pub struct GpuImage {
pub texture: Texture,
pub texture_view: TextureView,
pub sampler: Sampler,
pub texture_descriptor: TextureDescriptor<Option<&'static str>, &'static [TextureFormat]>,
pub texture_view_descriptor: Option<TextureViewDescriptor<Option<&'static str>>>,
pub had_data: bool,
}Available on crate feature
bevy_render only.Expand description
The GPU-representation of an Image.
Consists of the Texture, its TextureView and the corresponding Sampler, and the texture’s size.
Fields§
§texture: Texture§texture_view: TextureView§sampler: Sampler§texture_descriptor: TextureDescriptor<Option<&'static str>, &'static [TextureFormat]>§texture_view_descriptor: Option<TextureViewDescriptor<Option<&'static str>>>§had_data: boolImplementations§
Source§impl GpuImage
impl GpuImage
Sourcepub fn aspect_ratio(&self) -> AspectRatio
pub fn aspect_ratio(&self) -> AspectRatio
Returns the aspect ratio (width / height) of a 2D image.
Sourcepub fn view_format(&self) -> TextureFormat
pub fn view_format(&self) -> TextureFormat
Gets the view format of this image. If the view format is not explicitly provided, falls back to the base image format
Trait Implementations§
Source§impl RenderAsset for GpuImage
impl RenderAsset for GpuImage
Source§fn prepare_asset(
image: <GpuImage as RenderAsset>::SourceAsset,
_: AssetId<<GpuImage as RenderAsset>::SourceAsset>,
_: &mut <<GpuImage as RenderAsset>::Param as SystemParam>::Item<'_, '_>,
previous_asset: Option<&GpuImage>,
) -> Result<GpuImage, PrepareAssetError<<GpuImage as RenderAsset>::SourceAsset>>
fn prepare_asset( image: <GpuImage as RenderAsset>::SourceAsset, _: AssetId<<GpuImage as RenderAsset>::SourceAsset>, _: &mut <<GpuImage as RenderAsset>::Param as SystemParam>::Item<'_, '_>, previous_asset: Option<&GpuImage>, ) -> Result<GpuImage, PrepareAssetError<<GpuImage as RenderAsset>::SourceAsset>>
Converts the extracted image into a GpuImage.
Source§type SourceAsset = Image
type SourceAsset = Image
The representation of the asset in the “main world”.
Source§type Param = (Res<'static, RenderDevice>, Res<'static, RenderQueue>, Res<'static, DefaultImageSampler>)
type Param = (Res<'static, RenderDevice>, Res<'static, RenderQueue>, Res<'static, DefaultImageSampler>)
Specifies all ECS data required by
RenderAsset::prepare_asset. Read moreSource§fn asset_usage(
image: &<GpuImage as RenderAsset>::SourceAsset,
) -> RenderAssetUsages
fn asset_usage( image: &<GpuImage as RenderAsset>::SourceAsset, ) -> RenderAssetUsages
Whether or not to unload the asset after extracting it to the render world.
Source§fn take_gpu_data(
source: &mut <GpuImage as RenderAsset>::SourceAsset,
previous_gpu_asset: Option<&GpuImage>,
) -> Result<<GpuImage as RenderAsset>::SourceAsset, AssetExtractionError>
fn take_gpu_data( source: &mut <GpuImage as RenderAsset>::SourceAsset, previous_gpu_asset: Option<&GpuImage>, ) -> Result<<GpuImage as RenderAsset>::SourceAsset, AssetExtractionError>
Make a copy of the asset to be moved to the
RenderWorld / gpu. Heavy internal data (pixels, vertex attributes)
should be moved into the copy, leaving this asset with only metadata.
An error may be returned to indicate that the asset has already been extracted, and should not
have been modified on the CPU side (as it cannot be transferred to GPU again).
The previous GPU asset is also provided, which can be used to check if the modification is valid.Source§fn byte_len(image: &<GpuImage as RenderAsset>::SourceAsset) -> Option<usize>
fn byte_len(image: &<GpuImage as RenderAsset>::SourceAsset) -> Option<usize>
Size of the data the asset will upload to the gpu. Specifying a return value
will allow the asset to be throttled via
RenderAssetBytesPerFrame.Source§fn unload_asset(
_source_asset: AssetId<Self::SourceAsset>,
_param: &mut <Self::Param as SystemParam>::Item<'_, '_>,
)
fn unload_asset( _source_asset: AssetId<Self::SourceAsset>, _param: &mut <Self::Param as SystemParam>::Item<'_, '_>, )
Called whenever the
RenderAsset::SourceAsset has been removed. Read moreAuto Trait Implementations§
impl !RefUnwindSafe for GpuImage
impl !UnwindSafe for GpuImage
impl Freeze for GpuImage
impl Send for GpuImage
impl Sync for GpuImage
impl Unpin for GpuImage
impl UnsafeUnpin for GpuImage
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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