pub struct BindingResources(pub Vec<(u32, OwnedBindingResource)>);bevy_render only.Expand description
A pair of binding index and binding resource, used as part of
PreparedBindGroup.
Tuple Fields§
§0: Vec<(u32, OwnedBindingResource)>Methods from Deref<Target = Vec<(u32, OwnedBindingResource)>>§
1.0.0 · Sourcepub fn push(&mut self, value: T)
Available on non-no_global_oom_handling only.
pub fn push(&mut self, value: T)
no_global_oom_handling only.Appends an element to the back of a collection.
§Panics
Panics if the new capacity exceeds isize::MAX bytes.
§Examples
let mut vec = vec![1, 2];
vec.push(3);
assert_eq!(vec, [1, 2, 3]);§Time complexity
Takes amortized O(1) time. If the vector’s length would exceed its capacity after the push, O(capacity) time is taken to copy the vector’s elements to a larger allocation. This expensive operation is offset by the capacity O(1) insertions it allows.
Examples found in repository?
22 pub fn add_schedule(mut self, label: impl ScheduleLabel) -> SteppingPlugin {
23 self.schedule_labels.push(label.intern());
24 self
25 }
26
27 /// Set the location of the stepping UI when activated
28 pub fn at(self, left: Val, top: Val) -> SteppingPlugin {
29 SteppingPlugin { top, left, ..self }
30 }
31}
32
33impl Plugin for SteppingPlugin {
34 fn build(&self, app: &mut App) {
35 app.add_systems(Startup, build_stepping_hint);
36 if cfg!(not(feature = "bevy_debug_stepping")) {
37 return;
38 }
39
40 // create and insert our debug schedule into the main schedule order.
41 // We need an independent schedule so we have access to all other
42 // schedules through the `Stepping` resource
43 app.init_schedule(DebugSchedule);
44 let mut order = app.world_mut().resource_mut::<MainScheduleOrder>();
45 order.insert_after(Update, DebugSchedule);
46
47 // create our stepping resource
48 let mut stepping = Stepping::new();
49 for label in &self.schedule_labels {
50 stepping.add_schedule(*label);
51 }
52 app.insert_resource(stepping);
53
54 // add our startup & stepping systems
55 app.insert_resource(State {
56 ui_top: self.top,
57 ui_left: self.left,
58 systems: Vec::new(),
59 })
60 .add_systems(
61 DebugSchedule,
62 (
63 build_ui.run_if(not(initialized)),
64 handle_input,
65 update_ui.run_if(initialized),
66 )
67 .chain(),
68 );
69 }
70}
71
72/// Struct for maintaining stepping state
73#[derive(Resource, Debug)]
74struct State {
75 // vector of schedule/node id -> text index offset
76 systems: Vec<(InternedScheduleLabel, NodeId, usize)>,
77
78 // ui positioning
79 ui_top: Val,
80 ui_left: Val,
81}
82
83/// condition to check if the stepping UI has been constructed
84fn initialized(state: Res<State>) -> bool {
85 !state.systems.is_empty()
86}
87
88const FONT_COLOR: Color = Color::srgb(0.2, 0.2, 0.2);
89const FONT_BOLD: &str = "fonts/FiraSans-Bold.ttf";
90
91#[derive(Component)]
92struct SteppingUi;
93
94/// Construct the stepping UI elements from the [`Schedules`] resource.
95///
96/// This system may run multiple times before constructing the UI as all of the
97/// data may not be available on the first run of the system. This happens if
98/// one of the stepping schedules has not yet been run.
99fn build_ui(
100 mut commands: Commands,
101 asset_server: Res<AssetServer>,
102 schedules: Res<Schedules>,
103 mut stepping: ResMut<Stepping>,
104 mut state: ResMut<State>,
105) {
106 let mut text_spans = Vec::new();
107 let mut always_run: Vec<(
108 bevy_ecs::intern::Interned<dyn ScheduleLabel + 'static>,
109 NodeId,
110 )> = Vec::new();
111
112 let Ok(schedule_order) = stepping.schedules() else {
113 return;
114 };
115
116 // go through the stepping schedules and construct a list of systems for
117 // each label
118 for label in schedule_order {
119 let schedule = schedules.get(*label).unwrap();
120 text_spans.push((
121 TextSpan(format!("{label:?}\n")),
122 TextFont {
123 font: asset_server.load(FONT_BOLD).into(),
124 ..default()
125 },
126 TextColor(FONT_COLOR),
127 ));
128
129 // grab the list of systems in the schedule, in the order the
130 // single-threaded executor would run them.
131 let Ok(systems) = schedule.systems() else {
132 return;
133 };
134
135 for (key, system) in systems {
136 // skip bevy default systems; we don't want to step those
137 #[cfg(feature = "debug")]
138 if system.name().as_string().starts_with("bevy") {
139 always_run.push((*label, NodeId::System(key)));
140 continue;
141 }
142
143 // Add an entry to our systems list so we can find where to draw
144 // the cursor when the stepping cursor is at this system
145 // we add plus 1 to account for the empty root span
146 state
147 .systems
148 .push((*label, NodeId::System(key), text_spans.len() + 1));
149
150 // Add a text section for displaying the cursor for this system
151 text_spans.push((
152 TextSpan::new(" "),
153 TextFont::default(),
154 TextColor(FONT_COLOR),
155 ));
156
157 // add the name of the system to the ui
158 text_spans.push((
159 TextSpan(format!("{}\n", system.name())),
160 TextFont::default(),
161 TextColor(FONT_COLOR),
162 ));
163 }
164 }
165
166 for (label, node) in always_run.drain(..) {
167 stepping.always_run_node(label, node);
168 }
169
170 commands.spawn((
171 Text::default(),
172 SteppingUi,
173 Node {
174 position_type: PositionType::Absolute,
175 top: state.ui_top,
176 left: state.ui_left,
177 padding: UiRect::all(px(10)),
178 ..default()
179 },
180 BackgroundColor(Color::srgba(1.0, 1.0, 1.0, 0.33)),
181 Visibility::Hidden,
182 Children::spawn(text_spans),
183 ));
184}More examples
62 fn specialize(
63 _pipeline: &MaterialPipeline,
64 descriptor: &mut RenderPipelineDescriptor,
65 _layout: &MeshVertexBufferLayoutRef,
66 key: MaterialPipelineKey<Self>,
67 ) -> Result<(), SpecializedMeshPipelineError> {
68 if key.bind_group_data.is_red {
69 let fragment = descriptor.fragment.as_mut().unwrap();
70 fragment.shader_defs.push("IS_RED".into());
71 }
72 Ok(())
73 }85 fn specialize(
86 _pipeline: &Material2dPipeline,
87 descriptor: &mut RenderPipelineDescriptor,
88 _layout: &MeshVertexBufferLayoutRef,
89 key: Material2dKey<Self>,
90 ) -> Result<(), SpecializedMeshPipelineError> {
91 descriptor
92 .fragment
93 .as_mut()
94 .unwrap()
95 .constants
96 .push(("LEVELS".into(), key.bind_group_data.levels as f64));
97 Ok(())
98 }56fn apply_extra_damage(mut dmg_messages: MessageMutator<DealDamage>) {
57 let mut extra = Vec::new();
58 for message in dmg_messages.read() {
59 if message.amount >= 10 {
60 extra.push(DealDamage {
61 amount: message.amount / 10,
62 });
63 }
64 }
65 // Note that this system will read messages it wrote itself!
66 // These are written after the `read()`, so they will be read the next time it runs.
67 for message in extra {
68 dmg_messages.write(message);
69 }
70}130 fn build(&self, app: &mut App) {
131 #[cfg(target_family = "wasm")]
132 bevy::tasks::block_on(async {
133 app.world_mut()
134 .resource_mut::<GltfExtensionHandlers>()
135 .0
136 .write()
137 .await
138 .push(Box::new(GltfExtensionHandlerAnimation::default()))
139 });
140 #[cfg(not(target_family = "wasm"))]
141 app.world_mut()
142 .resource_mut::<GltfExtensionHandlers>()
143 .0
144 .write_blocking()
145 .push(Box::new(GltfExtensionHandlerAnimation::default()));
146 }70 fn build(&self, app: &mut App) {
71 #[cfg(target_family = "wasm")]
72 bevy::tasks::block_on(async {
73 app.world_mut()
74 .resource_mut::<GltfExtensionHandlers>()
75 .0
76 .write()
77 .await
78 .push(Box::new(GltfExtensionHandlerToMesh2d))
79 });
80 #[cfg(not(target_family = "wasm"))]
81 app.world_mut()
82 .resource_mut::<GltfExtensionHandlers>()
83 .0
84 .write_blocking()
85 .push(Box::new(GltfExtensionHandlerToMesh2d));
86
87 app.add_plugins(Material2dPlugin::<CustomMaterial>::default());
88 }- examples/usage/character_creation.rs
- examples/picking/custom_hit_data.rs
- examples/3d/order_independent_transparency.rs
- examples/showcase/loading_screen.rs
- examples/3d/mesh_ray_cast.rs
- examples/testbed/helpers.rs
- examples/shader_advanced/custom_shader_instancing.rs
- examples/gltf/load_gltf_extras.rs
- examples/ecs/relationships.rs
- examples/stress_tests/many_cubes.rs
- examples/shader_advanced/manual_material.rs
- examples/stress_tests/many_sprites.rs
- examples/asset/asset_saving_with_subassets.rs
- examples/showcase/contributors.rs
- examples/shader_advanced/texture_binding_array.rs
- examples/stress_tests/many_text2d.rs
- examples/math/cubic_splines.rs
- examples/math/custom_primitives.rs
- examples/app/render_recovery.rs
- examples/shader_advanced/custom_render_phase.rs
- examples/stress_tests/many_morph_targets.rs
- examples/stress_tests/transform_hierarchy.rs
- examples/2d/mesh2d_manual.rs
- examples/stress_tests/bevymark_3d.rs
- examples/stress_tests/bevymark.rs
- examples/shader_advanced/specialized_mesh_pipeline.rs
- examples/ui/navigation/directional_navigation_overrides.rs
- examples/ecs/dynamic.rs
1.95.0 · Sourcepub fn push_mut(&mut self, value: T) -> &mut T
Available on non-no_global_oom_handling only.
pub fn push_mut(&mut self, value: T) -> &mut T
no_global_oom_handling only.Appends an element to the back of a collection, returning a reference to it.
§Panics
Panics if the new capacity exceeds isize::MAX bytes.
§Examples
let mut vec = vec![1, 2];
let last = vec.push_mut(3);
assert_eq!(*last, 3);
assert_eq!(vec, [1, 2, 3]);
let last = vec.push_mut(3);
*last += 1;
assert_eq!(vec, [1, 2, 3, 4]);§Time complexity
Takes amortized O(1) time. If the vector’s length would exceed its capacity after the push, O(capacity) time is taken to copy the vector’s elements to a larger allocation. This expensive operation is offset by the capacity O(1) insertions it allows.
1.0.0 · Sourcepub fn capacity(&self) -> usize
pub fn capacity(&self) -> usize
Returns the total number of elements the vector can hold without reallocating.
§Examples
let mut vec: Vec<i32> = Vec::with_capacity(10);
vec.push(42);
assert!(vec.capacity() >= 10);A vector with zero-sized elements will always have a capacity of usize::MAX:
#[derive(Clone)]
struct ZeroSized;
fn main() {
assert_eq!(std::mem::size_of::<ZeroSized>(), 0);
let v = vec![ZeroSized; 0];
assert_eq!(v.capacity(), usize::MAX);
}1.0.0 · Sourcepub fn reserve(&mut self, additional: usize)
Available on non-no_global_oom_handling only.
pub fn reserve(&mut self, additional: usize)
no_global_oom_handling only.Reserves capacity for at least additional more elements to be inserted
in the given Vec<T>. The collection may reserve more space to
speculatively avoid frequent reallocations. After calling reserve,
capacity will be greater than or equal to self.len() + additional.
Does nothing if capacity is already sufficient.
§Panics
Panics if the new capacity exceeds isize::MAX bytes.
§Examples
let mut vec = vec![1];
vec.reserve(10);
assert!(vec.capacity() >= 11);1.0.0 · Sourcepub fn reserve_exact(&mut self, additional: usize)
Available on non-no_global_oom_handling only.
pub fn reserve_exact(&mut self, additional: usize)
no_global_oom_handling only.Reserves the minimum capacity for at least additional more elements to
be inserted in the given Vec<T>. Unlike reserve, this will not
deliberately over-allocate to speculatively avoid frequent allocations.
After calling reserve_exact, capacity will be greater than or equal to
self.len() + additional. Does nothing if the capacity is already
sufficient.
Note that the allocator may give the collection more space than it
requests. Therefore, capacity can not be relied upon to be precisely
minimal. Prefer reserve if future insertions are expected.
§Panics
Panics if the new capacity exceeds isize::MAX bytes.
§Examples
let mut vec = vec![1];
vec.reserve_exact(10);
assert!(vec.capacity() >= 11);1.57.0 · Sourcepub fn try_reserve(&mut self, additional: usize) -> Result<(), TryReserveError>
pub fn try_reserve(&mut self, additional: usize) -> Result<(), TryReserveError>
Tries to reserve capacity for at least additional more elements to be inserted
in the given Vec<T>. The collection may reserve more space to speculatively avoid
frequent reallocations. After calling try_reserve, capacity will be
greater than or equal to self.len() + additional if it returns
Ok(()). Does nothing if capacity is already sufficient. This method
preserves the contents even if an error occurs.
§Errors
If the capacity overflows, or the allocator reports a failure, then an error is returned.
§Examples
use std::collections::TryReserveError;
fn process_data(data: &[u32]) -> Result<Vec<u32>, TryReserveError> {
let mut output = Vec::new();
// Pre-reserve the memory, exiting if we can't
output.try_reserve(data.len())?;
// Now we know this can't OOM in the middle of our complex work
output.extend(data.iter().map(|&val| {
val * 2 + 5 // very complicated
}));
Ok(output)
}1.57.0 · Sourcepub fn try_reserve_exact(
&mut self,
additional: usize,
) -> Result<(), TryReserveError>
pub fn try_reserve_exact( &mut self, additional: usize, ) -> Result<(), TryReserveError>
Tries to reserve the minimum capacity for at least additional
elements to be inserted in the given Vec<T>. Unlike try_reserve,
this will not deliberately over-allocate to speculatively avoid frequent
allocations. After calling try_reserve_exact, capacity will be greater
than or equal to self.len() + additional if it returns Ok(()).
Does nothing if the capacity is already sufficient.
Note that the allocator may give the collection more space than it
requests. Therefore, capacity can not be relied upon to be precisely
minimal. Prefer try_reserve if future insertions are expected.
§Errors
If the capacity overflows, or the allocator reports a failure, then an error is returned.
§Examples
use std::collections::TryReserveError;
fn process_data(data: &[u32]) -> Result<Vec<u32>, TryReserveError> {
let mut output = Vec::new();
// Pre-reserve the memory, exiting if we can't
output.try_reserve_exact(data.len())?;
// Now we know this can't OOM in the middle of our complex work
output.extend(data.iter().map(|&val| {
val * 2 + 5 // very complicated
}));
Ok(output)
}1.0.0 · Sourcepub fn shrink_to_fit(&mut self)
Available on non-no_global_oom_handling only.
pub fn shrink_to_fit(&mut self)
no_global_oom_handling only.Shrinks the capacity of the vector as much as possible.
The behavior of this method depends on the allocator, which may either shrink the vector
in-place or reallocate. The resulting vector might still have some excess capacity, just as
is the case for with_capacity. See Allocator::shrink for more details.
§Examples
let mut vec = Vec::with_capacity(10);
vec.extend([1, 2, 3]);
assert!(vec.capacity() >= 10);
vec.shrink_to_fit();
assert!(vec.capacity() >= 3);1.56.0 · Sourcepub fn shrink_to(&mut self, min_capacity: usize)
Available on non-no_global_oom_handling only.
pub fn shrink_to(&mut self, min_capacity: usize)
no_global_oom_handling only.Shrinks the capacity of the vector with a lower bound.
The capacity will remain at least as large as both the length and the supplied value.
If the current capacity is less than the lower limit, this is a no-op.
§Examples
let mut vec = Vec::with_capacity(10);
vec.extend([1, 2, 3]);
assert!(vec.capacity() >= 10);
vec.shrink_to(4);
assert!(vec.capacity() >= 4);
vec.shrink_to(0);
assert!(vec.capacity() >= 3);Sourcepub fn try_shrink_to_fit(&mut self) -> Result<(), TryReserveError>
🔬This is a nightly-only experimental API. (vec_fallible_shrink)
pub fn try_shrink_to_fit(&mut self) -> Result<(), TryReserveError>
vec_fallible_shrink)Tries to shrink the capacity of the vector as much as possible
The behavior of this method depends on the allocator, which may either shrink the vector
in-place or reallocate. The resulting vector might still have some excess capacity, just as
is the case for with_capacity. See Allocator::shrink for more details.
§Errors
This function returns an error if the allocator fails to shrink the allocation,
the vector thereafter is still safe to use, the capacity remains unchanged
however. See Allocator::shrink.
§Examples
#![feature(vec_fallible_shrink)]
let mut vec = Vec::with_capacity(10);
vec.extend([1, 2, 3]);
assert!(vec.capacity() >= 10);
vec.try_shrink_to_fit().expect("for this test, shrink shouldn't fail");
assert!(vec.capacity() >= 3);Sourcepub fn try_shrink_to(
&mut self,
min_capacity: usize,
) -> Result<(), TryReserveError>
🔬This is a nightly-only experimental API. (vec_fallible_shrink)
pub fn try_shrink_to( &mut self, min_capacity: usize, ) -> Result<(), TryReserveError>
vec_fallible_shrink)Shrinks the capacity of the vector with a lower bound.
The capacity will remain at least as large as both the length and the supplied value.
If the current capacity is less than the lower limit, this is a no-op.
§Errors
This function returns an error if the allocator fails to shrink the allocation,
the vector thereafter is still safe to use, the capacity remains unchanged
however. See Allocator::shrink.
§Examples
#![feature(vec_fallible_shrink)]
let mut vec = Vec::with_capacity(10);
vec.extend([1, 2, 3]);
assert!(vec.capacity() >= 10);
vec.try_shrink_to(4).expect("for this test, shrink shouldn't fail");
assert!(vec.capacity() >= 4);
vec.try_shrink_to(0).expect("this is a no-op and thus the allocator isn't involved.");
assert!(vec.capacity() >= 3);1.0.0 · Sourcepub fn truncate(&mut self, len: usize)
pub fn truncate(&mut self, len: usize)
Shortens the vector, keeping the first len elements and dropping
the rest.
If len is greater or equal to the vector’s current length, this has
no effect.
The drain method can emulate truncate, but causes the excess
elements to be returned instead of dropped.
Note that this method has no effect on the allocated capacity of the vector.
§Examples
Truncating a five element vector to two elements:
let mut vec = vec![1, 2, 3, 4, 5];
vec.truncate(2);
assert_eq!(vec, [1, 2]);No truncation occurs when len is greater than the vector’s current
length:
let mut vec = vec![1, 2, 3];
vec.truncate(8);
assert_eq!(vec, [1, 2, 3]);Truncating when len == 0 is equivalent to calling the clear
method.
let mut vec = vec![1, 2, 3];
vec.truncate(0);
assert_eq!(vec, []);1.7.0 · Sourcepub fn as_slice(&self) -> &[T]
pub fn as_slice(&self) -> &[T]
Extracts a slice containing the entire vector.
Equivalent to &s[..].
§Examples
use std::io::{self, Write};
let buffer = vec![1, 2, 3, 5, 8];
io::sink().write(buffer.as_slice()).unwrap();Examples found in repository?
214fn prepare_instance_buffers(
215 mut commands: Commands,
216 query: Query<(Entity, &InstanceMaterialData)>,
217 render_device: Res<RenderDevice>,
218) {
219 for (entity, instance_data) in &query {
220 let buffer = render_device.create_buffer_with_data(&BufferInitDescriptor {
221 label: Some("instance data buffer"),
222 contents: bytemuck::cast_slice(instance_data.as_slice()),
223 usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
224 });
225 commands.entity(entity).insert(InstanceBuffer {
226 buffer,
227 length: instance_data.len(),
228 });
229 }
230}More examples
43 async fn load(
44 &self,
45 reader: &mut dyn Reader,
46 _settings: &(),
47 load_context: &mut LoadContext<'_>,
48 ) -> Result<Self::Asset, Self::Error> {
49 let compressed_path = load_context.path();
50 let file_name = compressed_path
51 .path()
52 .file_name()
53 .ok_or(GzAssetLoaderError::IndeterminateFilePath)?
54 .to_string_lossy();
55 let uncompressed_file_name = file_name
56 .strip_suffix(".gz")
57 .ok_or(GzAssetLoaderError::IndeterminateFilePath)?;
58 let contained_path = compressed_path
59 .resolve_embed_str(uncompressed_file_name)
60 .map_err(|_| GzAssetLoaderError::IndeterminateFilePath)?;
61
62 let mut bytes_compressed = Vec::new();
63
64 reader.read_to_end(&mut bytes_compressed).await?;
65
66 let mut decoder = GzDecoder::new(bytes_compressed.as_slice());
67
68 let mut bytes_uncompressed = Vec::new();
69
70 decoder.read_to_end(&mut bytes_uncompressed)?;
71
72 // Now that we have decompressed the asset, let's pass it back to the
73 // context to continue loading
74
75 let mut reader = VecReader::new(bytes_uncompressed);
76
77 let uncompressed = load_context
78 .load_builder()
79 .load_untyped_value_from_reader(contained_path, &mut reader)
80 .await?;
81
82 Ok(GzAsset { uncompressed })
83 }1.7.0 · Sourcepub fn as_mut_slice(&mut self) -> &mut [T]
pub fn as_mut_slice(&mut self) -> &mut [T]
Extracts a mutable slice of the entire vector.
Equivalent to &mut s[..].
§Examples
use std::io::{self, Read};
let mut buffer = vec![0; 3];
io::repeat(0b101).read_exact(buffer.as_mut_slice()).unwrap();1.37.0 · Sourcepub fn as_ptr(&self) -> *const T
pub fn as_ptr(&self) -> *const T
Returns a raw pointer to the vector’s buffer, or a dangling raw pointer valid for zero sized reads if the vector didn’t allocate.
The caller must ensure that the vector outlives the pointer this function returns, or else it will end up dangling. Modifying the vector may cause its buffer to be reallocated, which would also make any pointers to it invalid.
The caller must also ensure that the memory the pointer (non-transitively) points to
is never written to (except inside an UnsafeCell) using this pointer or any pointer
derived from it. If you need to mutate the contents of the slice, use as_mut_ptr.
This method guarantees that for the purpose of the aliasing model, this method
does not materialize a reference to the underlying slice, and thus the returned pointer
will remain valid when mixed with other calls to as_ptr, as_mut_ptr,
and as_non_null.
Note that calling other methods that materialize mutable references to the slice,
or mutable references to specific elements you are planning on accessing through this pointer,
as well as writing to those elements, may still invalidate this pointer.
See the second example below for how this guarantee can be used.
§Examples
let x = vec![1, 2, 4];
let x_ptr = x.as_ptr();
unsafe {
for i in 0..x.len() {
assert_eq!(*x_ptr.add(i), 1 << i);
}
}Due to the aliasing guarantee, the following code is legal:
unsafe {
let mut v = vec![0, 1, 2];
let ptr1 = v.as_ptr();
let _ = ptr1.read();
let ptr2 = v.as_mut_ptr().offset(2);
ptr2.write(2);
// Notably, the write to `ptr2` did *not* invalidate `ptr1`
// because it mutated a different element:
let _ = ptr1.read();
}1.37.0 · Sourcepub fn as_mut_ptr(&mut self) -> *mut T
pub fn as_mut_ptr(&mut self) -> *mut T
Returns a raw mutable pointer to the vector’s buffer, or a dangling raw pointer valid for zero sized reads if the vector didn’t allocate.
The caller must ensure that the vector outlives the pointer this function returns, or else it will end up dangling. Modifying the vector may cause its buffer to be reallocated, which would also make any pointers to it invalid.
This method guarantees that for the purpose of the aliasing model, this method
does not materialize a reference to the underlying slice, and thus the returned pointer
will remain valid when mixed with other calls to as_ptr, as_mut_ptr,
and as_non_null.
Note that calling other methods that materialize references to the slice,
or references to specific elements you are planning on accessing through this pointer,
may still invalidate this pointer.
See the second example below for how this guarantee can be used.
The method also guarantees that, as long as T is not zero-sized and the capacity is
nonzero, the pointer may be passed into dealloc with a layout of
Layout::array::<T>(capacity) in order to deallocate the backing memory. If this is done,
be careful not to run the destructor of the Vec, as dropping it will result in
double-frees. Wrapping the Vec in a ManuallyDrop is the typical way to achieve this.
§Examples
// Allocate vector big enough for 4 elements.
let size = 4;
let mut x: Vec<i32> = Vec::with_capacity(size);
let x_ptr = x.as_mut_ptr();
// Initialize elements via raw pointer writes, then set length.
unsafe {
for i in 0..size {
*x_ptr.add(i) = i as i32;
}
x.set_len(size);
}
assert_eq!(&*x, &[0, 1, 2, 3]);Due to the aliasing guarantee, the following code is legal:
unsafe {
let mut v = vec![0];
let ptr1 = v.as_mut_ptr();
ptr1.write(1);
let ptr2 = v.as_mut_ptr();
ptr2.write(2);
// Notably, the write to `ptr2` did *not* invalidate `ptr1`:
ptr1.write(3);
}Deallocating a vector using Box (which uses dealloc internally):
use std::mem::{ManuallyDrop, MaybeUninit};
let mut v = ManuallyDrop::new(vec![0, 1, 2]);
let ptr = v.as_mut_ptr();
let capacity = v.capacity();
let slice_ptr: *mut [MaybeUninit<i32>] =
std::ptr::slice_from_raw_parts_mut(ptr.cast(), capacity);
drop(unsafe { Box::from_raw(slice_ptr) });Examples found in repository?
299fn to_owning_ptrs(components: &mut [Vec<u64>]) -> Vec<OwningPtr<'_, Aligned>> {
300 components
301 .iter_mut()
302 .map(|data| {
303 let ptr = data.as_mut_ptr();
304 // SAFETY:
305 // - Pointers are guaranteed to be non-null
306 // - Memory pointed to won't be dropped until `components` is dropped
307 unsafe {
308 let non_null = NonNull::new_unchecked(ptr.cast());
309 OwningPtr::new(non_null)
310 }
311 })
312 .collect()
313}Sourcepub fn as_non_null(&mut self) -> NonNull<T>
🔬This is a nightly-only experimental API. (vec_as_non_null)
pub fn as_non_null(&mut self) -> NonNull<T>
vec_as_non_null)Returns a NonNull pointer to the vector’s buffer, or a dangling
NonNull pointer valid for zero sized reads if the vector didn’t allocate.
The caller must ensure that the vector outlives the pointer this function returns, or else it will end up dangling. Modifying the vector may cause its buffer to be reallocated, which would also make any pointers to it invalid.
This method guarantees that for the purpose of the aliasing model, this method
does not materialize a reference to the underlying slice, and thus the returned pointer
will remain valid when mixed with other calls to as_ptr, as_mut_ptr,
and as_non_null.
Note that calling other methods that materialize references to the slice,
or references to specific elements you are planning on accessing through this pointer,
may still invalidate this pointer.
See the second example below for how this guarantee can be used.
§Examples
#![feature(vec_as_non_null)]
// Allocate vector big enough for 4 elements.
let size = 4;
let mut x: Vec<i32> = Vec::with_capacity(size);
let x_ptr = x.as_non_null();
// Initialize elements via raw pointer writes, then set length.
unsafe {
for i in 0..size {
x_ptr.add(i).write(i as i32);
}
x.set_len(size);
}
assert_eq!(&*x, &[0, 1, 2, 3]);Due to the aliasing guarantee, the following code is legal:
#![feature(vec_as_non_null)]
unsafe {
let mut v = vec![0];
let ptr1 = v.as_non_null();
ptr1.write(1);
let ptr2 = v.as_non_null();
ptr2.write(2);
// Notably, the write to `ptr2` did *not* invalidate `ptr1`:
ptr1.write(3);
}1.0.0 · Sourcepub unsafe fn set_len(&mut self, new_len: usize)
pub unsafe fn set_len(&mut self, new_len: usize)
Forces the length of the vector to new_len.
This is a low-level operation that maintains none of the normal
invariants of the type. Normally changing the length of a vector
is done using one of the safe operations instead, such as
truncate, resize, extend, or clear.
§Safety
new_lenmust be less than or equal tocapacity().- The elements at
old_len..new_lenmust be initialized.
§Examples
See spare_capacity_mut() for an example with safe
initialization of capacity elements and use of this method.
set_len() can be useful for situations in which the vector
is serving as a buffer for other code, particularly over FFI:
pub fn get_dictionary(&self) -> Option<Vec<u8>> {
// Per the FFI method's docs, "32768 bytes is always enough".
let mut dict = Vec::with_capacity(32_768);
let mut dict_length = 0;
// SAFETY: When `deflateGetDictionary` returns `Z_OK`, it holds that:
// 1. `dict_length` elements were initialized.
// 2. `dict_length` <= the capacity (32_768)
// which makes `set_len` safe to call.
unsafe {
// Make the FFI call...
let r = deflateGetDictionary(self.strm, dict.as_mut_ptr(), &mut dict_length);
if r == Z_OK {
// ...and update the length to what was initialized.
dict.set_len(dict_length);
Some(dict)
} else {
None
}
}
}While the following example is sound, there is a memory leak since
the inner vectors were not freed prior to the set_len call:
let mut vec = vec![vec![1, 0, 0],
vec![0, 1, 0],
vec![0, 0, 1]];
// SAFETY:
// 1. `old_len..0` is empty so no elements need to be initialized.
// 2. `0 <= capacity` always holds whatever `capacity` is.
unsafe {
vec.set_len(0);
}Normally, here, one would use clear instead to correctly drop
the contents and thus not leak memory.
1.0.0 · Sourcepub fn swap_remove(&mut self, index: usize) -> T
pub fn swap_remove(&mut self, index: usize) -> T
Removes an element from the vector and returns it.
The removed element is replaced by the last element of the vector.
This does not preserve ordering of the remaining elements, but is O(1).
If you need to preserve the element order, use remove instead.
§Panics
Panics if index is out of bounds.
§Examples
let mut v = vec!["foo", "bar", "baz", "qux"];
assert_eq!(v.swap_remove(1), "bar");
assert_eq!(v, ["foo", "qux", "baz"]);
assert_eq!(v.swap_remove(0), "foo");
assert_eq!(v, ["baz", "qux"]);1.0.0 · Sourcepub fn insert(&mut self, index: usize, element: T)
Available on non-no_global_oom_handling only.
pub fn insert(&mut self, index: usize, element: T)
no_global_oom_handling only.Inserts an element at position index within the vector, shifting all
elements after it to the right.
§Panics
Panics if index > len.
§Examples
let mut vec = vec!['a', 'b', 'c'];
vec.insert(1, 'd');
assert_eq!(vec, ['a', 'd', 'b', 'c']);
vec.insert(4, 'e');
assert_eq!(vec, ['a', 'd', 'b', 'c', 'e']);§Time complexity
Takes O(Vec::len) time. All items after the insertion index must be
shifted to the right. In the worst case, all elements are shifted when
the insertion index is 0.
1.95.0 · Sourcepub fn insert_mut(&mut self, index: usize, element: T) -> &mut T
Available on non-no_global_oom_handling only.
pub fn insert_mut(&mut self, index: usize, element: T) -> &mut T
no_global_oom_handling only.Inserts an element at position index within the vector, shifting all
elements after it to the right, and returning a reference to the new
element.
§Panics
Panics if index > len.
§Examples
let mut vec = vec![1, 3, 5, 9];
let x = vec.insert_mut(3, 6);
*x += 1;
assert_eq!(vec, [1, 3, 5, 7, 9]);§Time complexity
Takes O(Vec::len) time. All items after the insertion index must be
shifted to the right. In the worst case, all elements are shifted when
the insertion index is 0.
1.0.0 · Sourcepub fn remove(&mut self, index: usize) -> T
pub fn remove(&mut self, index: usize) -> T
Removes and returns the element at position index within the vector,
shifting all elements after it to the left.
Note: Because this shifts over the remaining elements, it has a
worst-case performance of O(n). If you don’t need the order of elements
to be preserved, use swap_remove instead. If you’d like to remove
elements from the beginning of the Vec, consider using
VecDeque::pop_front instead.
§Panics
Panics if index is out of bounds.
§Examples
let mut v = vec!['a', 'b', 'c'];
assert_eq!(v.remove(1), 'b');
assert_eq!(v, ['a', 'c']);1.101.0 · Sourcepub fn try_remove(&mut self, index: usize) -> Option<T>
pub fn try_remove(&mut self, index: usize) -> Option<T>
Remove and return the element at position index within the vector,
shifting all elements after it to the left, or None if it does not
exist.
Note: Because this shifts over the remaining elements, it has a
worst-case performance of O(n). If you’d like to remove
elements from the beginning of the Vec, consider using
VecDeque::pop_front instead.
§Examples
let mut v = vec![1, 2, 3];
assert_eq!(v.try_remove(0), Some(1));
assert_eq!(v.try_remove(2), None);1.0.0 · Sourcepub fn retain<F>(&mut self, f: F)
pub fn retain<F>(&mut self, f: F)
Retains only the elements specified by the predicate.
In other words, remove all elements e for which f(&e) returns false.
This method operates in place, visiting each element exactly once in the
original order, and preserves the order of the retained elements.
§Examples
let mut vec = vec![1, 2, 3, 4];
vec.retain(|&x| x % 2 == 0);
assert_eq!(vec, [2, 4]);Because the elements are visited exactly once in the original order, external state may be used to decide which elements to keep.
let mut vec = vec![1, 2, 3, 4, 5];
let keep = [false, true, true, false, true];
let mut iter = keep.iter();
vec.retain(|_| *iter.next().unwrap());
assert_eq!(vec, [2, 3, 5]);Examples found in repository?
197fn update_loading_data(
198 mut loading_data: ResMut<LoadingData>,
199 mut loading_state: ResMut<LoadingState>,
200 asset_server: Res<AssetServer>,
201 pipelines_ready: Res<PipelinesReady>,
202) {
203 if !loading_data.loading_assets.is_empty() || !pipelines_ready.0 {
204 // If we are still loading assets / pipelines are not fully compiled,
205 // we reset the confirmation frame count.
206 loading_data.confirmation_frames_count = 0;
207
208 loading_data.loading_assets.retain(|asset| {
209 asset_server
210 .get_recursive_dependency_load_state(asset)
211 .is_none_or(|state| !state.is_loaded())
212 });
213
214 // If there are no more assets being monitored, and pipelines
215 // are compiled, then start counting confirmation frames.
216 // Once enough confirmations have passed, everything will be
217 // considered to be fully loaded.
218 } else {
219 loading_data.confirmation_frames_count += 1;
220 if loading_data.confirmation_frames_count == loading_data.confirmation_frames_target {
221 *loading_state = LoadingState::LevelReady;
222 }
223 }
224}1.61.0 · Sourcepub fn retain_mut<F>(&mut self, f: F)
pub fn retain_mut<F>(&mut self, f: F)
Retains only the elements specified by the predicate, passing a mutable reference to it.
In other words, remove all elements e such that f(&mut e) returns false.
This method operates in place, visiting each element exactly once in the
original order, and preserves the order of the retained elements.
§Examples
let mut vec = vec![1, 2, 3, 4];
vec.retain_mut(|x| if *x <= 3 {
*x += 1;
true
} else {
false
});
assert_eq!(vec, [2, 3, 4]);1.16.0 · Sourcepub fn dedup_by_key<F, K>(&mut self, key: F)
pub fn dedup_by_key<F, K>(&mut self, key: F)
Removes all but the first of consecutive elements in the vector that resolve to the same key.
If the vector is sorted, this removes all duplicates.
§Examples
let mut vec = vec![10, 20, 21, 30, 20];
vec.dedup_by_key(|i| *i / 10);
assert_eq!(vec, [10, 20, 30, 20]);1.16.0 · Sourcepub fn dedup_by<F>(&mut self, same_bucket: F)
pub fn dedup_by<F>(&mut self, same_bucket: F)
Removes all but the first of consecutive elements in the vector that are “equal” according to the given predicate function.
The predicate same_bucket(x, p) is passed references to two elements.
If it returns true, the element x is removed from the vector.
The element p occurs before x in the vector ([.., p, .., x, ..]),
so same_bucket(x, p) is receiving them in reversed order (unlike windows).
If the vector is sorted, this removes all duplicates. For more complicated predicates however, the order (ascending vs. descending) can matter.
§Examples
let mut vec = vec!["foo", "bar", "Bar", "baz", "bar"];
vec.dedup_by(|x, p| x.eq_ignore_ascii_case(p));
assert_eq!(vec, ["foo", "bar", "baz", "bar"]);Both references passed to same_bucket are mutable.
This allows merging elements by mutating p and returning true:
let mut ranges = vec![1..2, 2..4, 2..5, 8..9];
// Sort ranges by start, and if equal, by end (lexicographically)
// Sorting in reverse instead (`x.start.cmp(&p.start)...`) would later fail
ranges.sort_unstable_by(|p, x| p.start.cmp(&x.start).then(p.end.cmp(&x.end)));
// Merge touching (`1..2` and `2..4`) and then overlapping (`1..4` and `2..5`) ranges
ranges.dedup_by(|x, p| {
if p.end >= x.start {
p.end = p.end.max(x.end);
true
} else {
false
}
});
assert_eq!(ranges, [1..5, 8..9]);Sourcepub fn push_within_capacity(&mut self, value: T) -> Result<&mut T, T>
🔬This is a nightly-only experimental API. (vec_push_within_capacity)
pub fn push_within_capacity(&mut self, value: T) -> Result<&mut T, T>
vec_push_within_capacity)Appends an element and returns a reference to it if there is sufficient spare capacity, otherwise an error is returned with the element.
Unlike push this method will not reallocate when there’s insufficient capacity.
The caller should use reserve or try_reserve to ensure that there is enough capacity.
§Examples
A manual, panic-free alternative to FromIterator:
#![feature(vec_push_within_capacity)]
use std::collections::TryReserveError;
fn from_iter_fallible<T>(iter: impl Iterator<Item=T>) -> Result<Vec<T>, TryReserveError> {
let mut vec = Vec::new();
for value in iter {
if let Err(value) = vec.push_within_capacity(value) {
vec.try_reserve(1)?;
// this cannot fail, the previous line either returned or added at least 1 free slot
let _ = vec.push_within_capacity(value);
}
}
Ok(vec)
}
assert_eq!(from_iter_fallible(0..100), Ok(Vec::from_iter(0..100)));§Time complexity
Takes O(1) time.
1.0.0 · Sourcepub fn pop(&mut self) -> Option<T>
pub fn pop(&mut self) -> Option<T>
Removes the last element from a vector and returns it, or None if it
is empty.
If you’d like to pop the first element, consider using
VecDeque::pop_front instead.
§Examples
let mut vec = vec![1, 2, 3];
assert_eq!(vec.pop(), Some(3));
assert_eq!(vec, [1, 2]);§Time complexity
Takes O(1) time.
Examples found in repository?
More examples
393fn handle_keypress(
394 keyboard: Res<ButtonInput<KeyCode>>,
395 mut spline_mode: ResMut<SplineMode>,
396 mut cycling_mode: ResMut<CyclingMode>,
397 mut control_points: ResMut<ControlPoints>,
398) {
399 // S => change spline mode
400 if keyboard.just_pressed(KeyCode::KeyS) {
401 *spline_mode = match *spline_mode {
402 SplineMode::Hermite => SplineMode::Cardinal,
403 SplineMode::Cardinal => SplineMode::B,
404 SplineMode::B => SplineMode::Hermite,
405 }
406 }
407
408 // C => change cycling mode
409 if keyboard.just_pressed(KeyCode::KeyC) {
410 *cycling_mode = match *cycling_mode {
411 CyclingMode::NotCyclic => CyclingMode::Cyclic,
412 CyclingMode::Cyclic => CyclingMode::NotCyclic,
413 }
414 }
415
416 // R => remove last control point
417 if keyboard.just_pressed(KeyCode::KeyR) {
418 control_points.points_and_tangents.pop();
419 }
420}304fn update(
305 args: Res<Args>,
306 mut commands: Commands,
307 mut state: ResMut<State>,
308 mut rng: ResMut<Rng>,
309 assets: Res<MorphAssets>,
310) {
311 state.ticks += 1;
312
313 if state.spawned.is_empty() {
314 state.cycle = CycleState::Spawn;
315 } else if state.despawned.is_empty() {
316 state.cycle = CycleState::Despawn;
317 }
318
319 let mut to_spawn = Vec::<usize>::default();
320 let mut to_despawn = Vec::<(usize, Entity)>::default();
321
322 match args.spawning {
323 ArgSpawning::Instant => to_spawn = std::mem::take(&mut state.despawned),
324 ArgSpawning::Gradual => to_spawn = state.despawned.pop().into_iter().collect(),
325 ArgSpawning::RegularCycle => match state.cycle {
326 CycleState::Spawn => to_spawn.push(state.despawned.pop().unwrap()),
327 CycleState::Despawn => to_despawn.push(state.spawned.pop().unwrap()),
328 },
329 ArgSpawning::RandomCycle => match state.cycle {
330 CycleState::Spawn => to_spawn = take_random(&mut rng.0, &mut state.despawned, 1),
331 CycleState::Despawn => to_despawn = take_random(&mut rng.0, &mut state.spawned, 1),
332 },
333 ArgSpawning::RandomSteady => {
334 if state.spawned.is_empty() {
335 let spawn_count = state.slot_count / 2;
336 to_spawn = take_random(&mut rng.0, &mut state.despawned, spawn_count);
337 } else {
338 to_spawn = take_random(&mut rng.0, &mut state.despawned, 1);
339 to_despawn = take_random(&mut rng.0, &mut state.spawned, 1);
340 }
341 }
342 }
343
344 for (mesh_index, entity) in to_despawn {
345 commands.entity(entity).despawn();
346 state.despawned.push(mesh_index);
347 }
348
349 for mesh_index in to_spawn {
350 // Arrange the meshes in a grid.
351
352 let (x_dim, y_dim) = dims(state.slot_count);
353
354 let x = 2.5 + (5.0 * ((mesh_index.rem_euclid(x_dim) as f32) - ((x_dim as f32) * 0.5)));
355 let y = -2.2 - (3.0 * ((mesh_index.div_euclid(x_dim) as f32) - ((y_dim as f32) * 0.5)));
356
357 // Vary the animation speed so that the number of morph targets
358 // active on each frame is more likely to be stable.
359
360 let speed = ((mesh_index as f32) * 0.1).rem_euclid(1.0) + 0.5;
361
362 let animation_asset =
363 assets.animations[mesh_index.rem_euclid(assets.animations.len())].clone();
364 let animation = AnimationToPlay {
365 graph_handle: animation_asset.0.clone(),
366 index: animation_asset.1,
367 speed,
368 };
369
370 let entity = commands
371 .spawn((
372 animation,
373 Transform::from_xyz(x, y, 0.0),
374 WorldAssetRoot(assets.scene.clone()),
375 ))
376 .observe(play_animation)
377 .observe(set_weights)
378 .id();
379
380 state.spawned.push((mesh_index, entity));
381 }
382}1.86.0 · Sourcepub fn pop_if(&mut self, predicate: impl FnOnce(&mut T) -> bool) -> Option<T>
pub fn pop_if(&mut self, predicate: impl FnOnce(&mut T) -> bool) -> Option<T>
Removes and returns the last element from a vector if the predicate
returns true, or None if the predicate returns false or the vector
is empty (the predicate will not be called in that case).
§Examples
let mut vec = vec![1, 2, 3, 4];
let pred = |x: &mut i32| *x % 2 == 0;
assert_eq!(vec.pop_if(pred), Some(4));
assert_eq!(vec, [1, 2, 3]);
assert_eq!(vec.pop_if(pred), None);Sourcepub fn peek_mut(&mut self) -> Option<PeekMut<'_, T, A>>where
A: AllocatorNightly,
🔬This is a nightly-only experimental API. (vec_peek_mut)
pub fn peek_mut(&mut self) -> Option<PeekMut<'_, T, A>>where
A: AllocatorNightly,
vec_peek_mut)Returns a mutable reference to the last item in the vector, or
None if it is empty.
§Examples
Basic usage:
#![feature(vec_peek_mut)]
let mut vec = Vec::new();
assert!(vec.peek_mut().is_none());
vec.push(1);
vec.push(5);
vec.push(2);
assert_eq!(vec.last(), Some(&2));
if let Some(mut val) = vec.peek_mut() {
*val = 0;
}
assert_eq!(vec.last(), Some(&0));1.4.0 · Sourcepub fn append(&mut self, other: &mut Vec<T, A>)
Available on non-no_global_oom_handling only.
pub fn append(&mut self, other: &mut Vec<T, A>)
no_global_oom_handling only.1.6.0 · Sourcepub fn drain<R>(&mut self, range: R) -> Drain<'_, T, A> ⓘ
pub fn drain<R>(&mut self, range: R) -> Drain<'_, T, A> ⓘ
Removes the subslice indicated by the given range from the vector, returning a double-ended iterator over the removed subslice.
If the iterator is dropped before being fully consumed, it drops the remaining removed elements.
The returned iterator keeps a mutable borrow on the vector to optimize its implementation.
§Panics
Panics if the range has start_bound > end_bound, or, if the range is
bounded on either end and past the length of the vector.
§Leaking
If the returned iterator goes out of scope without being dropped (due to
mem::forget, for example), the vector may have lost and leaked
elements arbitrarily, including elements outside the range.
§Examples
let mut v = vec![1, 2, 3];
let u: Vec<_> = v.drain(1..).collect();
assert_eq!(v, &[1]);
assert_eq!(u, &[2, 3]);
// A full range clears the vector, like `clear()` does
v.drain(..);
assert_eq!(v, &[]);Examples found in repository?
99fn build_ui(
100 mut commands: Commands,
101 asset_server: Res<AssetServer>,
102 schedules: Res<Schedules>,
103 mut stepping: ResMut<Stepping>,
104 mut state: ResMut<State>,
105) {
106 let mut text_spans = Vec::new();
107 let mut always_run: Vec<(
108 bevy_ecs::intern::Interned<dyn ScheduleLabel + 'static>,
109 NodeId,
110 )> = Vec::new();
111
112 let Ok(schedule_order) = stepping.schedules() else {
113 return;
114 };
115
116 // go through the stepping schedules and construct a list of systems for
117 // each label
118 for label in schedule_order {
119 let schedule = schedules.get(*label).unwrap();
120 text_spans.push((
121 TextSpan(format!("{label:?}\n")),
122 TextFont {
123 font: asset_server.load(FONT_BOLD).into(),
124 ..default()
125 },
126 TextColor(FONT_COLOR),
127 ));
128
129 // grab the list of systems in the schedule, in the order the
130 // single-threaded executor would run them.
131 let Ok(systems) = schedule.systems() else {
132 return;
133 };
134
135 for (key, system) in systems {
136 // skip bevy default systems; we don't want to step those
137 #[cfg(feature = "debug")]
138 if system.name().as_string().starts_with("bevy") {
139 always_run.push((*label, NodeId::System(key)));
140 continue;
141 }
142
143 // Add an entry to our systems list so we can find where to draw
144 // the cursor when the stepping cursor is at this system
145 // we add plus 1 to account for the empty root span
146 state
147 .systems
148 .push((*label, NodeId::System(key), text_spans.len() + 1));
149
150 // Add a text section for displaying the cursor for this system
151 text_spans.push((
152 TextSpan::new(" "),
153 TextFont::default(),
154 TextColor(FONT_COLOR),
155 ));
156
157 // add the name of the system to the ui
158 text_spans.push((
159 TextSpan(format!("{}\n", system.name())),
160 TextFont::default(),
161 TextColor(FONT_COLOR),
162 ));
163 }
164 }
165
166 for (label, node) in always_run.drain(..) {
167 stepping.always_run_node(label, node);
168 }
169
170 commands.spawn((
171 Text::default(),
172 SteppingUi,
173 Node {
174 position_type: PositionType::Absolute,
175 top: state.ui_top,
176 left: state.ui_left,
177 padding: UiRect::all(px(10)),
178 ..default()
179 },
180 BackgroundColor(Color::srgba(1.0, 1.0, 1.0, 0.33)),
181 Visibility::Hidden,
182 Children::spawn(text_spans),
183 ));
184}1.0.0 · Sourcepub fn clear(&mut self)
pub fn clear(&mut self)
Clears the vector, removing all values.
Note that this method has no effect on the allocated capacity of the vector.
§Examples
let mut v = vec![1, 2, 3];
v.clear();
assert!(v.is_empty());Examples found in repository?
157fn cache_hovered_triangles(
158 mut pointer_hits: MessageReader<PointerHits>,
159 mut hovered_triangles: ResMut<HoveredTriangles>,
160) {
161 hovered_triangles.0.clear();
162
163 for hits in pointer_hits.read() {
164 for (_, hit) in &hits.picks {
165 let (Some(position), Some(normal)) = (hit.position, hit.normal) else {
166 continue;
167 };
168
169 let Some(info) = hit.extra_as::<TriangleHitInfo>() else {
170 continue;
171 };
172 let Some(vertices) = info.triangle_vertices else {
173 continue;
174 };
175
176 hovered_triangles.0.push(TriangleOverlay {
177 position,
178 normal,
179 vertices,
180 });
181 }
182 }
183}More examples
274fn check_entities_needing_specialization(
275 needs_specialization: Query<
276 Entity,
277 (
278 Or<(
279 Changed<Mesh3d>,
280 AssetChanged<Mesh3d>,
281 Changed<ImageMaterial3d>,
282 AssetChanged<ImageMaterial3d>,
283 )>,
284 With<ImageMaterial3d>,
285 ),
286 >,
287 mut par_local: Local<Parallel<Vec<Entity>>>,
288 mut entities_needing_specialization: ResMut<EntitiesNeedingSpecialization<ImageMaterial>>,
289 mut removed_mesh_3d_components: RemovedComponents<Mesh3d>,
290 mut removed_mesh_material_3d_components: RemovedComponents<ImageMaterial3d>,
291) {
292 entities_needing_specialization.changed.clear();
293 entities_needing_specialization.removed.clear();
294
295 // Gather all entities that need their specializations regenerated.
296 needs_specialization
297 .par_iter()
298 .for_each(|entity| par_local.borrow_local_mut().push(entity));
299 par_local.drain_into(&mut entities_needing_specialization.changed);
300
301 // All entities that removed their `Mesh3d` or `ImageMaterial3d` components
302 // need to have their specializations removed as well.
303 for entity in removed_mesh_3d_components
304 .read()
305 .chain(removed_mesh_material_3d_components.read())
306 {
307 entities_needing_specialization.removed.push(entity);
308 }
309}638fn refresh_character(
639 mut commands: Commands,
640 character_view_q: Single<(Entity, &Children), With<CharacterView>>,
641 view_type_q: Query<(
642 Entity,
643 Has<CharacterSprite>,
644 Has<CharacterHat>,
645 Has<CharacterNameAndAge>,
646 )>,
647 mut character: ResMut<Character>,
648) {
649 let (character_view, children) = character_view_q.into_inner();
650 let (mut already_updated_name_age, mut already_updated_sprite, mut already_updated_hat) =
651 (false, false, false);
652 for changed_field in character.changed_fields.iter().copied() {
653 // First, find the correct child to despawn
654 // Then, add an updated child.
655 match changed_field {
656 ChangedField::Name | ChangedField::Age if !already_updated_name_age => {
657 for (child, _, _, is_name_and_age) in children
658 .iter()
659 .filter_map(|child| view_type_q.get(child).ok())
660 {
661 if is_name_and_age {
662 commands.entity(child).try_despawn();
663 }
664 }
665 let new_child = commands
666 .spawn_scene(character_name_and_age(&character))
667 .id();
668 commands.entity(character_view).add_child(new_child);
669
670 already_updated_name_age = true;
671 }
672 ChangedField::TintYellow if !already_updated_sprite => {
673 for (child, is_sprite, _, _) in children
674 .iter()
675 .filter_map(|child| view_type_q.get(child).ok())
676 {
677 if is_sprite {
678 commands.entity(child).try_despawn();
679 }
680 }
681 let new_child = commands.spawn_scene(character_sprite(&character)).id();
682 commands.entity(character_view).add_child(new_child);
683
684 already_updated_sprite = true;
685 }
686 ChangedField::HatType if !already_updated_hat => {
687 for (child, _, is_hat, _) in children
688 .iter()
689 .filter_map(|child| view_type_q.get(child).ok())
690 {
691 if is_hat {
692 commands.entity(child).try_despawn();
693 }
694 }
695 let new_child = commands.spawn_scene(character_hat(&character)).id();
696 commands.entity(character_view).add_child(new_child);
697
698 already_updated_hat = true;
699 }
700 _ => {}
701 }
702 }
703 character.changed_fields.clear();
704}168fn setup_paged_ui(
169 mut commands: Commands,
170 mut manual_directional_nav_map: ResMut<DirectionalNavigationMap>,
171) {
172 commands.spawn(Camera2d);
173
174 // Create a full-screen background node
175 commands.spawn_scene(bsn! {
176 Node {
177 width: percent(100),
178 height: percent(100),
179 }
180 Children [
181 @instructions_scene()
182 --
183 @focus_display_scene()
184 --
185 @key_display_scene()
186 ]
187 });
188
189 // Setup the pages with buttons and helper text
190 let pages_entities = [0, 1, 2]
191 .into_iter()
192 .map(|page_num| {
193 let button_entities = if page_num == 1 {
194 // the second page
195 setup_buttons_for_triangle_page(&mut commands, page_num)
196 } else {
197 // the first and third pages are regular grids
198 setup_buttons_for_grid_page(&mut commands, page_num)
199 };
200
201 // Only the first page is visible at setup.
202 let visibility = if page_num == 0 {
203 Visibility::Inherited
204 } else {
205 Visibility::Hidden
206 };
207
208 // Each page is its own separate root UI node with its own visibility.
209 let page_id = if page_num == 1 {
210 commands
211 .spawn_scene(bsn! {
212 Node {
213 width: percent(100),
214 height: percent(100),
215 }
216 visibility
217 Children [
218 { triangle_page_text_entities_scene_list(page_num) }
219 ]
220 })
221 .id()
222 } else {
223 commands
224 .spawn_scene(bsn! {
225 Node {
226 width: percent(100),
227 height: percent(100),
228 }
229 visibility
230 Children [
231 { grid_page_text_entities_scene_list(page_num) }
232 ]
233 })
234 .id()
235 };
236
237 commands.entity(page_id).add_children(&button_entities);
238
239 button_entities
240 })
241 .collect::<Vec<_>>();
242
243 // For Pages 1 and 3, add manual edges within the grid page for navigation between rows.
244 let entity_pairs = [
245 // the end of the first row should connect to the beginning of the second
246 ((0, 2), (1, 0)),
247 // the end of the second row should connect to the beginning of the third
248 ((1, 2), (2, 0)),
249 // the end of the third row should connect to the beginning of the fourth
250 ((2, 2), (3, 0)),
251 ];
252 for (page_num, page_entities) in pages_entities.iter().enumerate() {
253 // Skip Page 2; we are only adding these manual edges for the grid pages.
254 if page_num == 1 {
255 continue;
256 }
257 for ((entity_a_row, entity_a_col), (entity_b_row, entity_b_col)) in entity_pairs.iter() {
258 manual_directional_nav_map.add_symmetrical_edge(
259 page_entities[entity_a_row * 3 + entity_a_col],
260 page_entities[entity_b_row * 3 + entity_b_col],
261 CompassOctant::East,
262 );
263 }
264 }
265
266 // Add manual edges within the triangle page (Page 2) between buttons 3 and 4.
267 // The `AutoNavigationConfig` is set to our desired values, but automatic
268 // navigation does not connect Button 3 to Button 4, so we have to add
269 // this navigation manually.
270 manual_directional_nav_map.add_symmetrical_edge(
271 pages_entities[1][2],
272 pages_entities[1][3],
273 CompassOctant::East,
274 );
275 manual_directional_nav_map.add_symmetrical_edge(
276 pages_entities[1][2],
277 pages_entities[1][3],
278 CompassOctant::South,
279 );
280 manual_directional_nav_map.add_symmetrical_edge(
281 pages_entities[1][2],
282 pages_entities[1][3],
283 CompassOctant::SouthEast,
284 );
285 // Add one-way blocking within the first grid page (Page 1) for down nav.
286 for btn in &pages_entities[0] {
287 manual_directional_nav_map.block_edge(*btn, CompassOctant::South);
288 manual_directional_nav_map.block_edge(*btn, CompassOctant::North);
289 }
290
291 // For Page 3, we override the navigation North and South to be inverted.
292 let mut col_entities = Vec::with_capacity(4);
293 for col in 0..=2 {
294 for row in 0..=3 {
295 col_entities.push(pages_entities[2][row * 3 + col]);
296 }
297 manual_directional_nav_map.add_looping_edges(&col_entities, CompassOctant::North);
298 col_entities.clear();
299 }
300
301 // Add manual edges between pages.
302 // When navigating east (right) from the last button of page 1,
303 // go to the first button of page 2. This edge is symmetrical.
304 manual_directional_nav_map.add_symmetrical_edge(
305 pages_entities[0][11],
306 pages_entities[1][0],
307 CompassOctant::East,
308 );
309 // When navigating south (down) from the last button of page 2,
310 // go to the first button of page 3. This edge is NOT symmetrical.
311 // This means going north (up) from the first button of page 3 does
312 // NOT go to the last button of page 2.
313 manual_directional_nav_map.add_edge(
314 pages_entities[1][3],
315 pages_entities[2][0],
316 CompassOctant::South,
317 );
318 // When navigating west (left) from the first button of page 3,
319 // go back to the last button of page 2. This edge is NOT symmetrical.
320 manual_directional_nav_map.add_edge(
321 pages_entities[2][0],
322 pages_entities[1][3],
323 CompassOctant::West,
324 );
325 // When navigating east (right) from the last button of page 1,
326 // go to the first button of page 2. This edge is symmetrical.
327 manual_directional_nav_map.add_symmetrical_edge(
328 pages_entities[2][11],
329 pages_entities[0][0],
330 CompassOctant::East,
331 );
332
333 // Set initial focus
334 commands.entity(pages_entities[0][0]).insert(AutoFocus);
335}1.0.0 · Sourcepub fn len(&self) -> usize
pub fn len(&self) -> usize
Returns the number of elements in the vector, also referred to as its ‘length’.
§Examples
let a = vec![1, 2, 3];
assert_eq!(a.len(), 3);Examples found in repository?
298fn take_random<T>(rng: &mut ChaCha8Rng, from: &mut Vec<T>, count: usize) -> Vec<T> {
299 (0..count)
300 .map(|_| from.swap_remove(rng.random_range(..from.len())))
301 .collect()
302}
303
304fn update(
305 args: Res<Args>,
306 mut commands: Commands,
307 mut state: ResMut<State>,
308 mut rng: ResMut<Rng>,
309 assets: Res<MorphAssets>,
310) {
311 state.ticks += 1;
312
313 if state.spawned.is_empty() {
314 state.cycle = CycleState::Spawn;
315 } else if state.despawned.is_empty() {
316 state.cycle = CycleState::Despawn;
317 }
318
319 let mut to_spawn = Vec::<usize>::default();
320 let mut to_despawn = Vec::<(usize, Entity)>::default();
321
322 match args.spawning {
323 ArgSpawning::Instant => to_spawn = std::mem::take(&mut state.despawned),
324 ArgSpawning::Gradual => to_spawn = state.despawned.pop().into_iter().collect(),
325 ArgSpawning::RegularCycle => match state.cycle {
326 CycleState::Spawn => to_spawn.push(state.despawned.pop().unwrap()),
327 CycleState::Despawn => to_despawn.push(state.spawned.pop().unwrap()),
328 },
329 ArgSpawning::RandomCycle => match state.cycle {
330 CycleState::Spawn => to_spawn = take_random(&mut rng.0, &mut state.despawned, 1),
331 CycleState::Despawn => to_despawn = take_random(&mut rng.0, &mut state.spawned, 1),
332 },
333 ArgSpawning::RandomSteady => {
334 if state.spawned.is_empty() {
335 let spawn_count = state.slot_count / 2;
336 to_spawn = take_random(&mut rng.0, &mut state.despawned, spawn_count);
337 } else {
338 to_spawn = take_random(&mut rng.0, &mut state.despawned, 1);
339 to_despawn = take_random(&mut rng.0, &mut state.spawned, 1);
340 }
341 }
342 }
343
344 for (mesh_index, entity) in to_despawn {
345 commands.entity(entity).despawn();
346 state.despawned.push(mesh_index);
347 }
348
349 for mesh_index in to_spawn {
350 // Arrange the meshes in a grid.
351
352 let (x_dim, y_dim) = dims(state.slot_count);
353
354 let x = 2.5 + (5.0 * ((mesh_index.rem_euclid(x_dim) as f32) - ((x_dim as f32) * 0.5)));
355 let y = -2.2 - (3.0 * ((mesh_index.div_euclid(x_dim) as f32) - ((y_dim as f32) * 0.5)));
356
357 // Vary the animation speed so that the number of morph targets
358 // active on each frame is more likely to be stable.
359
360 let speed = ((mesh_index as f32) * 0.1).rem_euclid(1.0) + 0.5;
361
362 let animation_asset =
363 assets.animations[mesh_index.rem_euclid(assets.animations.len())].clone();
364 let animation = AnimationToPlay {
365 graph_handle: animation_asset.0.clone(),
366 index: animation_asset.1,
367 speed,
368 };
369
370 let entity = commands
371 .spawn((
372 animation,
373 Transform::from_xyz(x, y, 0.0),
374 WorldAssetRoot(assets.scene.clone()),
375 ))
376 .observe(play_animation)
377 .observe(set_weights)
378 .id();
379
380 state.spawned.push((mesh_index, entity));
381 }
382}More examples
116fn update_tilemap(
117 time: Res<Time>,
118 mut query: Query<(&mut TilemapChunkTileData, &mut UpdateTimer)>,
119 mut rng: ResMut<SeededRng>,
120) {
121 for (mut tile_data, mut timer) in query.iter_mut() {
122 timer.tick(time.delta());
123
124 if timer.just_finished() {
125 for _ in 0..50 {
126 let index = rng.random_range(0..tile_data.len());
127 tile_data[index] = Some(TileData::from_tileset_index(rng.random_range(0..5)));
128 }
129 }
130 }
131}359fn parse_query<Q: QueryData>(
360 str: &str,
361 builder: &mut QueryBuilder<Q>,
362 components: &HashMap<String, ComponentId>,
363) {
364 let str = str.split(',');
365 str.for_each(|term| {
366 let sub_terms: Vec<_> = term.split("||").collect();
367 if sub_terms.len() == 1 {
368 parse_term(sub_terms[0], builder, components);
369 } else {
370 builder.or(|b| {
371 sub_terms
372 .iter()
373 .for_each(|term| parse_term(term, b, components));
374 });
375 }
376 });
377}108fn animate_sprite(
109 time: Res<Time>,
110 texture_atlases: Res<Assets<TextureAtlasLayout>>,
111 mut query: Query<(&mut AnimationTimer, &mut Sprite)>,
112) {
113 for (mut timer, mut sprite) in query.iter_mut() {
114 timer.tick(time.delta());
115 if timer.just_finished() {
116 let Some(atlas) = &mut sprite.texture_atlas else {
117 continue;
118 };
119 let texture_atlas = texture_atlases.get(&atlas.layout).unwrap();
120 atlas.index = (atlas.index + 1) % texture_atlas.textures.len();
121 }
122 }
123}183fn cycle_cursor_icon(
184 mut cursor: Single<&mut CursorIcon>,
185 input: Res<ButtonInput<MouseButton>>,
186 mut index: Local<usize>,
187 cursor_icons: Res<CursorIcons>,
188) {
189 if input.just_pressed(MouseButton::Left) {
190 *index = (*index + 1) % cursor_icons.0.len();
191 **cursor = cursor_icons.0[*index].clone();
192 } else if input.just_pressed(MouseButton::Right) {
193 *index = if *index == 0 {
194 cursor_icons.0.len() - 1
195 } else {
196 *index - 1
197 };
198 **cursor = cursor_icons.0[*index].clone();
199 }
200}214fn prepare_instance_buffers(
215 mut commands: Commands,
216 query: Query<(Entity, &InstanceMaterialData)>,
217 render_device: Res<RenderDevice>,
218) {
219 for (entity, instance_data) in &query {
220 let buffer = render_device.create_buffer_with_data(&BufferInitDescriptor {
221 label: Some("instance data buffer"),
222 contents: bytemuck::cast_slice(instance_data.as_slice()),
223 usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
224 });
225 commands.entity(entity).insert(InstanceBuffer {
226 buffer,
227 length: instance_data.len(),
228 });
229 }
230}- tests/ecs/ambiguity_detection.rs
- examples/stress_tests/many_text2d.rs
- examples/ui/text/font_atlas_debug.rs
- examples/asset/custom_asset.rs
- examples/3d/solari.rs
- examples/stress_tests/many_cubes.rs
- examples/2d/mesh2d_manual.rs
- examples/showcase/contributors.rs
- examples/stress_tests/bevymark_3d.rs
- examples/stress_tests/many_foxes.rs
- examples/stress_tests/many_buttons.rs
- examples/showcase/stepping.rs
- examples/stress_tests/transform_hierarchy.rs
- examples/animation/animation_masks.rs
- examples/ui/text/system_fonts.rs
- examples/animation/animated_mesh_control.rs
- examples/stress_tests/bevymark.rs
1.0.0 · Sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true if the vector contains no elements.
§Examples
let mut v = Vec::new();
assert!(v.is_empty());
v.push(1);
assert!(!v.is_empty());Examples found in repository?
More examples
32fn main() {
33 App::new()
34 .add_plugins(DefaultPlugins)
35 .init_resource::<Character>()
36 .add_systems(Startup, setup)
37 .add_systems(
38 Update,
39 (
40 // Updates the Model if the user changed the name via text input.
41 // This is a Controller system, and is not an Observer because of
42 // the way the text input widget is designed.
43 on_changed_editable_text,
44 // Updates the View after any Model changes
45 refresh_character.run_if(resource_exists_and::<Character>(|character| {
46 !character.changed_fields.is_empty()
47 })),
48 )
49 .chain(),
50 )
51 .run();
52}197fn update_loading_data(
198 mut loading_data: ResMut<LoadingData>,
199 mut loading_state: ResMut<LoadingState>,
200 asset_server: Res<AssetServer>,
201 pipelines_ready: Res<PipelinesReady>,
202) {
203 if !loading_data.loading_assets.is_empty() || !pipelines_ready.0 {
204 // If we are still loading assets / pipelines are not fully compiled,
205 // we reset the confirmation frame count.
206 loading_data.confirmation_frames_count = 0;
207
208 loading_data.loading_assets.retain(|asset| {
209 asset_server
210 .get_recursive_dependency_load_state(asset)
211 .is_none_or(|state| !state.is_loaded())
212 });
213
214 // If there are no more assets being monitored, and pipelines
215 // are compiled, then start counting confirmation frames.
216 // Once enough confirmations have passed, everything will be
217 // considered to be fully loaded.
218 } else {
219 loading_data.confirmation_frames_count += 1;
220 if loading_data.confirmation_frames_count == loading_data.confirmation_frames_target {
221 *loading_state = LoadingState::LevelReady;
222 }
223 }
224}109fn custom_backend_system(
110 ray_map: Res<RayMap>,
111 cameras: Query<&Camera>,
112 pickables: Query<&Pickable>,
113 mut ray_cast: MeshRayCast,
114 mut pointer_hits: MessageWriter<PointerHits>,
115) {
116 for (&ray_id, &ray) in ray_map.iter() {
117 let Ok(camera) = cameras.get(ray_id.camera) else {
118 continue;
119 };
120
121 let settings = MeshRayCastSettings {
122 visibility: RayCastVisibility::VisibleInView,
123 filter: &|e| pickables.get(e).is_ok_and(|p| p.is_hoverable),
124 early_exit_test: &|entity_hit| {
125 pickables
126 .get(entity_hit)
127 .is_ok_and(|p| p.should_block_lower)
128 },
129 };
130
131 let picks: Vec<(Entity, HitData)> = ray_cast
132 .cast_ray(ray, &settings)
133 .iter()
134 .map(|(entity, hit)| {
135 let extra = TriangleHitInfo {
136 triangle_vertices: hit.triangle,
137 };
138
139 let hit_data = HitData::new_with_extra(
140 ray_id.camera,
141 hit.distance,
142 Some(hit.point),
143 Some(hit.normal),
144 extra,
145 );
146
147 (*entity, hit_data)
148 })
149 .collect();
150
151 if !picks.is_empty() {
152 pointer_hits.write(PointerHits::new(ray_id.pointer, picks, camera.order as f32));
153 }
154 }
155}304fn update(
305 args: Res<Args>,
306 mut commands: Commands,
307 mut state: ResMut<State>,
308 mut rng: ResMut<Rng>,
309 assets: Res<MorphAssets>,
310) {
311 state.ticks += 1;
312
313 if state.spawned.is_empty() {
314 state.cycle = CycleState::Spawn;
315 } else if state.despawned.is_empty() {
316 state.cycle = CycleState::Despawn;
317 }
318
319 let mut to_spawn = Vec::<usize>::default();
320 let mut to_despawn = Vec::<(usize, Entity)>::default();
321
322 match args.spawning {
323 ArgSpawning::Instant => to_spawn = std::mem::take(&mut state.despawned),
324 ArgSpawning::Gradual => to_spawn = state.despawned.pop().into_iter().collect(),
325 ArgSpawning::RegularCycle => match state.cycle {
326 CycleState::Spawn => to_spawn.push(state.despawned.pop().unwrap()),
327 CycleState::Despawn => to_despawn.push(state.spawned.pop().unwrap()),
328 },
329 ArgSpawning::RandomCycle => match state.cycle {
330 CycleState::Spawn => to_spawn = take_random(&mut rng.0, &mut state.despawned, 1),
331 CycleState::Despawn => to_despawn = take_random(&mut rng.0, &mut state.spawned, 1),
332 },
333 ArgSpawning::RandomSteady => {
334 if state.spawned.is_empty() {
335 let spawn_count = state.slot_count / 2;
336 to_spawn = take_random(&mut rng.0, &mut state.despawned, spawn_count);
337 } else {
338 to_spawn = take_random(&mut rng.0, &mut state.despawned, 1);
339 to_despawn = take_random(&mut rng.0, &mut state.spawned, 1);
340 }
341 }
342 }
343
344 for (mesh_index, entity) in to_despawn {
345 commands.entity(entity).despawn();
346 state.despawned.push(mesh_index);
347 }
348
349 for mesh_index in to_spawn {
350 // Arrange the meshes in a grid.
351
352 let (x_dim, y_dim) = dims(state.slot_count);
353
354 let x = 2.5 + (5.0 * ((mesh_index.rem_euclid(x_dim) as f32) - ((x_dim as f32) * 0.5)));
355 let y = -2.2 - (3.0 * ((mesh_index.div_euclid(x_dim) as f32) - ((y_dim as f32) * 0.5)));
356
357 // Vary the animation speed so that the number of morph targets
358 // active on each frame is more likely to be stable.
359
360 let speed = ((mesh_index as f32) * 0.1).rem_euclid(1.0) + 0.5;
361
362 let animation_asset =
363 assets.animations[mesh_index.rem_euclid(assets.animations.len())].clone();
364 let animation = AnimationToPlay {
365 graph_handle: animation_asset.0.clone(),
366 index: animation_asset.1,
367 speed,
368 };
369
370 let entity = commands
371 .spawn((
372 animation,
373 Transform::from_xyz(x, y, 0.0),
374 WorldAssetRoot(assets.scene.clone()),
375 ))
376 .observe(play_animation)
377 .observe(set_weights)
378 .id();
379
380 state.spawned.push((mesh_index, entity));
381 }
382}453fn update(
454 images_to_save: Query<&ImageToSave>,
455 receiver: Res<MainWorldReceiver>,
456 mut images: ResMut<Assets<Image>>,
457 mut scene_controller: ResMut<SceneController>,
458 mut app_exit_writer: MessageWriter<AppExit>,
459 mut file_number: Local<u32>,
460) {
461 if let SceneState::Render(n) = scene_controller.state {
462 if n < 1 {
463 // We don't want to block the main world on this,
464 // so we use try_recv which attempts to receive without blocking
465 let mut image_data = Vec::new();
466 while let Ok(data) = receiver.try_recv() {
467 // image generation could be faster than saving to fs,
468 // that's why use only last of them
469 image_data = data;
470 }
471 if !image_data.is_empty() {
472 for image in images_to_save.iter() {
473 // Fill correct data from channel to image
474 let mut img_bytes = images.get_mut(image.id()).unwrap();
475
476 // We need to ensure that this works regardless of the image dimensions
477 // If the image became wider when copying from the texture to the buffer,
478 // then the data is reduced to its original size when copying from the buffer to the image.
479 let row_bytes = img_bytes.width() as usize
480 * img_bytes.texture_descriptor.format.pixel_size().unwrap();
481 let aligned_row_bytes = RenderDevice::align_copy_bytes_per_row(row_bytes);
482 if row_bytes == aligned_row_bytes {
483 img_bytes.data.as_mut().unwrap().clone_from(&image_data);
484 } else {
485 // shrink data to original image size
486 img_bytes.data = Some(
487 image_data
488 .chunks(aligned_row_bytes)
489 .take(img_bytes.height() as usize)
490 .flat_map(|row| &row[..row_bytes.min(row.len())])
491 .cloned()
492 .collect(),
493 );
494 }
495
496 // Create RGBA Image Buffer
497 let img = match img_bytes.clone().try_into_dynamic() {
498 Ok(img) => img.to_rgba8(),
499 Err(e) => panic!("Failed to create image buffer {e:?}"),
500 };
501
502 // Prepare directory for images, test_images in bevy folder is used here for example
503 // You should choose the path depending on your needs
504 let images_dir = PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("test_images");
505 info!("Saving image to: {images_dir:?}");
506 std::fs::create_dir_all(&images_dir).unwrap();
507
508 // Choose filename starting from 000.png
509 let image_path = images_dir.join(format!("{:03}.png", file_number.deref()));
510 *file_number.deref_mut() += 1;
511
512 // Finally saving image to file, this heavy blocking operation is kept here
513 // for example simplicity, but in real app you should move it to a separate task
514 if let Err(e) = img.save(image_path) {
515 panic!("Failed to save image: {e}");
516 };
517 }
518 if scene_controller.single_image {
519 app_exit_writer.write(AppExit::Success);
520 }
521 }
522 } else {
523 // clears channel for skipped frames
524 while receiver.try_recv().is_ok() {}
525 scene_controller.state = SceneState::Render(n - 1);
526 }
527 }
528}1.4.0 · Sourcepub fn split_off(&mut self, at: usize) -> Vec<T, A>where
A: Clone,
Available on non-no_global_oom_handling only.
pub fn split_off(&mut self, at: usize) -> Vec<T, A>where
A: Clone,
no_global_oom_handling only.Splits the collection into two at the given index.
Returns a newly allocated vector containing the elements in the range
[at, len). After the call, the original vector will be left containing
the elements [0, at) with its previous capacity unchanged.
- If you want to take ownership of the entire contents and capacity of
the vector, see
mem::takeormem::replace. - If you don’t need the returned vector at all, see
Vec::truncate. - If you want to take ownership of an arbitrary subslice, or you don’t
necessarily want to store the removed items in a vector, see
Vec::drain.
§Panics
Panics if at > len.
§Examples
let mut vec = vec!['a', 'b', 'c'];
let vec2 = vec.split_off(1);
assert_eq!(vec, ['a']);
assert_eq!(vec2, ['b', 'c']);1.33.0 · Sourcepub fn resize_with<F>(&mut self, new_len: usize, f: F)where
F: FnMut() -> T,
Available on non-no_global_oom_handling only.
pub fn resize_with<F>(&mut self, new_len: usize, f: F)where
F: FnMut() -> T,
no_global_oom_handling only.Resizes the Vec in-place so that len is equal to new_len.
If new_len is greater than len, the Vec is extended by the
difference, with each additional slot filled with the result of
calling the closure f. The return values from f will end up
in the Vec in the order they have been generated.
If new_len is less than len, the Vec is simply truncated.
This method uses a closure to create new values on every push. If
you’d rather Clone a given value, use Vec::resize. If you
want to use the Default trait to generate values, you can
pass Default::default as the second argument.
§Panics
Panics if the new capacity exceeds isize::MAX bytes.
§Examples
let mut vec = vec![1, 2, 3];
vec.resize_with(5, Default::default);
assert_eq!(vec, [1, 2, 3, 0, 0]);
let mut vec = vec![];
let mut p = 1;
vec.resize_with(4, || { p *= 2; p });
assert_eq!(vec, [2, 4, 8, 16]);1.60.0 · Sourcepub fn spare_capacity_mut(&mut self) -> &mut [MaybeUninit<T>]
pub fn spare_capacity_mut(&mut self) -> &mut [MaybeUninit<T>]
Returns the remaining spare capacity of the vector as a slice of
MaybeUninit<T>.
The returned slice can be used to fill the vector with data (e.g. by
reading from a file) before marking the data as initialized using the
set_len method.
§Examples
// Allocate vector big enough for 10 elements.
let mut v = Vec::with_capacity(10);
// Fill in the first 3 elements.
let uninit = v.spare_capacity_mut();
uninit[0].write(0);
uninit[1].write(1);
uninit[2].write(2);
// Mark the first 3 elements of the vector as being initialized.
unsafe {
v.set_len(3);
}
assert_eq!(&v, &[0, 1, 2]);Sourcepub fn split_at_spare_mut(&mut self) -> (&mut [T], &mut [MaybeUninit<T>])
🔬This is a nightly-only experimental API. (vec_split_at_spare)
pub fn split_at_spare_mut(&mut self) -> (&mut [T], &mut [MaybeUninit<T>])
vec_split_at_spare)Returns vector content as a slice of T, along with the remaining spare
capacity of the vector as a slice of MaybeUninit<T>.
The returned spare capacity slice can be used to fill the vector with data
(e.g. by reading from a file) before marking the data as initialized using
the set_len method.
Note that this is a low-level API, which should be used with care for
optimization purposes. If you need to append data to a Vec
you can use push, extend, extend_from_slice,
extend_from_within, insert, append, resize or
resize_with, depending on your exact needs.
§Examples
#![feature(vec_split_at_spare)]
let mut v = vec![1, 1, 2];
// Reserve additional space big enough for 10 elements.
v.reserve(10);
let (init, uninit) = v.split_at_spare_mut();
let sum = init.iter().copied().sum::<u32>();
// Fill in the next 4 elements.
uninit[0].write(sum);
uninit[1].write(sum * 2);
uninit[2].write(sum * 3);
uninit[3].write(sum * 4);
// Mark the 4 elements of the vector as being initialized.
unsafe {
let len = v.len();
v.set_len(len + 4);
}
assert_eq!(&v, &[1, 1, 2, 4, 8, 12, 16]);1.5.0 · Sourcepub fn resize(&mut self, new_len: usize, value: T)
Available on non-no_global_oom_handling only.
pub fn resize(&mut self, new_len: usize, value: T)
no_global_oom_handling only.Resizes the Vec in-place so that len is equal to new_len.
If new_len is greater than len, the Vec is extended by the
difference, with each additional slot filled with value.
If new_len is less than len, the Vec is simply truncated.
This method requires T to implement Clone,
in order to be able to clone the passed value.
If you need more flexibility (or want to rely on Default instead of
Clone), use Vec::resize_with.
If you only need to resize to a smaller size, use Vec::truncate.
§Panics
Panics if the new capacity exceeds isize::MAX bytes.
§Examples
let mut vec = vec!["hello"];
vec.resize(3, "world");
assert_eq!(vec, ["hello", "world", "world"]);
let mut vec = vec!['a', 'b', 'c', 'd'];
vec.resize(2, '_');
assert_eq!(vec, ['a', 'b']);Examples found in repository?
69fn main() {
70 let mut world = World::new();
71 let mut lines = std::io::stdin().lines();
72 let mut component_names = HashMap::<String, ComponentId>::new();
73 let mut component_info = HashMap::<ComponentId, ComponentInfo>::new();
74 let mut event_names = HashMap::<String, EventKey>::new();
75
76 println!("{PROMPT}");
77 loop {
78 print!("\n> ");
79 let _ = std::io::stdout().flush();
80 let Some(Ok(line)) = lines.next() else {
81 return;
82 };
83
84 if line.is_empty() {
85 return;
86 };
87
88 let Some((first, rest)) = line.trim().split_once(|c: char| c.is_whitespace()) else {
89 match &line.chars().next() {
90 Some('c') => println!("{COMPONENT_PROMPT}"),
91 Some('s') => println!("{ENTITY_PROMPT}"),
92 Some('q') => println!("{QUERY_PROMPT}"),
93 Some('e') => println!("{EVENT_PROMPT}"),
94 Some('t') => println!("{EMIT_PROMPT}"),
95 _ => println!("{PROMPT}"),
96 }
97 continue;
98 };
99
100 match &first[0..1] {
101 "c" => {
102 rest.split(',').for_each(|component| {
103 let mut component = component.split_whitespace();
104 let Some(name) = component.next() else {
105 return;
106 };
107 let size = match component.next().map(str::parse) {
108 Some(Ok(size)) => size,
109 _ => 0,
110 };
111 // Register our new component to the world with a layout specified by its size
112 // SAFETY: [u64] is Send + Sync
113 let id = world.register_component_with_descriptor(unsafe {
114 ComponentDescriptor::new_with_layout(
115 name.to_string(),
116 StorageType::Table,
117 Layout::array::<u64>(size).unwrap(),
118 None,
119 true,
120 false,
121 ComponentCloneBehavior::Default,
122 None,
123 )
124 });
125 let Some(info) = world.components().get_info(id) else {
126 return;
127 };
128 component_names.insert(name.to_string(), id);
129 component_info.insert(id, info.clone());
130 println!("Component {} created with id: {}", name, id.index());
131 });
132 }
133 "s" => {
134 let mut to_insert_ids = Vec::new();
135 let mut to_insert_data = Vec::new();
136 rest.split(',').for_each(|component| {
137 let mut component = component.split_whitespace();
138 let Some(name) = component.next() else {
139 return;
140 };
141
142 // Get the id for the component with the given name
143 let Some(&id) = component_names.get(name) else {
144 println!("Component {name} does not exist");
145 return;
146 };
147
148 // Calculate the length for the array based on the layout created for this component id
149 let info = world.components().get_info(id).unwrap();
150 let len = info.layout().size() / size_of::<u64>();
151 let mut values: Vec<u64> = component
152 .take(len)
153 .filter_map(|value| value.parse::<u64>().ok())
154 .collect();
155 values.resize(len, 0);
156
157 // Collect the id and array to be inserted onto our entity
158 to_insert_ids.push(id);
159 to_insert_data.push(values);
160 });
161
162 let mut entity = world.spawn_empty();
163
164 // Construct an `OwningPtr` for each component in `to_insert_data`
165 let to_insert_ptr = to_owning_ptrs(&mut to_insert_data);
166
167 // SAFETY:
168 // - Component ids have been taken from the same world
169 // - Each array is created to the layout specified in the world
170 unsafe {
171 entity.insert_by_ids(&to_insert_ids, to_insert_ptr.into_iter());
172 }
173
174 println!("Entity spawned with id: {}", entity.id());
175 }
176 "q" => {
177 let mut builder = QueryBuilder::<FilteredEntityMut>::new(&mut world);
178 parse_query(rest, &mut builder, &component_names);
179 let mut query = builder.build();
180 query.iter_mut(&mut world).for_each(|filtered_entity| {
181 let terms = filtered_entity
182 .access()
183 .try_iter_access()
184 .unwrap()
185 .map(|component_access| {
186 let id = *component_access.index();
187 let ptr = filtered_entity.get_by_id(id).unwrap();
188 let info = component_info.get(&id).unwrap();
189 let len = info.layout().size() / size_of::<u64>();
190
191 // SAFETY:
192 // - All components are created with layout [u64]
193 // - len is calculated from the component descriptor
194 let data = unsafe {
195 std::slice::from_raw_parts_mut(
196 ptr.assert_unique().as_ptr().cast::<u64>(),
197 len,
198 )
199 };
200
201 // If we have write access, increment each value once
202 if matches!(component_access, ComponentAccessKind::Exclusive(_)) {
203 data.iter_mut().for_each(|data| {
204 *data += 1;
205 });
206 }
207
208 format!("{}: {:?}", info.name(), data[0..len].to_vec())
209 })
210 .collect::<Vec<_>>()
211 .join(", ");
212
213 println!("{}: {}", filtered_entity.id(), terms);
214 });
215 }
216 "e" => {
217 rest.split(',').for_each(|event| {
218 let name = event.trim();
219 if name.is_empty() {
220 return;
221 }
222
223 // Register a ComponentId for this event, no Rust type needed.
224 // SAFETY: ZST with no drop
225 let event_component_id = world.register_component_with_descriptor(unsafe {
226 ComponentDescriptor::new_with_layout(
227 format!("event:{name}"),
228 StorageType::Table,
229 Layout::new::<()>(),
230 None,
231 false,
232 false,
233 ComponentCloneBehavior::Ignore,
234 None,
235 )
236 });
237 // SAFETY: event_component_id was just registered for this event
238 let event_key = unsafe { EventKey::new(event_component_id) };
239 event_names.insert(name.to_string(), event_key);
240
241 // Build a dynamic observer that prints when the event fires.
242 let runner: ObserverRunner = |mut world, _observer, ctx, _event, _trigger| {
243 println!(" Observer fired!");
244 if let Some(mut counts) = world.get_resource_mut::<EventFireCount>() {
245 *counts.0.entry(ctx.event_key).or_insert(0) += 1;
246 }
247 };
248
249 // SAFETY: event_key was just registered, runner ignores pointers
250 let observer =
251 unsafe { Observer::with_dynamic_runner(runner).with_event_key(event_key) };
252 world.spawn(observer);
253
254 println!(
255 "Event '{name}' registered (key: {}) with a dynamic observer",
256 event_component_id.index()
257 );
258 });
259
260 // Ensure the counter resource exists.
261 world.init_resource::<EventFireCount>();
262 }
263 "t" => {
264 let name = rest.trim();
265 let Some(&event_key) = event_names.get(name) else {
266 println!(
267 "Event '{name}' does not exist. Register it first with 'event {name}'"
268 );
269 continue;
270 };
271
272 let mut event_data = ();
273 let mut trigger_data = ();
274 // SAFETY: event_key was registered in this world, both pointers are valid ZSTs
275 unsafe {
276 world.trigger_dynamic(
277 event_key,
278 PtrMut::from(&mut event_data),
279 PtrMut::from(&mut trigger_data),
280 );
281 }
282
283 let count = world
284 .get_resource::<EventFireCount>()
285 .map_or(0, |c| c.0.get(&event_key).copied().unwrap_or(0));
286 println!("Event '{name}' triggered ({count} fires)");
287 }
288 _ => continue,
289 }
290 }
291}1.6.0 · Sourcepub fn extend_from_slice(&mut self, other: &[T])
Available on non-no_global_oom_handling only.
pub fn extend_from_slice(&mut self, other: &[T])
no_global_oom_handling only.Clones and appends all elements in a slice to the Vec.
Iterates over the slice other, clones each element, and then appends
it to this Vec. The other slice is traversed in-order.
Note that this function is the same as extend,
except that it also works with slice elements that are Clone but not Copy.
If Rust gets specialization this function may be deprecated.
§Panics
Panics if the new capacity exceeds isize::MAX bytes.
§Examples
let mut vec = vec![1];
vec.extend_from_slice(&[2, 3, 4]);
assert_eq!(vec, [1, 2, 3, 4]);Examples found in repository?
509 fn build(&self) -> Mesh {
510 let radius = self.heart.radius;
511 // The curved parts of each wing (half) of the heart have an angle of `PI * 1.25` or 225°
512 let wing_angle = PI * 1.25;
513
514 // We create buffers for the vertices, their normals and UVs, as well as the indices used to connect the vertices.
515 let mut vertices = Vec::with_capacity(2 * self.resolution);
516 let mut uvs = Vec::with_capacity(2 * self.resolution);
517 let mut indices = Vec::with_capacity(6 * self.resolution - 9);
518 // Since the heart is flat, we know all the normals are identical already.
519 let normals = vec![[0f32, 0f32, 1f32]; 2 * self.resolution];
520
521 // The point in the middle of the two curved parts of the heart
522 vertices.push([0.0; 3]);
523 uvs.push([0.5, 0.5]);
524
525 // The left wing of the heart, starting from the point in the middle.
526 for i in 1..self.resolution {
527 let angle = (i as f32 / self.resolution as f32) * wing_angle;
528 let (sin, cos) = ops::sin_cos(angle);
529 vertices.push([radius * (cos - 1.0), radius * sin, 0.0]);
530 uvs.push([0.5 - (cos - 1.0) / 4., 0.5 - sin / 2.]);
531 }
532
533 // The bottom tip of the heart
534 vertices.push([0.0, radius * (-1. - SQRT_2), 0.0]);
535 uvs.push([0.5, 1.]);
536
537 // The right wing of the heart, starting from the bottom most point and going towards the middle point.
538 for i in 0..self.resolution - 1 {
539 let angle = (i as f32 / self.resolution as f32) * wing_angle - PI / 4.;
540 let (sin, cos) = ops::sin_cos(angle);
541 vertices.push([radius * (cos + 1.0), radius * sin, 0.0]);
542 uvs.push([0.5 - (cos + 1.0) / 4., 0.5 - sin / 2.]);
543 }
544
545 // This is where we build all the triangles from the points created above.
546 // Each triangle has one corner on the middle point with the other two being adjacent points on the perimeter of the heart.
547 for i in 2..2 * self.resolution as u32 {
548 indices.extend_from_slice(&[i - 1, i, 0]);
549 }
550
551 // Here, the actual `Mesh` is created. We set the indices, vertices, normals and UVs created above and specify the topology of the mesh.
552 Mesh::new(
553 bevy::mesh::PrimitiveTopology::TriangleList,
554 RenderAssetUsages::default(),
555 )
556 .with_inserted_indices(bevy::mesh::Indices::U32(indices))
557 .with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vertices)
558 .with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, normals)
559 .with_inserted_attribute(Mesh::ATTRIBUTE_UV_0, uvs)
560 }More examples
66fn star(
67 mut commands: Commands,
68 // We will add a new Mesh for the star being created
69 mut meshes: ResMut<Assets<Mesh>>,
70) {
71 // Let's define the mesh for the object we want to draw: a nice star.
72 // We will specify here what kind of topology is used to define the mesh,
73 // that is, how triangles are built from the vertices. We will use a
74 // triangle list, meaning that each vertex of the triangle has to be
75 // specified. We set `RenderAssetUsages::RENDER_WORLD`, meaning this mesh
76 // will not be accessible in future frames from the `meshes` resource, in
77 // order to save on memory once it has been uploaded to the GPU.
78 let mut star = Mesh::new(
79 PrimitiveTopology::TriangleList,
80 RenderAssetUsages::RENDER_WORLD,
81 );
82
83 // Vertices need to have a position attribute. We will use the following
84 // vertices (I hope you can spot the star in the schema).
85 //
86 // 1
87 //
88 // 10 2
89 // 9 0 3
90 // 8 4
91 // 6
92 // 7 5
93 //
94 // These vertices are specified in 3D space.
95 let mut v_pos = vec![[0.0, 0.0, 0.0]];
96 for i in 0..10 {
97 // The angle between each vertex is 1/10 of a full rotation.
98 let a = i as f32 * PI / 5.0;
99 // The radius of inner vertices (even indices) is 100. For outer vertices (odd indices) it's 200.
100 let r = (1 - i % 2) as f32 * 100.0 + 100.0;
101 // Add the vertex position.
102 v_pos.push([r * ops::sin(a), r * ops::cos(a), 0.0]);
103 }
104 // Set the position attribute
105 star.insert_attribute(Mesh::ATTRIBUTE_POSITION, v_pos);
106 // And a RGB color attribute as well. A built-in `Mesh::ATTRIBUTE_COLOR` exists, but we
107 // use a custom vertex attribute here for demonstration purposes.
108 let mut v_color: Vec<u32> = vec![LinearRgba::BLACK.as_u32()];
109 v_color.extend_from_slice(&[LinearRgba::from(YELLOW).as_u32(); 10]);
110 star.insert_attribute(
111 MeshVertexAttribute::new("Vertex_Color", 1, VertexFormat::Uint32),
112 v_color,
113 );
114
115 // Now, we specify the indices of the vertex that are going to compose the
116 // triangles in our star. Vertices in triangles have to be specified in CCW
117 // winding (that will be the front face, colored). Since we are using
118 // triangle list, we will specify each triangle as 3 vertices
119 // First triangle: 0, 2, 1
120 // Second triangle: 0, 3, 2
121 // Third triangle: 0, 4, 3
122 // etc
123 // Last triangle: 0, 1, 10
124 let mut indices = vec![0, 1, 10];
125 for i in 2..=10 {
126 indices.extend_from_slice(&[0, i, i - 1]);
127 }
128 star.insert_indices(Indices::U32(indices));
129
130 // We can now spawn the entities for the star and the camera
131 commands.spawn((
132 // We use a marker component to identify the custom colored meshes
133 ColoredMesh2d,
134 // The `Handle<Mesh>` needs to be wrapped in a `Mesh2d` for 2D rendering
135 Mesh2d(meshes.add(star)),
136 ));
137
138 commands.spawn(Camera2d);
139}1.53.0 · Sourcepub fn extend_from_within<R>(&mut self, src: R)where
R: RangeBounds<usize>,
Available on non-no_global_oom_handling only.
pub fn extend_from_within<R>(&mut self, src: R)where
R: RangeBounds<usize>,
no_global_oom_handling only.Given a range src, clones a slice of elements in that range and appends it to the end.
src must be a range that can form a valid subslice of the Vec.
§Panics
Panics if starting index is greater than the end index, if the index is
greater than the length of the vector, or if the new capacity exceeds
isize::MAX bytes.
§Examples
let mut characters = vec!['a', 'b', 'c', 'd', 'e'];
characters.extend_from_within(2..);
assert_eq!(characters, ['a', 'b', 'c', 'd', 'e', 'c', 'd', 'e']);
let mut numbers = vec![0, 1, 2, 3, 4];
numbers.extend_from_within(..2);
assert_eq!(numbers, [0, 1, 2, 3, 4, 0, 1]);
let mut strings = vec![String::from("hello"), String::from("world"), String::from("!")];
strings.extend_from_within(1..=2);
assert_eq!(strings, ["hello", "world", "!", "world", "!"]);1.0.0 · Sourcepub fn dedup(&mut self)
pub fn dedup(&mut self)
Removes consecutive repeated elements in the vector according to the
PartialEq trait implementation.
If the vector is sorted, this removes all duplicates.
§Examples
let mut vec = vec![1, 2, 2, 3, 2];
vec.dedup();
assert_eq!(vec, [1, 2, 3, 2]);Examples found in repository?
16fn setup(mut commands: Commands, mut font_system: ResMut<FontCx>) {
17 let mut families: Vec<String> = font_system
18 .context
19 .collection
20 .family_names()
21 .map(ToOwned::to_owned)
22 .collect();
23 families.sort_unstable();
24 families.dedup();
25 let family_count = families.len();
26
27 commands.spawn(Camera2d);
28
29 commands
30 .spawn((
31 Node {
32 flex_direction: FlexDirection::Column,
33 width: percent(100),
34 height: percent(100),
35 align_items: AlignItems::Center,
36 row_gap: px(10.),
37 ..default()
38 },
39 BackgroundColor(Color::srgb(0.1, 0.1, 0.1)),
40 ))
41 .with_children(move |builder| {
42 builder.spawn(Text::new(format!(
43 "Total available fonts: {}",
44 family_count,
45 )));
46
47 builder
48 .spawn(Node {
49 flex_direction: FlexDirection::Column,
50 row_gap: px(6),
51 overflow: Overflow::scroll_y(),
52 align_items: AlignItems::Stretch,
53 ..default()
54 })
55 .with_children(|builder| {
56 for family in families {
57 let font = FontSource::Family(family.clone().into());
58 builder.spawn((
59 Node {
60 display: Display::Grid,
61 grid_template_columns: vec![
62 GridTrack::flex(1.),
63 GridTrack::flex(1.),
64 ],
65 padding: px(6).all(),
66 column_gap: px(50.),
67 ..default()
68 },
69 BackgroundColor(Color::srgb(0.2, 0.2, 0.25)),
70 children![
71 (
72 Text::new(&family),
73 TextFont { font, ..default() },
74 TextLayout::no_wrap()
75 ),
76 (Text::new(family), TextLayout::no_wrap()),
77 ],
78 ));
79 }
80 })
81 .observe(
82 |on_scroll: On<PointerScroll>,
83 mut query: Query<(&mut ScrollPosition, &ComputedNode)>| {
84 if let Ok((mut scroll_position, node)) = query.get_mut(on_scroll.entity) {
85 let dy = match on_scroll.unit {
86 MouseScrollUnit::Line => on_scroll.y * 20.,
87 MouseScrollUnit::Pixel => on_scroll.y,
88 };
89 let range = (node.content_size.y - node.size.y).max(0.)
90 * node.inverse_scale_factor;
91 scroll_position.y = (scroll_position.y - dy).clamp(0., range);
92 }
93 },
94 );
95 });
96}1.21.0 · Sourcepub fn splice<R, I>(
&mut self,
range: R,
replace_with: I,
) -> Splice<'_, <I as IntoIterator>::IntoIter, A> ⓘ
Available on non-no_global_oom_handling only.
pub fn splice<R, I>( &mut self, range: R, replace_with: I, ) -> Splice<'_, <I as IntoIterator>::IntoIter, A> ⓘ
no_global_oom_handling only.Creates a splicing iterator that replaces the specified range in the vector
with the given replace_with iterator and yields the removed items.
replace_with does not need to be the same length as range.
range is removed even if the Splice iterator is not consumed before it is dropped.
It is unspecified how many elements are removed from the vector
if the Splice value is leaked.
The input iterator replace_with is only consumed when the Splice value is dropped.
This is optimal if:
- The tail (elements in the vector after
range) is empty, - or
replace_withyields fewer or equal elements thanrange’s length - or the lower bound of its
size_hint()is exact.
Otherwise, a temporary vector is allocated and the tail is moved twice.
§Panics
Panics if the range has start_bound > end_bound, or, if the range is
bounded on either end and past the length of the vector.
§Examples
let mut v = vec![1, 2, 3, 4];
let new = [7, 8, 9];
let u: Vec<_> = v.splice(1..3, new).collect();
assert_eq!(v, [1, 7, 8, 9, 4]);
assert_eq!(u, [2, 3]);Using splice to insert new items into a vector efficiently at a specific position
indicated by an empty range:
let mut v = vec![1, 5];
let new = [2, 3, 4];
v.splice(1..1, new);
assert_eq!(v, [1, 2, 3, 4, 5]);1.87.0 · Sourcepub fn extract_if<F, R>(
&mut self,
range: R,
filter: F,
) -> ExtractIf<'_, T, F, A> ⓘ
pub fn extract_if<F, R>( &mut self, range: R, filter: F, ) -> ExtractIf<'_, T, F, A> ⓘ
Creates an iterator which uses a closure to determine if an element in the range should be removed.
If the closure returns true, the element is removed from the vector
and yielded. If the closure returns false, or panics, the element
remains in the vector and will not be yielded.
Only elements that fall in the provided range are considered for extraction, but any elements after the range will still have to be moved if any element has been extracted.
If the returned ExtractIf is not exhausted, e.g. because it is dropped without iterating
or the iteration short-circuits, then the remaining elements will be retained.
Use extract_if().for_each(drop) if you do not need the returned iterator,
or retain_mut with a negated predicate if you also do not need to restrict the range.
Using this method is equivalent to the following code:
let mut i = range.start;
let end_items = vec.len() - range.end;
while i < vec.len() - end_items {
if some_predicate(&mut vec[i]) {
let val = vec.remove(i);
// your code here
} else {
i += 1;
}
}
But extract_if is easier to use. extract_if is also more efficient,
because it can backshift the elements of the array in bulk.
The iterator also lets you mutate the value of each element in the closure, regardless of whether you choose to keep or remove it.
§Panics
If range is out of bounds.
§Examples
Splitting a vector into even and odd values, reusing the original vector:
let mut numbers = vec![1, 2, 3, 4, 5, 6, 8, 9, 11, 13, 14, 15];
let evens = numbers.extract_if(.., |x| *x % 2 == 0).collect::<Vec<_>>();
let odds = numbers;
assert_eq!(evens, vec![2, 4, 6, 8, 14]);
assert_eq!(odds, vec![1, 3, 5, 9, 11, 13, 15]);Using the range argument to only process a part of the vector:
let mut items = vec![0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 2];
let ones = items.extract_if(7.., |x| *x == 1).collect::<Vec<_>>();
assert_eq!(items, vec![0, 0, 0, 0, 0, 0, 0, 2, 2, 2]);
assert_eq!(ones.len(), 3);Methods from Deref<Target = [T]>§
1.0.0 · Sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true if the slice has a length of 0.
§Examples
let a = [1, 2, 3];
assert!(!a.is_empty());
let b: &[i32] = &[];
assert!(b.is_empty());1.0.0 · Sourcepub fn first(&self) -> Option<&T>
pub fn first(&self) -> Option<&T>
Returns the first element of the slice, or None if it is empty.
§Examples
let v = [10, 40, 30];
assert_eq!(Some(&10), v.first());
let w: &[i32] = &[];
assert_eq!(None, w.first());1.0.0 · Sourcepub fn first_mut(&mut self) -> Option<&mut T>
pub fn first_mut(&mut self) -> Option<&mut T>
Returns a mutable reference to the first element of the slice, or None if it is empty.
§Examples
let x = &mut [0, 1, 2];
if let Some(first) = x.first_mut() {
*first = 5;
}
assert_eq!(x, &[5, 1, 2]);
let y: &mut [i32] = &mut [];
assert_eq!(None, y.first_mut());1.5.0 · Sourcepub fn split_first(&self) -> Option<(&T, &[T])>
pub fn split_first(&self) -> Option<(&T, &[T])>
Returns the first and all the rest of the elements of the slice, or None if it is empty.
§Examples
let x = &[0, 1, 2];
if let Some((first, elements)) = x.split_first() {
assert_eq!(first, &0);
assert_eq!(elements, &[1, 2]);
}1.5.0 · Sourcepub fn split_first_mut(&mut self) -> Option<(&mut T, &mut [T])>
pub fn split_first_mut(&mut self) -> Option<(&mut T, &mut [T])>
Returns the first and all the rest of the elements of the slice, or None if it is empty.
§Examples
let x = &mut [0, 1, 2];
if let Some((first, elements)) = x.split_first_mut() {
*first = 3;
elements[0] = 4;
elements[1] = 5;
}
assert_eq!(x, &[3, 4, 5]);1.5.0 · Sourcepub fn split_last(&self) -> Option<(&T, &[T])>
pub fn split_last(&self) -> Option<(&T, &[T])>
Returns the last and all the rest of the elements of the slice, or None if it is empty.
§Examples
let x = &[0, 1, 2];
if let Some((last, elements)) = x.split_last() {
assert_eq!(last, &2);
assert_eq!(elements, &[0, 1]);
}1.5.0 · Sourcepub fn split_last_mut(&mut self) -> Option<(&mut T, &mut [T])>
pub fn split_last_mut(&mut self) -> Option<(&mut T, &mut [T])>
Returns the last and all the rest of the elements of the slice, or None if it is empty.
§Examples
let x = &mut [0, 1, 2];
if let Some((last, elements)) = x.split_last_mut() {
*last = 3;
elements[0] = 4;
elements[1] = 5;
}
assert_eq!(x, &[4, 5, 3]);1.0.0 · Sourcepub fn last(&self) -> Option<&T>
pub fn last(&self) -> Option<&T>
Returns the last element of the slice, or None if it is empty.
§Examples
let v = [10, 40, 30];
assert_eq!(Some(&30), v.last());
let w: &[i32] = &[];
assert_eq!(None, w.last());1.0.0 · Sourcepub fn last_mut(&mut self) -> Option<&mut T>
pub fn last_mut(&mut self) -> Option<&mut T>
Returns a mutable reference to the last item in the slice, or None if it is empty.
§Examples
let x = &mut [0, 1, 2];
if let Some(last) = x.last_mut() {
*last = 10;
}
assert_eq!(x, &[0, 1, 10]);
let y: &mut [i32] = &mut [];
assert_eq!(None, y.last_mut());1.77.0 · Sourcepub fn first_chunk<const N: usize>(&self) -> Option<&[T; N]>
pub fn first_chunk<const N: usize>(&self) -> Option<&[T; N]>
Returns an array reference to the first N items in the slice.
If the slice is not at least N in length, this will return None.
§Examples
let u = [10, 40, 30];
assert_eq!(Some(&[10, 40]), u.first_chunk::<2>());
let v: &[i32] = &[10];
assert_eq!(None, v.first_chunk::<2>());
let w: &[i32] = &[];
assert_eq!(Some(&[]), w.first_chunk::<0>());1.77.0 · Sourcepub fn first_chunk_mut<const N: usize>(&mut self) -> Option<&mut [T; N]>
pub fn first_chunk_mut<const N: usize>(&mut self) -> Option<&mut [T; N]>
Returns a mutable array reference to the first N items in the slice.
If the slice is not at least N in length, this will return None.
§Examples
let x = &mut [0, 1, 2];
if let Some(first) = x.first_chunk_mut::<2>() {
first[0] = 5;
first[1] = 4;
}
assert_eq!(x, &[5, 4, 2]);
assert_eq!(None, x.first_chunk_mut::<4>());1.77.0 · Sourcepub fn split_first_chunk<const N: usize>(&self) -> Option<(&[T; N], &[T])>
pub fn split_first_chunk<const N: usize>(&self) -> Option<(&[T; N], &[T])>
Returns an array reference to the first N items in the slice and the remaining slice.
If the slice is not at least N in length, this will return None.
§Examples
let x = &[0, 1, 2];
if let Some((first, elements)) = x.split_first_chunk::<2>() {
assert_eq!(first, &[0, 1]);
assert_eq!(elements, &[2]);
}
assert_eq!(None, x.split_first_chunk::<4>());1.77.0 · Sourcepub fn split_first_chunk_mut<const N: usize>(
&mut self,
) -> Option<(&mut [T; N], &mut [T])>
pub fn split_first_chunk_mut<const N: usize>( &mut self, ) -> Option<(&mut [T; N], &mut [T])>
Returns a mutable array reference to the first N items in the slice and the remaining
slice.
If the slice is not at least N in length, this will return None.
§Examples
let x = &mut [0, 1, 2];
if let Some((first, elements)) = x.split_first_chunk_mut::<2>() {
first[0] = 3;
first[1] = 4;
elements[0] = 5;
}
assert_eq!(x, &[3, 4, 5]);
assert_eq!(None, x.split_first_chunk_mut::<4>());1.77.0 · Sourcepub fn split_last_chunk<const N: usize>(&self) -> Option<(&[T], &[T; N])>
pub fn split_last_chunk<const N: usize>(&self) -> Option<(&[T], &[T; N])>
Returns an array reference to the last N items in the slice and the remaining slice.
If the slice is not at least N in length, this will return None.
§Examples
let x = &[0, 1, 2];
if let Some((elements, last)) = x.split_last_chunk::<2>() {
assert_eq!(elements, &[0]);
assert_eq!(last, &[1, 2]);
}
assert_eq!(None, x.split_last_chunk::<4>());1.77.0 · Sourcepub fn split_last_chunk_mut<const N: usize>(
&mut self,
) -> Option<(&mut [T], &mut [T; N])>
pub fn split_last_chunk_mut<const N: usize>( &mut self, ) -> Option<(&mut [T], &mut [T; N])>
Returns a mutable array reference to the last N items in the slice and the remaining
slice.
If the slice is not at least N in length, this will return None.
§Examples
let x = &mut [0, 1, 2];
if let Some((elements, last)) = x.split_last_chunk_mut::<2>() {
last[0] = 3;
last[1] = 4;
elements[0] = 5;
}
assert_eq!(x, &[5, 3, 4]);
assert_eq!(None, x.split_last_chunk_mut::<4>());1.77.0 · Sourcepub fn last_chunk<const N: usize>(&self) -> Option<&[T; N]>
pub fn last_chunk<const N: usize>(&self) -> Option<&[T; N]>
Returns an array reference to the last N items in the slice.
If the slice is not at least N in length, this will return None.
§Examples
let u = [10, 40, 30];
assert_eq!(Some(&[40, 30]), u.last_chunk::<2>());
let v: &[i32] = &[10];
assert_eq!(None, v.last_chunk::<2>());
let w: &[i32] = &[];
assert_eq!(Some(&[]), w.last_chunk::<0>());1.77.0 · Sourcepub fn last_chunk_mut<const N: usize>(&mut self) -> Option<&mut [T; N]>
pub fn last_chunk_mut<const N: usize>(&mut self) -> Option<&mut [T; N]>
Returns a mutable array reference to the last N items in the slice.
If the slice is not at least N in length, this will return None.
§Examples
let x = &mut [0, 1, 2];
if let Some(last) = x.last_chunk_mut::<2>() {
last[0] = 10;
last[1] = 20;
}
assert_eq!(x, &[0, 10, 20]);
assert_eq!(None, x.last_chunk_mut::<4>());1.0.0 · Sourcepub fn get<I>(&self, index: I) -> Option<&<I as SliceIndex<[T]>>::Output>where
I: SliceIndex<[T]>,
pub fn get<I>(&self, index: I) -> Option<&<I as SliceIndex<[T]>>::Output>where
I: SliceIndex<[T]>,
Returns a reference to an element or subslice depending on the type of index.
- If given a position, returns a reference to the element at that
position or
Noneif out of bounds. - If given a range, returns the subslice corresponding to that range,
or
Noneif out of bounds.
§Examples
let v = [10, 40, 30];
assert_eq!(Some(&40), v.get(1));
assert_eq!(Some(&[10, 40][..]), v.get(0..2));
assert_eq!(None, v.get(3));
assert_eq!(None, v.get(0..4));1.0.0 · Sourcepub fn get_mut<I>(
&mut self,
index: I,
) -> Option<&mut <I as SliceIndex<[T]>>::Output>where
I: SliceIndex<[T]>,
pub fn get_mut<I>(
&mut self,
index: I,
) -> Option<&mut <I as SliceIndex<[T]>>::Output>where
I: SliceIndex<[T]>,
1.0.0 · Sourcepub unsafe fn get_unchecked<I>(
&self,
index: I,
) -> &<I as SliceIndex<[T]>>::Outputwhere
I: SliceIndex<[T]>,
pub unsafe fn get_unchecked<I>(
&self,
index: I,
) -> &<I as SliceIndex<[T]>>::Outputwhere
I: SliceIndex<[T]>,
Returns a reference to an element or subslice, without doing bounds checking.
For a safe alternative see get.
§Safety
Calling this method with an out-of-bounds index is undefined behavior even if the resulting reference is not used.
You can think of this like .get(index).unwrap_unchecked(). It’s UB
to call .get_unchecked(len), even if you immediately convert to a
pointer. And it’s UB to call .get_unchecked(..len + 1),
.get_unchecked(..=len), or similar.
§Examples
let x = &[1, 2, 4];
unsafe {
assert_eq!(x.get_unchecked(1), &2);
}1.0.0 · Sourcepub unsafe fn get_unchecked_mut<I>(
&mut self,
index: I,
) -> &mut <I as SliceIndex<[T]>>::Outputwhere
I: SliceIndex<[T]>,
pub unsafe fn get_unchecked_mut<I>(
&mut self,
index: I,
) -> &mut <I as SliceIndex<[T]>>::Outputwhere
I: SliceIndex<[T]>,
Returns a mutable reference to an element or subslice, without doing bounds checking.
For a safe alternative see get_mut.
§Safety
Calling this method with an out-of-bounds index is undefined behavior even if the resulting reference is not used.
You can think of this like .get_mut(index).unwrap_unchecked(). It’s
UB to call .get_unchecked_mut(len), even if you immediately convert
to a pointer. And it’s UB to call .get_unchecked_mut(..len + 1),
.get_unchecked_mut(..=len), or similar.
§Examples
let x = &mut [1, 2, 4];
unsafe {
let elem = x.get_unchecked_mut(1);
*elem = 13;
}
assert_eq!(x, &[1, 13, 4]);1.0.0 · Sourcepub fn as_ptr(&self) -> *const T
pub fn as_ptr(&self) -> *const T
Returns a raw pointer to the slice’s buffer.
The caller must ensure that the slice outlives the pointer this function returns, or else it will end up dangling.
The caller must also ensure that the memory the pointer (non-transitively) points to
is never written to (except inside an UnsafeCell) using this pointer or any pointer
derived from it. If you need to mutate the contents of the slice, use as_mut_ptr.
Modifying the container referenced by this slice may cause its buffer to be reallocated, which would also make any pointers to it invalid.
§Examples
let x = &[1, 2, 4];
let x_ptr = x.as_ptr();
unsafe {
for i in 0..x.len() {
assert_eq!(x.get_unchecked(i), &*x_ptr.add(i));
}
}1.0.0 · Sourcepub fn as_mut_ptr(&mut self) -> *mut T
pub fn as_mut_ptr(&mut self) -> *mut T
Returns an unsafe mutable pointer to the slice’s buffer.
The caller must ensure that the slice outlives the pointer this function returns, or else it will end up dangling.
Modifying the container referenced by this slice may cause its buffer to be reallocated, which would also make any pointers to it invalid.
§Examples
let x = &mut [1, 2, 4];
let x_ptr = x.as_mut_ptr();
unsafe {
for i in 0..x.len() {
*x_ptr.add(i) += 2;
}
}
assert_eq!(x, &[3, 4, 6]);1.48.0 · Sourcepub fn as_ptr_range(&self) -> Range<*const T> ⓘ
pub fn as_ptr_range(&self) -> Range<*const T> ⓘ
Returns the two raw pointers spanning the slice.
The returned range is half-open, which means that the end pointer points one past the last element of the slice. This way, an empty slice is represented by two equal pointers, and the difference between the two pointers represents the size of the slice.
See as_ptr for warnings on using these pointers. The end pointer
requires extra caution, as it does not point to a valid element in the
slice.
This function is useful for interacting with foreign interfaces which use two pointers to refer to a range of elements in memory, as is common in C++.
It can also be useful to check if a pointer to an element refers to an element of this slice:
let a = [1, 2, 3];
let x = &a[1] as *const _;
let y = &5 as *const _;
assert!(a.as_ptr_range().contains(&x));
assert!(!a.as_ptr_range().contains(&y));1.48.0 · Sourcepub fn as_mut_ptr_range(&mut self) -> Range<*mut T> ⓘ
pub fn as_mut_ptr_range(&mut self) -> Range<*mut T> ⓘ
Returns the two unsafe mutable pointers spanning the slice.
The returned range is half-open, which means that the end pointer points one past the last element of the slice. This way, an empty slice is represented by two equal pointers, and the difference between the two pointers represents the size of the slice.
See as_mut_ptr for warnings on using these pointers. The end
pointer requires extra caution, as it does not point to a valid element
in the slice.
This function is useful for interacting with foreign interfaces which use two pointers to refer to a range of elements in memory, as is common in C++.
1.93.0 · Sourcepub fn as_array<const N: usize>(&self) -> Option<&[T; N]>
pub fn as_array<const N: usize>(&self) -> Option<&[T; N]>
Gets a reference to the underlying array.
If N is not exactly equal to the length of self, then this method returns None.
1.93.0 · Sourcepub fn as_mut_array<const N: usize>(&mut self) -> Option<&mut [T; N]>
pub fn as_mut_array<const N: usize>(&mut self) -> Option<&mut [T; N]>
Gets a mutable reference to the slice’s underlying array.
If N is not exactly equal to the length of self, then this method returns None.
1.0.0 · Sourcepub fn swap(&mut self, a: usize, b: usize)
pub fn swap(&mut self, a: usize, b: usize)
Swaps two elements in the slice.
If a equals b, it’s guaranteed that elements won’t change value.
§Arguments
- a - The index of the first element
- b - The index of the second element
§Panics
Panics if a or b are out of bounds.
§Examples
let mut v = ["a", "b", "c", "d", "e"];
v.swap(2, 4);
assert!(v == ["a", "b", "e", "d", "c"]);Sourcepub unsafe fn swap_unchecked(&mut self, a: usize, b: usize)
🔬This is a nightly-only experimental API. (slice_swap_unchecked)
pub unsafe fn swap_unchecked(&mut self, a: usize, b: usize)
slice_swap_unchecked)Swaps two elements in the slice, without doing bounds checking.
For a safe alternative see swap.
§Arguments
- a - The index of the first element
- b - The index of the second element
§Safety
Calling this method with an out-of-bounds index is undefined behavior.
The caller has to ensure that a < self.len() and b < self.len().
§Examples
#![feature(slice_swap_unchecked)]
let mut v = ["a", "b", "c", "d"];
// SAFETY: we know that 1 and 3 are both indices of the slice
unsafe { v.swap_unchecked(1, 3) };
assert!(v == ["a", "d", "c", "b"]);1.0.0 · Sourcepub fn reverse(&mut self)
pub fn reverse(&mut self)
Reverses the order of elements in the slice, in place.
§Examples
let mut v = [1, 2, 3];
v.reverse();
assert!(v == [3, 2, 1]);1.0.0 · Sourcepub fn iter(&self) -> Iter<'_, T> ⓘ
pub fn iter(&self) -> Iter<'_, T> ⓘ
Returns an iterator over the slice.
The iterator yields all items from start to end.
§Examples
let x = &[1, 2, 4];
let mut iterator = x.iter();
assert_eq!(iterator.next(), Some(&1));
assert_eq!(iterator.next(), Some(&2));
assert_eq!(iterator.next(), Some(&4));
assert_eq!(iterator.next(), None);1.0.0 · Sourcepub fn iter_mut(&mut self) -> IterMut<'_, T> ⓘ
pub fn iter_mut(&mut self) -> IterMut<'_, T> ⓘ
Returns an iterator that allows modifying each value.
The iterator yields all items from start to end.
§Examples
let x = &mut [1, 2, 4];
for elem in x.iter_mut() {
*elem += 2;
}
assert_eq!(x, &[3, 4, 6]);1.0.0 · Sourcepub fn windows(&self, size: usize) -> Windows<'_, T> ⓘ
pub fn windows(&self, size: usize) -> Windows<'_, T> ⓘ
Returns an iterator over all contiguous windows of length
size. The windows overlap. If the slice is shorter than
size, the iterator returns no values.
§Panics
Panics if size is zero.
§Examples
let slice = ['l', 'o', 'r', 'e', 'm'];
let mut iter = slice.windows(3);
assert_eq!(iter.next().unwrap(), &['l', 'o', 'r']);
assert_eq!(iter.next().unwrap(), &['o', 'r', 'e']);
assert_eq!(iter.next().unwrap(), &['r', 'e', 'm']);
assert!(iter.next().is_none());If the slice is shorter than size:
let slice = ['f', 'o', 'o'];
let mut iter = slice.windows(4);
assert!(iter.next().is_none());Because the Iterator trait cannot represent the required lifetimes,
there is no windows_mut analog to windows;
[0,1,2].windows_mut(2).collect() would violate the rules of references
(though a LendingIterator analog is possible). You can sometimes use
Cell::as_slice_of_cells in
conjunction with windows instead:
use std::cell::Cell;
let mut array = ['R', 'u', 's', 't', ' ', '2', '0', '1', '5'];
let slice = &mut array[..];
let slice_of_cells: &[Cell<char>] = Cell::from_mut(slice).as_slice_of_cells();
for w in slice_of_cells.windows(3) {
Cell::swap(&w[0], &w[2]);
}
assert_eq!(array, ['s', 't', ' ', '2', '0', '1', '5', 'u', 'R']);1.0.0 · Sourcepub fn chunks(&self, chunk_size: usize) -> Chunks<'_, T> ⓘ
pub fn chunks(&self, chunk_size: usize) -> Chunks<'_, T> ⓘ
Returns an iterator over chunk_size elements of the slice at a time, starting at the
beginning of the slice.
The chunks are slices and do not overlap. If chunk_size does not divide the length of the
slice, then the last chunk will not have length chunk_size.
See chunks_exact for a variant of this iterator that returns chunks of always exactly
chunk_size elements, and rchunks for the same iterator but starting at the end of the
slice.
If your chunk_size is a constant, consider using as_chunks instead, which will
give references to arrays of exactly that length, rather than slices.
§Panics
Panics if chunk_size is zero.
§Examples
let slice = ['l', 'o', 'r', 'e', 'm'];
let mut iter = slice.chunks(2);
assert_eq!(iter.next().unwrap(), &['l', 'o']);
assert_eq!(iter.next().unwrap(), &['r', 'e']);
assert_eq!(iter.next().unwrap(), &['m']);
assert!(iter.next().is_none());1.0.0 · Sourcepub fn chunks_mut(&mut self, chunk_size: usize) -> ChunksMut<'_, T> ⓘ
pub fn chunks_mut(&mut self, chunk_size: usize) -> ChunksMut<'_, T> ⓘ
Returns an iterator over chunk_size elements of the slice at a time, starting at the
beginning of the slice.
The chunks are mutable slices, and do not overlap. If chunk_size does not divide the
length of the slice, then the last chunk will not have length chunk_size.
See chunks_exact_mut for a variant of this iterator that returns chunks of always
exactly chunk_size elements, and rchunks_mut for the same iterator but starting at
the end of the slice.
If your chunk_size is a constant, consider using as_chunks_mut instead, which will
give references to arrays of exactly that length, rather than slices.
§Panics
Panics if chunk_size is zero.
§Examples
let v = &mut [0, 0, 0, 0, 0];
let mut count = 1;
for chunk in v.chunks_mut(2) {
for elem in chunk.iter_mut() {
*elem += count;
}
count += 1;
}
assert_eq!(v, &[1, 1, 2, 2, 3]);1.31.0 · Sourcepub fn chunks_exact(&self, chunk_size: usize) -> ChunksExact<'_, T> ⓘ
pub fn chunks_exact(&self, chunk_size: usize) -> ChunksExact<'_, T> ⓘ
Returns an iterator over chunk_size elements of the slice at a time, starting at the
beginning of the slice.
The chunks are slices and do not overlap. If chunk_size does not divide the length of the
slice, then the last up to chunk_size-1 elements will be omitted and can be retrieved
from the remainder function of the iterator.
Due to each chunk having exactly chunk_size elements, the compiler can often optimize the
resulting code better than in the case of chunks.
See chunks for a variant of this iterator that also returns the remainder as a smaller
chunk, and rchunks_exact for the same iterator but starting at the end of the slice.
If your chunk_size is a constant, consider using as_chunks instead, which will
give references to arrays of exactly that length, rather than slices.
§Panics
Panics if chunk_size is zero.
§Examples
let slice = ['l', 'o', 'r', 'e', 'm'];
let mut iter = slice.chunks_exact(2);
assert_eq!(iter.next().unwrap(), &['l', 'o']);
assert_eq!(iter.next().unwrap(), &['r', 'e']);
assert!(iter.next().is_none());
assert_eq!(iter.remainder(), &['m']);1.31.0 · Sourcepub fn chunks_exact_mut(&mut self, chunk_size: usize) -> ChunksExactMut<'_, T> ⓘ
pub fn chunks_exact_mut(&mut self, chunk_size: usize) -> ChunksExactMut<'_, T> ⓘ
Returns an iterator over chunk_size elements of the slice at a time, starting at the
beginning of the slice.
The chunks are mutable slices, and do not overlap. If chunk_size does not divide the
length of the slice, then the last up to chunk_size-1 elements will be omitted and can be
retrieved from the into_remainder function of the iterator.
Due to each chunk having exactly chunk_size elements, the compiler can often optimize the
resulting code better than in the case of chunks_mut.
See chunks_mut for a variant of this iterator that also returns the remainder as a
smaller chunk, and rchunks_exact_mut for the same iterator but starting at the end of
the slice.
If your chunk_size is a constant, consider using as_chunks_mut instead, which will
give references to arrays of exactly that length, rather than slices.
§Panics
Panics if chunk_size is zero.
§Examples
let v = &mut [0, 0, 0, 0, 0];
let mut count = 1;
for chunk in v.chunks_exact_mut(2) {
for elem in chunk.iter_mut() {
*elem += count;
}
count += 1;
}
assert_eq!(v, &[1, 1, 2, 2, 0]);1.88.0 · Sourcepub unsafe fn as_chunks_unchecked<const N: usize>(&self) -> &[[T; N]]
pub unsafe fn as_chunks_unchecked<const N: usize>(&self) -> &[[T; N]]
Splits the slice into a slice of N-element arrays,
assuming that there’s no remainder.
This is the inverse operation to as_flattened.
As this is unsafe, consider whether you could use as_chunks or
as_rchunks instead, perhaps via something like
if let (chunks, []) = slice.as_chunks() or
let (chunks, []) = slice.as_chunks() else { unreachable!() };.
§Safety
This may only be called when
- The slice splits exactly into
N-element chunks (akaself.len() % N == 0). N != 0.
§Examples
let slice: &[char] = &['l', 'o', 'r', 'e', 'm', '!'];
let chunks: &[[char; 1]] =
// SAFETY: 1-element chunks never have remainder
unsafe { slice.as_chunks_unchecked() };
assert_eq!(chunks, &[['l'], ['o'], ['r'], ['e'], ['m'], ['!']]);
let chunks: &[[char; 3]] =
// SAFETY: The slice length (6) is a multiple of 3
unsafe { slice.as_chunks_unchecked() };
assert_eq!(chunks, &[['l', 'o', 'r'], ['e', 'm', '!']]);
// These would be unsound:
// let chunks: &[[_; 5]] = slice.as_chunks_unchecked() // The slice length is not a multiple of 5
// let chunks: &[[_; 0]] = slice.as_chunks_unchecked() // Zero-length chunks are never allowed1.88.0 · Sourcepub fn as_chunks<const N: usize>(&self) -> (&[[T; N]], &[T])
pub fn as_chunks<const N: usize>(&self) -> (&[[T; N]], &[T])
Splits the slice into a slice of N-element arrays,
starting at the beginning of the slice,
and a remainder slice with length strictly less than N.
The remainder is meaningful in the division sense. Given
let (chunks, remainder) = slice.as_chunks(), then:
chunks.len()equalsslice.len() / N,remainder.len()equalsslice.len() % N, andslice.len()equalschunks.len() * N + remainder.len().
You can flatten the chunks back into a slice-of-T with as_flattened.
§Panics
Panics if N is zero.
Note that this check is against a const generic parameter, not a runtime value, and thus a particular monomorphization will either always panic or it will never panic.
§Examples
let slice = ['l', 'o', 'r', 'e', 'm'];
let (chunks, remainder) = slice.as_chunks();
assert_eq!(chunks, &[['l', 'o'], ['r', 'e']]);
assert_eq!(remainder, &['m']);If you expect the slice to be an exact multiple, you can combine
let-else with an empty slice pattern:
let slice = ['R', 'u', 's', 't'];
let (chunks, []) = slice.as_chunks::<2>() else {
panic!("slice didn't have even length")
};
assert_eq!(chunks, &[['R', 'u'], ['s', 't']]);1.88.0 · Sourcepub fn as_rchunks<const N: usize>(&self) -> (&[T], &[[T; N]])
pub fn as_rchunks<const N: usize>(&self) -> (&[T], &[[T; N]])
Splits the slice into a slice of N-element arrays,
starting at the end of the slice,
and a remainder slice with length strictly less than N.
The remainder is meaningful in the division sense. Given
let (remainder, chunks) = slice.as_rchunks(), then:
remainder.len()equalsslice.len() % N,chunks.len()equalsslice.len() / N, andslice.len()equalschunks.len() * N + remainder.len().
You can flatten the chunks back into a slice-of-T with as_flattened.
§Panics
Panics if N is zero.
Note that this check is against a const generic parameter, not a runtime value, and thus a particular monomorphization will either always panic or it will never panic.
§Examples
let slice = ['l', 'o', 'r', 'e', 'm'];
let (remainder, chunks) = slice.as_rchunks();
assert_eq!(remainder, &['l']);
assert_eq!(chunks, &[['o', 'r'], ['e', 'm']]);1.88.0 · Sourcepub unsafe fn as_chunks_unchecked_mut<const N: usize>(
&mut self,
) -> &mut [[T; N]]
pub unsafe fn as_chunks_unchecked_mut<const N: usize>( &mut self, ) -> &mut [[T; N]]
Splits the slice into a slice of N-element arrays,
assuming that there’s no remainder.
This is the inverse operation to as_flattened_mut.
As this is unsafe, consider whether you could use as_chunks_mut or
as_rchunks_mut instead, perhaps via something like
if let (chunks, []) = slice.as_chunks_mut() or
let (chunks, []) = slice.as_chunks_mut() else { unreachable!() };.
§Safety
This may only be called when
- The slice splits exactly into
N-element chunks (akaself.len() % N == 0). N != 0.
§Examples
let slice: &mut [char] = &mut ['l', 'o', 'r', 'e', 'm', '!'];
let chunks: &mut [[char; 1]] =
// SAFETY: 1-element chunks never have remainder
unsafe { slice.as_chunks_unchecked_mut() };
chunks[0] = ['L'];
assert_eq!(chunks, &[['L'], ['o'], ['r'], ['e'], ['m'], ['!']]);
let chunks: &mut [[char; 3]] =
// SAFETY: The slice length (6) is a multiple of 3
unsafe { slice.as_chunks_unchecked_mut() };
chunks[1] = ['a', 'x', '?'];
assert_eq!(slice, &['L', 'o', 'r', 'a', 'x', '?']);
// These would be unsound:
// let chunks: &[[_; 5]] = slice.as_chunks_unchecked_mut() // The slice length is not a multiple of 5
// let chunks: &[[_; 0]] = slice.as_chunks_unchecked_mut() // Zero-length chunks are never allowed1.88.0 · Sourcepub fn as_chunks_mut<const N: usize>(&mut self) -> (&mut [[T; N]], &mut [T])
pub fn as_chunks_mut<const N: usize>(&mut self) -> (&mut [[T; N]], &mut [T])
Splits the slice into a slice of N-element arrays,
starting at the beginning of the slice,
and a remainder slice with length strictly less than N.
The remainder is meaningful in the division sense. Given
let (chunks, remainder) = slice.as_chunks_mut(), then:
chunks.len()equalsslice.len() / N,remainder.len()equalsslice.len() % N, andslice.len()equalschunks.len() * N + remainder.len().
You can flatten the chunks back into a slice-of-T with as_flattened_mut.
§Panics
Panics if N is zero.
Note that this check is against a const generic parameter, not a runtime value, and thus a particular monomorphization will either always panic or it will never panic.
§Examples
let v = &mut [0, 0, 0, 0, 0];
let mut count = 1;
let (chunks, remainder) = v.as_chunks_mut();
remainder[0] = 9;
for chunk in chunks {
*chunk = [count; 2];
count += 1;
}
assert_eq!(v, &[1, 1, 2, 2, 9]);1.88.0 · Sourcepub fn as_rchunks_mut<const N: usize>(&mut self) -> (&mut [T], &mut [[T; N]])
pub fn as_rchunks_mut<const N: usize>(&mut self) -> (&mut [T], &mut [[T; N]])
Splits the slice into a slice of N-element arrays,
starting at the end of the slice,
and a remainder slice with length strictly less than N.
The remainder is meaningful in the division sense. Given
let (remainder, chunks) = slice.as_rchunks_mut(), then:
remainder.len()equalsslice.len() % N,chunks.len()equalsslice.len() / N, andslice.len()equalschunks.len() * N + remainder.len().
You can flatten the chunks back into a slice-of-T with as_flattened_mut.
§Panics
Panics if N is zero.
Note that this check is against a const generic parameter, not a runtime value, and thus a particular monomorphization will either always panic or it will never panic.
§Examples
let v = &mut [0, 0, 0, 0, 0];
let mut count = 1;
let (remainder, chunks) = v.as_rchunks_mut();
remainder[0] = 9;
for chunk in chunks {
*chunk = [count; 2];
count += 1;
}
assert_eq!(v, &[9, 1, 1, 2, 2]);1.94.0 · Sourcepub fn array_windows<const N: usize>(&self) -> ArrayWindows<'_, T, N> ⓘ
pub fn array_windows<const N: usize>(&self) -> ArrayWindows<'_, T, N> ⓘ
Returns an iterator over overlapping windows of N elements of a slice,
starting at the beginning of the slice.
This is the const generic equivalent of windows.
If N is greater than the size of the slice, it will return no windows.
§Panics
Panics if N is zero.
Note that this check is against a const generic parameter, not a runtime value, and thus a particular monomorphization will either always panic or it will never panic.
§Examples
let slice = [0, 1, 2, 3];
let mut iter = slice.array_windows();
assert_eq!(iter.next().unwrap(), &[0, 1]);
assert_eq!(iter.next().unwrap(), &[1, 2]);
assert_eq!(iter.next().unwrap(), &[2, 3]);
assert!(iter.next().is_none());1.31.0 · Sourcepub fn rchunks(&self, chunk_size: usize) -> RChunks<'_, T> ⓘ
pub fn rchunks(&self, chunk_size: usize) -> RChunks<'_, T> ⓘ
Returns an iterator over chunk_size elements of the slice at a time, starting at the end
of the slice.
The chunks are slices and do not overlap. If chunk_size does not divide the length of the
slice, then the last chunk will not have length chunk_size.
See rchunks_exact for a variant of this iterator that returns chunks of always exactly
chunk_size elements, and chunks for the same iterator but starting at the beginning
of the slice.
If your chunk_size is a constant, consider using as_rchunks instead, which will
give references to arrays of exactly that length, rather than slices.
§Panics
Panics if chunk_size is zero.
§Examples
let slice = ['l', 'o', 'r', 'e', 'm'];
let mut iter = slice.rchunks(2);
assert_eq!(iter.next().unwrap(), &['e', 'm']);
assert_eq!(iter.next().unwrap(), &['o', 'r']);
assert_eq!(iter.next().unwrap(), &['l']);
assert!(iter.next().is_none());1.31.0 · Sourcepub fn rchunks_mut(&mut self, chunk_size: usize) -> RChunksMut<'_, T> ⓘ
pub fn rchunks_mut(&mut self, chunk_size: usize) -> RChunksMut<'_, T> ⓘ
Returns an iterator over chunk_size elements of the slice at a time, starting at the end
of the slice.
The chunks are mutable slices, and do not overlap. If chunk_size does not divide the
length of the slice, then the last chunk will not have length chunk_size.
See rchunks_exact_mut for a variant of this iterator that returns chunks of always
exactly chunk_size elements, and chunks_mut for the same iterator but starting at the
beginning of the slice.
If your chunk_size is a constant, consider using as_rchunks_mut instead, which will
give references to arrays of exactly that length, rather than slices.
§Panics
Panics if chunk_size is zero.
§Examples
let v = &mut [0, 0, 0, 0, 0];
let mut count = 1;
for chunk in v.rchunks_mut(2) {
for elem in chunk.iter_mut() {
*elem += count;
}
count += 1;
}
assert_eq!(v, &[3, 2, 2, 1, 1]);1.31.0 · Sourcepub fn rchunks_exact(&self, chunk_size: usize) -> RChunksExact<'_, T> ⓘ
pub fn rchunks_exact(&self, chunk_size: usize) -> RChunksExact<'_, T> ⓘ
Returns an iterator over chunk_size elements of the slice at a time, starting at the
end of the slice.
The chunks are slices and do not overlap. If chunk_size does not divide the length of the
slice, then the last up to chunk_size-1 elements will be omitted and can be retrieved
from the remainder function of the iterator.
Due to each chunk having exactly chunk_size elements, the compiler can often optimize the
resulting code better than in the case of rchunks.
See rchunks for a variant of this iterator that also returns the remainder as a smaller
chunk, and chunks_exact for the same iterator but starting at the beginning of the
slice.
If your chunk_size is a constant, consider using as_rchunks instead, which will
give references to arrays of exactly that length, rather than slices.
§Panics
Panics if chunk_size is zero.
§Examples
let slice = ['l', 'o', 'r', 'e', 'm'];
let mut iter = slice.rchunks_exact(2);
assert_eq!(iter.next().unwrap(), &['e', 'm']);
assert_eq!(iter.next().unwrap(), &['o', 'r']);
assert!(iter.next().is_none());
assert_eq!(iter.remainder(), &['l']);1.31.0 · Sourcepub fn rchunks_exact_mut(&mut self, chunk_size: usize) -> RChunksExactMut<'_, T> ⓘ
pub fn rchunks_exact_mut(&mut self, chunk_size: usize) -> RChunksExactMut<'_, T> ⓘ
Returns an iterator over chunk_size elements of the slice at a time, starting at the end
of the slice.
The chunks are mutable slices, and do not overlap. If chunk_size does not divide the
length of the slice, then the last up to chunk_size-1 elements will be omitted and can be
retrieved from the into_remainder function of the iterator.
Due to each chunk having exactly chunk_size elements, the compiler can often optimize the
resulting code better than in the case of chunks_mut.
See rchunks_mut for a variant of this iterator that also returns the remainder as a
smaller chunk, and chunks_exact_mut for the same iterator but starting at the beginning
of the slice.
If your chunk_size is a constant, consider using as_rchunks_mut instead, which will
give references to arrays of exactly that length, rather than slices.
§Panics
Panics if chunk_size is zero.
§Examples
let v = &mut [0, 0, 0, 0, 0];
let mut count = 1;
for chunk in v.rchunks_exact_mut(2) {
for elem in chunk.iter_mut() {
*elem += count;
}
count += 1;
}
assert_eq!(v, &[0, 2, 2, 1, 1]);1.77.0 · Sourcepub fn chunk_by<F>(&self, pred: F) -> ChunkBy<'_, T, F> ⓘ
pub fn chunk_by<F>(&self, pred: F) -> ChunkBy<'_, T, F> ⓘ
Returns an iterator over the slice producing non-overlapping runs of elements using the predicate to separate them.
The predicate is called for every pair of consecutive elements,
meaning that it is called on slice[0] and slice[1],
followed by slice[1] and slice[2], and so on.
§Examples
let slice = &[1, 1, 1, 3, 3, 2, 2, 2];
let mut iter = slice.chunk_by(|a, b| a == b);
assert_eq!(iter.next(), Some(&[1, 1, 1][..]));
assert_eq!(iter.next(), Some(&[3, 3][..]));
assert_eq!(iter.next(), Some(&[2, 2, 2][..]));
assert_eq!(iter.next(), None);This method can be used to extract the sorted subslices:
let slice = &[1, 1, 2, 3, 2, 3, 2, 3, 4];
let mut iter = slice.chunk_by(|a, b| a <= b);
assert_eq!(iter.next(), Some(&[1, 1, 2, 3][..]));
assert_eq!(iter.next(), Some(&[2, 3][..]));
assert_eq!(iter.next(), Some(&[2, 3, 4][..]));
assert_eq!(iter.next(), None);1.77.0 · Sourcepub fn chunk_by_mut<F>(&mut self, pred: F) -> ChunkByMut<'_, T, F> ⓘ
pub fn chunk_by_mut<F>(&mut self, pred: F) -> ChunkByMut<'_, T, F> ⓘ
Returns an iterator over the slice producing non-overlapping mutable runs of elements using the predicate to separate them.
The predicate is called for every pair of consecutive elements,
meaning that it is called on slice[0] and slice[1],
followed by slice[1] and slice[2], and so on.
§Examples
let slice = &mut [1, 1, 1, 3, 3, 2, 2, 2];
let mut iter = slice.chunk_by_mut(|a, b| a == b);
assert_eq!(iter.next(), Some(&mut [1, 1, 1][..]));
assert_eq!(iter.next(), Some(&mut [3, 3][..]));
assert_eq!(iter.next(), Some(&mut [2, 2, 2][..]));
assert_eq!(iter.next(), None);This method can be used to extract the sorted subslices:
let slice = &mut [1, 1, 2, 3, 2, 3, 2, 3, 4];
let mut iter = slice.chunk_by_mut(|a, b| a <= b);
assert_eq!(iter.next(), Some(&mut [1, 1, 2, 3][..]));
assert_eq!(iter.next(), Some(&mut [2, 3][..]));
assert_eq!(iter.next(), Some(&mut [2, 3, 4][..]));
assert_eq!(iter.next(), None);1.0.0 · Sourcepub fn split_at(&self, mid: usize) -> (&[T], &[T])
pub fn split_at(&self, mid: usize) -> (&[T], &[T])
Divides one slice into two at an index.
The first will contain all indices from [0, mid) (excluding
the index mid itself) and the second will contain all
indices from [mid, len) (excluding the index len itself).
§Panics
Panics if mid > len. For a non-panicking alternative see
split_at_checked.
§Examples
let v = ['a', 'b', 'c'];
{
let (left, right) = v.split_at(0);
assert_eq!(left, []);
assert_eq!(right, ['a', 'b', 'c']);
}
{
let (left, right) = v.split_at(2);
assert_eq!(left, ['a', 'b']);
assert_eq!(right, ['c']);
}
{
let (left, right) = v.split_at(3);
assert_eq!(left, ['a', 'b', 'c']);
assert_eq!(right, []);
}1.0.0 · Sourcepub fn split_at_mut(&mut self, mid: usize) -> (&mut [T], &mut [T])
pub fn split_at_mut(&mut self, mid: usize) -> (&mut [T], &mut [T])
Divides one mutable slice into two at an index.
The first will contain all indices from [0, mid) (excluding
the index mid itself) and the second will contain all
indices from [mid, len) (excluding the index len itself).
§Panics
Panics if mid > len. For a non-panicking alternative see
split_at_mut_checked.
§Examples
let mut v = [1, 0, 3, 0, 5, 6];
let (left, right) = v.split_at_mut(2);
assert_eq!(left, [1, 0]);
assert_eq!(right, [3, 0, 5, 6]);
left[1] = 2;
right[1] = 4;
assert_eq!(v, [1, 2, 3, 4, 5, 6]);1.79.0 · Sourcepub unsafe fn split_at_unchecked(&self, mid: usize) -> (&[T], &[T])
pub unsafe fn split_at_unchecked(&self, mid: usize) -> (&[T], &[T])
Divides one slice into two at an index, without doing bounds checking.
The first will contain all indices from [0, mid) (excluding
the index mid itself) and the second will contain all
indices from [mid, len) (excluding the index len itself).
For a safe alternative see split_at.
§Safety
Calling this method with an out-of-bounds index is undefined behavior
even if the resulting reference is not used. The caller has to ensure that
0 <= mid <= self.len().
§Examples
let v = ['a', 'b', 'c'];
unsafe {
let (left, right) = v.split_at_unchecked(0);
assert_eq!(left, []);
assert_eq!(right, ['a', 'b', 'c']);
}
unsafe {
let (left, right) = v.split_at_unchecked(2);
assert_eq!(left, ['a', 'b']);
assert_eq!(right, ['c']);
}
unsafe {
let (left, right) = v.split_at_unchecked(3);
assert_eq!(left, ['a', 'b', 'c']);
assert_eq!(right, []);
}1.79.0 · Sourcepub unsafe fn split_at_mut_unchecked(
&mut self,
mid: usize,
) -> (&mut [T], &mut [T])
pub unsafe fn split_at_mut_unchecked( &mut self, mid: usize, ) -> (&mut [T], &mut [T])
Divides one mutable slice into two at an index, without doing bounds checking.
The first will contain all indices from [0, mid) (excluding
the index mid itself) and the second will contain all
indices from [mid, len) (excluding the index len itself).
For a safe alternative see split_at_mut.
§Safety
Calling this method with an out-of-bounds index is undefined behavior
even if the resulting reference is not used. The caller has to ensure that
0 <= mid <= self.len().
§Examples
let mut v = [1, 0, 3, 0, 5, 6];
// scoped to restrict the lifetime of the borrows
unsafe {
let (left, right) = v.split_at_mut_unchecked(2);
assert_eq!(left, [1, 0]);
assert_eq!(right, [3, 0, 5, 6]);
left[1] = 2;
right[1] = 4;
}
assert_eq!(v, [1, 2, 3, 4, 5, 6]);1.80.0 · Sourcepub fn split_at_checked(&self, mid: usize) -> Option<(&[T], &[T])>
pub fn split_at_checked(&self, mid: usize) -> Option<(&[T], &[T])>
Divides one slice into two at an index, returning None if the slice is
too short.
If mid ≤ len, returns a pair of slices where the first will contain all
indices from [0, mid) (excluding the index mid itself) and the
second will contain all indices from [mid, len) (excluding the index
len itself).
Otherwise, if mid > len, returns None.
§Examples
let v = [1, -2, 3, -4, 5, -6];
{
let (left, right) = v.split_at_checked(0).unwrap();
assert_eq!(left, []);
assert_eq!(right, [1, -2, 3, -4, 5, -6]);
}
{
let (left, right) = v.split_at_checked(2).unwrap();
assert_eq!(left, [1, -2]);
assert_eq!(right, [3, -4, 5, -6]);
}
{
let (left, right) = v.split_at_checked(6).unwrap();
assert_eq!(left, [1, -2, 3, -4, 5, -6]);
assert_eq!(right, []);
}
assert_eq!(None, v.split_at_checked(7));1.80.0 · Sourcepub fn split_at_mut_checked(
&mut self,
mid: usize,
) -> Option<(&mut [T], &mut [T])>
pub fn split_at_mut_checked( &mut self, mid: usize, ) -> Option<(&mut [T], &mut [T])>
Divides one mutable slice into two at an index, returning None if the
slice is too short.
If mid ≤ len, returns a pair of slices where the first will contain all
indices from [0, mid) (excluding the index mid itself) and the
second will contain all indices from [mid, len) (excluding the index
len itself).
Otherwise, if mid > len, returns None.
§Examples
let mut v = [1, 0, 3, 0, 5, 6];
if let Some((left, right)) = v.split_at_mut_checked(2) {
assert_eq!(left, [1, 0]);
assert_eq!(right, [3, 0, 5, 6]);
left[1] = 2;
right[1] = 4;
}
assert_eq!(v, [1, 2, 3, 4, 5, 6]);
assert_eq!(None, v.split_at_mut_checked(7));1.0.0 · Sourcepub fn split<F>(&self, pred: F) -> Split<'_, T, F> ⓘ
pub fn split<F>(&self, pred: F) -> Split<'_, T, F> ⓘ
Returns an iterator over subslices separated by elements that match
pred. The matched element is not contained in the subslices.
§Examples
let slice = [10, 40, 33, 20];
let mut iter = slice.split(|num| num % 3 == 0);
assert_eq!(iter.next().unwrap(), &[10, 40]);
assert_eq!(iter.next().unwrap(), &[20]);
assert!(iter.next().is_none());If the first element is matched, an empty slice will be the first item returned by the iterator. Similarly, if the last element in the slice is matched, an empty slice will be the last item returned by the iterator:
let slice = [10, 40, 33];
let mut iter = slice.split(|num| num % 3 == 0);
assert_eq!(iter.next().unwrap(), &[10, 40]);
assert_eq!(iter.next().unwrap(), &[]);
assert!(iter.next().is_none());If two matched elements are directly adjacent, an empty slice will be present between them:
let slice = [10, 6, 33, 20];
let mut iter = slice.split(|num| num % 3 == 0);
assert_eq!(iter.next().unwrap(), &[10]);
assert_eq!(iter.next().unwrap(), &[]);
assert_eq!(iter.next().unwrap(), &[20]);
assert!(iter.next().is_none());1.0.0 · Sourcepub fn split_mut<F>(&mut self, pred: F) -> SplitMut<'_, T, F> ⓘ
pub fn split_mut<F>(&mut self, pred: F) -> SplitMut<'_, T, F> ⓘ
Returns an iterator over mutable subslices separated by elements that
match pred. The matched element is not contained in the subslices.
§Examples
let mut v = [10, 40, 30, 20, 60, 50];
for group in v.split_mut(|num| *num % 3 == 0) {
group[0] = 1;
}
assert_eq!(v, [1, 40, 30, 1, 60, 1]);1.51.0 · Sourcepub fn split_inclusive<F>(&self, pred: F) -> SplitInclusive<'_, T, F> ⓘ
pub fn split_inclusive<F>(&self, pred: F) -> SplitInclusive<'_, T, F> ⓘ
Returns an iterator over subslices separated by elements that match
pred. The matched element is contained in the end of the previous
subslice as a terminator.
§Examples
let slice = [10, 40, 33, 20];
let mut iter = slice.split_inclusive(|num| num % 3 == 0);
assert_eq!(iter.next().unwrap(), &[10, 40, 33]);
assert_eq!(iter.next().unwrap(), &[20]);
assert!(iter.next().is_none());If the last element of the slice is matched, that element will be considered the terminator of the preceding slice. That slice will be the last item returned by the iterator.
let slice = [3, 10, 40, 33];
let mut iter = slice.split_inclusive(|num| num % 3 == 0);
assert_eq!(iter.next().unwrap(), &[3]);
assert_eq!(iter.next().unwrap(), &[10, 40, 33]);
assert!(iter.next().is_none());1.51.0 · Sourcepub fn split_inclusive_mut<F>(&mut self, pred: F) -> SplitInclusiveMut<'_, T, F> ⓘ
pub fn split_inclusive_mut<F>(&mut self, pred: F) -> SplitInclusiveMut<'_, T, F> ⓘ
Returns an iterator over mutable subslices separated by elements that
match pred. The matched element is contained in the previous
subslice as a terminator.
§Examples
let mut v = [10, 40, 30, 20, 60, 50];
for group in v.split_inclusive_mut(|num| *num % 3 == 0) {
let terminator_idx = group.len()-1;
group[terminator_idx] = 1;
}
assert_eq!(v, [10, 40, 1, 20, 1, 1]);1.27.0 · Sourcepub fn rsplit<F>(&self, pred: F) -> RSplit<'_, T, F> ⓘ
pub fn rsplit<F>(&self, pred: F) -> RSplit<'_, T, F> ⓘ
Returns an iterator over subslices separated by elements that match
pred, starting at the end of the slice and working backwards.
The matched element is not contained in the subslices.
§Examples
let slice = [11, 22, 33, 0, 44, 55];
let mut iter = slice.rsplit(|num| *num == 0);
assert_eq!(iter.next().unwrap(), &[44, 55]);
assert_eq!(iter.next().unwrap(), &[11, 22, 33]);
assert_eq!(iter.next(), None);As with split(), if the first or last element is matched, an empty
slice will be the first (or last) item returned by the iterator.
let v = &[0, 1, 1, 2, 3, 5, 8];
let mut it = v.rsplit(|n| *n % 2 == 0);
assert_eq!(it.next().unwrap(), &[]);
assert_eq!(it.next().unwrap(), &[3, 5]);
assert_eq!(it.next().unwrap(), &[1, 1]);
assert_eq!(it.next().unwrap(), &[]);
assert_eq!(it.next(), None);1.27.0 · Sourcepub fn rsplit_mut<F>(&mut self, pred: F) -> RSplitMut<'_, T, F> ⓘ
pub fn rsplit_mut<F>(&mut self, pred: F) -> RSplitMut<'_, T, F> ⓘ
Returns an iterator over mutable subslices separated by elements that
match pred, starting at the end of the slice and working
backwards. The matched element is not contained in the subslices.
§Examples
let mut v = [100, 400, 300, 200, 600, 500];
let mut count = 0;
for group in v.rsplit_mut(|num| *num % 3 == 0) {
count += 1;
group[0] = count;
}
assert_eq!(v, [3, 400, 300, 2, 600, 1]);1.0.0 · Sourcepub fn splitn<F>(&self, n: usize, pred: F) -> SplitN<'_, T, F> ⓘ
pub fn splitn<F>(&self, n: usize, pred: F) -> SplitN<'_, T, F> ⓘ
Returns an iterator over subslices separated by elements that match
pred, limited to returning at most n items. The matched element is
not contained in the subslices.
The last element returned, if any, will contain the remainder of the slice.
§Examples
Print the slice split once by numbers divisible by 3 (i.e., [10, 40],
[20, 60, 50]):
let v = [10, 40, 30, 20, 60, 50];
for group in v.splitn(2, |num| *num % 3 == 0) {
println!("{group:?}");
}1.0.0 · Sourcepub fn splitn_mut<F>(&mut self, n: usize, pred: F) -> SplitNMut<'_, T, F> ⓘ
pub fn splitn_mut<F>(&mut self, n: usize, pred: F) -> SplitNMut<'_, T, F> ⓘ
Returns an iterator over mutable subslices separated by elements that match
pred, limited to returning at most n items. The matched element is
not contained in the subslices.
The last element returned, if any, will contain the remainder of the slice.
§Examples
let mut v = [10, 40, 30, 20, 60, 50];
for group in v.splitn_mut(2, |num| *num % 3 == 0) {
group[0] = 1;
}
assert_eq!(v, [1, 40, 30, 1, 60, 50]);1.0.0 · Sourcepub fn rsplitn<F>(&self, n: usize, pred: F) -> RSplitN<'_, T, F> ⓘ
pub fn rsplitn<F>(&self, n: usize, pred: F) -> RSplitN<'_, T, F> ⓘ
Returns an iterator over subslices separated by elements that match
pred limited to returning at most n items. This starts at the end of
the slice and works backwards. The matched element is not contained in
the subslices.
The last element returned, if any, will contain the remainder of the slice.
§Examples
Print the slice split once, starting from the end, by numbers divisible
by 3 (i.e., [50], [10, 40, 30, 20]):
let v = [10, 40, 30, 20, 60, 50];
for group in v.rsplitn(2, |num| *num % 3 == 0) {
println!("{group:?}");
}1.0.0 · Sourcepub fn rsplitn_mut<F>(&mut self, n: usize, pred: F) -> RSplitNMut<'_, T, F> ⓘ
pub fn rsplitn_mut<F>(&mut self, n: usize, pred: F) -> RSplitNMut<'_, T, F> ⓘ
Returns an iterator over subslices separated by elements that match
pred limited to returning at most n items. This starts at the end of
the slice and works backwards. The matched element is not contained in
the subslices.
The last element returned, if any, will contain the remainder of the slice.
§Examples
let mut s = [10, 40, 30, 20, 60, 50];
for group in s.rsplitn_mut(2, |num| *num % 3 == 0) {
group[0] = 1;
}
assert_eq!(s, [1, 40, 30, 20, 60, 1]);Sourcepub fn split_once<F>(&self, pred: F) -> Option<(&[T], &[T])>
🔬This is a nightly-only experimental API. (slice_split_once)
pub fn split_once<F>(&self, pred: F) -> Option<(&[T], &[T])>
slice_split_once)Splits the slice on the first element that matches the specified predicate.
If any matching elements are present in the slice, returns the prefix
before the match and suffix after. The matching element itself is not
included. If no elements match, returns None.
§Examples
#![feature(slice_split_once)]
let s = [1, 2, 3, 2, 4];
assert_eq!(s.split_once(|&x| x == 2), Some((
&[1][..],
&[3, 2, 4][..]
)));
assert_eq!(s.split_once(|&x| x == 0), None);Sourcepub fn rsplit_once<F>(&self, pred: F) -> Option<(&[T], &[T])>
🔬This is a nightly-only experimental API. (slice_split_once)
pub fn rsplit_once<F>(&self, pred: F) -> Option<(&[T], &[T])>
slice_split_once)Splits the slice on the last element that matches the specified predicate.
If any matching elements are present in the slice, returns the prefix
before the match and suffix after. The matching element itself is not
included. If no elements match, returns None.
§Examples
#![feature(slice_split_once)]
let s = [1, 2, 3, 2, 4];
assert_eq!(s.rsplit_once(|&x| x == 2), Some((
&[1, 2, 3][..],
&[4][..]
)));
assert_eq!(s.rsplit_once(|&x| x == 0), None);1.0.0 · Sourcepub fn contains(&self, x: &T) -> boolwhere
T: PartialEq,
pub fn contains(&self, x: &T) -> boolwhere
T: PartialEq,
Returns true if the slice contains an element with the given value.
This operation is O(n).
Note that if you have a sorted slice, binary_search may be faster.
§Examples
let v = [10, 40, 30];
assert!(v.contains(&30));
assert!(!v.contains(&50));If you do not have a &T, but some other value that you can compare
with one (for example, String implements PartialEq<str>), you can
use iter().any:
let v = [String::from("hello"), String::from("world")]; // slice of `String`
assert!(v.iter().any(|e| e == "hello")); // search with `&str`
assert!(!v.iter().any(|e| e == "hi"));1.0.0 · Sourcepub fn starts_with(&self, needle: &[T]) -> boolwhere
T: PartialEq,
pub fn starts_with(&self, needle: &[T]) -> boolwhere
T: PartialEq,
Returns true if needle is a prefix of the slice or equal to the slice.
§Examples
let v = [10, 40, 30];
assert!(v.starts_with(&[10]));
assert!(v.starts_with(&[10, 40]));
assert!(v.starts_with(&v));
assert!(!v.starts_with(&[50]));
assert!(!v.starts_with(&[10, 50]));Always returns true if needle is an empty slice:
let v = &[10, 40, 30];
assert!(v.starts_with(&[]));
let v: &[u8] = &[];
assert!(v.starts_with(&[]));1.0.0 · Sourcepub fn ends_with(&self, needle: &[T]) -> boolwhere
T: PartialEq,
pub fn ends_with(&self, needle: &[T]) -> boolwhere
T: PartialEq,
Returns true if needle is a suffix of the slice or equal to the slice.
§Examples
let v = [10, 40, 30];
assert!(v.ends_with(&[30]));
assert!(v.ends_with(&[40, 30]));
assert!(v.ends_with(&v));
assert!(!v.ends_with(&[50]));
assert!(!v.ends_with(&[50, 30]));Always returns true if needle is an empty slice:
let v = &[10, 40, 30];
assert!(v.ends_with(&[]));
let v: &[u8] = &[];
assert!(v.ends_with(&[]));1.51.0 · Sourcepub fn strip_prefix<P>(&self, prefix: &P) -> Option<&[T]>
pub fn strip_prefix<P>(&self, prefix: &P) -> Option<&[T]>
Returns a subslice with the prefix removed.
If the slice starts with prefix, returns the subslice after the prefix, wrapped in Some.
If prefix is empty, simply returns the original slice. If prefix is equal to the
original slice, returns an empty slice.
If the slice does not start with prefix, returns None.
§Examples
let v = &[10, 40, 30];
assert_eq!(v.strip_prefix(&[10]), Some(&[40, 30][..]));
assert_eq!(v.strip_prefix(&[10, 40]), Some(&[30][..]));
assert_eq!(v.strip_prefix(&[10, 40, 30]), Some(&[][..]));
assert_eq!(v.strip_prefix(&[50]), None);
assert_eq!(v.strip_prefix(&[10, 50]), None);
let prefix : &str = "he";
assert_eq!(b"hello".strip_prefix(prefix.as_bytes()),
Some(b"llo".as_ref()));1.51.0 · Sourcepub fn strip_suffix<P>(&self, suffix: &P) -> Option<&[T]>
pub fn strip_suffix<P>(&self, suffix: &P) -> Option<&[T]>
Returns a subslice with the suffix removed.
If the slice ends with suffix, returns the subslice before the suffix, wrapped in Some.
If suffix is empty, simply returns the original slice. If suffix is equal to the
original slice, returns an empty slice.
If the slice does not end with suffix, returns None.
§Examples
let v = &[10, 40, 30];
assert_eq!(v.strip_suffix(&[30]), Some(&[10, 40][..]));
assert_eq!(v.strip_suffix(&[40, 30]), Some(&[10][..]));
assert_eq!(v.strip_suffix(&[10, 40, 30]), Some(&[][..]));
assert_eq!(v.strip_suffix(&[50]), None);
assert_eq!(v.strip_suffix(&[50, 30]), None);1.98.0 · Sourcepub fn strip_circumfix<S, P>(&self, prefix: &P, suffix: &S) -> Option<&[T]>
pub fn strip_circumfix<S, P>(&self, prefix: &P, suffix: &S) -> Option<&[T]>
Returns a subslice with the prefix and suffix removed.
If the slice starts with prefix, ends with suffix, and
the prefix and suffix don’t overlap, returns the subslice after
the prefix and before the suffix, wrapped in Some.
If the slice does not start with prefix, does not end with suffix,
or the prefix and suffix overlap in the slice, returns None.
§Examples
let v = &[10, 50, 40, 30];
assert_eq!(v.strip_circumfix(&[10], &[30]), Some(&[50, 40][..]));
assert_eq!(v.strip_circumfix(&[10], &[40, 30]), Some(&[50][..]));
assert_eq!(v.strip_circumfix(&[10, 50], &[40, 30]), Some(&[][..]));
assert_eq!(v.strip_circumfix(&[50], &[30]), None);
assert_eq!(v.strip_circumfix(&[10], &[40]), None);
assert_eq!(v.strip_circumfix(&[], &[40, 30]), Some(&[10, 50][..]));
assert_eq!(v.strip_circumfix(&[10, 50], &[]), Some(&[40, 30][..]));
assert_eq!(v.strip_circumfix(&[10, 50, 40], &[50, 40, 30]), None);1.100.0 · Sourcepub fn trim_prefix<P>(&self, prefix: &P) -> &[T]
pub fn trim_prefix<P>(&self, prefix: &P) -> &[T]
Returns a subslice with the optional prefix removed.
If the slice starts with prefix, returns the subslice after the prefix. If prefix
is empty or the slice does not start with prefix, simply returns the original slice.
If prefix is equal to the original slice, returns an empty slice.
§Examples
let v = &[10, 40, 30];
// Prefix present - removes it
assert_eq!(v.trim_prefix(&[10]), &[40, 30][..]);
assert_eq!(v.trim_prefix(&[10, 40]), &[30][..]);
assert_eq!(v.trim_prefix(&[10, 40, 30]), &[][..]);
// Prefix absent - returns original slice
assert_eq!(v.trim_prefix(&[50]), &[10, 40, 30][..]);
assert_eq!(v.trim_prefix(&[10, 50]), &[10, 40, 30][..]);
let prefix : &str = "he";
assert_eq!(b"hello".trim_prefix(prefix.as_bytes()), b"llo".as_ref());1.100.0 · Sourcepub fn trim_suffix<P>(&self, suffix: &P) -> &[T]
pub fn trim_suffix<P>(&self, suffix: &P) -> &[T]
Returns a subslice with the optional suffix removed.
If the slice ends with suffix, returns the subslice before the suffix. If suffix
is empty or the slice does not end with suffix, simply returns the original slice.
If suffix is equal to the original slice, returns an empty slice.
§Examples
let v = &[10, 40, 30];
// Suffix present - removes it
assert_eq!(v.trim_suffix(&[30]), &[10, 40][..]);
assert_eq!(v.trim_suffix(&[40, 30]), &[10][..]);
assert_eq!(v.trim_suffix(&[10, 40, 30]), &[][..]);
// Suffix absent - returns original slice
assert_eq!(v.trim_suffix(&[50]), &[10, 40, 30][..]);
assert_eq!(v.trim_suffix(&[50, 30]), &[10, 40, 30][..]);1.0.0 · Sourcepub fn binary_search(&self, x: &T) -> Result<usize, usize>where
T: Ord,
pub fn binary_search(&self, x: &T) -> Result<usize, usize>where
T: Ord,
Binary searches this slice for a given element. If the slice is not sorted, the returned result is unspecified and meaningless.
If the value is found then Result::Ok is returned, containing the
index of the matching element. If there are multiple matches, then any
one of the matches could be returned. The index is chosen
deterministically, but is subject to change in future versions of Rust.
If the value is not found then Result::Err is returned, containing
the index where a matching element could be inserted while maintaining
sorted order.
See also binary_search_by, binary_search_by_key, and partition_point.
§Examples
Looks up a series of four elements. The first is found, with a
uniquely determined position; the second and third are not
found; the fourth could match any position in [1, 4].
let s = [0, 1, 1, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55];
assert_eq!(s.binary_search(&13), Ok(9));
assert_eq!(s.binary_search(&4), Err(7));
assert_eq!(s.binary_search(&100), Err(13));
let r = s.binary_search(&1);
assert!(match r { Ok(1..=4) => true, _ => false, });If you want to find that whole range of matching items, rather than
an arbitrary matching one, that can be done using partition_point:
let s = [0, 1, 1, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55];
let low = s.partition_point(|x| x < &1);
assert_eq!(low, 1);
let high = s.partition_point(|x| x <= &1);
assert_eq!(high, 5);
let r = s.binary_search(&1);
assert!((low..high).contains(&r.unwrap()));
assert!(s[..low].iter().all(|&x| x < 1));
assert!(s[low..high].iter().all(|&x| x == 1));
assert!(s[high..].iter().all(|&x| x > 1));
// For something not found, the "range" of equal items is empty
assert_eq!(s.partition_point(|x| x < &11), 9);
assert_eq!(s.partition_point(|x| x <= &11), 9);
assert_eq!(s.binary_search(&11), Err(9));If you want to insert an item to a sorted vector, while maintaining
sort order, consider using partition_point:
let mut s = vec![0, 1, 1, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55];
let num = 42;
let idx = s.partition_point(|&x| x <= num);
// If `num` is unique, `s.partition_point(|&x| x < num)` (with `<`) is equivalent to
// `s.binary_search(&num).unwrap_or_else(|x| x)`, but using `<=` will allow `insert`
// to shift less elements.
s.insert(idx, num);
assert_eq!(s, [0, 1, 1, 1, 1, 2, 3, 5, 8, 13, 21, 34, 42, 55]);1.0.0 · Sourcepub fn binary_search_by<'a, F>(&'a self, f: F) -> Result<usize, usize>
pub fn binary_search_by<'a, F>(&'a self, f: F) -> Result<usize, usize>
Binary searches this slice with a comparator function.
The comparator function should return an order code that indicates
whether its argument is Less, Equal or Greater the desired
target.
If the slice is not sorted or if the comparator function does not
implement an order consistent with the sort order of the underlying
slice, the returned result is unspecified and meaningless.
If the value is found then Result::Ok is returned, containing the
index of the matching element. If there are multiple matches, then any
one of the matches could be returned. The index is chosen
deterministically, but is subject to change in future versions of Rust.
If the value is not found then Result::Err is returned, containing
the index where a matching element could be inserted while maintaining
sorted order.
See also binary_search, binary_search_by_key, and partition_point.
§Examples
Looks up a series of four elements. The first is found, with a
uniquely determined position; the second and third are not
found; the fourth could match any position in [1, 4].
let s = [0, 1, 1, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55];
let seek = 13;
assert_eq!(s.binary_search_by(|probe| probe.cmp(&seek)), Ok(9));
let seek = 4;
assert_eq!(s.binary_search_by(|probe| probe.cmp(&seek)), Err(7));
let seek = 100;
assert_eq!(s.binary_search_by(|probe| probe.cmp(&seek)), Err(13));
let seek = 1;
let r = s.binary_search_by(|probe| probe.cmp(&seek));
assert!(match r { Ok(1..=4) => true, _ => false, });1.10.0 · Sourcepub fn binary_search_by_key<'a, B, F>(
&'a self,
b: &B,
f: F,
) -> Result<usize, usize>
pub fn binary_search_by_key<'a, B, F>( &'a self, b: &B, f: F, ) -> Result<usize, usize>
Binary searches this slice with a key extraction function.
Assumes that the slice is sorted by the key, for instance with
sort_by_key using the same key extraction function.
If the slice is not sorted by the key, the returned result is
unspecified and meaningless.
If the value is found then Result::Ok is returned, containing the
index of the matching element. If there are multiple matches, then any
one of the matches could be returned. The index is chosen
deterministically, but is subject to change in future versions of Rust.
If the value is not found then Result::Err is returned, containing
the index where a matching element could be inserted while maintaining
sorted order.
See also binary_search, binary_search_by, and partition_point.
§Examples
Looks up a series of four elements in a slice of pairs sorted by
their second elements. The first is found, with a uniquely
determined position; the second and third are not found; the
fourth could match any position in [1, 4].
let s = [(0, 0), (2, 1), (4, 1), (5, 1), (3, 1),
(1, 2), (2, 3), (4, 5), (5, 8), (3, 13),
(1, 21), (2, 34), (4, 55)];
assert_eq!(s.binary_search_by_key(&13, |&(a, b)| b), Ok(9));
assert_eq!(s.binary_search_by_key(&4, |&(a, b)| b), Err(7));
assert_eq!(s.binary_search_by_key(&100, |&(a, b)| b), Err(13));
let r = s.binary_search_by_key(&1, |&(a, b)| b);
assert!(match r { Ok(1..=4) => true, _ => false, });1.20.0 · Sourcepub fn sort_unstable(&mut self)where
T: Ord,
pub fn sort_unstable(&mut self)where
T: Ord,
Sorts the slice in ascending order without preserving the initial order of equal elements.
This sort is unstable (i.e., may reorder equal elements), in-place (i.e., does not allocate), and O(n * log(n)) worst-case.
If the implementation of Ord for T does not implement a total order, the function
may panic; even if the function exits normally, the resulting order of elements in the slice
is unspecified. See also the note on panicking below.
For example |a, b| (a - b).cmp(a) is a comparison function that is neither transitive nor
reflexive nor total, a < b < c < a with a = 1, b = 2, c = 3. For more information and
examples see the Ord documentation.
All original elements will remain in the slice and any possible modifications via interior
mutability are observed in the input. Same is true if the implementation of Ord for T panics.
Sorting types that only implement PartialOrd such as f32 and f64 require
additional precautions. For example, f32::NAN != f32::NAN, which doesn’t fulfill the
reflexivity requirement of Ord. By using an alternative comparison function with
slice::sort_unstable_by such as f32::total_cmp or f64::total_cmp that defines a
total order users can sort slices containing floating-point values. Alternatively, if all
values in the slice are guaranteed to be in a subset for which PartialOrd::partial_cmp
forms a total order, it’s possible to sort the slice with sort_unstable_by(|a, b| a.partial_cmp(b).unwrap()).
§Current implementation
The current implementation is based on ipnsort by Lukas Bergdoll and Orson Peters, which combines the fast average case of quicksort with the fast worst case of heapsort, achieving linear time on fully sorted and reversed inputs. On inputs with k distinct elements, the expected time to sort the data is O(n * log(k)).
It is typically faster than stable sorting, except in a few special cases, e.g., when the slice is partially sorted.
§Panics
May panic if the implementation of Ord for T does not implement a total order, or if
the Ord implementation panics.
§Examples
let mut v = [4, -5, 1, -3, 2];
v.sort_unstable();
assert_eq!(v, [-5, -3, 1, 2, 4]);1.20.0 · Sourcepub fn sort_unstable_by<F>(&mut self, compare: F)
pub fn sort_unstable_by<F>(&mut self, compare: F)
Sorts the slice in ascending order with a comparison function, without preserving the initial order of equal elements.
This sort is unstable (i.e., may reorder equal elements), in-place (i.e., does not allocate), and O(n * log(n)) worst-case.
If the comparison function compare does not implement a total order, the function
may panic; even if the function exits normally, the resulting order of elements in the slice
is unspecified. See also the note on panicking below.
For example |a, b| (a - b).cmp(a) is a comparison function that is neither transitive nor
reflexive nor total, a < b < c < a with a = 1, b = 2, c = 3. For more information and
examples see the Ord documentation.
All original elements will remain in the slice and any possible modifications via interior
mutability are observed in the input. Same is true if compare panics.
§Current implementation
The current implementation is based on ipnsort by Lukas Bergdoll and Orson Peters, which combines the fast average case of quicksort with the fast worst case of heapsort, achieving linear time on fully sorted and reversed inputs. On inputs with k distinct elements, the expected time to sort the data is O(n * log(k)).
It is typically faster than stable sorting, except in a few special cases, e.g., when the slice is partially sorted.
§Panics
May panic if the compare does not implement a total order, or if
the compare itself panics.
§Examples
let mut v = [4, -5, 1, -3, 2];
v.sort_unstable_by(|a, b| a.cmp(b));
assert_eq!(v, [-5, -3, 1, 2, 4]);
// reverse sorting
v.sort_unstable_by(|a, b| b.cmp(a));
assert_eq!(v, [4, 2, 1, -3, -5]);1.20.0 · Sourcepub fn sort_unstable_by_key<K, F>(&mut self, f: F)
pub fn sort_unstable_by_key<K, F>(&mut self, f: F)
Sorts the slice in ascending order with a key extraction function, without preserving the initial order of equal elements.
This sort is unstable (i.e., may reorder equal elements), in-place (i.e., does not allocate), and O(n * log(n)) worst-case.
If the implementation of Ord for K does not implement a total order, the function
may panic; even if the function exits normally, the resulting order of elements in the slice
is unspecified. See also the note on panicking below.
For example |a, b| (a - b).cmp(a) is a comparison function that is neither transitive nor
reflexive nor total, a < b < c < a with a = 1, b = 2, c = 3. For more information and
examples see the Ord documentation.
All original elements will remain in the slice and any possible modifications via interior
mutability are observed in the input. Same is true if the implementation of Ord for K panics.
§Current implementation
The current implementation is based on ipnsort by Lukas Bergdoll and Orson Peters, which combines the fast average case of quicksort with the fast worst case of heapsort, achieving linear time on fully sorted and reversed inputs. On inputs with k distinct elements, the expected time to sort the data is O(n * log(k)).
It is typically faster than stable sorting, except in a few special cases, e.g., when the slice is partially sorted.
§Panics
May panic if the implementation of Ord for K does not implement a total order, or if
the Ord implementation panics.
§Examples
let mut v = [4i32, -5, 1, -3, 2];
v.sort_unstable_by_key(|k| k.abs());
assert_eq!(v, [1, 2, -3, 4, -5]);Sourcepub fn partial_sort_unstable<R>(&mut self, range: R)
🔬This is a nightly-only experimental API. (slice_partial_sort_unstable)
pub fn partial_sort_unstable<R>(&mut self, range: R)
slice_partial_sort_unstable)Partially sorts the slice in ascending order without preserving the initial order of equal elements.
Upon completion, for the specified range start..end, it’s guaranteed that:
- Every element in
self[..start]is smaller than or equal to - Every element in
self[start..end], which is sorted, and smaller than or equal to - Every element in
self[end..].
This partial sort is unstable, meaning it may reorder equal elements in the specified range. It may reorder elements outside the specified range as well, but the guarantees above still hold.
This partial sort is in-place (i.e., does not allocate), and O(n + k * log(k)) worst-case, where n is the length of the slice and k is the length of the specified range.
See the documentation of sort_unstable for implementation notes.
§Panics
May panic if the implementation of Ord for T does not implement a total order, or if
the Ord implementation panics, or if the specified range is out of bounds.
§Examples
#![feature(slice_partial_sort_unstable)]
let mut v = [4, -5, 1, -3, 2];
// empty range at the beginning, nothing changed
v.partial_sort_unstable(0..0);
assert_eq!(v, [4, -5, 1, -3, 2]);
// empty range in the middle, partitioning the slice
v.partial_sort_unstable(2..2);
for i in 0..2 {
assert!(v[i] <= v[2]);
}
for i in 3..v.len() {
assert!(v[2] <= v[i]);
}
// single element range, same as select_nth_unstable
v.partial_sort_unstable(2..3);
for i in 0..2 {
assert!(v[i] <= v[2]);
}
for i in 3..v.len() {
assert!(v[2] <= v[i]);
}
// partial sort a subrange
v.partial_sort_unstable(1..4);
assert_eq!(&v[1..4], [-3, 1, 2]);
// partial sort the whole range, same as sort_unstable
v.partial_sort_unstable(..);
assert_eq!(v, [-5, -3, 1, 2, 4]);Sourcepub fn partial_sort_unstable_by<F, R>(&mut self, range: R, compare: F)
🔬This is a nightly-only experimental API. (slice_partial_sort_unstable)
pub fn partial_sort_unstable_by<F, R>(&mut self, range: R, compare: F)
slice_partial_sort_unstable)Partially sorts the slice in ascending order with a comparison function, without preserving the initial order of equal elements.
Upon completion, for the specified range start..end, it’s guaranteed that:
- Every element in
self[..start]is smaller than or equal to - Every element in
self[start..end], which is sorted, and smaller than or equal to - Every element in
self[end..].
This partial sort is unstable, meaning it may reorder equal elements in the specified range. It may reorder elements outside the specified range as well, but the guarantees above still hold.
This partial sort is in-place (i.e., does not allocate), and O(n + k * log(k)) worst-case, where n is the length of the slice and k is the length of the specified range.
See the documentation of sort_unstable_by for implementation notes.
§Panics
May panic if the compare does not implement a total order, or if
the compare itself panics, or if the specified range is out of bounds.
§Examples
#![feature(slice_partial_sort_unstable)]
let mut v = [4, -5, 1, -3, 2];
// empty range at the beginning, nothing changed
v.partial_sort_unstable_by(0..0, |a, b| b.cmp(a));
assert_eq!(v, [4, -5, 1, -3, 2]);
// empty range in the middle, partitioning the slice
v.partial_sort_unstable_by(2..2, |a, b| b.cmp(a));
for i in 0..2 {
assert!(v[i] >= v[2]);
}
for i in 3..v.len() {
assert!(v[2] >= v[i]);
}
// single element range, same as select_nth_unstable
v.partial_sort_unstable_by(2..3, |a, b| b.cmp(a));
for i in 0..2 {
assert!(v[i] >= v[2]);
}
for i in 3..v.len() {
assert!(v[2] >= v[i]);
}
// partial sort a subrange
v.partial_sort_unstable_by(1..4, |a, b| b.cmp(a));
assert_eq!(&v[1..4], [2, 1, -3]);
// partial sort the whole range, same as sort_unstable
v.partial_sort_unstable_by(.., |a, b| b.cmp(a));
assert_eq!(v, [4, 2, 1, -3, -5]);Sourcepub fn partial_sort_unstable_by_key<K, F, R>(&mut self, range: R, f: F)
🔬This is a nightly-only experimental API. (slice_partial_sort_unstable)
pub fn partial_sort_unstable_by_key<K, F, R>(&mut self, range: R, f: F)
slice_partial_sort_unstable)Partially sorts the slice in ascending order with a key extraction function, without preserving the initial order of equal elements.
Upon completion, for the specified range start..end, it’s guaranteed that:
- Every element in
self[..start]is smaller than or equal to - Every element in
self[start..end], which is sorted, and smaller than or equal to - Every element in
self[end..].
This partial sort is unstable, meaning it may reorder equal elements in the specified range. It may reorder elements outside the specified range as well, but the guarantees above still hold.
This partial sort is in-place (i.e., does not allocate), and O(n + k * log(k)) worst-case, where n is the length of the slice and k is the length of the specified range.
See the documentation of sort_unstable_by_key for implementation notes.
§Panics
May panic if the implementation of Ord for K does not implement a total order, or if
the Ord implementation panics, or if the specified range is out of bounds.
§Examples
#![feature(slice_partial_sort_unstable)]
let mut v = [4i32, -5, 1, -3, 2];
// empty range at the beginning, nothing changed
v.partial_sort_unstable_by_key(0..0, |k| k.abs());
assert_eq!(v, [4, -5, 1, -3, 2]);
// empty range in the middle, partitioning the slice
v.partial_sort_unstable_by_key(2..2, |k| k.abs());
for i in 0..2 {
assert!(v[i].abs() <= v[2].abs());
}
for i in 3..v.len() {
assert!(v[2].abs() <= v[i].abs());
}
// single element range, same as select_nth_unstable
v.partial_sort_unstable_by_key(2..3, |k| k.abs());
for i in 0..2 {
assert!(v[i].abs() <= v[2].abs());
}
for i in 3..v.len() {
assert!(v[2].abs() <= v[i].abs());
}
// partial sort a subrange
v.partial_sort_unstable_by_key(1..4, |k| k.abs());
assert_eq!(&v[1..4], [2, -3, 4]);
// partial sort the whole range, same as sort_unstable
v.partial_sort_unstable_by_key(.., |k| k.abs());
assert_eq!(v, [1, 2, -3, 4, -5]);1.49.0 · Sourcepub fn select_nth_unstable(
&mut self,
index: usize,
) -> (&mut [T], &mut T, &mut [T])where
T: Ord,
pub fn select_nth_unstable(
&mut self,
index: usize,
) -> (&mut [T], &mut T, &mut [T])where
T: Ord,
Reorders the slice such that the element at index is at a sort-order position. All
elements before index will be <= to this value, and all elements after will be >= to
it.
This reordering is unstable (i.e. any element that compares equal to the nth element may end up at that position), in-place (i.e. does not allocate), and runs in O(n) time. This function is also known as “kth element” in other libraries.
Returns a triple that partitions the reordered slice:
-
The unsorted subslice before
index, whose elements all satisfyx <= self[index]. -
The element at
index. -
The unsorted subslice after
index, whose elements all satisfyx >= self[index].
§Current implementation
The current algorithm is an introselect implementation based on ipnsort by Lukas Bergdoll
and Orson Peters, which is also the basis for sort_unstable. The fallback algorithm is
Median of Medians using Tukey’s Ninther for pivot selection, which guarantees linear runtime
for all inputs.
§Panics
Panics when index >= len(), and so always panics on empty slices.
May panic if the implementation of Ord for T does not implement a total order.
§Examples
let mut v = [-5i32, 4, 2, -3, 1];
// Find the items `<=` to the median, the median itself, and the items `>=` to it.
let (lesser, median, greater) = v.select_nth_unstable(2);
assert!(lesser == [-3, -5] || lesser == [-5, -3]);
assert_eq!(median, &mut 1);
assert!(greater == [4, 2] || greater == [2, 4]);
// We are only guaranteed the slice will be one of the following, based on the way we sort
// about the specified index.
assert!(v == [-3, -5, 1, 2, 4] ||
v == [-5, -3, 1, 2, 4] ||
v == [-3, -5, 1, 4, 2] ||
v == [-5, -3, 1, 4, 2]);1.49.0 · Sourcepub fn select_nth_unstable_by<F>(
&mut self,
index: usize,
compare: F,
) -> (&mut [T], &mut T, &mut [T])
pub fn select_nth_unstable_by<F>( &mut self, index: usize, compare: F, ) -> (&mut [T], &mut T, &mut [T])
Reorders the slice with a comparator function such that the element at index is at a
sort-order position. All elements before index will be <= to this value, and all
elements after will be >= to it, according to the comparator function.
This reordering is unstable (i.e. any element that compares equal to the nth element may end up at that position), in-place (i.e. does not allocate), and runs in O(n) time. This function is also known as “kth element” in other libraries.
Returns a triple partitioning the reordered slice:
-
The unsorted subslice before
index, whose elements all satisfycompare(x, self[index]).is_le(). -
The element at
index. -
The unsorted subslice after
index, whose elements all satisfycompare(x, self[index]).is_ge().
§Current implementation
The current algorithm is an introselect implementation based on ipnsort by Lukas Bergdoll
and Orson Peters, which is also the basis for sort_unstable. The fallback algorithm is
Median of Medians using Tukey’s Ninther for pivot selection, which guarantees linear runtime
for all inputs.
§Panics
Panics when index >= len(), and so always panics on empty slices.
May panic if compare does not implement a total order.
§Examples
let mut v = [-5i32, 4, 2, -3, 1];
// Find the items `>=` to the median, the median itself, and the items `<=` to it, by using
// a reversed comparator.
let (before, median, after) = v.select_nth_unstable_by(2, |a, b| b.cmp(a));
assert!(before == [4, 2] || before == [2, 4]);
assert_eq!(median, &mut 1);
assert!(after == [-3, -5] || after == [-5, -3]);
// We are only guaranteed the slice will be one of the following, based on the way we sort
// about the specified index.
assert!(v == [2, 4, 1, -5, -3] ||
v == [2, 4, 1, -3, -5] ||
v == [4, 2, 1, -5, -3] ||
v == [4, 2, 1, -3, -5]);1.49.0 · Sourcepub fn select_nth_unstable_by_key<K, F>(
&mut self,
index: usize,
f: F,
) -> (&mut [T], &mut T, &mut [T])
pub fn select_nth_unstable_by_key<K, F>( &mut self, index: usize, f: F, ) -> (&mut [T], &mut T, &mut [T])
Reorders the slice with a key extraction function such that the element at index is at a
sort-order position. All elements before index will have keys <= to the key at index,
and all elements after will have keys >= to it.
This reordering is unstable (i.e. any element that compares equal to the nth element may end up at that position), in-place (i.e. does not allocate), and runs in O(n) time. This function is also known as “kth element” in other libraries.
Returns a triple partitioning the reordered slice:
-
The unsorted subslice before
index, whose elements all satisfyf(x) <= f(self[index]). -
The element at
index. -
The unsorted subslice after
index, whose elements all satisfyf(x) >= f(self[index]).
§Current implementation
The current algorithm is an introselect implementation based on ipnsort by Lukas Bergdoll
and Orson Peters, which is also the basis for sort_unstable. The fallback algorithm is
Median of Medians using Tukey’s Ninther for pivot selection, which guarantees linear runtime
for all inputs.
§Panics
Panics when index >= len(), meaning it always panics on empty slices.
May panic if K: Ord does not implement a total order.
§Examples
let mut v = [-5i32, 4, 1, -3, 2];
// Find the items `<=` to the absolute median, the absolute median itself, and the items
// `>=` to it.
let (lesser, median, greater) = v.select_nth_unstable_by_key(2, |a| a.abs());
assert!(lesser == [1, 2] || lesser == [2, 1]);
assert_eq!(median, &mut -3);
assert!(greater == [4, -5] || greater == [-5, 4]);
// We are only guaranteed the slice will be one of the following, based on the way we sort
// about the specified index.
assert!(v == [1, 2, -3, 4, -5] ||
v == [1, 2, -3, -5, 4] ||
v == [2, 1, -3, 4, -5] ||
v == [2, 1, -3, -5, 4]);Sourcepub fn partition_dedup(&mut self) -> (&mut [T], &mut [T])where
T: PartialEq,
🔬This is a nightly-only experimental API. (slice_partition_dedup)
pub fn partition_dedup(&mut self) -> (&mut [T], &mut [T])where
T: PartialEq,
slice_partition_dedup)Moves all consecutive repeated elements to the end of the slice according to the
PartialEq trait implementation.
Returns two slices. The first contains no consecutive repeated elements. The second contains all the duplicates in no specified order.
If the slice is sorted, the first returned slice contains no duplicates.
§Examples
#![feature(slice_partition_dedup)]
let mut slice = [1, 2, 2, 3, 3, 2, 1, 1];
let (dedup, duplicates) = slice.partition_dedup();
assert_eq!(dedup, [1, 2, 3, 2, 1]);
assert_eq!(duplicates, [2, 3, 1]);Sourcepub fn partition_dedup_by<F>(&mut self, same_bucket: F) -> (&mut [T], &mut [T])
🔬This is a nightly-only experimental API. (slice_partition_dedup)
pub fn partition_dedup_by<F>(&mut self, same_bucket: F) -> (&mut [T], &mut [T])
slice_partition_dedup)Moves all but the first of consecutive elements to the end of the slice that are “equal” according to the given predicate function.
Returns two slices. The first contains no consecutive repeated elements. The second contains all the duplicates in no specified order.
The predicate same_bucket(x, p) is passed references to two elements from
the slice and must determine if the elements compare equal. The element p occurs
before x in the slice ([.., p, .., x, ..]), so same_bucket(x, p)
is receiving them in reversed order.
If the slice is sorted, the first returned slice contains no duplicates. For more complicated predicates however, the order (ascending vs. descending) can matter.
Both references passed to same_bucket are mutable.
This allows merged elements in the first slice by mutating p and returning true.
§Examples
#![feature(slice_partition_dedup)]
let mut slice = ["foo", "Foo", "BAZ", "Bar", "bar", "baz", "BAZ"];
let (dedup, duplicates) = slice.partition_dedup_by(|x, p| x.eq_ignore_ascii_case(p));
assert_eq!(dedup, ["foo", "BAZ", "Bar", "baz"]);
assert_eq!(duplicates, ["bar", "Foo", "BAZ"]);Sourcepub fn partition_dedup_by_key<K, F>(&mut self, key: F) -> (&mut [T], &mut [T])
🔬This is a nightly-only experimental API. (slice_partition_dedup)
pub fn partition_dedup_by_key<K, F>(&mut self, key: F) -> (&mut [T], &mut [T])
slice_partition_dedup)Moves all but the first of consecutive elements to the end of the slice that resolve to the same key.
Returns two slices. The first contains no consecutive repeated elements. The second contains all the duplicates in no specified order.
If the slice is sorted, the first returned slice contains no duplicates.
§Examples
#![feature(slice_partition_dedup)]
let mut slice = [10, 20, 21, 30, 30, 20, 11, 13];
let (dedup, duplicates) = slice.partition_dedup_by_key(|i| *i / 10);
assert_eq!(dedup, [10, 20, 30, 20, 11]);
assert_eq!(duplicates, [21, 30, 13]);1.26.0 · Sourcepub fn rotate_left(&mut self, mid: usize)
pub fn rotate_left(&mut self, mid: usize)
Rotates the slice in-place such that the first mid elements of the
slice move to the end while the last self.len() - mid elements move to
the front.
After calling rotate_left, the element previously at index mid will
become the first element in the slice.
§Panics
This function will panic if mid is greater than the length of the
slice. Note that mid == self.len() does not panic and is a no-op
rotation.
§Complexity
Takes linear (in self.len()) time.
§Examples
let mut a = ['a', 'b', 'c', 'd', 'e', 'f'];
a.rotate_left(2);
assert_eq!(a, ['c', 'd', 'e', 'f', 'a', 'b']);Rotating a subslice:
let mut a = ['a', 'b', 'c', 'd', 'e', 'f'];
a[1..5].rotate_left(1);
assert_eq!(a, ['a', 'c', 'd', 'e', 'b', 'f']);1.26.0 · Sourcepub fn rotate_right(&mut self, k: usize)
pub fn rotate_right(&mut self, k: usize)
Rotates the slice in-place such that the first self.len() - k
elements of the slice move to the end while the last k elements move
to the front.
After calling rotate_right, the element previously at index
self.len() - k will become the first element in the slice.
§Panics
This function will panic if k is greater than the length of the
slice. Note that k == self.len() does not panic and is a no-op
rotation.
§Complexity
Takes linear (in self.len()) time.
§Examples
let mut a = ['a', 'b', 'c', 'd', 'e', 'f'];
a.rotate_right(2);
assert_eq!(a, ['e', 'f', 'a', 'b', 'c', 'd']);Rotating a subslice:
let mut a = ['a', 'b', 'c', 'd', 'e', 'f'];
a[1..5].rotate_right(1);
assert_eq!(a, ['a', 'e', 'b', 'c', 'd', 'f']);Sourcepub fn shift_left<const N: usize>(&mut self, inserted: [T; N]) -> [T; N]
🔬This is a nightly-only experimental API. (slice_shift)
pub fn shift_left<const N: usize>(&mut self, inserted: [T; N]) -> [T; N]
slice_shift)Moves the elements of this slice N places to the left, returning the ones
that “fall off” the front, and putting inserted at the end.
Equivalently, you can think of concatenating self and inserted into one
long sequence, then returning the left-most N items and the rest into self:
self (before) inserted
vvvvvvvvvvvvvvv vvv
[1, 2, 3, 4, 5] [9]
↙ ↙ ↙ ↙ ↙ ↙
[1] [2, 3, 4, 5, 9]
^^^ ^^^^^^^^^^^^^^^
returned self (after)See also Self::shift_right and compare Self::rotate_left.
§Examples
#![feature(slice_shift)]
// Same as the diagram above
let mut a = [1, 2, 3, 4, 5];
let inserted = [9];
let returned = a.shift_left(inserted);
assert_eq!(returned, [1]);
assert_eq!(a, [2, 3, 4, 5, 9]);
// You can shift multiple items at a time
let mut a = *b"Hello world";
assert_eq!(a.shift_left(*b" peace"), *b"Hello ");
assert_eq!(a, *b"world peace");
// The name comes from this operation's similarity to bitshifts
let mut a: u8 = 0b10010110;
a <<= 3;
assert_eq!(a, 0b10110000_u8);
let mut a: [_; 8] = [1, 0, 0, 1, 0, 1, 1, 0];
a.shift_left([0; 3]);
assert_eq!(a, [1, 0, 1, 1, 0, 0, 0, 0]);
// Remember you can sub-slice to affect less that the whole slice.
// For example, this is similar to `.remove(1)` + `.insert(4, 'Z')`
let mut a = ['a', 'b', 'c', 'd', 'e', 'f'];
assert_eq!(a[1..=4].shift_left(['Z']), ['b']);
assert_eq!(a, ['a', 'c', 'd', 'e', 'Z', 'f']);
// If the size matches it's equivalent to `mem::replace`
let mut a = [1, 2, 3];
assert_eq!(a.shift_left([7, 8, 9]), [1, 2, 3]);
assert_eq!(a, [7, 8, 9]);
// Some of the "inserted" elements end up returned if the slice is too short
let mut a = [];
assert_eq!(a.shift_left([1, 2, 3]), [1, 2, 3]);
let mut a = [9];
assert_eq!(a.shift_left([1, 2, 3]), [9, 1, 2]);
assert_eq!(a, [3]);Sourcepub fn shift_right<const N: usize>(&mut self, inserted: [T; N]) -> [T; N]
🔬This is a nightly-only experimental API. (slice_shift)
pub fn shift_right<const N: usize>(&mut self, inserted: [T; N]) -> [T; N]
slice_shift)Moves the elements of this slice N places to the right, returning the ones
that “fall off” the back, and putting inserted at the beginning.
Equivalently, you can think of concatenating inserted and self into one
long sequence, then returning the right-most N items and the rest into self:
inserted self (before)
vvv vvvvvvvvvvvvvvv
[0] [5, 6, 7, 8, 9]
↘ ↘ ↘ ↘ ↘ ↘
[0, 5, 6, 7, 8] [9]
^^^^^^^^^^^^^^^ ^^^
self (after) returnedSee also Self::shift_left and compare Self::rotate_right.
§Examples
#![feature(slice_shift)]
// Same as the diagram above
let mut a = [5, 6, 7, 8, 9];
let inserted = [0];
let returned = a.shift_right(inserted);
assert_eq!(returned, [9]);
assert_eq!(a, [0, 5, 6, 7, 8]);
// The name comes from this operation's similarity to bitshifts
let mut a: u8 = 0b10010110;
a >>= 3;
assert_eq!(a, 0b00010010_u8);
let mut a: [_; 8] = [1, 0, 0, 1, 0, 1, 1, 0];
a.shift_right([0; 3]);
assert_eq!(a, [0, 0, 0, 1, 0, 0, 1, 0]);
// Remember you can sub-slice to affect less that the whole slice.
// For example, this is similar to `.remove(4)` + `.insert(1, 'Z')`
let mut a = ['a', 'b', 'c', 'd', 'e', 'f'];
assert_eq!(a[1..=4].shift_right(['Z']), ['e']);
assert_eq!(a, ['a', 'Z', 'b', 'c', 'd', 'f']);
// If the size matches it's equivalent to `mem::replace`
let mut a = [1, 2, 3];
assert_eq!(a.shift_right([7, 8, 9]), [1, 2, 3]);
assert_eq!(a, [7, 8, 9]);
// Some of the "inserted" elements end up returned if the slice is too short
let mut a = [];
assert_eq!(a.shift_right([1, 2, 3]), [1, 2, 3]);
let mut a = [9];
assert_eq!(a.shift_right([1, 2, 3]), [2, 3, 9]);
assert_eq!(a, [1]);1.50.0 · Sourcepub fn fill(&mut self, value: T)where
T: Clone,
pub fn fill(&mut self, value: T)where
T: Clone,
Fills self with elements by cloning value.
§Examples
let mut buf = vec![0; 10];
buf.fill(1);
assert_eq!(buf, vec![1; 10]);1.51.0 · Sourcepub fn fill_with<F>(&mut self, f: F)where
F: FnMut() -> T,
pub fn fill_with<F>(&mut self, f: F)where
F: FnMut() -> T,
Fills self with elements returned by calling a closure repeatedly.
This method uses a closure to create new values. If you’d rather
Clone a given value, use fill. If you want to use the Default
trait to generate values, you can pass Default::default as the
argument.
§Examples
let mut buf = vec![1; 10];
buf.fill_with(Default::default);
assert_eq!(buf, vec![0; 10]);1.7.0 · Sourcepub fn clone_from_slice(&mut self, src: &[T])where
T: Clone,
pub fn clone_from_slice(&mut self, src: &[T])where
T: Clone,
Copies the elements from src into self.
The length of src must be the same as self.
§Panics
This function will panic if the two slices have different lengths.
§Examples
Cloning two elements from a slice into another:
let src = [1, 2, 3, 4];
let mut dst = [0, 0];
// Because the slices have to be the same length,
// we slice the source slice from four elements
// to two. It will panic if we don't do this.
dst.clone_from_slice(&src[2..]);
assert_eq!(src, [1, 2, 3, 4]);
assert_eq!(dst, [3, 4]);Rust enforces that there can only be one mutable reference with no
immutable references to a particular piece of data in a particular
scope. Because of this, attempting to use clone_from_slice on a
single slice will result in a compile failure:
let mut slice = [1, 2, 3, 4, 5];
slice[..2].clone_from_slice(&slice[3..]); // compile fail!To work around this, we can use split_at_mut to create two distinct
sub-slices from a slice:
let mut slice = [1, 2, 3, 4, 5];
{
let (left, right) = slice.split_at_mut(2);
left.clone_from_slice(&right[1..]);
}
assert_eq!(slice, [4, 5, 3, 4, 5]);1.9.0 · Sourcepub fn copy_from_slice(&mut self, src: &[T])where
T: Copy,
pub fn copy_from_slice(&mut self, src: &[T])where
T: Copy,
Copies all elements from src into self, using a memcpy.
The length of src must be the same as self.
If T does not implement Copy, use clone_from_slice.
§Panics
This function will panic if the two slices have different lengths.
§Examples
Copying two elements from a slice into another:
let src = [1, 2, 3, 4];
let mut dst = [0, 0];
// Because the slices have to be the same length,
// we slice the source slice from four elements
// to two. It will panic if we don't do this.
dst.copy_from_slice(&src[2..]);
assert_eq!(src, [1, 2, 3, 4]);
assert_eq!(dst, [3, 4]);Rust enforces that there can only be one mutable reference with no
immutable references to a particular piece of data in a particular
scope. Because of this, attempting to use copy_from_slice on a
single slice will result in a compile failure:
let mut slice = [1, 2, 3, 4, 5];
slice[..2].copy_from_slice(&slice[3..]); // compile fail!To work around this, we can use split_at_mut to create two distinct
sub-slices from a slice:
let mut slice = [1, 2, 3, 4, 5];
{
let (left, right) = slice.split_at_mut(2);
left.copy_from_slice(&right[1..]);
}
assert_eq!(slice, [4, 5, 3, 4, 5]);1.37.0 · Sourcepub fn copy_within<R>(&mut self, src: R, dest: usize)
pub fn copy_within<R>(&mut self, src: R, dest: usize)
Copies elements from one part of the slice to another part of itself, using a memmove.
src is the range within self to copy from. dest is the starting
index of the range within self to copy to, which will have the same
length as src. The two ranges may overlap. The ends of the two ranges
must be less than or equal to self.len().
§Panics
This function will panic if either range exceeds the end of the slice,
or if the end of src is before the start.
§Examples
Copying four bytes within a slice:
let mut bytes = *b"Hello, World!";
bytes.copy_within(1..5, 8);
assert_eq!(&bytes, b"Hello, Wello!");1.27.0 · Sourcepub fn swap_with_slice(&mut self, other: &mut [T])
pub fn swap_with_slice(&mut self, other: &mut [T])
Swaps all elements in self with those in other.
The length of other must be the same as self.
§Panics
This function will panic if the two slices have different lengths.
§Example
Swapping two elements across slices:
let mut slice1 = [0, 0];
let mut slice2 = [1, 2, 3, 4];
slice1.swap_with_slice(&mut slice2[2..]);
assert_eq!(slice1, [3, 4]);
assert_eq!(slice2, [1, 2, 0, 0]);Rust enforces that there can only be one mutable reference to a
particular piece of data in a particular scope. Because of this,
attempting to use swap_with_slice on a single slice will result in
a compile failure:
let mut slice = [1, 2, 3, 4, 5];
slice[..2].swap_with_slice(&mut slice[3..]); // compile fail!To work around this, we can use split_at_mut to create two distinct
mutable sub-slices from a slice:
let mut slice = [1, 2, 3, 4, 5];
{
let (left, right) = slice.split_at_mut(2);
left.swap_with_slice(&mut right[1..]);
}
assert_eq!(slice, [4, 5, 3, 1, 2]);1.30.0 · Sourcepub unsafe fn align_to<U>(&self) -> (&[T], &[U], &[T])
pub unsafe fn align_to<U>(&self) -> (&[T], &[U], &[T])
Transmutes the slice to a slice of another type, ensuring alignment of the types is maintained.
This method splits the slice into three distinct slices: prefix, correctly aligned middle slice of a new type, and the suffix slice. The middle part will be as big as possible under the given alignment constraint and element size.
This method has no purpose when either input element T or output element U are
zero-sized and will return the original slice without splitting anything.
§Safety
This method is essentially a transmute with respect to the elements in the returned
middle slice, so all the usual caveats pertaining to transmute::<T, U> also apply here.
§Examples
Basic usage:
unsafe {
let bytes: [u8; 7] = [1, 2, 3, 4, 5, 6, 7];
let (prefix, shorts, suffix) = bytes.align_to::<u16>();
// less_efficient_algorithm_for_bytes(prefix);
// more_efficient_algorithm_for_aligned_shorts(shorts);
// less_efficient_algorithm_for_bytes(suffix);
}1.30.0 · Sourcepub unsafe fn align_to_mut<U>(&mut self) -> (&mut [T], &mut [U], &mut [T])
pub unsafe fn align_to_mut<U>(&mut self) -> (&mut [T], &mut [U], &mut [T])
Transmutes the mutable slice to a mutable slice of another type, ensuring alignment of the types is maintained.
This method splits the slice into three distinct slices: prefix, correctly aligned middle slice of a new type, and the suffix slice. The middle part will be as big as possible under the given alignment constraint and element size.
This method has no purpose when either input element T or output element U are
zero-sized and will return the original slice without splitting anything.
§Safety
This method is essentially a transmute with respect to the elements in the returned
middle slice, so all the usual caveats pertaining to transmute::<T, U> also apply here.
§Examples
Basic usage:
unsafe {
let mut bytes: [u8; 7] = [1, 2, 3, 4, 5, 6, 7];
let (prefix, shorts, suffix) = bytes.align_to_mut::<u16>();
// less_efficient_algorithm_for_bytes(prefix);
// more_efficient_algorithm_for_aligned_shorts(shorts);
// less_efficient_algorithm_for_bytes(suffix);
}Sourcepub fn as_simd<const LANES: usize>(&self) -> (&[T], &[Simd<T, LANES>], &[T])
🔬This is a nightly-only experimental API. (portable_simd)
pub fn as_simd<const LANES: usize>(&self) -> (&[T], &[Simd<T, LANES>], &[T])
portable_simd)Splits a slice into a prefix, a middle of aligned SIMD types, and a suffix.
This is a safe wrapper around slice::align_to, so inherits the same
guarantees as that method.
§Panics
This will panic if the size of the SIMD type is different from
LANES times that of the scalar.
At the time of writing, the trait restrictions on Simd<T, LANES> keeps
that from ever happening, as only power-of-two numbers of lanes are
supported. It’s possible that, in the future, those restrictions might
be lifted in a way that would make it possible to see panics from this
method for something like LANES == 3.
§Examples
#![feature(portable_simd)]
use core::simd::prelude::*;
let short = &[1, 2, 3];
let (prefix, middle, suffix) = short.as_simd::<4>();
assert_eq!(middle, []); // Not enough elements for anything in the middle
// They might be split in any possible way between prefix and suffix
let it = prefix.iter().chain(suffix).copied();
assert_eq!(it.collect::<Vec<_>>(), vec![1, 2, 3]);
fn basic_simd_sum(x: &[f32]) -> f32 {
use std::ops::Add;
let (prefix, middle, suffix) = x.as_simd();
let sums = f32x4::from_array([
prefix.iter().copied().sum(),
0.0,
0.0,
suffix.iter().copied().sum(),
]);
let sums = middle.iter().copied().fold(sums, f32x4::add);
sums.reduce_sum()
}
let numbers: Vec<f32> = (1..101).map(|x| x as _).collect();
assert_eq!(basic_simd_sum(&numbers[1..99]), 4949.0);Sourcepub fn as_simd_mut<const LANES: usize>(
&mut self,
) -> (&mut [T], &mut [Simd<T, LANES>], &mut [T])
🔬This is a nightly-only experimental API. (portable_simd)
pub fn as_simd_mut<const LANES: usize>( &mut self, ) -> (&mut [T], &mut [Simd<T, LANES>], &mut [T])
portable_simd)Splits a mutable slice into a mutable prefix, a middle of aligned SIMD types, and a mutable suffix.
This is a safe wrapper around slice::align_to_mut, so inherits the same
guarantees as that method.
This is the mutable version of slice::as_simd; see that for examples.
§Panics
This will panic if the size of the SIMD type is different from
LANES times that of the scalar.
At the time of writing, the trait restrictions on Simd<T, LANES> keeps
that from ever happening, as only power-of-two numbers of lanes are
supported. It’s possible that, in the future, those restrictions might
be lifted in a way that would make it possible to see panics from this
method for something like LANES == 3.
1.82.0 · Sourcepub fn is_sorted(&self) -> boolwhere
T: PartialOrd,
pub fn is_sorted(&self) -> boolwhere
T: PartialOrd,
Checks if the elements of this slice are sorted.
That is, for each element a and its following element b, a <= b must hold. If the
slice yields exactly zero or one element, true is returned.
Note that if Self::Item is only PartialOrd, but not Ord, the above definition
implies that this function returns false if any two consecutive items are not
comparable.
§Examples
let empty: [i32; 0] = [];
assert!([1, 2, 2, 9].is_sorted());
assert!(![1, 3, 2, 4].is_sorted());
assert!([0].is_sorted());
assert!(empty.is_sorted());
assert!(![0.0, 1.0, f32::NAN].is_sorted());1.82.0 · Sourcepub fn is_sorted_by<'a, F>(&'a self, compare: F) -> bool
pub fn is_sorted_by<'a, F>(&'a self, compare: F) -> bool
Checks if the elements of this slice are sorted using the given comparator function.
Instead of using PartialOrd::partial_cmp, this function uses the given compare
function to determine whether two elements are to be considered in sorted order.
§Examples
assert!([1, 2, 2, 9].is_sorted_by(|a, b| a <= b));
assert!(![1, 2, 2, 9].is_sorted_by(|a, b| a < b));
assert!([0].is_sorted_by(|a, b| true));
assert!([0].is_sorted_by(|a, b| false));
let empty: [i32; 0] = [];
assert!(empty.is_sorted_by(|a, b| false));
assert!(empty.is_sorted_by(|a, b| true));1.82.0 · Sourcepub fn is_sorted_by_key<'a, F, K>(&'a self, f: F) -> bool
pub fn is_sorted_by_key<'a, F, K>(&'a self, f: F) -> bool
Checks if the elements of this slice are sorted using the given key extraction function.
Instead of comparing the slice’s elements directly, this function compares the keys of the
elements, as determined by f. Apart from that, it’s equivalent to is_sorted; see its
documentation for more information.
§Examples
assert!(["c", "bb", "aaa"].is_sorted_by_key(|s| s.len()));
assert!(![-2i32, -1, 0, 3].is_sorted_by_key(|n| n.abs()));1.52.0 · Sourcepub fn partition_point<P>(&self, pred: P) -> usize
pub fn partition_point<P>(&self, pred: P) -> usize
Returns the index of the partition point according to the given predicate (the index of the first element of the second partition).
The slice is assumed to be partitioned according to the given predicate.
This means that all elements for which the predicate returns true are at the start of the slice
and all elements for which the predicate returns false are at the end.
For example, [7, 15, 3, 5, 4, 12, 6] is partitioned under the predicate x % 2 != 0
(all odd numbers are at the start, all even at the end).
If this slice is not partitioned, the returned result is unspecified and meaningless, as this method performs a kind of binary search.
See also binary_search, binary_search_by, and binary_search_by_key.
§Examples
let v = [1, 2, 3, 3, 5, 6, 7];
let i = v.partition_point(|&x| x < 5);
assert_eq!(i, 4);
assert!(v[..i].iter().all(|&x| x < 5));
assert!(v[i..].iter().all(|&x| !(x < 5)));If all elements of the slice match the predicate, including if the slice is empty, then the length of the slice will be returned:
let a = [2, 4, 8];
assert_eq!(a.partition_point(|x| x < &100), a.len());
let a: [i32; 0] = [];
assert_eq!(a.partition_point(|x| x < &100), 0);If you want to insert an item to a sorted vector, while maintaining sort order:
let mut s = vec![0, 1, 1, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55];
let num = 42;
let idx = s.partition_point(|&x| x <= num);
s.insert(idx, num);
assert_eq!(s, [0, 1, 1, 1, 1, 2, 3, 5, 8, 13, 21, 34, 42, 55]);1.87.0 · Sourcepub fn split_off<'a, R>(self: &mut &'a [T], range: R) -> Option<&'a [T]>where
R: OneSidedRange<usize>,
pub fn split_off<'a, R>(self: &mut &'a [T], range: R) -> Option<&'a [T]>where
R: OneSidedRange<usize>,
Removes the subslice corresponding to the given range and returns a reference to it.
Returns None and does not modify the slice if the given
range is out of bounds.
Note that this method only accepts one-sided ranges such as
2.. or ..6, but not 2..6.
§Examples
Splitting off the first three elements of a slice:
let mut slice: &[_] = &['a', 'b', 'c', 'd'];
let mut first_three = slice.split_off(..3).unwrap();
assert_eq!(slice, &['d']);
assert_eq!(first_three, &['a', 'b', 'c']);Splitting off a slice starting with the third element:
let mut slice: &[_] = &['a', 'b', 'c', 'd'];
let mut tail = slice.split_off(2..).unwrap();
assert_eq!(slice, &['a', 'b']);
assert_eq!(tail, &['c', 'd']);Getting None when range is out of bounds:
let mut slice: &[_] = &['a', 'b', 'c', 'd'];
assert_eq!(None, slice.split_off(5..));
assert_eq!(None, slice.split_off(..5));
assert_eq!(None, slice.split_off(..=4));
let expected: &[char] = &['a', 'b', 'c', 'd'];
assert_eq!(Some(expected), slice.split_off(..4));1.87.0 · Sourcepub fn split_off_mut<'a, R>(
self: &mut &'a mut [T],
range: R,
) -> Option<&'a mut [T]>where
R: OneSidedRange<usize>,
pub fn split_off_mut<'a, R>(
self: &mut &'a mut [T],
range: R,
) -> Option<&'a mut [T]>where
R: OneSidedRange<usize>,
Removes the subslice corresponding to the given range and returns a mutable reference to it.
Returns None and does not modify the slice if the given
range is out of bounds.
Note that this method only accepts one-sided ranges such as
2.. or ..6, but not 2..6.
§Examples
Splitting off the first three elements of a slice:
let mut slice: &mut [_] = &mut ['a', 'b', 'c', 'd'];
let mut first_three = slice.split_off_mut(..3).unwrap();
assert_eq!(slice, &mut ['d']);
assert_eq!(first_three, &mut ['a', 'b', 'c']);Splitting off a slice starting with the third element:
let mut slice: &mut [_] = &mut ['a', 'b', 'c', 'd'];
let mut tail = slice.split_off_mut(2..).unwrap();
assert_eq!(slice, &mut ['a', 'b']);
assert_eq!(tail, &mut ['c', 'd']);Getting None when range is out of bounds:
let mut slice: &mut [_] = &mut ['a', 'b', 'c', 'd'];
assert_eq!(None, slice.split_off_mut(5..));
assert_eq!(None, slice.split_off_mut(..5));
assert_eq!(None, slice.split_off_mut(..=4));
let expected: &mut [_] = &mut ['a', 'b', 'c', 'd'];
assert_eq!(Some(expected), slice.split_off_mut(..4));1.87.0 · Sourcepub fn split_off_first<'a>(self: &mut &'a [T]) -> Option<&'a T>
pub fn split_off_first<'a>(self: &mut &'a [T]) -> Option<&'a T>
Removes the first element of the slice and returns a reference to it.
Returns None if the slice is empty.
§Examples
let mut slice: &[_] = &['a', 'b', 'c'];
let first = slice.split_off_first().unwrap();
assert_eq!(slice, &['b', 'c']);
assert_eq!(first, &'a');1.87.0 · Sourcepub fn split_off_first_mut<'a>(self: &mut &'a mut [T]) -> Option<&'a mut T>
pub fn split_off_first_mut<'a>(self: &mut &'a mut [T]) -> Option<&'a mut T>
Removes the first element of the slice and returns a mutable reference to it.
Returns None if the slice is empty.
§Examples
let mut slice: &mut [_] = &mut ['a', 'b', 'c'];
let first = slice.split_off_first_mut().unwrap();
*first = 'd';
assert_eq!(slice, &['b', 'c']);
assert_eq!(first, &'d');1.87.0 · Sourcepub fn split_off_last<'a>(self: &mut &'a [T]) -> Option<&'a T>
pub fn split_off_last<'a>(self: &mut &'a [T]) -> Option<&'a T>
Removes the last element of the slice and returns a reference to it.
Returns None if the slice is empty.
§Examples
let mut slice: &[_] = &['a', 'b', 'c'];
let last = slice.split_off_last().unwrap();
assert_eq!(slice, &['a', 'b']);
assert_eq!(last, &'c');1.87.0 · Sourcepub fn split_off_last_mut<'a>(self: &mut &'a mut [T]) -> Option<&'a mut T>
pub fn split_off_last_mut<'a>(self: &mut &'a mut [T]) -> Option<&'a mut T>
Removes the last element of the slice and returns a mutable reference to it.
Returns None if the slice is empty.
§Examples
let mut slice: &mut [_] = &mut ['a', 'b', 'c'];
let last = slice.split_off_last_mut().unwrap();
*last = 'd';
assert_eq!(slice, &['a', 'b']);
assert_eq!(last, &'d');1.86.0 · Sourcepub unsafe fn get_disjoint_unchecked_mut<I, const N: usize>(
&mut self,
indices: [I; N],
) -> [&mut <I as SliceIndex<[T]>>::Output; N]
pub unsafe fn get_disjoint_unchecked_mut<I, const N: usize>( &mut self, indices: [I; N], ) -> [&mut <I as SliceIndex<[T]>>::Output; N]
Returns mutable references to many indices at once, without doing any checks.
An index can be either a usize, a Range or a RangeInclusive. Note
that this method takes an array, so all indices must be of the same type.
If passed an array of usizes this method gives back an array of mutable references
to single elements, while if passed an array of ranges it gives back an array of
mutable references to slices.
For a safe alternative see get_disjoint_mut.
§Safety
Calling this method with overlapping or out-of-bounds indices is undefined behavior even if the resulting references are not used.
§Examples
let x = &mut [1, 2, 4];
unsafe {
let [a, b] = x.get_disjoint_unchecked_mut([0, 2]);
*a *= 10;
*b *= 100;
}
assert_eq!(x, &[10, 2, 400]);
unsafe {
let [a, b] = x.get_disjoint_unchecked_mut([0..1, 1..3]);
a[0] = 8;
b[0] = 88;
b[1] = 888;
}
assert_eq!(x, &[8, 88, 888]);
unsafe {
let [a, b] = x.get_disjoint_unchecked_mut([1..=2, 0..=0]);
a[0] = 11;
a[1] = 111;
b[0] = 1;
}
assert_eq!(x, &[1, 11, 111]);1.86.0 · Sourcepub fn get_disjoint_mut<I, const N: usize>(
&mut self,
indices: [I; N],
) -> Result<[&mut <I as SliceIndex<[T]>>::Output; N], GetDisjointMutError>
pub fn get_disjoint_mut<I, const N: usize>( &mut self, indices: [I; N], ) -> Result<[&mut <I as SliceIndex<[T]>>::Output; N], GetDisjointMutError>
Returns mutable references to many indices at once.
An index can be either a usize, a Range or a RangeInclusive. Note
that this method takes an array, so all indices must be of the same type.
If passed an array of usizes this method gives back an array of mutable references
to single elements, while if passed an array of ranges it gives back an array of
mutable references to slices.
Returns an error if any index is out-of-bounds, or if there are overlapping indices. An empty range is not considered to overlap if it is located at the beginning or at the end of another range, but is considered to overlap if it is located in the middle.
This method does a O(n^2) check to check that there are no overlapping indices, so be careful when passing many indices.
§Examples
let v = &mut [1, 2, 3];
if let Ok([a, b]) = v.get_disjoint_mut([0, 2]) {
*a = 413;
*b = 612;
}
assert_eq!(v, &[413, 2, 612]);
if let Ok([a, b]) = v.get_disjoint_mut([0..1, 1..3]) {
a[0] = 8;
b[0] = 88;
b[1] = 888;
}
assert_eq!(v, &[8, 88, 888]);
if let Ok([a, b]) = v.get_disjoint_mut([1..=2, 0..=0]) {
a[0] = 11;
a[1] = 111;
b[0] = 1;
}
assert_eq!(v, &[1, 11, 111]);1.94.0 · Sourcepub fn element_offset(&self, element: &T) -> Option<usize>
pub fn element_offset(&self, element: &T) -> Option<usize>
Returns the index that an element reference points to.
Returns None if element does not point to the start of an element within the slice.
This method is useful for extending slice iterators like slice::split.
Note that this uses pointer arithmetic and does not compare elements.
To find the index of an element via comparison, use
.iter().position() instead.
§Panics
Panics if T is zero-sized.
§Examples
Basic usage:
let nums: &[u32] = &[1, 7, 1, 1];
let num = &nums[2];
assert_eq!(num, &1);
assert_eq!(nums.element_offset(num), Some(2));Returning None with an unaligned element:
let arr: &[[u32; 2]] = &[[0, 1], [2, 3]];
let flat_arr: &[u32] = arr.as_flattened();
let ok_elm: &[u32; 2] = flat_arr[0..2].try_into().unwrap();
let weird_elm: &[u32; 2] = flat_arr[1..3].try_into().unwrap();
assert_eq!(ok_elm, &[0, 1]);
assert_eq!(weird_elm, &[1, 2]);
assert_eq!(arr.element_offset(ok_elm), Some(0)); // Points to element 0
assert_eq!(arr.element_offset(weird_elm), None); // Points between element 0 and 11.98.0 · Sourcepub fn subslice_range(&self, subslice: &[T]) -> Option<Range<usize>>
pub fn subslice_range(&self, subslice: &[T]) -> Option<Range<usize>>
Returns the range of indices that a subslice points to.
Returns None if subslice does not point within the slice or if it is not aligned with the
elements in the slice.
This method does not compare elements. Instead, this method finds the location in the slice that
subslice was obtained from. To find the index of a subslice via comparison, instead use
.windows().position().
This method is useful for extending slice iterators like slice::split.
Note that this may return a false positive (either Some(0..0) or Some(self.len()..self.len()))
if subslice has a length of zero and points to the beginning or end of another, separate, slice.
§Panics
Panics if T is zero-sized.
§Examples
Basic usage:
use core::range::Range;
let nums = &[0, 5, 10, 0, 0, 5];
let mut iter = nums
.split(|t| *t == 0)
.map(|n| nums.subslice_range(n).unwrap());
assert_eq!(iter.next(), Some(Range { start: 0, end: 0 }));
assert_eq!(iter.next(), Some(Range { start: 1, end: 3 }));
assert_eq!(iter.next(), Some(Range { start: 4, end: 4 }));
assert_eq!(iter.next(), Some(Range { start: 5, end: 6 }));Sourcepub fn as_slice(&self) -> &[T]
🔬This is a nightly-only experimental API. (str_as_str)
pub fn as_slice(&self) -> &[T]
str_as_str)Returns the same slice &[T].
This method is redundant when used directly on &[T], but
it helps dereferencing other “container” types to slices,
for example Box<[T]> or Arc<[T]>.
Sourcepub fn as_mut_slice(&mut self) -> &mut [T]
🔬This is a nightly-only experimental API. (str_as_str)
pub fn as_mut_slice(&mut self) -> &mut [T]
str_as_str)Returns the same slice &mut [T].
This method is redundant when used directly on &mut [T], but
it helps dereferencing other “container” types to slices,
for example Box<[T]> or MutexGuard<[T]>.
1.0.0 · Sourcepub fn sort(&mut self)where
T: Ord,
Available on non-no_global_oom_handling only.
pub fn sort(&mut self)where
T: Ord,
no_global_oom_handling only.Sorts the slice in ascending order, preserving initial order of equal elements.
This sort is stable (i.e., does not reorder equal elements) and O(n * log(n)) worst-case.
If the implementation of Ord for T does not implement a total order, the function
may panic; even if the function exits normally, the resulting order of elements in the slice
is unspecified. See also the note on panicking below.
When applicable, unstable sorting is preferred because it is generally faster than stable
sorting and it doesn’t allocate auxiliary memory. See
sort_unstable. The exception are partially sorted slices, which
may be better served with slice::sort.
Sorting types that only implement PartialOrd such as f32 and f64 require
additional precautions. For example, f32::NAN != f32::NAN, which doesn’t fulfill the
reflexivity requirement of Ord. By using an alternative comparison function with
slice::sort_by such as f32::total_cmp or f64::total_cmp that defines a total
order users can sort slices containing floating-point values. Alternatively, if all values
in the slice are guaranteed to be in a subset for which PartialOrd::partial_cmp forms a
total order, it’s possible to sort the slice with sort_by(|a, b| a.partial_cmp(b).unwrap()).
§Current implementation
The current implementation is based on driftsort by Orson Peters and Lukas Bergdoll, which combines the fast average case of quicksort with the fast worst case and partial run detection of mergesort, achieving linear time on fully sorted and reversed inputs. On inputs with k distinct elements, the expected time to sort the data is O(n * log(k)).
The auxiliary memory allocation behavior depends on the input length. Short slices are
handled without allocation, medium sized slices allocate self.len() and beyond that it
clamps at self.len() / 2.
§Panics
May panic if the implementation of Ord for T does not implement a total order, or if
the Ord implementation itself panics.
All safe functions on slices preserve the invariant that even if the function panics, all
original elements will remain in the slice and any possible modifications via interior
mutability are observed in the input. This ensures that recovery code (for instance inside
of a Drop or following a catch_unwind) will still have access to all the original
elements. For instance, if the slice belongs to a Vec, the Vec::drop method will be able
to dispose of all contained elements.
§Examples
let mut v = [4, -5, 1, -3, 2];
v.sort();
assert_eq!(v, [-5, -3, 1, 2, 4]);1.0.0 · Sourcepub fn sort_by<F>(&mut self, compare: F)
Available on non-no_global_oom_handling only.
pub fn sort_by<F>(&mut self, compare: F)
no_global_oom_handling only.Sorts the slice in ascending order with a comparison function, preserving initial order of equal elements.
This sort is stable (i.e., does not reorder equal elements) and O(n * log(n)) worst-case.
If the comparison function compare does not implement a total order, the function may
panic; even if the function exits normally, the resulting order of elements in the slice is
unspecified. See also the note on panicking below.
For example |a, b| (a - b).cmp(a) is a comparison function that is neither transitive nor
reflexive nor total, a < b < c < a with a = 1, b = 2, c = 3. For more information and
examples see the Ord documentation.
§Current implementation
The current implementation is based on driftsort by Orson Peters and Lukas Bergdoll, which combines the fast average case of quicksort with the fast worst case and partial run detection of mergesort, achieving linear time on fully sorted and reversed inputs. On inputs with k distinct elements, the expected time to sort the data is O(n * log(k)).
The auxiliary memory allocation behavior depends on the input length. Short slices are
handled without allocation, medium sized slices allocate self.len() and beyond that it
clamps at self.len() / 2.
§Panics
May panic if compare does not implement a total order, or if compare itself panics.
All safe functions on slices preserve the invariant that even if the function panics, all
original elements will remain in the slice and any possible modifications via interior
mutability are observed in the input. This ensures that recovery code (for instance inside
of a Drop or following a catch_unwind) will still have access to all the original
elements. For instance, if the slice belongs to a Vec, the Vec::drop method will be able
to dispose of all contained elements.
§Examples
let mut v = [4, -5, 1, -3, 2];
v.sort_by(|a, b| a.cmp(b));
assert_eq!(v, [-5, -3, 1, 2, 4]);
// reverse sorting
v.sort_by(|a, b| b.cmp(a));
assert_eq!(v, [4, 2, 1, -3, -5]);1.7.0 · Sourcepub fn sort_by_key<K, F>(&mut self, f: F)
Available on non-no_global_oom_handling only.
pub fn sort_by_key<K, F>(&mut self, f: F)
no_global_oom_handling only.Sorts the slice in ascending order with a key extraction function, preserving initial order of equal elements.
This sort is stable (i.e., does not reorder equal elements) and O(m * n * log(n)) worst-case, where the key function is O(m).
If the implementation of Ord for K does not implement a total order, the function
may panic; even if the function exits normally, the resulting order of elements in the slice
is unspecified. See also the note on panicking below.
§Current implementation
The current implementation is based on driftsort by Orson Peters and Lukas Bergdoll, which combines the fast average case of quicksort with the fast worst case and partial run detection of mergesort, achieving linear time on fully sorted and reversed inputs. On inputs with k distinct elements, the expected time to sort the data is O(n * log(k)).
The auxiliary memory allocation behavior depends on the input length. Short slices are
handled without allocation, medium sized slices allocate self.len() and beyond that it
clamps at self.len() / 2.
§Panics
May panic if the implementation of Ord for K does not implement a total order, or if
the Ord implementation or the key-function f panics.
All safe functions on slices preserve the invariant that even if the function panics, all
original elements will remain in the slice and any possible modifications via interior
mutability are observed in the input. This ensures that recovery code (for instance inside
of a Drop or following a catch_unwind) will still have access to all the original
elements. For instance, if the slice belongs to a Vec, the Vec::drop method will be able
to dispose of all contained elements.
§Examples
let mut v = [4i32, -5, 1, -3, 2];
v.sort_by_key(|k| k.abs());
assert_eq!(v, [1, 2, -3, 4, -5]);1.34.0 · Sourcepub fn sort_by_cached_key<K, F>(&mut self, f: F)
Available on non-no_global_oom_handling only.
pub fn sort_by_cached_key<K, F>(&mut self, f: F)
no_global_oom_handling only.Sorts the slice in ascending order with a key extraction function, preserving initial order of equal elements.
This sort is stable (i.e., does not reorder equal elements) and O(m * n + n * log(n)) worst-case, where the key function is O(m).
During sorting, the key function is called at most once per element, by using temporary storage to remember the results of key evaluation. The order of calls to the key function is unspecified and may change in future versions of the standard library.
If the implementation of Ord for K does not implement a total order, the function
may panic; even if the function exits normally, the resulting order of elements in the slice
is unspecified. See also the note on panicking below.
For simple key functions (e.g., functions that are property accesses or basic operations),
sort_by_key is likely to be faster.
§Current implementation
The current implementation is based on instruction-parallel-network sort by Lukas Bergdoll, which combines the fast average case of randomized quicksort with the fast worst case of heapsort, while achieving linear time on fully sorted and reversed inputs. And O(k * log(n)) where k is the number of distinct elements in the input. It leverages superscalar out-of-order execution capabilities commonly found in CPUs, to efficiently perform the operation.
In the worst case, the algorithm allocates temporary storage in a Vec<(K, usize)> the
length of the slice.
§Panics
May panic if the implementation of Ord for K does not implement a total order, or if
the Ord implementation panics.
All safe functions on slices preserve the invariant that even if the function panics, all
original elements will remain in the slice and any possible modifications via interior
mutability are observed in the input. This ensures that recovery code (for instance inside
of a Drop or following a catch_unwind) will still have access to all the original
elements. For instance, if the slice belongs to a Vec, the Vec::drop method will be able
to dispose of all contained elements.
§Examples
let mut v = [4i32, -5, 1, -3, 2, 10];
// Strings are sorted by lexicographical order.
v.sort_by_cached_key(|k| k.to_string());
assert_eq!(v, [-3, -5, 1, 10, 2, 4]);1.0.0 · Sourcepub fn to_vec(&self) -> Vec<T>where
T: Clone,
Available on non-no_global_oom_handling only.
pub fn to_vec(&self) -> Vec<T>where
T: Clone,
no_global_oom_handling only.Copies self into a new Vec.
§Examples
let s = [10, 40, 30];
let x = s.to_vec();
// Here, `s` and `x` can be modified independently.Examples found in repository?
559fn readback_indirect_parameters(
560 mut indirect_parameters_staging_buffers: ResMut<IndirectParametersStagingBuffers>,
561 saved_indirect_parameters: Res<SavedIndirectParameters>,
562) {
563 // If culling isn't supported on this platform, bail.
564 if !saved_indirect_parameters
565 .lock()
566 .unwrap()
567 .as_ref()
568 .unwrap()
569 .occlusion_culling_supported
570 {
571 return;
572 }
573
574 // Grab the staging buffers.
575 let (Some(data_buffer), Some(batch_sets_buffer)) = (
576 indirect_parameters_staging_buffers.data.take(),
577 indirect_parameters_staging_buffers.batch_sets.take(),
578 ) else {
579 return;
580 };
581
582 // Read the GPU buffers back.
583 let saved_indirect_parameters_0 = (**saved_indirect_parameters).clone();
584 let saved_indirect_parameters_1 = (**saved_indirect_parameters).clone();
585 readback_buffer::<IndirectParametersIndexed>(data_buffer, move |indirect_parameters| {
586 saved_indirect_parameters_0
587 .lock()
588 .unwrap()
589 .as_mut()
590 .unwrap()
591 .data = indirect_parameters.to_vec();
592 });
593 readback_buffer::<u32>(batch_sets_buffer, move |indirect_parameters_count| {
594 saved_indirect_parameters_1
595 .lock()
596 .unwrap()
597 .as_mut()
598 .unwrap()
599 .count = indirect_parameters_count[0];
600 });
601}More examples
165 fn bind_group_layout_entries(_: &RenderDevice, _: bool) -> Vec<BindGroupLayoutEntry>
166 where
167 Self: Sized,
168 {
169 BindGroupLayoutEntries::with_indices(
170 // The layout entries will only be visible in the fragment stage
171 ShaderStages::FRAGMENT,
172 (
173 // Screen texture
174 //
175 // @group(#{MATERIAL_BIND_GROUP}) @binding(0) var textures: binding_array<texture_2d<f32>>;
176 (
177 0,
178 texture_2d(TextureSampleType::Float { filterable: true })
179 .count(NonZero::<u32>::new(MAX_TEXTURE_COUNT as u32).unwrap()),
180 ),
181 // Sampler
182 //
183 // @group(#{MATERIAL_BIND_GROUP}) @binding(1) var nearest_sampler: sampler;
184 //
185 // Note: as with textures, multiple samplers can also be bound
186 // onto one binding slot:
187 //
188 // ```
189 // sampler(SamplerBindingType::Filtering)
190 // .count(NonZero::<u32>::new(MAX_TEXTURE_COUNT as u32).unwrap()),
191 // ```
192 //
193 // One may need to pay attention to the limit of sampler binding
194 // amount on some platforms.
195 (1, sampler(SamplerBindingType::Filtering)),
196 ),
197 )
198 .to_vec()
199 }430fn draw_gizmos_2d(mut gizmos: Gizmos, state: Res<State<PrimitiveSelected>>, time: Res<Time>) {
431 const POSITION: Vec2 = Vec2::new(-LEFT_RIGHT_OFFSET_2D, 0.0);
432 let angle = time.elapsed_secs();
433 let isometry = Isometry2d::new(POSITION, Rot2::radians(angle));
434 let color = Color::WHITE;
435
436 #[expect(
437 clippy::match_same_arms,
438 reason = "Certain primitives don't have any 2D rendering support yet."
439 )]
440 match state.get() {
441 PrimitiveSelected::RectangleAndCuboid => {
442 gizmos.primitive_2d(&RECTANGLE, isometry, color);
443 }
444 PrimitiveSelected::CircleAndSphere => {
445 gizmos.primitive_2d(&CIRCLE, isometry, color);
446 }
447 PrimitiveSelected::Ellipse => drop(gizmos.primitive_2d(&ELLIPSE, isometry, color)),
448 PrimitiveSelected::Triangle => gizmos.primitive_2d(&TRIANGLE_2D, isometry, color),
449 PrimitiveSelected::Plane => gizmos.primitive_2d(&PLANE_2D, isometry, color),
450 PrimitiveSelected::Line => drop(gizmos.primitive_2d(&LINE_2D, isometry, color)),
451 PrimitiveSelected::Segment => {
452 drop(gizmos.primitive_2d(&SEGMENT_2D, isometry, color));
453 }
454 PrimitiveSelected::Polyline => gizmos.primitive_2d(
455 &Polyline2d {
456 vertices: POLYLINE_2D_VERTICES.to_vec(),
457 },
458 isometry,
459 color,
460 ),
461 PrimitiveSelected::ConvexPolygon => gizmos.primitive_2d(
462 &Polygon::from(ConvexPolygon::new(CONVEX_POLYGON_VERTICES).unwrap()),
463 isometry,
464 color,
465 ),
466 PrimitiveSelected::Polygon => gizmos.primitive_2d(
467 &Polygon {
468 vertices: vec![
469 Vec2::new(-BIG_2D, -SMALL_2D),
470 Vec2::new(BIG_2D, -SMALL_2D),
471 Vec2::new(BIG_2D, SMALL_2D),
472 Vec2::new(0.0, 0.0),
473 Vec2::new(-BIG_2D, SMALL_2D),
474 ],
475 },
476 isometry,
477 color,
478 ),
479 PrimitiveSelected::RegularPolygon => {
480 gizmos.primitive_2d(®ULAR_POLYGON, isometry, color);
481 }
482 PrimitiveSelected::Capsule => gizmos.primitive_2d(&CAPSULE_2D, isometry, color),
483 PrimitiveSelected::Cylinder => {}
484 PrimitiveSelected::Cone => {}
485 PrimitiveSelected::ConicalFrustum => {}
486 PrimitiveSelected::Torus => drop(gizmos.primitive_2d(&ANNULUS, isometry, color)),
487 PrimitiveSelected::Tetrahedron => {}
488 PrimitiveSelected::Arc => gizmos.primitive_2d(&ARC, isometry, color),
489 PrimitiveSelected::CircularSector => {
490 gizmos.primitive_2d(&CIRCULAR_SECTOR, isometry, color);
491 }
492 PrimitiveSelected::CircularSegment => {
493 gizmos.primitive_2d(&CIRCULAR_SEGMENT, isometry, color);
494 }
495 }
496}
497
498/// Marker for primitive meshes to record in which state they should be visible in
499#[derive(Debug, Clone, Component, Default, Reflect)]
500pub struct PrimitiveData {
501 camera_mode: CameraActive,
502 primitive_state: PrimitiveSelected,
503}
504
505/// Marker for meshes of 2D primitives
506#[derive(Debug, Clone, Component, Default)]
507pub struct MeshDim2;
508
509/// Marker for meshes of 3D primitives
510#[derive(Debug, Clone, Component, Default)]
511pub struct MeshDim3;
512
513fn spawn_primitive_2d(
514 mut commands: Commands,
515 mut materials: ResMut<Assets<ColorMaterial>>,
516 mut meshes: ResMut<Assets<Mesh>>,
517) {
518 const POSITION: Vec3 = Vec3::new(LEFT_RIGHT_OFFSET_2D, 0.0, 0.0);
519 let material: Handle<ColorMaterial> = materials.add(Color::WHITE);
520 let camera_mode = CameraActive::Dim2;
521 let polyline_2d = Polyline2d {
522 vertices: POLYLINE_2D_VERTICES.to_vec(),
523 };
524 let convex_polygon = ConvexPolygon::new(CONVEX_POLYGON_VERTICES).unwrap();
525 [
526 Some(RECTANGLE.mesh().build()),
527 Some(CIRCLE.mesh().build()),
528 Some(ELLIPSE.mesh().build()),
529 Some(TRIANGLE_2D.mesh().build()),
530 None, // plane
531 None, // line
532 Some(SEGMENT_2D.mesh().build()),
533 Some(polyline_2d.mesh().build()),
534 None, // polygon
535 Some(convex_polygon.mesh().build()),
536 Some(REGULAR_POLYGON.mesh().build()),
537 Some(CAPSULE_2D.mesh().build()),
538 None, // cylinder
539 None, // cone
540 None, // conical frustum
541 Some(ANNULUS.mesh().build()),
542 None, // tetrahedron
543 None, // arc
544 Some(CIRCULAR_SECTOR.mesh().build()),
545 Some(CIRCULAR_SEGMENT.mesh().build()),
546 ]
547 .into_iter()
548 .zip(PrimitiveSelected::ALL)
549 .for_each(|(maybe_mesh, state)| {
550 if let Some(mesh) = maybe_mesh {
551 commands.spawn((
552 MeshDim2,
553 PrimitiveData {
554 camera_mode,
555 primitive_state: state,
556 },
557 Mesh2d(meshes.add(mesh)),
558 MeshMaterial2d(material.clone()),
559 Transform::from_translation(POSITION),
560 ));
561 }
562 });
563}
564
565fn spawn_primitive_3d(
566 mut commands: Commands,
567 mut materials: ResMut<Assets<StandardMaterial>>,
568 mut meshes: ResMut<Assets<Mesh>>,
569) {
570 const POSITION: Vec3 = Vec3::new(-LEFT_RIGHT_OFFSET_3D, 0.0, 0.0);
571 let material: Handle<StandardMaterial> = materials.add(Color::WHITE);
572 let camera_mode = CameraActive::Dim3;
573 let polyline_3d = Polyline3d {
574 vertices: POLYLINE_3D_VERTICES.to_vec(),
575 };
576 [
577 Some(CUBOID.mesh().build()),
578 Some(SPHERE.mesh().build()),
579 None, // ellipse
580 Some(TRIANGLE_3D.mesh().build()),
581 Some(PLANE_3D.mesh().build()),
582 None, // line
583 Some(SEGMENT_3D.mesh().build()),
584 Some(polyline_3d.mesh().build()),
585 None, // polygon
586 None, // convex polygon
587 None, // regular polygon
588 Some(CAPSULE_3D.mesh().build()),
589 Some(CYLINDER.mesh().build()),
590 Some(CONE.mesh().build()),
591 Some(CONICAL_FRUSTUM.mesh().build()),
592 Some(TORUS.mesh().build()),
593 Some(TETRAHEDRON.mesh().build()),
594 None, // arc
595 None, // circular sector
596 None, // circular segment
597 ]
598 .into_iter()
599 .zip(PrimitiveSelected::ALL)
600 .for_each(|(maybe_mesh, state)| {
601 if let Some(mesh) = maybe_mesh {
602 commands.spawn((
603 MeshDim3,
604 PrimitiveData {
605 camera_mode,
606 primitive_state: state,
607 },
608 Mesh3d(meshes.add(mesh)),
609 MeshMaterial3d(material.clone()),
610 Transform::from_translation(POSITION),
611 ));
612 }
613 });
614}
615
616fn update_primitive_meshes(
617 camera_state: Res<State<CameraActive>>,
618 primitive_state: Res<State<PrimitiveSelected>>,
619 mut primitives: Query<(&mut Visibility, &PrimitiveData)>,
620) {
621 primitives.iter_mut().for_each(|(mut vis, primitive)| {
622 let visible = primitive.camera_mode == *camera_state.get()
623 && primitive.primitive_state == *primitive_state.get();
624 *vis = if visible {
625 Visibility::Inherited
626 } else {
627 Visibility::Hidden
628 };
629 });
630}
631
632fn rotate_primitive_2d_meshes(
633 mut primitives_2d: Query<
634 (&mut Transform, &ViewVisibility),
635 (With<PrimitiveData>, With<MeshDim2>),
636 >,
637 time: Res<Time>,
638) {
639 let rotation_2d = Quat::from_mat3(&Mat3::from_angle(time.elapsed_secs()));
640 primitives_2d
641 .iter_mut()
642 .filter(|(_, vis)| vis.get())
643 .for_each(|(mut transform, _)| {
644 transform.rotation = rotation_2d;
645 });
646}
647
648fn rotate_primitive_3d_meshes(
649 mut primitives_3d: Query<
650 (&mut Transform, &ViewVisibility),
651 (With<PrimitiveData>, With<MeshDim3>),
652 >,
653 time: Res<Time>,
654) {
655 let rotation_3d = Quat::from_rotation_arc(
656 Vec3::Z,
657 Vec3::new(
658 ops::sin(time.elapsed_secs()),
659 ops::cos(time.elapsed_secs()),
660 ops::sin(time.elapsed_secs()) * 0.5,
661 )
662 .try_normalize()
663 .unwrap_or(Vec3::Z),
664 );
665 primitives_3d
666 .iter_mut()
667 .filter(|(_, vis)| vis.get())
668 .for_each(|(mut transform, _)| {
669 transform.rotation = rotation_3d;
670 });
671}
672
673fn draw_gizmos_3d(mut gizmos: Gizmos, state: Res<State<PrimitiveSelected>>, time: Res<Time>) {
674 const POSITION: Vec3 = Vec3::new(LEFT_RIGHT_OFFSET_3D, 0.0, 0.0);
675 let rotation = Quat::from_rotation_arc(
676 Vec3::Z,
677 Vec3::new(
678 ops::sin(time.elapsed_secs()),
679 ops::cos(time.elapsed_secs()),
680 ops::sin(time.elapsed_secs()) * 0.5,
681 )
682 .try_normalize()
683 .unwrap_or(Vec3::Z),
684 );
685 let isometry = Isometry3d::new(POSITION, rotation);
686 let color = Color::WHITE;
687 let resolution = 10;
688
689 #[expect(
690 clippy::match_same_arms,
691 reason = "Certain primitives don't have any 3D rendering support yet."
692 )]
693 match state.get() {
694 PrimitiveSelected::RectangleAndCuboid => {
695 gizmos.primitive_3d(&CUBOID, isometry, color);
696 }
697 PrimitiveSelected::CircleAndSphere => drop(
698 gizmos
699 .primitive_3d(&SPHERE, isometry, color)
700 .resolution(resolution),
701 ),
702 PrimitiveSelected::Ellipse => {}
703 PrimitiveSelected::Triangle => gizmos.primitive_3d(&TRIANGLE_3D, isometry, color),
704 PrimitiveSelected::Plane => drop(gizmos.primitive_3d(&PLANE_3D, isometry, color)),
705 PrimitiveSelected::Line => gizmos.primitive_3d(&LINE_3D, isometry, color),
706 PrimitiveSelected::Segment => gizmos.primitive_3d(&SEGMENT_3D, isometry, color),
707 PrimitiveSelected::Polyline => gizmos.primitive_3d(
708 &Polyline3d {
709 vertices: POLYLINE_3D_VERTICES.to_vec(),
710 },
711 isometry,
712 color,
713 ),
714 PrimitiveSelected::Polygon => {}
715 PrimitiveSelected::ConvexPolygon => {}
716 PrimitiveSelected::RegularPolygon => {}
717 PrimitiveSelected::Capsule => drop(
718 gizmos
719 .primitive_3d(&CAPSULE_3D, isometry, color)
720 .resolution(resolution),
721 ),
722 PrimitiveSelected::Cylinder => drop(
723 gizmos
724 .primitive_3d(&CYLINDER, isometry, color)
725 .resolution(resolution),
726 ),
727 PrimitiveSelected::Cone => drop(
728 gizmos
729 .primitive_3d(&CONE, isometry, color)
730 .resolution(resolution),
731 ),
732 PrimitiveSelected::ConicalFrustum => {
733 gizmos.primitive_3d(&CONICAL_FRUSTUM, isometry, color);
734 }
735
736 PrimitiveSelected::Torus => drop(
737 gizmos
738 .primitive_3d(&TORUS, isometry, color)
739 .minor_resolution(resolution)
740 .major_resolution(resolution),
741 ),
742 PrimitiveSelected::Tetrahedron => {
743 gizmos.primitive_3d(&TETRAHEDRON, isometry, color);
744 }
745
746 PrimitiveSelected::Arc => {}
747 PrimitiveSelected::CircularSector => {}
748 PrimitiveSelected::CircularSegment => {}
749 }
750}378fn receive_image_from_buffer(
379 image_copiers: Res<ImageCopiers>,
380 render_device: Res<RenderDevice>,
381 sender: Res<RenderWorldSender>,
382) {
383 for image_copier in image_copiers.0.iter() {
384 if !image_copier.enabled() {
385 continue;
386 }
387
388 // Finally time to get our data back from the gpu.
389 // First we get a buffer slice which represents a chunk of the buffer (which we
390 // can't access yet).
391 // We want the whole thing so use unbounded range.
392 let buffer_slice = image_copier.buffer.slice(..);
393
394 // Now things get complicated. WebGPU, for safety reasons, only allows either the GPU
395 // or CPU to access a buffer's contents at a time. We need to "map" the buffer which means
396 // flipping ownership of the buffer over to the CPU and making access legal. We do this
397 // with `BufferSlice::map_async`.
398 //
399 // The problem is that map_async is not an async function so we can't await it. What
400 // we need to do instead is pass in a closure that will be executed when the slice is
401 // either mapped or the mapping has failed.
402 //
403 // The problem with this is that we don't have a reliable way to wait in the main
404 // code for the buffer to be mapped and even worse, calling get_mapped_range or
405 // get_mapped_range_mut prematurely will cause a panic, not return an error.
406 //
407 // Using channels solves this as awaiting the receiving of a message from
408 // the passed closure will force the outside code to wait. It also doesn't hurt
409 // if the closure finishes before the outside code catches up as the message is
410 // buffered and receiving will just pick that up.
411 //
412 // It may also be worth noting that although on native, the usage of asynchronous
413 // channels is wholly unnecessary, for the sake of portability to Wasm
414 // we'll use async channels that work on both native and Wasm.
415
416 let (s, r) = crossbeam_channel::bounded(1);
417
418 // Maps the buffer so it can be read on the cpu
419 buffer_slice.map_async(MapMode::Read, move |r| match r {
420 // This will execute once the gpu is ready, so after the call to poll()
421 Ok(r) => s.send(r).expect("Failed to send map update"),
422 Err(err) => panic!("Failed to map buffer {err}"),
423 });
424
425 // In order for the mapping to be completed, one of three things must happen.
426 // One of those can be calling `Device::poll`. This isn't necessary on the web as devices
427 // are polled automatically but natively, we need to make sure this happens manually.
428 // `Maintain::Wait` will cause the thread to wait on native but not on WebGpu.
429
430 // This blocks until the gpu is done executing everything
431 render_device
432 .poll(PollType::wait_indefinitely())
433 .expect("Failed to poll device for map async");
434
435 // This blocks until the buffer is mapped
436 r.recv().expect("Failed to receive the map_async message");
437
438 // This could fail on app exit, if Main world clears resources (including receiver) while Render world still renders
439 let _ = sender.send(buffer_slice.get_mapped_range().unwrap().to_vec());
440
441 // We need to make sure all `BufferView`'s are dropped before we do what we're about
442 // to do.
443 // Unmap so that we can copy to the staging buffer in the next iteration.
444 image_copier.buffer.unmap();
445 }
446}69fn main() {
70 let mut world = World::new();
71 let mut lines = std::io::stdin().lines();
72 let mut component_names = HashMap::<String, ComponentId>::new();
73 let mut component_info = HashMap::<ComponentId, ComponentInfo>::new();
74 let mut event_names = HashMap::<String, EventKey>::new();
75
76 println!("{PROMPT}");
77 loop {
78 print!("\n> ");
79 let _ = std::io::stdout().flush();
80 let Some(Ok(line)) = lines.next() else {
81 return;
82 };
83
84 if line.is_empty() {
85 return;
86 };
87
88 let Some((first, rest)) = line.trim().split_once(|c: char| c.is_whitespace()) else {
89 match &line.chars().next() {
90 Some('c') => println!("{COMPONENT_PROMPT}"),
91 Some('s') => println!("{ENTITY_PROMPT}"),
92 Some('q') => println!("{QUERY_PROMPT}"),
93 Some('e') => println!("{EVENT_PROMPT}"),
94 Some('t') => println!("{EMIT_PROMPT}"),
95 _ => println!("{PROMPT}"),
96 }
97 continue;
98 };
99
100 match &first[0..1] {
101 "c" => {
102 rest.split(',').for_each(|component| {
103 let mut component = component.split_whitespace();
104 let Some(name) = component.next() else {
105 return;
106 };
107 let size = match component.next().map(str::parse) {
108 Some(Ok(size)) => size,
109 _ => 0,
110 };
111 // Register our new component to the world with a layout specified by its size
112 // SAFETY: [u64] is Send + Sync
113 let id = world.register_component_with_descriptor(unsafe {
114 ComponentDescriptor::new_with_layout(
115 name.to_string(),
116 StorageType::Table,
117 Layout::array::<u64>(size).unwrap(),
118 None,
119 true,
120 false,
121 ComponentCloneBehavior::Default,
122 None,
123 )
124 });
125 let Some(info) = world.components().get_info(id) else {
126 return;
127 };
128 component_names.insert(name.to_string(), id);
129 component_info.insert(id, info.clone());
130 println!("Component {} created with id: {}", name, id.index());
131 });
132 }
133 "s" => {
134 let mut to_insert_ids = Vec::new();
135 let mut to_insert_data = Vec::new();
136 rest.split(',').for_each(|component| {
137 let mut component = component.split_whitespace();
138 let Some(name) = component.next() else {
139 return;
140 };
141
142 // Get the id for the component with the given name
143 let Some(&id) = component_names.get(name) else {
144 println!("Component {name} does not exist");
145 return;
146 };
147
148 // Calculate the length for the array based on the layout created for this component id
149 let info = world.components().get_info(id).unwrap();
150 let len = info.layout().size() / size_of::<u64>();
151 let mut values: Vec<u64> = component
152 .take(len)
153 .filter_map(|value| value.parse::<u64>().ok())
154 .collect();
155 values.resize(len, 0);
156
157 // Collect the id and array to be inserted onto our entity
158 to_insert_ids.push(id);
159 to_insert_data.push(values);
160 });
161
162 let mut entity = world.spawn_empty();
163
164 // Construct an `OwningPtr` for each component in `to_insert_data`
165 let to_insert_ptr = to_owning_ptrs(&mut to_insert_data);
166
167 // SAFETY:
168 // - Component ids have been taken from the same world
169 // - Each array is created to the layout specified in the world
170 unsafe {
171 entity.insert_by_ids(&to_insert_ids, to_insert_ptr.into_iter());
172 }
173
174 println!("Entity spawned with id: {}", entity.id());
175 }
176 "q" => {
177 let mut builder = QueryBuilder::<FilteredEntityMut>::new(&mut world);
178 parse_query(rest, &mut builder, &component_names);
179 let mut query = builder.build();
180 query.iter_mut(&mut world).for_each(|filtered_entity| {
181 let terms = filtered_entity
182 .access()
183 .try_iter_access()
184 .unwrap()
185 .map(|component_access| {
186 let id = *component_access.index();
187 let ptr = filtered_entity.get_by_id(id).unwrap();
188 let info = component_info.get(&id).unwrap();
189 let len = info.layout().size() / size_of::<u64>();
190
191 // SAFETY:
192 // - All components are created with layout [u64]
193 // - len is calculated from the component descriptor
194 let data = unsafe {
195 std::slice::from_raw_parts_mut(
196 ptr.assert_unique().as_ptr().cast::<u64>(),
197 len,
198 )
199 };
200
201 // If we have write access, increment each value once
202 if matches!(component_access, ComponentAccessKind::Exclusive(_)) {
203 data.iter_mut().for_each(|data| {
204 *data += 1;
205 });
206 }
207
208 format!("{}: {:?}", info.name(), data[0..len].to_vec())
209 })
210 .collect::<Vec<_>>()
211 .join(", ");
212
213 println!("{}: {}", filtered_entity.id(), terms);
214 });
215 }
216 "e" => {
217 rest.split(',').for_each(|event| {
218 let name = event.trim();
219 if name.is_empty() {
220 return;
221 }
222
223 // Register a ComponentId for this event, no Rust type needed.
224 // SAFETY: ZST with no drop
225 let event_component_id = world.register_component_with_descriptor(unsafe {
226 ComponentDescriptor::new_with_layout(
227 format!("event:{name}"),
228 StorageType::Table,
229 Layout::new::<()>(),
230 None,
231 false,
232 false,
233 ComponentCloneBehavior::Ignore,
234 None,
235 )
236 });
237 // SAFETY: event_component_id was just registered for this event
238 let event_key = unsafe { EventKey::new(event_component_id) };
239 event_names.insert(name.to_string(), event_key);
240
241 // Build a dynamic observer that prints when the event fires.
242 let runner: ObserverRunner = |mut world, _observer, ctx, _event, _trigger| {
243 println!(" Observer fired!");
244 if let Some(mut counts) = world.get_resource_mut::<EventFireCount>() {
245 *counts.0.entry(ctx.event_key).or_insert(0) += 1;
246 }
247 };
248
249 // SAFETY: event_key was just registered, runner ignores pointers
250 let observer =
251 unsafe { Observer::with_dynamic_runner(runner).with_event_key(event_key) };
252 world.spawn(observer);
253
254 println!(
255 "Event '{name}' registered (key: {}) with a dynamic observer",
256 event_component_id.index()
257 );
258 });
259
260 // Ensure the counter resource exists.
261 world.init_resource::<EventFireCount>();
262 }
263 "t" => {
264 let name = rest.trim();
265 let Some(&event_key) = event_names.get(name) else {
266 println!(
267 "Event '{name}' does not exist. Register it first with 'event {name}'"
268 );
269 continue;
270 };
271
272 let mut event_data = ();
273 let mut trigger_data = ();
274 // SAFETY: event_key was registered in this world, both pointers are valid ZSTs
275 unsafe {
276 world.trigger_dynamic(
277 event_key,
278 PtrMut::from(&mut event_data),
279 PtrMut::from(&mut trigger_data),
280 );
281 }
282
283 let count = world
284 .get_resource::<EventFireCount>()
285 .map_or(0, |c| c.0.get(&event_key).copied().unwrap_or(0));
286 println!("Event '{name}' triggered ({count} fires)");
287 }
288 _ => continue,
289 }
290 }
291}Sourcepub fn to_vec_in<A>(&self, alloc: A) -> Vec<T, A>
🔬This is a nightly-only experimental API. (allocator_ext)Available on non-no_global_oom_handling only.
pub fn to_vec_in<A>(&self, alloc: A) -> Vec<T, A>
allocator_ext)no_global_oom_handling only.Copies self into a new Vec with an allocator.
§Examples
#![feature(allocator_ext)]
use std::alloc::System;
let s = [10, 40, 30];
let x = s.to_vec_in(System);
// Here, `s` and `x` can be modified independently.1.40.0 · Sourcepub fn repeat(&self, n: usize) -> Vec<T>where
T: Copy,
Available on non-no_global_oom_handling only.
pub fn repeat(&self, n: usize) -> Vec<T>where
T: Copy,
no_global_oom_handling only.1.0.0 · Sourcepub fn concat<Item>(&self) -> <[T] as Concat<Item>>::Output ⓘ
pub fn concat<Item>(&self) -> <[T] as Concat<Item>>::Output ⓘ
Flattens a slice of T into a single value Self::Output.
§Examples
assert_eq!(["hello", "world"].concat(), "helloworld");
assert_eq!([[1, 2], [3, 4]].concat(), [1, 2, 3, 4]);1.3.0 · Sourcepub fn join<Separator>(
&self,
sep: Separator,
) -> <[T] as Join<Separator>>::Output ⓘ
pub fn join<Separator>( &self, sep: Separator, ) -> <[T] as Join<Separator>>::Output ⓘ
Flattens a slice of T into a single value Self::Output, placing a
given separator between each.
§Examples
assert_eq!(["hello", "world"].join(" "), "hello world");
assert_eq!([[1, 2], [3, 4]].join(&0), [1, 2, 0, 3, 4]);
assert_eq!([[1, 2], [3, 4]].join(&[0, 0][..]), [1, 2, 0, 0, 3, 4]);Examples found in repository?
52fn check_for_gltf_extras(
53 gltf_extras_per_entity: Query<(
54 Entity,
55 Option<&Name>,
56 Option<&GltfSceneExtras>,
57 Option<&GltfExtras>,
58 Option<&GltfMeshExtras>,
59 Option<&GltfMaterialExtras>,
60 )>,
61 mut display: Single<&mut Text, With<ExampleDisplay>>,
62) {
63 let mut gltf_extra_infos_lines: Vec<String> = vec![];
64
65 for (id, name, scene_extras, extras, mesh_extras, material_extras) in
66 gltf_extras_per_entity.iter()
67 {
68 if scene_extras.is_some()
69 || extras.is_some()
70 || mesh_extras.is_some()
71 || material_extras.is_some()
72 {
73 let formatted_extras = format!(
74 "Extras per entity {} ('Name: {}'):
75 - scene extras: {:?}
76 - primitive extras: {:?}
77 - mesh extras: {:?}
78 - material extras: {:?}
79 ",
80 id,
81 name.unwrap_or(&Name::default()),
82 scene_extras,
83 extras,
84 mesh_extras,
85 material_extras
86 );
87 gltf_extra_infos_lines.push(formatted_extras);
88 }
89 display.0 = gltf_extra_infos_lines.join("\n");
90 }
91}More examples
78 fn debug_relationships(
79 // Not all of our entities are targeted by something, so we use `Option` in our query to handle this case.
80 relations_query: Query<(&Name, &Targeting, Option<&TargetedBy>)>,
81 name_query: Query<&Name>,
82 ) {
83 let mut relationships = String::new();
84
85 for (name, targeting, maybe_targeted_by) in relations_query.iter() {
86 let targeting_name = name_query.get(targeting.0).unwrap();
87 let targeted_by_string = if let Some(targeted_by) = maybe_targeted_by {
88 let mut vec_of_names = Vec::<&Name>::new();
89
90 for entity in targeted_by.iter() {
91 let name = name_query.get(entity).unwrap();
92 vec_of_names.push(name);
93 }
94
95 // Convert this to a nice string for printing.
96 let vec_of_str: Vec<&str> = vec_of_names.iter().map(|name| name.as_str()).collect();
97 vec_of_str.join(", ")
98 } else {
99 "nobody".to_string()
100 };
101
102 relationships.push_str(&format!(
103 "{name} is targeting {targeting_name}, and is targeted by {targeted_by_string}\n",
104 ));
105 }
106
107 println!("{relationships}");
108 }887 pub fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
888 commands.spawn((Camera2d, DespawnOnExit(super::Scene::FontLists)));
889 commands.insert_resource(LoadedFontAssets {
890 _handles: FONT_ASSETS
891 .iter()
892 .map(|font_asset| asset_server.load(*font_asset))
893 .collect(),
894 });
895 commands.spawn((
896 Node {
897 flex_direction: FlexDirection::Column,
898 align_self: AlignSelf::Center,
899 justify_self: JustifySelf::Center,
900 row_gap: px(25),
901 ..default()
902 },
903 DespawnOnExit(super::Scene::FontLists),
904 children![
905 (
906 Text::new("Font Lists"),
907 TextFont::from_font_size(FontSize::Px(32.)),
908 Underline,
909 ),
910 (
911 Node {
912 flex_direction: FlexDirection::Column,
913 row_gap: px(6),
914 ..default()
915 },
916 children![
917 Text::new("FontSource::Families"),
918 (
919 Node {
920 flex_direction: FlexDirection::Row,
921 flex_wrap: FlexWrap::Wrap,
922 padding: px(16).left(),
923 column_gap: px(30),
924 row_gap: px(30),
925 ..default()
926 },
927 Children::spawn(SpawnIter(
928 (0..FONT_NAMES.len())
929 .map(|start| {
930 FONT_NAMES
931 .iter()
932 .copied()
933 .cycle()
934 .skip(start)
935 .take(FONT_NAMES.len())
936 .collect::<Vec<_>>()
937 .join(", ")
938 })
939 .map(|list| {
940 (
941 Text::new(list.replace(", ", "\n")),
942 TextFont {
943 font: FontSource::families(list),
944 font_size: FontSize::Px(16.),
945 ..default()
946 },
947 Node {
948 padding: px(4.).all(),
949 ..default()
950 },
951 TextLayout::no_wrap(),
952 Outline::default(),
953 )
954 }),
955 )),
956 )
957 ]
958 ),
959 (
960 Node {
961 flex_direction: FlexDirection::Column,
962 row_gap: px(6),
963 ..default()
964 },
965 children![
966 Text::new("FontSource::List"),
967 (
968 Node {
969 flex_direction: FlexDirection::Row,
970 flex_wrap: FlexWrap::Wrap,
971 padding: px(16).left(),
972 column_gap: px(30),
973 row_gap: px(30),
974 ..default()
975 },
976 Children::spawn(SpawnIter(
977 (0..FONT_NAMES.len())
978 .map(|start| {
979 FONT_NAMES
980 .iter()
981 .copied()
982 .cycle()
983 .skip(start)
984 .take(FONT_NAMES.len())
985 .collect::<Vec<_>>()
986 })
987 .map(|list| {
988 (
989 Text::new(list.join("\n")),
990 TextFont {
991 font: FontSource::list(list.iter().copied()),
992 font_size: FontSize::Px(16.),
993 ..default()
994 },
995 Node {
996 padding: px(4.).all(),
997 ..default()
998 },
999 TextLayout::no_wrap(),
1000 Outline::default(),
1001 )
1002 }),
1003 )),
1004 )
1005 ]
1006 ),
1007 ],
1008 ));
1009 }69fn main() {
70 let mut world = World::new();
71 let mut lines = std::io::stdin().lines();
72 let mut component_names = HashMap::<String, ComponentId>::new();
73 let mut component_info = HashMap::<ComponentId, ComponentInfo>::new();
74 let mut event_names = HashMap::<String, EventKey>::new();
75
76 println!("{PROMPT}");
77 loop {
78 print!("\n> ");
79 let _ = std::io::stdout().flush();
80 let Some(Ok(line)) = lines.next() else {
81 return;
82 };
83
84 if line.is_empty() {
85 return;
86 };
87
88 let Some((first, rest)) = line.trim().split_once(|c: char| c.is_whitespace()) else {
89 match &line.chars().next() {
90 Some('c') => println!("{COMPONENT_PROMPT}"),
91 Some('s') => println!("{ENTITY_PROMPT}"),
92 Some('q') => println!("{QUERY_PROMPT}"),
93 Some('e') => println!("{EVENT_PROMPT}"),
94 Some('t') => println!("{EMIT_PROMPT}"),
95 _ => println!("{PROMPT}"),
96 }
97 continue;
98 };
99
100 match &first[0..1] {
101 "c" => {
102 rest.split(',').for_each(|component| {
103 let mut component = component.split_whitespace();
104 let Some(name) = component.next() else {
105 return;
106 };
107 let size = match component.next().map(str::parse) {
108 Some(Ok(size)) => size,
109 _ => 0,
110 };
111 // Register our new component to the world with a layout specified by its size
112 // SAFETY: [u64] is Send + Sync
113 let id = world.register_component_with_descriptor(unsafe {
114 ComponentDescriptor::new_with_layout(
115 name.to_string(),
116 StorageType::Table,
117 Layout::array::<u64>(size).unwrap(),
118 None,
119 true,
120 false,
121 ComponentCloneBehavior::Default,
122 None,
123 )
124 });
125 let Some(info) = world.components().get_info(id) else {
126 return;
127 };
128 component_names.insert(name.to_string(), id);
129 component_info.insert(id, info.clone());
130 println!("Component {} created with id: {}", name, id.index());
131 });
132 }
133 "s" => {
134 let mut to_insert_ids = Vec::new();
135 let mut to_insert_data = Vec::new();
136 rest.split(',').for_each(|component| {
137 let mut component = component.split_whitespace();
138 let Some(name) = component.next() else {
139 return;
140 };
141
142 // Get the id for the component with the given name
143 let Some(&id) = component_names.get(name) else {
144 println!("Component {name} does not exist");
145 return;
146 };
147
148 // Calculate the length for the array based on the layout created for this component id
149 let info = world.components().get_info(id).unwrap();
150 let len = info.layout().size() / size_of::<u64>();
151 let mut values: Vec<u64> = component
152 .take(len)
153 .filter_map(|value| value.parse::<u64>().ok())
154 .collect();
155 values.resize(len, 0);
156
157 // Collect the id and array to be inserted onto our entity
158 to_insert_ids.push(id);
159 to_insert_data.push(values);
160 });
161
162 let mut entity = world.spawn_empty();
163
164 // Construct an `OwningPtr` for each component in `to_insert_data`
165 let to_insert_ptr = to_owning_ptrs(&mut to_insert_data);
166
167 // SAFETY:
168 // - Component ids have been taken from the same world
169 // - Each array is created to the layout specified in the world
170 unsafe {
171 entity.insert_by_ids(&to_insert_ids, to_insert_ptr.into_iter());
172 }
173
174 println!("Entity spawned with id: {}", entity.id());
175 }
176 "q" => {
177 let mut builder = QueryBuilder::<FilteredEntityMut>::new(&mut world);
178 parse_query(rest, &mut builder, &component_names);
179 let mut query = builder.build();
180 query.iter_mut(&mut world).for_each(|filtered_entity| {
181 let terms = filtered_entity
182 .access()
183 .try_iter_access()
184 .unwrap()
185 .map(|component_access| {
186 let id = *component_access.index();
187 let ptr = filtered_entity.get_by_id(id).unwrap();
188 let info = component_info.get(&id).unwrap();
189 let len = info.layout().size() / size_of::<u64>();
190
191 // SAFETY:
192 // - All components are created with layout [u64]
193 // - len is calculated from the component descriptor
194 let data = unsafe {
195 std::slice::from_raw_parts_mut(
196 ptr.assert_unique().as_ptr().cast::<u64>(),
197 len,
198 )
199 };
200
201 // If we have write access, increment each value once
202 if matches!(component_access, ComponentAccessKind::Exclusive(_)) {
203 data.iter_mut().for_each(|data| {
204 *data += 1;
205 });
206 }
207
208 format!("{}: {:?}", info.name(), data[0..len].to_vec())
209 })
210 .collect::<Vec<_>>()
211 .join(", ");
212
213 println!("{}: {}", filtered_entity.id(), terms);
214 });
215 }
216 "e" => {
217 rest.split(',').for_each(|event| {
218 let name = event.trim();
219 if name.is_empty() {
220 return;
221 }
222
223 // Register a ComponentId for this event, no Rust type needed.
224 // SAFETY: ZST with no drop
225 let event_component_id = world.register_component_with_descriptor(unsafe {
226 ComponentDescriptor::new_with_layout(
227 format!("event:{name}"),
228 StorageType::Table,
229 Layout::new::<()>(),
230 None,
231 false,
232 false,
233 ComponentCloneBehavior::Ignore,
234 None,
235 )
236 });
237 // SAFETY: event_component_id was just registered for this event
238 let event_key = unsafe { EventKey::new(event_component_id) };
239 event_names.insert(name.to_string(), event_key);
240
241 // Build a dynamic observer that prints when the event fires.
242 let runner: ObserverRunner = |mut world, _observer, ctx, _event, _trigger| {
243 println!(" Observer fired!");
244 if let Some(mut counts) = world.get_resource_mut::<EventFireCount>() {
245 *counts.0.entry(ctx.event_key).or_insert(0) += 1;
246 }
247 };
248
249 // SAFETY: event_key was just registered, runner ignores pointers
250 let observer =
251 unsafe { Observer::with_dynamic_runner(runner).with_event_key(event_key) };
252 world.spawn(observer);
253
254 println!(
255 "Event '{name}' registered (key: {}) with a dynamic observer",
256 event_component_id.index()
257 );
258 });
259
260 // Ensure the counter resource exists.
261 world.init_resource::<EventFireCount>();
262 }
263 "t" => {
264 let name = rest.trim();
265 let Some(&event_key) = event_names.get(name) else {
266 println!(
267 "Event '{name}' does not exist. Register it first with 'event {name}'"
268 );
269 continue;
270 };
271
272 let mut event_data = ();
273 let mut trigger_data = ();
274 // SAFETY: event_key was registered in this world, both pointers are valid ZSTs
275 unsafe {
276 world.trigger_dynamic(
277 event_key,
278 PtrMut::from(&mut event_data),
279 PtrMut::from(&mut trigger_data),
280 );
281 }
282
283 let count = world
284 .get_resource::<EventFireCount>()
285 .map_or(0, |c| c.0.get(&event_key).copied().unwrap_or(0));
286 println!("Event '{name}' triggered ({count} fires)");
287 }
288 _ => continue,
289 }
290 }
291}1.0.0 · Sourcepub fn connect<Separator>(
&self,
sep: Separator,
) -> <[T] as Join<Separator>>::Output ⓘ
👎Deprecated since 1.3.0: renamed to join
pub fn connect<Separator>( &self, sep: Separator, ) -> <[T] as Join<Separator>>::Output ⓘ
renamed to join
Flattens a slice of T into a single value Self::Output, placing a
given separator between each.
§Examples
assert_eq!(["hello", "world"].connect(" "), "hello world");
assert_eq!([[1, 2], [3, 4]].connect(&0), [1, 2, 0, 3, 4]);Trait Implementations§
Source§impl Default for BindingResources
impl Default for BindingResources
Source§fn default() -> BindingResources
fn default() -> BindingResources
Source§impl Deref for BindingResources
impl Deref for BindingResources
Source§impl DerefMut for BindingResources
impl DerefMut for BindingResources
Auto Trait Implementations§
impl !RefUnwindSafe for BindingResources
impl !Unpin for BindingResources
impl !UnwindSafe for BindingResources
impl Freeze for BindingResources
impl Send for BindingResources
impl Sync for BindingResources
impl UnsafeUnpin for BindingResources
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Source§impl<T> DowncastSync for T
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