pub struct Mesh2dPipeline {
pub view_layout: BindGroupLayout,
pub mesh_layout: BindGroupLayout,
pub shader: Handle<Shader>,
pub dummy_white_gpu_image: GpuImage,
pub per_object_buffer_batch_size: Option<u32>,
}Fields§
§view_layout: BindGroupLayout§mesh_layout: BindGroupLayout§shader: Handle<Shader>§dummy_white_gpu_image: GpuImage§per_object_buffer_batch_size: Option<u32>Implementations§
Source§impl Mesh2dPipeline
impl Mesh2dPipeline
pub fn get_image_texture<'a>( &'a self, gpu_images: &'a RenderAssets<GpuImage>, handle_option: &Option<Handle<Image>>, ) -> Option<(&'a TextureView, &'a Sampler)>
Trait Implementations§
Source§impl Clone for Mesh2dPipeline
impl Clone for Mesh2dPipeline
Source§fn clone(&self) -> Mesh2dPipeline
fn clone(&self) -> Mesh2dPipeline
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl GetBatchData for Mesh2dPipeline
impl GetBatchData for Mesh2dPipeline
Source§type Param = (Res<'static, RenderMesh2dInstances>, Res<'static, RenderAssets<RenderMesh>>, Res<'static, MeshAllocator>)
type Param = (Res<'static, RenderMesh2dInstances>, Res<'static, RenderAssets<RenderMesh>>, Res<'static, MeshAllocator>)
The system parameters
GetBatchData::get_batch_data needs in
order to compute the batch data.Source§type CompareData = (Material2dBindGroupId, AssetId<Mesh>)
type CompareData = (Material2dBindGroupId, AssetId<Mesh>)
Data used for comparison between phase items. If the pipeline id, draw
function id, per-instance data buffer dynamic offset and this data
matches, the draws can be batched.
Source§type BufferData = Mesh2dUniform
type BufferData = Mesh2dUniform
The per-instance data to be inserted into the
crate::render_resource::GpuArrayBuffer containing these data for all
instances.Source§fn get_batch_data(
_: &<<Mesh2dPipeline as GetBatchData>::Param as SystemParam>::Item<'_, '_>,
_: (Entity, MainEntity),
) -> Option<(<Mesh2dPipeline as GetBatchData>::BufferData, Option<<Mesh2dPipeline as GetBatchData>::CompareData>)>
fn get_batch_data( _: &<<Mesh2dPipeline as GetBatchData>::Param as SystemParam>::Item<'_, '_>, _: (Entity, MainEntity), ) -> Option<(<Mesh2dPipeline as GetBatchData>::BufferData, Option<<Mesh2dPipeline as GetBatchData>::CompareData>)>
Get the per-instance data to be inserted into the
crate::render_resource::GpuArrayBuffer. If the instance can be
batched, also return the data used for comparison when deciding whether
draws can be batched, else return None for the CompareData. Read moreSource§impl GetFullBatchData for Mesh2dPipeline
impl GetFullBatchData for Mesh2dPipeline
Source§type BufferInputData = ()
type BufferInputData = ()
The per-instance data that was inserted into the
crate::render_resource::BufferVec during extraction.Source§fn get_binned_batch_data(
_: &<<Mesh2dPipeline as GetBatchData>::Param as SystemParam>::Item<'_, '_>,
main_entity: MainEntity,
) -> Option<<Mesh2dPipeline as GetBatchData>::BufferData>
fn get_binned_batch_data( _: &<<Mesh2dPipeline as GetBatchData>::Param as SystemParam>::Item<'_, '_>, main_entity: MainEntity, ) -> Option<<Mesh2dPipeline as GetBatchData>::BufferData>
Get the per-instance data to be inserted into the
crate::render_resource::GpuArrayBuffer. Read moreSource§fn get_index_and_compare_data(
_: &<<Mesh2dPipeline as GetBatchData>::Param as SystemParam>::Item<'_, '_>,
_query_item: MainEntity,
) -> Option<(NonMaxU32, Option<<Mesh2dPipeline as GetBatchData>::CompareData>)>
fn get_index_and_compare_data( _: &<<Mesh2dPipeline as GetBatchData>::Param as SystemParam>::Item<'_, '_>, _query_item: MainEntity, ) -> Option<(NonMaxU32, Option<<Mesh2dPipeline as GetBatchData>::CompareData>)>
Returns the index of the
GetFullBatchData::BufferInputData that the
GPU preprocessing phase will use. Read moreSource§fn get_binned_index(
_: &<<Mesh2dPipeline as GetBatchData>::Param as SystemParam>::Item<'_, '_>,
_query_item: MainEntity,
) -> Option<NonMaxU32>
fn get_binned_index( _: &<<Mesh2dPipeline as GetBatchData>::Param as SystemParam>::Item<'_, '_>, _query_item: MainEntity, ) -> Option<NonMaxU32>
Returns the index of the
GetFullBatchData::BufferInputData that the
GPU preprocessing phase will use. Read moreSource§fn write_batch_indirect_parameters_metadata(
indexed: bool,
base_output_index: u32,
batch_set_index: Option<NonMaxU32>,
indirect_parameters_buffer: &mut UntypedPhaseIndirectParametersBuffers,
indirect_parameters_offset: u32,
)
fn write_batch_indirect_parameters_metadata( indexed: bool, base_output_index: u32, batch_set_index: Option<NonMaxU32>, indirect_parameters_buffer: &mut UntypedPhaseIndirectParametersBuffers, indirect_parameters_offset: u32, )
Writes the
gpu_preprocessing::IndirectParametersGpuMetadata
necessary to draw this batch into the given metadata buffer at the given
index. Read moreSource§impl SpecializedMeshPipeline for Mesh2dPipeline
impl SpecializedMeshPipeline for Mesh2dPipeline
Source§type Key = Mesh2dPipelineKey
type Key = Mesh2dPipelineKey
The key that defines each “variant” of the render pipeline.
Source§fn specialize(
&self,
key: <Mesh2dPipeline as SpecializedMeshPipeline>::Key,
layout: &MeshVertexBufferLayoutRef,
) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError>
fn specialize( &self, key: <Mesh2dPipeline as SpecializedMeshPipeline>::Key, layout: &MeshVertexBufferLayoutRef, ) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError>
Construct a new render pipeline based on the provided key and vertex layout. Read more
impl Resource for Mesh2dPipeline
Auto Trait Implementations§
impl Freeze for Mesh2dPipeline
impl !RefUnwindSafe for Mesh2dPipeline
impl Send for Mesh2dPipeline
impl Sync for Mesh2dPipeline
impl Unpin for Mesh2dPipeline
impl !UnwindSafe for Mesh2dPipeline
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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