pub struct TextureAtlasSources {
pub texture_ids: HashMap<AssetId<Image>, usize>,
}Expand description
Stores a mapping from sub texture handles to the related area index.
Generated by TextureAtlasBuilder.
Fields§
§texture_ids: HashMap<AssetId<Image>, usize>Maps from a specific image handle to the index in textures where they can be found.
Implementations§
Source§impl TextureAtlasSources
impl TextureAtlasSources
Sourcepub fn texture_index(&self, texture: impl Into<AssetId<Image>>) -> Option<usize>
pub fn texture_index(&self, texture: impl Into<AssetId<Image>>) -> Option<usize>
Retrieves the texture section index of the given texture handle.
Sourcepub fn handle(
&self,
layout: Handle<TextureAtlasLayout>,
texture: impl Into<AssetId<Image>>,
) -> Option<TextureAtlas>
pub fn handle( &self, layout: Handle<TextureAtlasLayout>, texture: impl Into<AssetId<Image>>, ) -> Option<TextureAtlas>
Creates a TextureAtlas handle for the given texture handle.
Examples found in repository?
examples/2d/texture_atlas.rs (line 267)
251fn create_sprite_from_atlas(
252 commands: &mut Commands,
253 translation: (f32, f32, f32),
254 atlas_texture: Handle<Image>,
255 atlas_sources: TextureAtlasSources,
256 atlas_handle: Handle<TextureAtlasLayout>,
257 vendor_handle: &Handle<Image>,
258) {
259 commands.spawn((
260 Transform {
261 translation: Vec3::new(translation.0, translation.1, translation.2),
262 scale: Vec3::splat(3.0),
263 ..default()
264 },
265 Sprite::from_atlas_image(
266 atlas_texture,
267 atlas_sources.handle(atlas_handle, vendor_handle).unwrap(),
268 ),
269 ));
270}Sourcepub fn texture_rect(
&self,
layout: &TextureAtlasLayout,
texture: impl Into<AssetId<Image>>,
) -> Option<URect>
pub fn texture_rect( &self, layout: &TextureAtlasLayout, texture: impl Into<AssetId<Image>>, ) -> Option<URect>
Retrieves the texture section rectangle of the given texture handle in pixels.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TextureAtlasSources
impl RefUnwindSafe for TextureAtlasSources
impl Send for TextureAtlasSources
impl Sync for TextureAtlasSources
impl Unpin for TextureAtlasSources
impl UnsafeUnpin for TextureAtlasSources
impl UnwindSafe for TextureAtlasSources
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Source§impl<T, U> AsBindGroupShaderType<U> for T
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