips);
166
167        // You can determine the time an event should trigger if you know which frame it occurs and
168        // the frame rate of the animation. Let's say we want to trigger an event at frame 15,
169        // and the animation has a frame rate of 24 fps, then time = 15 / 24 = 0.625.
170        running_animation.add_event_to_target(feet.front_left, 0.625, Step);
171        running_animation.add_event_to_target(feet.front_right, 0.5, Step);
172        running_animation.add_event_to_target(feet.back_left, 0.0, Step);
173        running_animation.add_event_to_target(feet.back_right, 0.125, Step);
174
175        // Start the animation
176
177        let mut transitions = AnimationTransitions::new();
178
179        // Make sure to start the animation via the `AnimationTransitions`
180        // component. The `AnimationTransitions` component wants to manage all
181        // the animations and will get confused if the animations are started
182        // directly via the `AnimationPlayer`.
183        transitions
184            .play(&mut player, animations.index, Duration::ZERO)
185            .repeat();
186
187        commands
188            .entity(entity)
189            .insert(AnimationGraphHandle(animations.graph_handle.clone()))
190            .insert(transitions);
191    }
192}
Source

pub fn get_main_animation(&self) -> Option<NodeIndex>

Obtain the currently playing main animation.

Trait Implementations§

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impl Clone for AnimationTransitions

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fn clone(&self) -> AnimationTransitions

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &AnimationTransitions)

Performs copy-assignment from source. Read more
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impl Component for AnimationTransitions
where AnimationTransitions: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<AnimationTransitions>>

Returns ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_discard ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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const HAS_SUMMARY_TICK: bool = false

Set this constant to true if the component should track a summary tick. Read more
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impl Default for AnimationTransitions

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fn default() -> AnimationTransitions

Returns the “default value” for a type. Read more
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impl FromArg for AnimationTransitions

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type This<'from_arg> = AnimationTransitions

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<AnimationTransitions as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromReflect for AnimationTransitions

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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<AnimationTransitions>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetOwnership for AnimationTransitions

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetTypeRegistration for AnimationTransitions

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl IntoReturn for AnimationTransitions

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fn into_return<'into_return>(self) -> Return<'into_return>
where AnimationTransitions: 'into_return,

Converts Self into a Return value.
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impl PartialReflect for AnimationTransitions

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<AnimationTransitions>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<AnimationTransitions>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect( self: Box<AnimationTransitions>, ) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_partial_cmp( &self, value: &(dyn PartialReflect + 'static), ) -> Option<Ordering>

Returns a “partial comparison” result. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Result<Box<dyn PartialReflect>, ReflectCloneError>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
where T: 'static, Self: Sized + TypePath,

For a type implementing PartialReflect, combines reflect_clone and take in a useful fashion, automatically constructing an appropriate ReflectCloneError if the downcast fails.
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for AnimationTransitions

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fn into_any(self: Box<AnimationTransitions>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<AnimationTransitions>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for AnimationTransitions

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Gets a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Gets a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Gets a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Gets a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Gets the name of the field with index index.
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fn index_of_name(&self, name: &str) -> Option<usize>

Gets the index of the field with the given name.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_> ⓘ

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> Result<DynamicStruct, ReflectCloneError>

Creates a new DynamicStruct from this struct. Read more
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for AnimationTransitions

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for AnimationTransitions

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>

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fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>

Returns an iterator over this Bundle’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>, C: Sized,

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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<T> Conv for T

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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync> ⓘ

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<C> DynamicBundle for C
where C: Component,

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> DynamicTyped for T
where T: Typed,

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impl<T> ErasedBundleTemplate for T
where T: Template + Send + Sync + 'static, <T as Template>::Output: Bundle,

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unsafe fn apply( &self, context: &mut TemplateContext<'_, '_>, ) -> Result<(), BevyError>

Applies this template to the given entity. Read more
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fn clone_template(&self) -> Box<dyn ErasedBundleTemplate>

Clones this template. See Clone.
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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> ErasedTemplate for T
where T: Template + Send + Sync + 'static, <T as Template>::Output: SceneEffect,

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unsafe fn apply( &self, context: &mut TemplateContext<'_, '_>, bundle_writer: &mut BundleWriter<'_>, ) -> Result<(), BevyError>

Applies this template to the given entity. Read more
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fn clone_template(&self) -> Box<dyn ErasedTemplate>

Clones this template. See Clone.
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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromTemplate for T
where T: Clone + Default + Unpin,

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type Template = T

The Template for this type.
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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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impl<S> GetField for S
where S: Struct,

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fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Gets a reference to the value of the field named name, downcast to T.
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fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Gets a mutable reference to the value of the field named name, downcast to T.
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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

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const WITNESS: W = W::MAKE

A constant of the type witness
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impl<T> Identity for T
where T: ?Sized,

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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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impl<T> InitializeFromFunction<T> for T

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fn initialize_from_function(f: fn() -> T) -> T

Create an instance of this type from an initialization function
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self> ⓘ

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<G> PatchFromTemplate for G
where G: FromTemplate,

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type Template = <G as FromTemplate>::Template

The Template that will be patched.
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fn patch<F>(func: F) -> TemplatePatch<F, <G as PatchFromTemplate>::Template>
where F: FnOnce(&mut <G as PatchFromTemplate>::Template, &mut ResolveContext<'_>),

Takes a “patch function” func, and turns it into a TemplatePatch.
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impl<T> PatchTemplate for T
where T: Template,

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fn patch_template<F>(func: F) -> TemplatePatch<F, T>
where F: FnOnce(&mut T, &mut ResolveContext<'_>),

Takes a “patch function” func that patches this Template, and turns it into a TemplatePatch.
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Reflectable for T

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<C> SceneEffect for C
where C: Component,

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fn apply( self, context: &mut TemplateContext<'_, '_>, bundle_writer: &mut BundleWriter<'_>, )

Applies the scene effect to the current context.
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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<Ret> SpawnIfAsync<(), Ret> for Ret

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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impl<T, O> SuperFrom<T> for O
where O: From<T>,

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fn super_from(input: T) -> O

Convert from a type to another type.
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impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

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fn super_into(self) -> O

Convert from a type to another type.
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> Template for T
where T: Clone + Unpin,

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type Output = T

The type of value produced by this Template.
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fn build_template( &self, _context: &mut TemplateContext<'_, '_>, ) -> Result<<T as Template>::Output, BevyError>

Uses this template and the given entity context to produce a Template::Output.
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fn clone_template(&self) -> T

Clones this template. See Clone.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of self.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> ⓘ
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self> ⓘ

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more