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EasyScreenshotPlugin

Struct EasyScreenshotPlugin 

Source
pub struct EasyScreenshotPlugin {
    pub trigger: KeyCode,
    pub format: ScreenshotFormat,
}
Available on crate feature bevy_dev_tools only.
Expand description

Add this plugin to your app to enable easy screenshotting.

Add this plugin, press the key, and you have a screenshot ๐ŸŽ‰

Fieldsยง

ยงtrigger: KeyCode

Key that will trigger a screenshot

ยงformat: ScreenshotFormat

Format of the screenshot

The corresponding image format must be supported by bevy renderer

Trait Implementationsยง

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impl Default for EasyScreenshotPlugin

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fn default() -> EasyScreenshotPlugin

Returns the โ€œdefault valueโ€ for a type. Read more
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impl Plugin for EasyScreenshotPlugin

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fn build(&self, app: &mut App)

Configures the App to which this plugin is added.
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fn ready(&self, _app: &App) -> bool

Has the plugin finished its setup? This can be useful for plugins that need something asynchronous to happen before they can finish their setup, like the initialization of a renderer. Once the plugin is ready, finish should be called.
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fn finish(&self, _app: &mut App)

Finish adding this plugin to the App, once all plugins registered are ready. This can be useful for plugins that depends on another plugin asynchronous setup, like the renderer.
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fn cleanup(&self, _app: &mut App)

Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.
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fn name(&self) -> &str

Configures a name for the Plugin which is primarily used for checking plugin uniqueness and debugging.
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fn is_unique(&self) -> bool

If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

Auto Trait Implementationsยง

Blanket Implementationsยง

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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fn into_any(self: Box<T>) -> Box<dyn Any>

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Anyโ€™s vtable from &Traitโ€™s.
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Causes self to use its LowerExp implementation when Debug-formatted.
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Causes self to use its LowerHex implementation when Debug-formatted.
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Causes self to use its Octal implementation when Debug-formatted.
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