pub struct FreeCamera {Show 20 fields
pub sensitivity: f32,
pub key_forward: KeyCode,
pub key_back: KeyCode,
pub key_left: KeyCode,
pub key_right: KeyCode,
pub key_up: KeyCode,
pub key_down: KeyCode,
pub key_run: KeyCode,
pub mouse_key_cursor_grab: MouseButton,
pub keyboard_key_toggle_cursor_grab: KeyCode,
pub key_snap_reverse: KeyCode,
pub axis_top: KeyCode,
pub axis_right: KeyCode,
pub axis_front: KeyCode,
pub walk_speed: f32,
pub run_speed: f32,
pub scroll_factor: f32,
pub friction: f32,
pub rotation_speed: f32,
pub vertical_movement_axis: VerticalMovementAxis,
}bevy_camera_controller and free_camera only.Expand description
Stores the settings for the FreeCamera controller.
This component defines static configuration for camera controls, including movement speed, sensitivity, and input bindings.
From the controller’s perspective, this data is treated as immutable, but it may be modified externally (e.g., by a settings UI) at runtime.
Add this component to a Camera entity to enable FreeCamera controls.
The associated dynamic state is automatically handled by FreeCameraState,
which is added to the entity as a required component.
To activate the controller, add the FreeCameraPlugin to your App.
Fields§
§sensitivity: f32Multiplier for pitch and yaw rotation speed.
key_forward: KeyCodeKeyCode for forward translation.
key_back: KeyCodeKeyCode for backward translation.
key_left: KeyCodeKeyCode for left translation.
key_right: KeyCodeKeyCode for right translation.
key_up: KeyCodeKeyCode for up translation.
key_down: KeyCodeKeyCode for down translation.
key_run: KeyCodeKeyCode to use run_speed instead of
walk_speed for translation.
mouse_key_cursor_grab: MouseButtonMouseButton for grabbing the mouse focus.
keyboard_key_toggle_cursor_grab: KeyCodeKeyCode for grabbing the keyboard focus.
key_snap_reverse: KeyCodeModifier KeyCode for making pressed axis alignment buttons go in opposite direction
axis_top: KeyCodeKeyCode for snapping camera to top/bottom (+Y/-Y).
axis_right: KeyCodeKeyCode for snapping camera to right/left (+X/-X).
axis_front: KeyCodeKeyCode for snapping camera to front/back (-Z/+Z).
walk_speed: f32Base multiplier for unmodified translation speed.
run_speed: f32Base multiplier for running translation speed.
scroll_factor: f32Multiplier for how much the mouse scroll wheel affects walk_speed
and run_speed.
Mouse scroll affects speed exponentially. This is to ensure that scrolling the same amount always has the same effect on speed, regardless of how the scroll amount is reported by the hardware (i.e. as one big event vs many smaller events). This also allows the free camera to navigate very large scenes easier.
For every unit of scroll, the speed of the camera is multiplied by a factor of
e^(scroll_factor).
A reasonable value to start with is a scroll_factor between 0.04879016 (~ln(1.05))
and 0.0953102 (~ln(1.1)). They represent an increase by a factor between 1.05 and 1.1 per
positive unit scroll and a reduction between ~0.952 (~e^-0.04879016) and ~0.909
(~e^-0.0953102) times its value per negative unit scroll
A scroll_factor closer to 0.0 means that speed will be less sensitive to scroll.
A scroll_factor equal to 0.0 means that speed is unaffected by scroll
(it will be multiplied by a factor of 1.0 per positive and negative unit scroll).
friction: f32Friction factor used to exponentially decay velocity over time.
rotation_speed: f32Speed of camera rotation to snapped axis in radians/second
vertical_movement_axis: VerticalMovementAxisWhether the vertical inputs translate the camera in world or local space axes.
Trait Implementations§
Source§impl Clone for FreeCamera
impl Clone for FreeCamera
Source§fn clone(&self) -> FreeCamera
fn clone(&self) -> FreeCamera
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for FreeCamera
Required Components: FreeCameraState.
impl Component for FreeCamera
Required Components: FreeCameraState.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
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Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<FreeCamera>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<FreeCamera>>
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Source§impl Default for FreeCamera
impl Default for FreeCamera
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fn default() -> FreeCamera
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impl RefUnwindSafe for FreeCamera
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impl UnsafeUnpin for FreeCamera
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