pub struct Outline {
pub width: Val,
pub offset: Val,
pub color: Color,
}Expand description
The Outline component adds an outline outside the edge of a UI node.
Outlines do not take up space in the layout.
To add an Outline to a ui node you can spawn a (Node, Outline) tuple bundle:
fn setup_ui(mut commands: Commands) {
commands.spawn((
Node {
width: Val::Px(100.),
height: Val::Px(100.),
..Default::default()
},
BackgroundColor(BLUE.into()),
Outline::new(Val::Px(10.), Val::ZERO, RED.into())
));
}Outline components can also be added later to existing UI nodes:
fn outline_hovered_button_system(
mut commands: Commands,
mut node_query: Query<(Entity, &Interaction, Option<&mut Outline>), Changed<Interaction>>,
) {
for (entity, interaction, mut maybe_outline) in node_query.iter_mut() {
let outline_color =
if matches!(*interaction, Interaction::Hovered) {
Color::WHITE
} else {
Color::NONE
};
if let Some(mut outline) = maybe_outline {
outline.color = outline_color;
} else {
commands.entity(entity).insert(Outline::new(Val::Px(10.), Val::ZERO, outline_color));
}
}
}Inserting and removing an Outline component repeatedly will result in table moves, so it is generally preferable to
set Outline::color to Color::NONE to hide an outline.
Fields§
§width: ValThe width of the outline.
Percentage Val values are resolved based on the width of the outlined Node.
offset: ValThe amount of space between a node’s outline the edge of the node.
Percentage Val values are resolved based on the width of the outlined Node.
color: ColorThe color of the outline.
If you are frequently toggling outlines for a UI node on and off it is recommended to set Color::NONE to hide the outline.
This avoids the table moves that would occur from the repeated insertion and removal of the Outline component.
Implementations§
Source§impl Outline
impl Outline
Sourcepub const fn new(width: Val, offset: Val, color: Color) -> Outline
pub const fn new(width: Val, offset: Val, color: Color) -> Outline
Create a new outline
Examples found in repository?
18fn setup(
19 mut commands: Commands,
20 asset_server: Res<AssetServer>,
21 mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
22) {
23 // Camera
24 commands.spawn(Camera2d);
25
26 let text_font = TextFont::default();
27
28 let texture_handle = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png");
29 let texture_atlas = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None);
30 let texture_atlas_handle = texture_atlases.add(texture_atlas);
31
32 // root node
33 commands
34 .spawn(Node {
35 width: percent(100),
36 height: percent(100),
37 flex_direction: FlexDirection::Column,
38 justify_content: JustifyContent::Center,
39 align_items: AlignItems::Center,
40 row_gap: px(text_font.font_size * 2.),
41 ..default()
42 })
43 .with_children(|parent| {
44 parent.spawn((
45 ImageNode::from_atlas_image(
46 texture_handle,
47 TextureAtlas::from(texture_atlas_handle),
48 ),
49 Node {
50 width: px(256),
51 height: px(256),
52 ..default()
53 },
54 BackgroundColor(ANTIQUE_WHITE.into()),
55 Outline::new(px(8), Val::ZERO, CRIMSON.into()),
56 ));
57 parent
58 .spawn((Text::new("press "), text_font.clone()))
59 .with_child((
60 TextSpan::new("space"),
61 TextColor(YELLOW.into()),
62 text_font.clone(),
63 ))
64 .with_child((TextSpan::new(" to advance frames"), text_font));
65 });
66}More examples
271fn setup_node_rects(commands: &mut Commands) {
272 for (node_rect, node_type) in NODE_RECTS.iter().zip(NODE_TYPES.iter()) {
273 let node_string = match *node_type {
274 NodeType::Clip(ref clip) => clip.text,
275 NodeType::Blend(text) => text,
276 };
277
278 let text = commands
279 .spawn((
280 Text::new(node_string),
281 TextFont {
282 font_size: 16.0,
283 ..default()
284 },
285 TextColor(ANTIQUE_WHITE.into()),
286 TextLayout::new_with_justify(Justify::Center),
287 ))
288 .id();
289
290 let container = {
291 let mut container = commands.spawn((
292 Node {
293 position_type: PositionType::Absolute,
294 bottom: px(node_rect.bottom),
295 left: px(node_rect.left),
296 height: px(node_rect.height),
297 width: px(node_rect.width),
298 align_items: AlignItems::Center,
299 justify_items: JustifyItems::Center,
300 align_content: AlignContent::Center,
301 justify_content: JustifyContent::Center,
302 ..default()
303 },
304 BorderColor::all(WHITE),
305 Outline::new(px(1), Val::ZERO, Color::WHITE),
306 ));
307
308 if let NodeType::Clip(clip) = node_type {
309 container.insert((
310 Interaction::None,
311 RelativeCursorPosition::default(),
312 (*clip).clone(),
313 ));
314 }
315
316 container.id()
317 };
318
319 // Create the background color.
320 if let NodeType::Clip(_) = node_type {
321 let background = commands
322 .spawn((
323 Node {
324 position_type: PositionType::Absolute,
325 top: px(0),
326 left: px(0),
327 height: px(node_rect.height),
328 width: px(node_rect.width),
329 ..default()
330 },
331 BackgroundColor(DARK_GREEN.into()),
332 ))
333 .id();
334
335 commands.entity(container).add_child(background);
336 }
337
338 commands.entity(container).add_child(text);
339 }
340}Trait Implementations§
Source§impl Component for Outline
impl Component for Outline
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
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)
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl<'de> Deserialize<'de> for Outline
impl<'de> Deserialize<'de> for Outline
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Outline, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Outline, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl FromReflect for Outline
impl FromReflect for Outline
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Outline>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Outline>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetOwnership for Outline
impl GetOwnership for Outline
Source§impl GetTypeRegistration for Outline
impl GetTypeRegistration for Outline
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl IntoReturn for Outline
impl IntoReturn for Outline
Source§impl PartialReflect for Outline
impl PartialReflect for Outline
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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&mut self,
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Outline>) -> ReflectOwned
fn reflect_owned(self: Box<Outline>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<Outline>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Outline>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
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fn into_partial_reflect(self: Box<Outline>) -> Box<dyn PartialReflect>
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Source§impl Reflect for Outline
impl Reflect for Outline
Source§fn into_any(self: Box<Outline>) -> Box<dyn Any>
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Source§impl Serialize for Outline
impl Serialize for Outline
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
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__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
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Source§impl Struct for Outline
impl Struct for Outline
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index
as a &mut dyn PartialReflect.Source§fn name_at(&self, index: usize) -> Option<&str>
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index.Source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for Outline
impl TypePath for Outline
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
impl Copy for Outline
impl StructuralPartialEq for Outline
Auto Trait Implementations§
impl Freeze for Outline
impl RefUnwindSafe for Outline
impl Send for Outline
impl Sync for Outline
impl Unpin for Outline
impl UnwindSafe for Outline
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