pub struct EasyScreenshotPlugin {
pub trigger: KeyCode,
pub format: ScreenshotFormat,
}Available on crate feature
bevy_dev_tools only.Expand description
Add this plugin to your app to enable easy screenshotting.
Add this plugin, press the key, and you have a screenshot ๐
Fieldsยง
ยงtrigger: KeyCodeKey that will trigger a screenshot
format: ScreenshotFormatFormat of the screenshot
The corresponding image format must be supported by bevy renderer
Trait Implementationsยง
Sourceยงimpl Default for EasyScreenshotPlugin
impl Default for EasyScreenshotPlugin
Sourceยงfn default() -> EasyScreenshotPlugin
fn default() -> EasyScreenshotPlugin
Returns the โdefault valueโ for a type. Read more
Sourceยงimpl Plugin for EasyScreenshotPlugin
impl Plugin for EasyScreenshotPlugin
Sourceยงfn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish should be called.Sourceยงfn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Sourceยงfn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementationsยง
impl Freeze for EasyScreenshotPlugin
impl RefUnwindSafe for EasyScreenshotPlugin
impl Send for EasyScreenshotPlugin
impl Sync for EasyScreenshotPlugin
impl Unpin for EasyScreenshotPlugin
impl UnsafeUnpin for EasyScreenshotPlugin
impl UnwindSafe for EasyScreenshotPlugin
Blanket Implementationsยง
Sourceยงimpl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Sourceยงfn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T ShaderType for self. When used in AsBindGroup
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