pub struct Scrollbar {
pub target: Entity,
pub orientation: ControlOrientation,
pub min_thumb_length: f32,
}
Expand description
A headless scrollbar widget, which can be used to build custom scrollbars.
Scrollbars operate differently than the other UI widgets in a number of respects.
Unlike sliders, scrollbars don’t have an AccessibilityNode
component, nor can they have keyboard focus. This is because scrollbars are usually used in
conjunction with a scrollable container, which is itself accessible and focusable. This also
means that scrollbars don’t accept keyboard events, which is also the responsibility of the
scrollable container.
Scrollbars don’t emit notification events; instead they modify the scroll position of the target entity directly.
A scrollbar can have any number of child entities, but one entity must be the scrollbar thumb,
which is marked with the CoreScrollbarThumb
component. Other children are ignored. The core
scrollbar will directly update the position and size of this entity; the application is free to
set any other style properties as desired.
The application is free to position the scrollbars relative to the scrolling container however it wants: it can overlay them on top of the scrolling content, or use a grid layout to displace the content to make room for the scrollbars.
Fields§
§target: Entity
Entity being scrolled.
orientation: ControlOrientation
Whether the scrollbar is vertical or horizontal.
min_thumb_length: f32
Minimum length of the scrollbar thumb, in pixel units, in the direction parallel to the main scrollbar axis. The scrollbar will resize the thumb entity based on the proportion of visible size to content size, but no smaller than this. This prevents the thumb from disappearing in cases where the ratio of content size to visible size is large.
Implementations§
Source§impl Scrollbar
impl Scrollbar
Sourcepub fn new(
target: Entity,
orientation: ControlOrientation,
min_thumb_length: f32,
) -> Scrollbar
pub fn new( target: Entity, orientation: ControlOrientation, min_thumb_length: f32, ) -> Scrollbar
Construct a new scrollbar.
§Arguments
target
- The scrollable entity that this scrollbar will control.orientation
- The orientation of the scrollbar (horizontal or vertical).min_thumb_length
- The minimum size of the scrollbar’s thumb, in pixels.
Trait Implementations§
Source§impl Component for Scrollbar
impl Component for Scrollbar
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
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Read moreSource§impl FromReflect for Scrollbar
impl FromReflect for Scrollbar
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Scrollbar>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Scrollbar>
Self
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) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetOwnership for Scrollbar
impl GetOwnership for Scrollbar
Source§impl GetTypeRegistration for Scrollbar
impl GetTypeRegistration for Scrollbar
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl IntoReturn for Scrollbar
impl IntoReturn for Scrollbar
Source§impl PartialReflect for Scrollbar
impl PartialReflect for Scrollbar
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Scrollbar>) -> ReflectOwned
fn reflect_owned(self: Box<Scrollbar>) -> ReflectOwned
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self: Box<Scrollbar>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn into_partial_reflect(self: Box<Scrollbar>) -> Box<dyn PartialReflect>
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Source§impl Reflect for Scrollbar
impl Reflect for Scrollbar
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fn into_any(self: Box<Scrollbar>) -> Box<dyn Any>
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Source§impl Struct for Scrollbar
impl Struct for Scrollbar
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impl TypePath for Scrollbar
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Auto Trait Implementations§
impl Freeze for Scrollbar
impl RefUnwindSafe for Scrollbar
impl Send for Scrollbar
impl Sync for Scrollbar
impl Unpin for Scrollbar
impl UnwindSafe for Scrollbar
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Borrow<B>
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
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builds.Source§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
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builds.Source§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
.tap_borrow_mut()
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builds.Source§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
.tap_ref()
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builds.Source§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
.tap_ref_mut()
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builds.Source§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
.tap_deref()
only in debug builds, and is erased in release
builds.