pub enum TextureSampleType {
Float {
filterable: bool,
},
Depth,
Sint,
Uint,
}Available on crate feature
bevy_render only.Expand description
Specific type of a sample in a texture binding.
Corresponds to WebGPU GPUTextureSampleType.
Variants§
Float
Sampling returns floats.
Example WGSL syntax:
ⓘ
@group(0) @binding(0)
var t: texture_2d<f32>;Example GLSL syntax:
layout(binding = 0)
uniform texture2D t;Fields
Depth
Sampling does the depth reference comparison.
This is also compatible with a non-filtering sampler.
Example WGSL syntax:
ⓘ
@group(0) @binding(0)
var t: texture_depth_2d;Example GLSL syntax:
layout(binding = 0)
uniform texture2DShadow t;Sint
Sampling returns signed integers.
Example WGSL syntax:
ⓘ
@group(0) @binding(0)
var t: texture_2d<i32>;Example GLSL syntax:
layout(binding = 0)
uniform itexture2D t;Uint
Sampling returns unsigned integers.
Example WGSL syntax:
ⓘ
@group(0) @binding(0)
var t: texture_2d<u32>;Example GLSL syntax:
layout(binding = 0)
uniform utexture2D t;Trait Implementations§
Source§impl Clone for TextureSampleType
impl Clone for TextureSampleType
Source§fn clone(&self) -> TextureSampleType
fn clone(&self) -> TextureSampleType
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for TextureSampleType
Source§impl Debug for TextureSampleType
impl Debug for TextureSampleType
Source§impl Default for TextureSampleType
impl Default for TextureSampleType
Source§fn default() -> TextureSampleType
fn default() -> TextureSampleType
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for TextureSampleType
impl<'de> Deserialize<'de> for TextureSampleType
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<TextureSampleType, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<TextureSampleType, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for TextureSampleType
Source§impl Hash for TextureSampleType
impl Hash for TextureSampleType
Source§impl PartialEq for TextureSampleType
impl PartialEq for TextureSampleType
Source§impl Serialize for TextureSampleType
impl Serialize for TextureSampleType
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl StructuralPartialEq for TextureSampleType
Auto Trait Implementations§
impl Freeze for TextureSampleType
impl RefUnwindSafe for TextureSampleType
impl Send for TextureSampleType
impl Sync for TextureSampleType
impl Unpin for TextureSampleType
impl UnsafeUnpin for TextureSampleType
impl UnwindSafe for TextureSampleType
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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Return the
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