pub struct ComponentHooks { /* private fields */ }Expand description
World-mutating functions that run as part of lifecycle events of a Component.
Hooks are functions that run when a component is added, overwritten, or removed from an entity. These are intended to be used for structural side effects that need to happen when a component is added or removed, and are not intended for general-purpose logic.
For example, you might use a hook to update a cached index when a component is added, to clean up resources when a component is removed, or to keep hierarchical data structures across entities in sync.
This information is stored in the ComponentInfo of the associated component.
There are two ways of configuring hooks for a component:
- Defining the relevant hooks on the
Componentimplementation - Using the
World::register_component_hooksmethod
§Example
use bevy_ecs::prelude::*;
use bevy_ecs::entity::EntityHashSet;
#[derive(Component)]
struct MyTrackedComponent;
#[derive(Resource, Default)]
struct TrackedEntities(EntityHashSet);
let mut world = World::new();
world.init_resource::<TrackedEntities>();
// No entities with `MyTrackedComponent` have been added yet, so we can safely add component hooks
let mut tracked_component_query = world.query::<&MyTrackedComponent>();
assert!(tracked_component_query.iter(&world).next().is_none());
world.register_component_hooks::<MyTrackedComponent>().on_add(|mut world, context| {
let mut tracked_entities = world.resource_mut::<TrackedEntities>();
tracked_entities.0.insert(context.entity);
});
world.register_component_hooks::<MyTrackedComponent>().on_remove(|mut world, context| {
let mut tracked_entities = world.resource_mut::<TrackedEntities>();
tracked_entities.0.remove(&context.entity);
});
let entity = world.spawn(MyTrackedComponent).id();
let tracked_entities = world.resource::<TrackedEntities>();
assert!(tracked_entities.0.contains(&entity));
world.despawn(entity);
let tracked_entities = world.resource::<TrackedEntities>();
assert!(!tracked_entities.0.contains(&entity));Implementations§
Source§impl ComponentHooks
impl ComponentHooks
Sourcepub fn on_add(
&mut self,
hook: for<'w> fn(DeferredWorld<'w>, HookContext),
) -> &mut ComponentHooks
pub fn on_add( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> &mut ComponentHooks
Register a ComponentHook that will be run when this component is added to an entity.
An on_add hook will always run before on_insert hooks. Spawning an entity counts as
adding all of its components.
§Panics
Will panic if the component already has an on_add hook
Examples found in repository?
61fn setup(world: &mut World) {
62 // In order to register component hooks the component must:
63 // - not be currently in use by any entities in the world
64 // - not already have a hook of that kind registered
65 // This is to prevent overriding hooks defined in plugins and other crates as well as keeping things fast
66 world
67 .register_component_hooks::<MyComponent>()
68 // There are 4 component lifecycle hooks: `on_add`, `on_insert`, `on_discard` and `on_remove`
69 // A hook has 2 arguments:
70 // - a `DeferredWorld`, this allows access to resource and component data as well as `Commands`
71 // - a `HookContext`, this provides access to the following contextual information:
72 // - the entity that triggered the hook
73 // - the component id of the triggering component, this is mostly used for dynamic components
74 // - the location of the code that caused the hook to trigger
75 //
76 // `on_add` will trigger when a component is inserted onto an entity without it
77 .on_add(
78 |mut world,
79 HookContext {
80 entity,
81 component_id,
82 caller,
83 ..
84 }| {
85 // You can access component data from within the hook
86 let value = world.get::<MyComponent>(entity).unwrap().0;
87 println!(
88 "{component_id:?} added to {entity} with value {value:?}{}",
89 caller
90 .map(|location| format!("due to {location}"))
91 .unwrap_or_default()
92 );
93 // Or access resources
94 world
95 .resource_mut::<MyComponentIndex>()
96 .insert(value, entity);
97 // Or send messages
98 world.write_message(MyMessage);
99 },
100 )
101 // `on_insert` will trigger when a component is inserted onto an entity,
102 // regardless of whether or not it already had it and after `on_add` if it ran
103 .on_insert(|world, _| {
104 println!("Current Index: {:?}", world.resource::<MyComponentIndex>());
105 })
106 // `on_discard` will trigger when a component is inserted onto an entity that already had it,
107 // and runs before the value is replaced.
108 // Also triggers when a component is removed from an entity, and runs before `on_remove`
109 .on_discard(|mut world, context| {
110 let value = world.get::<MyComponent>(context.entity).unwrap().0;
111 world.resource_mut::<MyComponentIndex>().remove(&value);
112 })
113 // `on_remove` will trigger when a component is removed from an entity,
114 // since it runs before the component is removed you can still access the component data
115 .on_remove(
116 |mut world,
117 HookContext {
118 entity,
119 component_id,
120 caller,
121 ..
122 }| {
123 let value = world.get::<MyComponent>(entity).unwrap().0;
124 println!(
125 "{component_id:?} removed from {entity} with value {value:?}{}",
126 caller
127 .map(|location| format!("due to {location}"))
128 .unwrap_or_default()
129 );
130 // You can also issue commands through `.commands()`
131 world.commands().entity(entity).despawn();
132 },
133 );
134}Sourcepub fn on_insert(
&mut self,
hook: for<'w> fn(DeferredWorld<'w>, HookContext),
) -> &mut ComponentHooks
pub fn on_insert( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> &mut ComponentHooks
Register a ComponentHook that will be run when this component is added (with .insert)
or replaced.
An on_insert hook always runs after any on_add hooks (if the entity didn’t already have the component).
§Warning
The hook won’t run if the component is already present and is only mutated, such as in a system via a query. As a result, this needs to be combined with immutable components to serve as a mechanism for reliably updating indexes and other caches.
§Panics
Will panic if the component already has an on_insert hook
Examples found in repository?
61fn setup(world: &mut World) {
62 // In order to register component hooks the component must:
63 // - not be currently in use by any entities in the world
64 // - not already have a hook of that kind registered
65 // This is to prevent overriding hooks defined in plugins and other crates as well as keeping things fast
66 world
67 .register_component_hooks::<MyComponent>()
68 // There are 4 component lifecycle hooks: `on_add`, `on_insert`, `on_discard` and `on_remove`
69 // A hook has 2 arguments:
70 // - a `DeferredWorld`, this allows access to resource and component data as well as `Commands`
71 // - a `HookContext`, this provides access to the following contextual information:
72 // - the entity that triggered the hook
73 // - the component id of the triggering component, this is mostly used for dynamic components
74 // - the location of the code that caused the hook to trigger
75 //
76 // `on_add` will trigger when a component is inserted onto an entity without it
77 .on_add(
78 |mut world,
79 HookContext {
80 entity,
81 component_id,
82 caller,
83 ..
84 }| {
85 // You can access component data from within the hook
86 let value = world.get::<MyComponent>(entity).unwrap().0;
87 println!(
88 "{component_id:?} added to {entity} with value {value:?}{}",
89 caller
90 .map(|location| format!("due to {location}"))
91 .unwrap_or_default()
92 );
93 // Or access resources
94 world
95 .resource_mut::<MyComponentIndex>()
96 .insert(value, entity);
97 // Or send messages
98 world.write_message(MyMessage);
99 },
100 )
101 // `on_insert` will trigger when a component is inserted onto an entity,
102 // regardless of whether or not it already had it and after `on_add` if it ran
103 .on_insert(|world, _| {
104 println!("Current Index: {:?}", world.resource::<MyComponentIndex>());
105 })
106 // `on_discard` will trigger when a component is inserted onto an entity that already had it,
107 // and runs before the value is replaced.
108 // Also triggers when a component is removed from an entity, and runs before `on_remove`
109 .on_discard(|mut world, context| {
110 let value = world.get::<MyComponent>(context.entity).unwrap().0;
111 world.resource_mut::<MyComponentIndex>().remove(&value);
112 })
113 // `on_remove` will trigger when a component is removed from an entity,
114 // since it runs before the component is removed you can still access the component data
115 .on_remove(
116 |mut world,
117 HookContext {
118 entity,
119 component_id,
120 caller,
121 ..
122 }| {
123 let value = world.get::<MyComponent>(entity).unwrap().0;
124 println!(
125 "{component_id:?} removed from {entity} with value {value:?}{}",
126 caller
127 .map(|location| format!("due to {location}"))
128 .unwrap_or_default()
129 );
130 // You can also issue commands through `.commands()`
131 world.commands().entity(entity).despawn();
132 },
133 );
134}Sourcepub fn on_discard(
&mut self,
hook: for<'w> fn(DeferredWorld<'w>, HookContext),
) -> &mut ComponentHooks
pub fn on_discard( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> &mut ComponentHooks
Register a ComponentHook that will be run when this component is about to be dropped,
such as being replaced (with .insert) or removed.
If this component is inserted onto an entity that already has it, this hook will run before the value is replaced, allowing access to the previous data just before it is dropped. This hook does not run if the entity did not already have this component.
An on_discard hook always runs before any on_remove hooks (if the component is being removed from the entity).
§Warning
The hook won’t run if the component is already present and is only mutated, such as in a system via a query. As a result, this needs to be combined with immutable components to serve as a mechanism for reliably updating indexes and other caches.
§Panics
Will panic if the component already has an on_discard hook
Examples found in repository?
61fn setup(world: &mut World) {
62 // In order to register component hooks the component must:
63 // - not be currently in use by any entities in the world
64 // - not already have a hook of that kind registered
65 // This is to prevent overriding hooks defined in plugins and other crates as well as keeping things fast
66 world
67 .register_component_hooks::<MyComponent>()
68 // There are 4 component lifecycle hooks: `on_add`, `on_insert`, `on_discard` and `on_remove`
69 // A hook has 2 arguments:
70 // - a `DeferredWorld`, this allows access to resource and component data as well as `Commands`
71 // - a `HookContext`, this provides access to the following contextual information:
72 // - the entity that triggered the hook
73 // - the component id of the triggering component, this is mostly used for dynamic components
74 // - the location of the code that caused the hook to trigger
75 //
76 // `on_add` will trigger when a component is inserted onto an entity without it
77 .on_add(
78 |mut world,
79 HookContext {
80 entity,
81 component_id,
82 caller,
83 ..
84 }| {
85 // You can access component data from within the hook
86 let value = world.get::<MyComponent>(entity).unwrap().0;
87 println!(
88 "{component_id:?} added to {entity} with value {value:?}{}",
89 caller
90 .map(|location| format!("due to {location}"))
91 .unwrap_or_default()
92 );
93 // Or access resources
94 world
95 .resource_mut::<MyComponentIndex>()
96 .insert(value, entity);
97 // Or send messages
98 world.write_message(MyMessage);
99 },
100 )
101 // `on_insert` will trigger when a component is inserted onto an entity,
102 // regardless of whether or not it already had it and after `on_add` if it ran
103 .on_insert(|world, _| {
104 println!("Current Index: {:?}", world.resource::<MyComponentIndex>());
105 })
106 // `on_discard` will trigger when a component is inserted onto an entity that already had it,
107 // and runs before the value is replaced.
108 // Also triggers when a component is removed from an entity, and runs before `on_remove`
109 .on_discard(|mut world, context| {
110 let value = world.get::<MyComponent>(context.entity).unwrap().0;
111 world.resource_mut::<MyComponentIndex>().remove(&value);
112 })
113 // `on_remove` will trigger when a component is removed from an entity,
114 // since it runs before the component is removed you can still access the component data
115 .on_remove(
116 |mut world,
117 HookContext {
118 entity,
119 component_id,
120 caller,
121 ..
122 }| {
123 let value = world.get::<MyComponent>(entity).unwrap().0;
124 println!(
125 "{component_id:?} removed from {entity} with value {value:?}{}",
126 caller
127 .map(|location| format!("due to {location}"))
128 .unwrap_or_default()
129 );
130 // You can also issue commands through `.commands()`
131 world.commands().entity(entity).despawn();
132 },
133 );
134}Sourcepub fn on_remove(
&mut self,
hook: for<'w> fn(DeferredWorld<'w>, HookContext),
) -> &mut ComponentHooks
pub fn on_remove( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> &mut ComponentHooks
Register a ComponentHook that will be run when this component is removed from an entity.
Despawning an entity counts as removing all of its components.
§Panics
Will panic if the component already has an on_remove hook
Examples found in repository?
61fn setup(world: &mut World) {
62 // In order to register component hooks the component must:
63 // - not be currently in use by any entities in the world
64 // - not already have a hook of that kind registered
65 // This is to prevent overriding hooks defined in plugins and other crates as well as keeping things fast
66 world
67 .register_component_hooks::<MyComponent>()
68 // There are 4 component lifecycle hooks: `on_add`, `on_insert`, `on_discard` and `on_remove`
69 // A hook has 2 arguments:
70 // - a `DeferredWorld`, this allows access to resource and component data as well as `Commands`
71 // - a `HookContext`, this provides access to the following contextual information:
72 // - the entity that triggered the hook
73 // - the component id of the triggering component, this is mostly used for dynamic components
74 // - the location of the code that caused the hook to trigger
75 //
76 // `on_add` will trigger when a component is inserted onto an entity without it
77 .on_add(
78 |mut world,
79 HookContext {
80 entity,
81 component_id,
82 caller,
83 ..
84 }| {
85 // You can access component data from within the hook
86 let value = world.get::<MyComponent>(entity).unwrap().0;
87 println!(
88 "{component_id:?} added to {entity} with value {value:?}{}",
89 caller
90 .map(|location| format!("due to {location}"))
91 .unwrap_or_default()
92 );
93 // Or access resources
94 world
95 .resource_mut::<MyComponentIndex>()
96 .insert(value, entity);
97 // Or send messages
98 world.write_message(MyMessage);
99 },
100 )
101 // `on_insert` will trigger when a component is inserted onto an entity,
102 // regardless of whether or not it already had it and after `on_add` if it ran
103 .on_insert(|world, _| {
104 println!("Current Index: {:?}", world.resource::<MyComponentIndex>());
105 })
106 // `on_discard` will trigger when a component is inserted onto an entity that already had it,
107 // and runs before the value is replaced.
108 // Also triggers when a component is removed from an entity, and runs before `on_remove`
109 .on_discard(|mut world, context| {
110 let value = world.get::<MyComponent>(context.entity).unwrap().0;
111 world.resource_mut::<MyComponentIndex>().remove(&value);
112 })
113 // `on_remove` will trigger when a component is removed from an entity,
114 // since it runs before the component is removed you can still access the component data
115 .on_remove(
116 |mut world,
117 HookContext {
118 entity,
119 component_id,
120 caller,
121 ..
122 }| {
123 let value = world.get::<MyComponent>(entity).unwrap().0;
124 println!(
125 "{component_id:?} removed from {entity} with value {value:?}{}",
126 caller
127 .map(|location| format!("due to {location}"))
128 .unwrap_or_default()
129 );
130 // You can also issue commands through `.commands()`
131 world.commands().entity(entity).despawn();
132 },
133 );
134}Sourcepub fn on_despawn(
&mut self,
hook: for<'w> fn(DeferredWorld<'w>, HookContext),
) -> &mut ComponentHooks
pub fn on_despawn( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> &mut ComponentHooks
Register a ComponentHook that will be run for each component on an entity when it is despawned.
§Panics
Will panic if the component already has an on_despawn hook
Sourcepub fn try_on_add(
&mut self,
hook: for<'w> fn(DeferredWorld<'w>, HookContext),
) -> Option<&mut ComponentHooks>
pub fn try_on_add( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> Option<&mut ComponentHooks>
Attempt to register a ComponentHook that will be run when this component is added to an entity.
This is a fallible version of Self::on_add.
Returns None if the component already has an on_add hook.
Sourcepub fn try_on_insert(
&mut self,
hook: for<'w> fn(DeferredWorld<'w>, HookContext),
) -> Option<&mut ComponentHooks>
pub fn try_on_insert( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> Option<&mut ComponentHooks>
Attempt to register a ComponentHook that will be run when this component is added (with .insert)
This is a fallible version of Self::on_insert.
Returns None if the component already has an on_insert hook.
Sourcepub fn try_on_discard(
&mut self,
hook: for<'w> fn(DeferredWorld<'w>, HookContext),
) -> Option<&mut ComponentHooks>
pub fn try_on_discard( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> Option<&mut ComponentHooks>
Attempt to register a ComponentHook that will be run when this component is replaced (with .insert) or removed
This is a fallible version of Self::on_discard.
Returns None if the component already has an on_discard hook.
Sourcepub fn try_on_remove(
&mut self,
hook: for<'w> fn(DeferredWorld<'w>, HookContext),
) -> Option<&mut ComponentHooks>
pub fn try_on_remove( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> Option<&mut ComponentHooks>
Attempt to register a ComponentHook that will be run when this component is removed from an entity.
This is a fallible version of Self::on_remove.
Returns None if the component already has an on_remove hook.
Sourcepub fn try_on_despawn(
&mut self,
hook: for<'w> fn(DeferredWorld<'w>, HookContext),
) -> Option<&mut ComponentHooks>
pub fn try_on_despawn( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> Option<&mut ComponentHooks>
Attempt to register a ComponentHook that will be run for each component on an entity when it is despawned.
This is a fallible version of Self::on_despawn.
Returns None if the component already has an on_despawn hook.
Trait Implementations§
Source§impl Clone for ComponentHooks
impl Clone for ComponentHooks
Source§fn clone(&self) -> ComponentHooks
fn clone(&self) -> ComponentHooks
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ComponentHooks
impl Debug for ComponentHooks
Source§impl Default for ComponentHooks
impl Default for ComponentHooks
Source§fn default() -> ComponentHooks
fn default() -> ComponentHooks
Auto Trait Implementations§
impl Freeze for ComponentHooks
impl RefUnwindSafe for ComponentHooks
impl Send for ComponentHooks
impl Sync for ComponentHooks
impl Unpin for ComponentHooks
impl UnsafeUnpin for ComponentHooks
impl UnwindSafe for ComponentHooks
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