Handle

Enum Handle 

Source
pub enum Handle<A>
where A: Asset,
{ Strong(Arc<StrongHandle>), Uuid(Uuid, PhantomData<fn() -> A>), }
Expand description

A handle to a specific Asset of type A. Handles act as abstract “references” to assets, whose data are stored in the Assets<A> resource, avoiding the need to store multiple copies of the same data.

If a Handle is Handle::Strong, the Asset will be kept alive until the Handle is dropped. If a Handle is Handle::Uuid, it does not necessarily reference a live Asset, nor will it keep assets alive.

Modifying a handle will change which existing asset is referenced, but modifying the asset (by mutating the Assets resource) will change the asset for all handles referencing it.

Handle can be cloned. If a Handle::Strong is cloned, the referenced Asset will not be freed until all instances of the Handle are dropped.

Handle::Strong, via StrongHandle also provides access to useful Asset metadata, such as the AssetPath (if it exists).

Variants§

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Strong(Arc<StrongHandle>)

A “strong” reference to a live (or loading) Asset. If a Handle is Handle::Strong, the Asset will be kept alive until the Handle is dropped. Strong handles also provide access to additional asset metadata.

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Uuid(Uuid, PhantomData<fn() -> A>)

A reference to an Asset using a stable-across-runs / const identifier. Dropping this handle will not result in the asset being dropped.

Implementations§

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impl<A> Handle<A>
where A: Asset,

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pub fn id(&self) -> AssetId<A>

Returns the AssetId of this Asset.

Examples found in repository?
examples/3d/manual_material.rs (line 120)
119    fn as_asset_id(&self) -> AssetId<Self::Asset> {
120        self.0.id()
121    }
122}
123
124#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
125struct ImageMaterial {
126    image: Handle<Image>,
127}
128
129impl ErasedRenderAsset for ImageMaterial {
130    type SourceAsset = ImageMaterial;
131    type ErasedAsset = PreparedMaterial;
132    type Param = (
133        SRes<DrawFunctions<Opaque3d>>,
134        SRes<ImageMaterialBindGroupLayout>,
135        SRes<AssetServer>,
136        SResMut<MaterialBindGroupAllocators>,
137        SResMut<RenderMaterialBindings>,
138        SRes<RenderAssets<GpuImage>>,
139        SRes<ImageMaterialBindGroupSampler>,
140    );
141
142    fn prepare_asset(
143        source_asset: Self::SourceAsset,
144        asset_id: AssetId<Self::SourceAsset>,
145        (
146            opaque_draw_functions,
147            material_layout,
148            asset_server,
149            bind_group_allocators,
150            render_material_bindings,
151            gpu_images,
152            image_material_sampler,
153        ): &mut SystemParamItem<Self::Param>,
154    ) -> std::result::Result<Self::ErasedAsset, PrepareAssetError<Self::SourceAsset>> {
155        let material_layout = material_layout.0.clone();
156        let draw_function_id = opaque_draw_functions.read().id::<DrawMaterial>();
157        let bind_group_allocator = bind_group_allocators
158            .get_mut(&TypeId::of::<ImageMaterial>())
159            .unwrap();
160        let Some(image) = gpu_images.get(&source_asset.image) else {
161            return Err(PrepareAssetError::RetryNextUpdate(source_asset));
162        };
163        let unprepared = UnpreparedBindGroup {
164            bindings: BindingResources(vec![
165                (
166                    0,
167                    OwnedBindingResource::TextureView(
168                        TextureViewDimension::D2,
169                        image.texture_view.clone(),
170                    ),
171                ),
172                (
173                    1,
174                    OwnedBindingResource::Sampler(
175                        SamplerBindingType::NonFiltering,
176                        image_material_sampler.0.clone(),
177                    ),
178                ),
179            ]),
180        };
181        let binding = match render_material_bindings.entry(asset_id.into()) {
182            Entry::Occupied(mut occupied_entry) => {
183                bind_group_allocator.free(*occupied_entry.get());
184                let new_binding =
185                    bind_group_allocator.allocate_unprepared(unprepared, &material_layout);
186                *occupied_entry.get_mut() = new_binding;
187                new_binding
188            }
189            Entry::Vacant(vacant_entry) => *vacant_entry
190                .insert(bind_group_allocator.allocate_unprepared(unprepared, &material_layout)),
191        };
192
193        let mut properties = MaterialProperties {
194            material_layout: Some(material_layout),
195            ..Default::default()
196        };
197        properties.add_draw_function(MaterialDrawFunction, draw_function_id);
198        properties.add_shader(MaterialFragmentShader, asset_server.load(SHADER_ASSET_PATH));
199
200        Ok(PreparedMaterial {
201            binding,
202            properties: Arc::new(properties),
203        })
204    }
205}
206
207/// set up a simple 3D scene
208fn setup(
209    mut commands: Commands,
210    mut meshes: ResMut<Assets<Mesh>>,
211    mut materials: ResMut<Assets<ImageMaterial>>,
212    asset_server: Res<AssetServer>,
213) {
214    // cube
215    commands.spawn((
216        Mesh3d(meshes.add(Cuboid::new(2.0, 2.0, 2.0))),
217        ImageMaterial3d(materials.add(ImageMaterial {
218            image: asset_server.load("branding/icon.png"),
219        })),
220        Transform::from_xyz(0.0, 0.5, 0.0),
221    ));
222    // light
223    commands.spawn((
224        PointLight {
225            shadows_enabled: true,
226            ..default()
227        },
228        Transform::from_xyz(4.0, 8.0, 4.0),
229    ));
230    // camera
231    commands.spawn((
232        Camera3d::default(),
233        Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
234    ));
235}
236
237fn extract_image_materials(
238    mut material_instances: ResMut<RenderMaterialInstances>,
239    changed_meshes_query: Extract<
240        Query<
241            (Entity, &ViewVisibility, &ImageMaterial3d),
242            Or<(Changed<ViewVisibility>, Changed<ImageMaterial3d>)>,
243        >,
244    >,
245) {
246    let last_change_tick = material_instances.current_change_tick;
247
248    for (entity, view_visibility, material) in &changed_meshes_query {
249        if view_visibility.get() {
250            material_instances.instances.insert(
251                entity.into(),
252                RenderMaterialInstance {
253                    asset_id: material.0.id().untyped(),
254                    last_change_tick,
255                },
256            );
257        } else {
258            material_instances
259                .instances
260                .remove(&MainEntity::from(entity));
261        }
262    }
263}
More examples
Hide additional examples
examples/2d/tilemap_chunk.rs (line 118)
111fn update_tileset_image(
112    chunk_query: Single<&TilemapChunk>,
113    mut events: MessageReader<AssetEvent<Image>>,
114    mut images: ResMut<Assets<Image>>,
115) {
116    let chunk = *chunk_query;
117    for event in events.read() {
118        if event.is_loaded_with_dependencies(chunk.tileset.id()) {
119            let image = images.get_mut(&chunk.tileset).unwrap();
120            image.reinterpret_stacked_2d_as_array(4);
121        }
122    }
123}
examples/stress_tests/many_text2d.rs (line 182)
169fn print_counts(
170    time: Res<Time>,
171    mut timer: Local<PrintingTimer>,
172    texts: Query<&ViewVisibility, With<Text2d>>,
173    atlases: Res<FontAtlasSets>,
174    font: Res<FontHandle>,
175) {
176    timer.tick(time.delta());
177    if !timer.just_finished() {
178        return;
179    }
180
181    let num_atlases = atlases
182        .get(font.0.id())
183        .map(|set| set.iter().map(|atlas| atlas.1.len()).sum())
184        .unwrap_or(0);
185
186    let visible_texts = texts.iter().filter(|visibility| visibility.get()).count();
187
188    info!(
189        "Texts: {} Visible: {} Atlases: {}",
190        texts.iter().count(),
191        visible_texts,
192        num_atlases
193    );
194}
examples/3d/tonemapping.rs (line 247)
226fn resize_image(
227    image_mesh: Query<(&MeshMaterial3d<StandardMaterial>, &Mesh3d), With<HDRViewer>>,
228    materials: Res<Assets<StandardMaterial>>,
229    mut meshes: ResMut<Assets<Mesh>>,
230    images: Res<Assets<Image>>,
231    mut image_event_reader: MessageReader<AssetEvent<Image>>,
232) {
233    for event in image_event_reader.read() {
234        let (AssetEvent::Added { id } | AssetEvent::Modified { id }) = event else {
235            continue;
236        };
237
238        for (mat_h, mesh_h) in &image_mesh {
239            let Some(mat) = materials.get(mat_h) else {
240                continue;
241            };
242
243            let Some(ref base_color_texture) = mat.base_color_texture else {
244                continue;
245            };
246
247            if *id != base_color_texture.id() {
248                continue;
249            };
250
251            let Some(image_changed) = images.get(*id) else {
252                continue;
253            };
254
255            let size = image_changed.size_f32().normalize_or_zero() * 1.4;
256            // Resize Mesh
257            let quad = Mesh::from(Rectangle::from_size(size));
258            meshes.insert(mesh_h, quad).unwrap();
259        }
260    }
261}
examples/shader/array_texture.rs (line 58)
48fn create_array_texture(
49    mut commands: Commands,
50    asset_server: Res<AssetServer>,
51    mut loading_texture: ResMut<LoadingTexture>,
52    mut images: ResMut<Assets<Image>>,
53    mut meshes: ResMut<Assets<Mesh>>,
54    mut materials: ResMut<Assets<ArrayTextureMaterial>>,
55) {
56    if loading_texture.is_loaded
57        || !asset_server
58            .load_state(loading_texture.handle.id())
59            .is_loaded()
60    {
61        return;
62    }
63    loading_texture.is_loaded = true;
64    let image = images.get_mut(&loading_texture.handle).unwrap();
65
66    // Create a new array texture asset from the loaded texture.
67    let array_layers = 4;
68    image.reinterpret_stacked_2d_as_array(array_layers);
69
70    // Spawn some cubes using the array texture
71    let mesh_handle = meshes.add(Cuboid::default());
72    let material_handle = materials.add(ArrayTextureMaterial {
73        array_texture: loading_texture.handle.clone(),
74    });
75    for x in -5..=5 {
76        commands.spawn((
77            Mesh3d(mesh_handle.clone()),
78            MeshMaterial3d(material_handle.clone()),
79            Transform::from_xyz(x as f32 + 0.5, 0.0, 0.0),
80        ));
81    }
82}
examples/2d/mesh2d_manual.rs (line 364)
330pub fn extract_colored_mesh2d(
331    mut commands: Commands,
332    mut previous_len: Local<usize>,
333    // When extracting, you must use `Extract` to mark the `SystemParam`s
334    // which should be taken from the main world.
335    query: Extract<
336        Query<
337            (
338                Entity,
339                RenderEntity,
340                &ViewVisibility,
341                &GlobalTransform,
342                &Mesh2d,
343            ),
344            With<ColoredMesh2d>,
345        >,
346    >,
347    mut render_mesh_instances: ResMut<RenderColoredMesh2dInstances>,
348) {
349    let mut values = Vec::with_capacity(*previous_len);
350    for (entity, render_entity, view_visibility, transform, handle) in &query {
351        if !view_visibility.get() {
352            continue;
353        }
354
355        let transforms = Mesh2dTransforms {
356            world_from_local: (&transform.affine()).into(),
357            flags: MeshFlags::empty().bits(),
358        };
359
360        values.push((render_entity, ColoredMesh2d));
361        render_mesh_instances.insert(
362            entity.into(),
363            RenderMesh2dInstance {
364                mesh_asset_id: handle.0.id(),
365                transforms,
366                material_bind_group_id: Material2dBindGroupId::default(),
367                automatic_batching: false,
368                tag: 0,
369            },
370        );
371    }
372    *previous_len = values.len();
373    commands.try_insert_batch(values);
374}
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pub fn path(&self) -> Option<&AssetPath<'static>>

Returns the path if this is (1) a strong handle and (2) the asset has a path

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pub fn is_uuid(&self) -> bool

Returns true if this is a uuid handle.

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pub fn is_strong(&self) -> bool

Returns true if this is a strong handle.

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pub fn untyped(self) -> UntypedHandle

Converts this Handle to an “untyped” / “generic-less” UntypedHandle, which stores the Asset type information inside UntypedHandle. This will return UntypedHandle::Strong for Handle::Strong and UntypedHandle::Uuid for Handle::Uuid.

Trait Implementations§

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impl<T> Clone for Handle<T>
where T: Asset,

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fn clone(&self) -> Handle<T>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<A> Debug for Handle<A>
where A: Asset,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<A> Default for Handle<A>
where A: Asset,

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fn default() -> Handle<A>

Returns the “default value” for a type. Read more
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impl<A> Enum for Handle<A>
where A: Asset + TypePath, Handle<A>: Any + Send + Sync,

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fn field(&self, __name_param: &str) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field (in the current variant) with the given name. Read more
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fn field_at( &self, __index_param: usize, ) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field (in the current variant) at the given index.
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fn field_mut( &mut self, __name_param: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field (in the current variant) with the given name. Read more
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fn field_at_mut( &mut self, __index_param: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field (in the current variant) at the given index.
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fn index_of(&self, __name_param: &str) -> Option<usize>

Returns the index of the field (in the current variant) with the given name. Read more
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fn name_at(&self, __index_param: usize) -> Option<&str>

Returns the name of the field (in the current variant) with the given index. Read more
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fn iter_fields(&self) -> VariantFieldIter<'_>

Returns an iterator over the values of the current variant’s fields.
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fn field_len(&self) -> usize

Returns the number of fields in the current variant.
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fn variant_name(&self) -> &str

The name of the current variant.
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fn variant_index(&self) -> usize

The index of the current variant.
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fn variant_type(&self) -> VariantType

The type of the current variant.
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fn to_dynamic_enum(&self) -> DynamicEnum

Creates a new DynamicEnum from this enum.
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fn is_variant(&self, variant_type: VariantType) -> bool

Returns true if the current variant’s type matches the given one.
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fn variant_path(&self) -> String

Returns the full path to the current variant.
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fn get_represented_enum_info(&self) -> Option<&'static EnumInfo>

Will return None if TypeInfo is not available.
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impl<A> From<&Handle<A>> for AssetId<A>
where A: Asset,

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fn from(value: &Handle<A>) -> AssetId<A>

Converts to this type from the input type.
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impl<A> From<&Handle<A>> for UntypedAssetId
where A: Asset,

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fn from(value: &Handle<A>) -> UntypedAssetId

Converts to this type from the input type.
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impl<A> From<&mut Handle<A>> for AssetId<A>
where A: Asset,

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fn from(value: &mut Handle<A>) -> AssetId<A>

Converts to this type from the input type.
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impl<A> From<&mut Handle<A>> for UntypedAssetId
where A: Asset,

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fn from(value: &mut Handle<A>) -> UntypedAssetId

Converts to this type from the input type.
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impl<A> From<Handle<A>> for UntypedHandle
where A: Asset,

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fn from(value: Handle<A>) -> UntypedHandle

Converts to this type from the input type.
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impl From<Handle<AnimationGraph>> for AnimationGraphHandle

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fn from(value: Handle<AnimationGraph>) -> AnimationGraphHandle

Converts to this type from the input type.
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impl From<Handle<DynamicScene>> for DynamicSceneRoot

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fn from(value: Handle<DynamicScene>) -> DynamicSceneRoot

Converts to this type from the input type.
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impl From<Handle<Font>> for TextFont

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fn from(font: Handle<Font>) -> TextFont

Converts to this type from the input type.
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impl From<Handle<Image>> for ColorMaterial

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fn from(texture: Handle<Image>) -> ColorMaterial

Converts to this type from the input type.
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impl From<Handle<Image>> for ImageNode

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fn from(texture: Handle<Image>) -> ImageNode

Converts to this type from the input type.
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impl From<Handle<Image>> for ImageRenderTarget

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fn from(handle: Handle<Image>) -> ImageRenderTarget

Converts to this type from the input type.
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impl From<Handle<Image>> for RenderTarget

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fn from(handle: Handle<Image>) -> RenderTarget

Converts to this type from the input type.
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impl From<Handle<Image>> for Sprite

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fn from(image: Handle<Image>) -> Sprite

Converts to this type from the input type.
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impl From<Handle<Image>> for StandardMaterial

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fn from(texture: Handle<Image>) -> StandardMaterial

Converts to this type from the input type.
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impl<M> From<Handle<M>> for MaterialNode<M>
where M: UiMaterial,

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fn from(value: Handle<M>) -> MaterialNode<M>

Converts to this type from the input type.
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impl<M> From<Handle<M>> for MeshMaterial2d<M>
where M: Material2d,

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fn from(value: Handle<M>) -> MeshMaterial2d<M>

Converts to this type from the input type.
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impl<M> From<Handle<M>> for MeshMaterial3d<M>
where M: Material,

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fn from(value: Handle<M>) -> MeshMaterial3d<M>

Converts to this type from the input type.
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impl From<Handle<Mesh>> for Mesh2d

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fn from(value: Handle<Mesh>) -> Mesh2d

Converts to this type from the input type.
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impl From<Handle<Mesh>> for Mesh3d

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fn from(value: Handle<Mesh>) -> Mesh3d

Converts to this type from the input type.
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impl From<Handle<Mesh>> for RaytracingMesh3d

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fn from(value: Handle<Mesh>) -> RaytracingMesh3d

Converts to this type from the input type.
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impl From<Handle<MeshletMesh>> for MeshletMesh3d

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fn from(value: Handle<MeshletMesh>) -> MeshletMesh3d

Converts to this type from the input type.
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impl From<Handle<Scene>> for SceneRoot

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fn from(value: Handle<Scene>) -> SceneRoot

Converts to this type from the input type.
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impl From<Handle<Shader>> for ShaderRef

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fn from(handle: Handle<Shader>) -> ShaderRef

Converts to this type from the input type.
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impl<T> From<Handle<T>> for HandleOrPath<T>
where T: Asset,

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fn from(h: Handle<T>) -> HandleOrPath<T>

Converts to this type from the input type.
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impl From<Handle<TextureAtlasLayout>> for TextureAtlas

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fn from(texture_atlas: Handle<TextureAtlasLayout>) -> TextureAtlas

Converts to this type from the input type.
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impl<A> From<Uuid> for Handle<A>
where A: Asset,

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fn from(uuid: Uuid) -> Handle<A>

Converts to this type from the input type.
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impl<A> FromArg for Handle<A>
where A: Asset + TypePath, Handle<A>: Any + Send + Sync,

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type This<'from_arg> = Handle<A>

The type to convert into. Read more
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fn from_arg(arg: Arg<'_>) -> Result<<Handle<A> as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl<A> FromReflect for Handle<A>
where A: Asset + TypePath, Handle<A>: Any + Send + Sync,

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fn from_reflect(__param0: &(dyn PartialReflect + 'static)) -> Option<Handle<A>>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl<A> FromType<Handle<A>> for ReflectHandle
where A: Asset,

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fn from_type() -> ReflectHandle

Creates an instance of Self for type T.
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impl<A> GetOwnership for Handle<A>
where A: Asset + TypePath, Handle<A>: Any + Send + Sync,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl<A> GetTypeRegistration for Handle<A>
where A: Asset + TypePath, Handle<A>: Any + Send + Sync,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl<A> Hash for Handle<A>
where A: Asset,

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<A> IntoReturn for Handle<A>
where A: Asset + TypePath, Handle<A>: Any + Send + Sync,

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fn into_return<'into_return>(self) -> Return<'into_return>
where Handle<A>: 'into_return,

Converts Self into a Return value.
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impl<A> Ord for Handle<A>
where A: Asset,

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fn cmp(&self, other: &Handle<A>) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl<A> PartialEq<Handle<A>> for UntypedHandle
where A: Asset,

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fn eq(&self, other: &Handle<A>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<A> PartialEq<UntypedHandle> for Handle<A>
where A: Asset,

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fn eq(&self, other: &UntypedHandle) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<A> PartialEq for Handle<A>
where A: Asset,

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fn eq(&self, other: &Handle<A>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<A> PartialOrd<Handle<A>> for UntypedHandle
where A: Asset,

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fn partial_cmp(&self, other: &Handle<A>) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 · Source§

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · Source§

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 · Source§

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 · Source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<A> PartialOrd<UntypedHandle> for Handle<A>
where A: Asset,

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fn partial_cmp(&self, other: &UntypedHandle) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 · Source§

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · Source§

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 · Source§

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 · Source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<A> PartialOrd for Handle<A>
where A: Asset,

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fn partial_cmp(&self, other: &Handle<A>) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<A> PartialReflect for Handle<A>
where A: Asset + TypePath, Handle<A>: Any + Send + Sync,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, __value_param: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Handle<A>>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Handle<A>>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Handle<A>>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
where T: 'static, Self: Sized + TypePath,

For a type implementing PartialReflect, combines reflect_clone and take in a useful fashion, automatically constructing an appropriate ReflectCloneError if the downcast fails. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl<A> Reflect for Handle<A>
where A: Asset + TypePath, Handle<A>: Any + Send + Sync,

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fn into_any(self: Box<Handle<A>>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<Handle<A>>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl<A> TryFrom<UntypedHandle> for Handle<A>
where A: Asset,

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type Error = UntypedAssetConversionError

The type returned in the event of a conversion error.
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fn try_from( value: UntypedHandle, ) -> Result<Handle<A>, <Handle<A> as TryFrom<UntypedHandle>>::Error>

Performs the conversion.
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impl<A> TypePath for Handle<A>
where A: Asset + TypePath, Handle<A>: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl<A> Typed for Handle<A>
where A: Asset + TypePath, Handle<A>: Any + Send + Sync,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl<A> VisitAssetDependencies for Handle<A>
where A: Asset,

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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))

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impl<A> Eq for Handle<A>
where A: Asset,

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impl<A> Freeze for Handle<A>

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impl<A> !RefUnwindSafe for Handle<A>

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impl<A> Send for Handle<A>

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impl<A> Sync for Handle<A>

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impl<A> Unpin for Handle<A>

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impl<A> !UnwindSafe for Handle<A>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Comparable<K> for Q
where Q: Ord + ?Sized, K: Borrow<Q> + ?Sized,

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fn compare(&self, key: &K) -> Ordering

Compare self to key and return their ordering.
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impl<T> Conv for T

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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynEq for T
where T: Any + Eq,

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fn dyn_eq(&self, other: &(dyn DynEq + 'static)) -> bool

This method tests for self and other values to be equal. Read more
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impl<T> DynHash for T
where T: DynEq + Hash,

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fn dyn_hash(&self, state: &mut dyn Hasher)

Feeds this value into the given Hasher.
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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> DynamicTyped for T
where T: Typed,

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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

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const WITNESS: W = W::MAKE

A constant of the type witness
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impl<T> Identity for T
where T: ?Sized,

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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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impl<T> InitializeFromFunction<T> for T

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fn initialize_from_function(f: fn() -> T) -> T

Create an instance of this type from an initialization function
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<Ret> SpawnIfAsync<(), Ret> for Ret

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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impl<T, O> SuperFrom<T> for O
where O: From<T>,

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fn super_from(input: T) -> O

Convert from a type to another type.
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impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

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fn super_into(self) -> O

Convert from a type to another type.
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of this value.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Reflectable for T

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,