pub struct ThreadedAnimationGraph {
pub threaded_graph: Vec<NodeIndex>,
pub sorted_edge_ranges: Vec<Range<u32>>,
pub sorted_edges: Vec<NodeIndex>,
pub computed_masks: Vec<u64>,
}
Expand description
An acceleration structure for an animation graph that allows Bevy to evaluate it quickly.
This is kept up to date as the associated AnimationGraph
instance is
added, modified, or removed.
Fields§
§threaded_graph: Vec<NodeIndex>
A cached postorder traversal of the graph.
The node indices here are stored in postorder. Siblings are stored in
descending order. This is because the
AnimationCurveEvaluator
uses a stack for
evaluation. Consider this graph:
┌─────┐
│ │
│ 1 │
│ │
└──┬──┘
│
┌───────┼───────┐
│ │ │
▼ ▼ ▼
┌─────┐ ┌─────┐ ┌─────┐
│ │ │ │ │ │
│ 2 │ │ 3 │ │ 4 │
│ │ │ │ │ │
└──┬──┘ └─────┘ └─────┘
│
┌───┴───┐
│ │
▼ ▼
┌─────┐ ┌─────┐
│ │ │ │
│ 5 │ │ 6 │
│ │ │ │
└─────┘ └─────┘
The postorder traversal in this case will be (4, 3, 6, 5, 2, 1).
The fact that the children of each node are sorted in reverse ensures that, at each level, the order of blending proceeds in ascending order by node index, as we guarantee. To illustrate this, consider the way the graph above is evaluated. (Interpolation is represented with the ⊕ symbol.)
Step | Node | Operation | Stack (after operation) | Blend Register |
---|---|---|---|---|
1 | 4 | Push | 4 | |
2 | 3 | Push | 4 3 | |
3 | 6 | Push | 4 3 6 | |
4 | 5 | Push | 4 3 6 5 | |
5 | 2 | Blend 5 | 4 3 6 | 5 |
6 | 2 | Blend 6 | 4 3 | 5 ⊕ 6 |
7 | 2 | Push Blend | 4 3 2 | |
8 | 1 | Blend 2 | 4 3 | 2 |
9 | 1 | Blend 3 | 4 | 2 ⊕ 3 |
10 | 1 | Blend 4 | 2 ⊕ 3 ⊕ 4 | |
11 | 1 | Push Blend | 1 | |
12 | Commit |
sorted_edge_ranges: Vec<Range<u32>>
A mapping from each parent node index to the range within
Self::sorted_edges
.
This allows for quick lookup of the children of each node, sorted in
ascending order of node index, without having to sort the result of the
petgraph
traversal functions every frame.
sorted_edges: Vec<NodeIndex>
A list of the children of each node, sorted in ascending order.
computed_masks: Vec<u64>
A mapping from node index to a bitfield specifying the mask groups that this node masks out (i.e. doesn’t animate).
A 1 in bit position N indicates that this node doesn’t animate any targets of mask group N.
Trait Implementations§
Source§impl Default for ThreadedAnimationGraph
impl Default for ThreadedAnimationGraph
Source§fn default() -> ThreadedAnimationGraph
fn default() -> ThreadedAnimationGraph
Source§impl FromArg for ThreadedAnimationGraph
impl FromArg for ThreadedAnimationGraph
Source§impl FromReflect for ThreadedAnimationGraph
impl FromReflect for ThreadedAnimationGraph
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<ThreadedAnimationGraph>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<ThreadedAnimationGraph>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for ThreadedAnimationGraph
impl GetTypeRegistration for ThreadedAnimationGraph
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl IntoReturn for ThreadedAnimationGraph
impl IntoReturn for ThreadedAnimationGraph
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
ThreadedAnimationGraph: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
ThreadedAnimationGraph: 'into_return,
Source§impl PartialReflect for ThreadedAnimationGraph
impl PartialReflect for ThreadedAnimationGraph
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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&mut self,
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<ThreadedAnimationGraph>) -> ReflectOwned
fn reflect_owned(self: Box<ThreadedAnimationGraph>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<ThreadedAnimationGraph>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<ThreadedAnimationGraph>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(
self: Box<ThreadedAnimationGraph>,
) -> Box<dyn PartialReflect>
fn into_partial_reflect( self: Box<ThreadedAnimationGraph>, ) -> Box<dyn PartialReflect>
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Source§impl Reflect for ThreadedAnimationGraph
impl Reflect for ThreadedAnimationGraph
Source§fn into_any(self: Box<ThreadedAnimationGraph>) -> Box<dyn Any>
fn into_any(self: Box<ThreadedAnimationGraph>) -> Box<dyn Any>
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
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fn into_reflect(self: Box<ThreadedAnimationGraph>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &(dyn Reflect + 'static)
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for ThreadedAnimationGraph
impl Struct for ThreadedAnimationGraph
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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
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impl TypePath for ThreadedAnimationGraph
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fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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Auto Trait Implementations§
impl Freeze for ThreadedAnimationGraph
impl RefUnwindSafe for ThreadedAnimationGraph
impl Send for ThreadedAnimationGraph
impl Sync for ThreadedAnimationGraph
impl Unpin for ThreadedAnimationGraph
impl UnwindSafe for ThreadedAnimationGraph
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of a value. Read moreSource§fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
.tap()
only in debug builds, and is erased in release builds.Source§fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
.tap_mut()
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builds.Source§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
.tap_borrow()
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builds.Source§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
.tap_borrow_mut()
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builds.Source§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
.tap_ref()
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builds.Source§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
.tap_ref_mut()
only in debug builds, and is erased in release
builds.Source§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
.tap_deref()
only in debug builds, and is erased in release
builds.