pub struct HashSet<T, S = FixedHasher>(/* private fields */);
Expand description
New-type for HashSet
with FixedHasher
as the default hashing provider.
Can be trivially converted to and from a hashbrown HashSet
using From
.
A new-type is used instead of a type alias due to critical methods like new
being incompatible with Bevy’s choice of default hasher.
Unlike hashbrown::HashSet
, HashSet
defaults to FixedHasher
instead of RandomState
.
This provides determinism by default with an acceptable compromise to denial
of service resistance in the context of a game engine.
Implementations§
Source§impl<T> HashSet<T>
impl<T> HashSet<T>
Sourcepub fn with_capacity(capacity: usize) -> HashSet<T>
pub fn with_capacity(capacity: usize) -> HashSet<T>
Creates an empty HashSet
with the specified capacity.
Refer to with_capacity
for further details.
§Examples
// Creates a HashSet with capacity for at least 5 entries.
let map = HashSet::with_capacity(5);
Source§impl<T, S> HashSet<T, S>
impl<T, S> HashSet<T, S>
Sourcepub fn iter(&self) -> Iter<'_, T> ⓘ
pub fn iter(&self) -> Iter<'_, T> ⓘ
An iterator visiting all elements in arbitrary order.
The iterator element type is &'a T
.
Refer to iter
for further details.
§Examples
let mut map = HashSet::new();
map.insert("foo");
map.insert("bar");
map.insert("baz");
for value in map.iter() {
// "foo", "bar", "baz"
// Note that the above order is not guaranteed
}
Examples found in repository?
198 fn get_nearby(&self, pos: Vec2) -> Vec<Entity> {
199 let tile = (
200 (pos.x / CELL_SIZE).floor() as i32,
201 (pos.y / CELL_SIZE).floor() as i32,
202 );
203 let mut nearby = Vec::new();
204 for x in -1..2 {
205 for y in -1..2 {
206 if let Some(mines) = self.map.get(&(tile.0 + x, tile.1 + y)) {
207 nearby.extend(mines.iter());
208 }
209 }
210 }
211 nearby
212 }
Sourcepub fn drain(&mut self) -> Drain<'_, T> ⓘ
pub fn drain(&mut self) -> Drain<'_, T> ⓘ
Clears the set, returning all elements in an iterator.
Refer to drain
for further details.
§Examples
let mut map = HashSet::new();
map.insert("foo");
map.insert("bar");
map.insert("baz");
for value in map.drain() {
// "foo", "bar", "baz"
// Note that the above order is not guaranteed
}
assert!(map.is_empty());
Sourcepub fn extract_if<F>(&mut self, f: F) -> ExtractIf<'_, T, F> ⓘ
pub fn extract_if<F>(&mut self, f: F) -> ExtractIf<'_, T, F> ⓘ
Drains elements which are true under the given predicate, and returns an iterator over the removed items.
Refer to extract_if
for further details.
§Examples
let mut map = HashSet::new();
map.insert("foo");
map.insert("bar");
map.insert("baz");
let extracted = map
.extract_if(|value| *value == "baz")
.collect::<Vec<_>>();
assert_eq!(map.len(), 2);
assert_eq!(extracted.len(), 1);
Sourcepub fn clear(&mut self)
pub fn clear(&mut self)
Clears the set, removing all values.
Refer to clear
for further details.
§Examples
let mut map = HashSet::new();
map.insert("foo");
map.insert("bar");
map.insert("baz");
map.clear();
assert!(map.is_empty());
Examples found in repository?
472fn extract_camera_phases(
473 mut stencil_phases: ResMut<ViewSortedRenderPhases<Stencil3d>>,
474 cameras: Extract<Query<(Entity, &Camera), With<Camera3d>>>,
475 mut live_entities: Local<HashSet<RetainedViewEntity>>,
476) {
477 live_entities.clear();
478 for (main_entity, camera) in &cameras {
479 if !camera.is_active {
480 continue;
481 }
482 // This is the main camera, so we use the first subview index (0)
483 let retained_view_entity = RetainedViewEntity::new(main_entity.into(), None, 0);
484
485 stencil_phases.insert_or_clear(retained_view_entity);
486 live_entities.insert(retained_view_entity);
487 }
488
489 // Clear out all dead views.
490 stencil_phases.retain(|camera_entity, _| live_entities.contains(camera_entity));
491}
More examples
281fn process_inputs(
282 mut action_state: ResMut<ActionState>,
283 keyboard_input: Res<ButtonInput<KeyCode>>,
284 gamepad_input: Query<&Gamepad>,
285) {
286 // Reset the set of pressed actions each frame
287 // to ensure that we only process each action once
288 action_state.pressed_actions.clear();
289
290 for action in DirectionalNavigationAction::variants() {
291 // Use just_pressed to ensure that we only process each action once
292 // for each time it is pressed
293 if keyboard_input.just_pressed(action.keycode()) {
294 action_state.pressed_actions.insert(action);
295 }
296 }
297
298 // We're treating this like a single-player game:
299 // if multiple gamepads are connected, we don't care which one is being used
300 for gamepad in gamepad_input.iter() {
301 for action in DirectionalNavigationAction::variants() {
302 // Unlike keyboard input, gamepads are bound to a specific controller
303 if gamepad.just_pressed(action.gamepad_button()) {
304 action_state.pressed_actions.insert(action);
305 }
306 }
307 }
308}
Sourcepub const fn with_hasher(hasher: S) -> HashSet<T, S>
pub const fn with_hasher(hasher: S) -> HashSet<T, S>
Creates a new empty hash set which will use the given hasher to hash keys.
Refer to with_hasher
for further details.
§Examples
// Creates a HashSet with the provided hasher.
let map = HashSet::with_hasher(SomeHasher);
Sourcepub fn with_capacity_and_hasher(capacity: usize, hasher: S) -> HashSet<T, S>
pub fn with_capacity_and_hasher(capacity: usize, hasher: S) -> HashSet<T, S>
Creates an empty HashSet
with the specified capacity, using
hasher
to hash the keys.
Refer to with_capacity_and_hasher
for further details.
§Examples
// Creates a HashSet with capacity for 5 entries and the provided hasher.
let map = HashSet::with_capacity_and_hasher(5, SomeHasher);
Sourcepub fn hasher(&self) -> &S
pub fn hasher(&self) -> &S
Returns a reference to the set’s BuildHasher
.
Refer to hasher
for further details.
Sourcepub fn into_inner(self) -> HashSet<T, S>
pub fn into_inner(self) -> HashSet<T, S>
Source§impl<T, S> HashSet<T, S>
impl<T, S> HashSet<T, S>
Sourcepub fn reserve(&mut self, additional: usize)
pub fn reserve(&mut self, additional: usize)
Reserves capacity for at least additional
more elements to be inserted
in the HashSet
. The collection may reserve more space to avoid
frequent reallocations.
Refer to reserve
for further details.
§Examples
let mut map = HashSet::with_capacity(5);
assert!(map.capacity() >= 5);
map.reserve(10);
assert!(map.capacity() - map.len() >= 10);
Sourcepub fn try_reserve(&mut self, additional: usize) -> Result<(), TryReserveError>
pub fn try_reserve(&mut self, additional: usize) -> Result<(), TryReserveError>
Tries to reserve capacity for at least additional
more elements to be inserted
in the given HashSet<K,V>
. The collection may reserve more space to avoid
frequent reallocations.
Refer to try_reserve
for further details.
§Examples
let mut map = HashSet::with_capacity(5);
assert!(map.capacity() >= 5);
map.try_reserve(10).expect("Out of Memory!");
assert!(map.capacity() - map.len() >= 10);
Sourcepub fn shrink_to_fit(&mut self)
pub fn shrink_to_fit(&mut self)
Shrinks the capacity of the set as much as possible. It will drop down as much as possible while maintaining the internal rules and possibly leaving some space in accordance with the resize policy.
Refer to shrink_to_fit
for further details.
§Examples
let mut map = HashSet::with_capacity(5);
map.insert("foo");
map.insert("bar");
map.insert("baz");
assert!(map.capacity() >= 5);
map.shrink_to_fit();
assert_eq!(map.capacity(), 3);
Sourcepub fn shrink_to(&mut self, min_capacity: usize)
pub fn shrink_to(&mut self, min_capacity: usize)
Shrinks the capacity of the set with a lower limit. It will drop down no lower than the supplied limit while maintaining the internal rules and possibly leaving some space in accordance with the resize policy.
Refer to shrink_to
for further details.
Sourcepub fn difference<'a>(
&'a self,
other: &'a HashSet<T, S>,
) -> Difference<'a, T, S> ⓘ
pub fn difference<'a>( &'a self, other: &'a HashSet<T, S>, ) -> Difference<'a, T, S> ⓘ
Visits the values representing the difference,
i.e., the values that are in self
but not in other
.
Refer to difference
for further details.
Sourcepub fn symmetric_difference<'a>(
&'a self,
other: &'a HashSet<T, S>,
) -> SymmetricDifference<'a, T, S> ⓘ
pub fn symmetric_difference<'a>( &'a self, other: &'a HashSet<T, S>, ) -> SymmetricDifference<'a, T, S> ⓘ
Visits the values representing the symmetric difference,
i.e., the values that are in self
or in other
but not in both.
Refer to symmetric_difference
for further details.
Sourcepub fn intersection<'a>(
&'a self,
other: &'a HashSet<T, S>,
) -> Intersection<'a, T, S> ⓘ
pub fn intersection<'a>( &'a self, other: &'a HashSet<T, S>, ) -> Intersection<'a, T, S> ⓘ
Visits the values representing the intersection,
i.e., the values that are both in self
and other
.
Refer to intersection
for further details.
Sourcepub fn union<'a>(&'a self, other: &'a HashSet<T, S>) -> Union<'a, T, S> ⓘ
pub fn union<'a>(&'a self, other: &'a HashSet<T, S>) -> Union<'a, T, S> ⓘ
Visits the values representing the union,
i.e., all the values in self
or other
, without duplicates.
Refer to union
for further details.
Sourcepub fn contains<Q>(&self, value: &Q) -> bool
pub fn contains<Q>(&self, value: &Q) -> bool
Returns true
if the set contains a value.
Refer to contains
for further details.
§Examples
let mut map = HashSet::new();
map.insert("foo");
assert!(map.contains("foo"));
Examples found in repository?
472fn extract_camera_phases(
473 mut stencil_phases: ResMut<ViewSortedRenderPhases<Stencil3d>>,
474 cameras: Extract<Query<(Entity, &Camera), With<Camera3d>>>,
475 mut live_entities: Local<HashSet<RetainedViewEntity>>,
476) {
477 live_entities.clear();
478 for (main_entity, camera) in &cameras {
479 if !camera.is_active {
480 continue;
481 }
482 // This is the main camera, so we use the first subview index (0)
483 let retained_view_entity = RetainedViewEntity::new(main_entity.into(), None, 0);
484
485 stencil_phases.insert_or_clear(retained_view_entity);
486 live_entities.insert(retained_view_entity);
487 }
488
489 // Clear out all dead views.
490 stencil_phases.retain(|camera_entity, _| live_entities.contains(camera_entity));
491}
More examples
12pub fn switch_scene_in_ci<Scene: States + FreelyMutableState + Next>(
13 mut ci_config: ResMut<CiTestingConfig>,
14 scene: Res<State<Scene>>,
15 mut next_scene: ResMut<NextState<Scene>>,
16 mut scenes_visited: Local<HashSet<Scene>>,
17 frame_count: Res<FrameCount>,
18 captured: RemovedComponents<Captured>,
19) {
20 if scene.is_changed() {
21 // Changed scene! trigger a screenshot in 100 frames
22 ci_config.events.push(CiTestingEventOnFrame(
23 frame_count.0 + 100,
24 CiTestingEvent::NamedScreenshot(format!("{:?}", scene.get())),
25 ));
26 if scenes_visited.contains(scene.get()) {
27 // Exit once all scenes have been screenshotted
28 ci_config.events.push(CiTestingEventOnFrame(
29 frame_count.0 + 1,
30 CiTestingEvent::AppExit,
31 ));
32 }
33 return;
34 }
35
36 if !captured.is_empty() {
37 // Screenshot taken! Switch to the next scene
38 scenes_visited.insert(scene.get().clone());
39 next_scene.set(scene.get().next());
40 }
41}
310fn navigate(action_state: Res<ActionState>, mut directional_navigation: DirectionalNavigation) {
311 // If the user is pressing both left and right, or up and down,
312 // we should not move in either direction.
313 let net_east_west = action_state
314 .pressed_actions
315 .contains(&DirectionalNavigationAction::Right) as i8
316 - action_state
317 .pressed_actions
318 .contains(&DirectionalNavigationAction::Left) as i8;
319
320 let net_north_south = action_state
321 .pressed_actions
322 .contains(&DirectionalNavigationAction::Up) as i8
323 - action_state
324 .pressed_actions
325 .contains(&DirectionalNavigationAction::Down) as i8;
326
327 // Compute the direction that the user is trying to navigate in
328 let maybe_direction = match (net_east_west, net_north_south) {
329 (0, 0) => None,
330 (0, 1) => Some(CompassOctant::North),
331 (1, 1) => Some(CompassOctant::NorthEast),
332 (1, 0) => Some(CompassOctant::East),
333 (1, -1) => Some(CompassOctant::SouthEast),
334 (0, -1) => Some(CompassOctant::South),
335 (-1, -1) => Some(CompassOctant::SouthWest),
336 (-1, 0) => Some(CompassOctant::West),
337 (-1, 1) => Some(CompassOctant::NorthWest),
338 _ => None,
339 };
340
341 if let Some(direction) = maybe_direction {
342 match directional_navigation.navigate(direction) {
343 // In a real game, you would likely want to play a sound or show a visual effect
344 // on both successful and unsuccessful navigation attempts
345 Ok(entity) => {
346 println!("Navigated {direction:?} successfully. {entity} is now focused.");
347 }
348 Err(e) => println!("Navigation failed: {e}"),
349 }
350 }
351}
352
353fn highlight_focused_element(
354 input_focus: Res<InputFocus>,
355 // While this isn't strictly needed for the example,
356 // we're demonstrating how to be a good citizen by respecting the `InputFocusVisible` resource.
357 input_focus_visible: Res<InputFocusVisible>,
358 mut query: Query<(Entity, &mut BorderColor)>,
359) {
360 for (entity, mut border_color) in query.iter_mut() {
361 if input_focus.0 == Some(entity) && input_focus_visible.0 {
362 // Don't change the border size / radius here,
363 // as it would result in wiggling buttons when they are focused
364 *border_color = BorderColor::all(FOCUSED_BORDER);
365 } else {
366 *border_color = BorderColor::DEFAULT;
367 }
368 }
369}
370
371// By sending a Pointer<Click> trigger rather than directly handling button-like interactions,
372// we can unify our handling of pointer and keyboard/gamepad interactions
373fn interact_with_focused_button(
374 action_state: Res<ActionState>,
375 input_focus: Res<InputFocus>,
376 mut commands: Commands,
377) {
378 if action_state
379 .pressed_actions
380 .contains(&DirectionalNavigationAction::Select)
381 && let Some(focused_entity) = input_focus.0
382 {
383 commands.trigger(Pointer::<Click> {
384 entity: focused_entity,
385 // We're pretending that we're a mouse
386 pointer_id: PointerId::Mouse,
387 // This field isn't used, so we're just setting it to a placeholder value
388 pointer_location: Location {
389 target: NormalizedRenderTarget::None {
390 width: 0,
391 height: 0,
392 },
393 position: Vec2::ZERO,
394 },
395 event: Click {
396 button: PointerButton::Primary,
397 // This field isn't used, so we're just setting it to a placeholder value
398 hit: HitData {
399 camera: Entity::PLACEHOLDER,
400 depth: 0.0,
401 position: None,
402 normal: None,
403 },
404 duration: Duration::from_secs_f32(0.1),
405 },
406 });
407 }
408}
Sourcepub fn get_or_insert(&mut self, value: T) -> &T
pub fn get_or_insert(&mut self, value: T) -> &T
Inserts the given value
into the set if it is not present, then
returns a reference to the value in the set.
Refer to get_or_insert
for further details.
§Examples
let mut map = HashSet::new();
assert_eq!(map.get_or_insert("foo"), &"foo");
Sourcepub fn get_or_insert_with<Q, F>(&mut self, value: &Q, f: F) -> &T
pub fn get_or_insert_with<Q, F>(&mut self, value: &Q, f: F) -> &T
Inserts a value computed from f
into the set if the given value
is
not present, then returns a reference to the value in the set.
Refer to get_or_insert_with
for further details.
§Examples
let mut map = HashSet::new();
assert_eq!(map.get_or_insert_with(&"foo", |_| "foo"), &"foo");
Sourcepub fn is_disjoint(&self, other: &HashSet<T, S>) -> bool
pub fn is_disjoint(&self, other: &HashSet<T, S>) -> bool
Returns true
if self
has no elements in common with other
.
This is equivalent to checking for an empty intersection.
Refer to is_disjoint
for further details.
Sourcepub fn is_subset(&self, other: &HashSet<T, S>) -> bool
pub fn is_subset(&self, other: &HashSet<T, S>) -> bool
Returns true
if the set is a subset of another,
i.e., other
contains at least all the values in self
.
Refer to is_subset
for further details.
Sourcepub fn is_superset(&self, other: &HashSet<T, S>) -> bool
pub fn is_superset(&self, other: &HashSet<T, S>) -> bool
Returns true
if the set is a superset of another,
i.e., self
contains at least all the values in other
.
Refer to is_superset
for further details.
Sourcepub fn insert(&mut self, value: T) -> bool
pub fn insert(&mut self, value: T) -> bool
Adds a value to the set.
Refer to insert
for further details.
§Examples
let mut map = HashSet::new();
map.insert("foo");
assert!(map.contains("foo"));
Examples found in repository?
More examples
472fn extract_camera_phases(
473 mut stencil_phases: ResMut<ViewSortedRenderPhases<Stencil3d>>,
474 cameras: Extract<Query<(Entity, &Camera), With<Camera3d>>>,
475 mut live_entities: Local<HashSet<RetainedViewEntity>>,
476) {
477 live_entities.clear();
478 for (main_entity, camera) in &cameras {
479 if !camera.is_active {
480 continue;
481 }
482 // This is the main camera, so we use the first subview index (0)
483 let retained_view_entity = RetainedViewEntity::new(main_entity.into(), None, 0);
484
485 stencil_phases.insert_or_clear(retained_view_entity);
486 live_entities.insert(retained_view_entity);
487 }
488
489 // Clear out all dead views.
490 stencil_phases.retain(|camera_entity, _| live_entities.contains(camera_entity));
491}
12pub fn switch_scene_in_ci<Scene: States + FreelyMutableState + Next>(
13 mut ci_config: ResMut<CiTestingConfig>,
14 scene: Res<State<Scene>>,
15 mut next_scene: ResMut<NextState<Scene>>,
16 mut scenes_visited: Local<HashSet<Scene>>,
17 frame_count: Res<FrameCount>,
18 captured: RemovedComponents<Captured>,
19) {
20 if scene.is_changed() {
21 // Changed scene! trigger a screenshot in 100 frames
22 ci_config.events.push(CiTestingEventOnFrame(
23 frame_count.0 + 100,
24 CiTestingEvent::NamedScreenshot(format!("{:?}", scene.get())),
25 ));
26 if scenes_visited.contains(scene.get()) {
27 // Exit once all scenes have been screenshotted
28 ci_config.events.push(CiTestingEventOnFrame(
29 frame_count.0 + 1,
30 CiTestingEvent::AppExit,
31 ));
32 }
33 return;
34 }
35
36 if !captured.is_empty() {
37 // Screenshot taken! Switch to the next scene
38 scenes_visited.insert(scene.get().clone());
39 next_scene.set(scene.get().next());
40 }
41}
281fn process_inputs(
282 mut action_state: ResMut<ActionState>,
283 keyboard_input: Res<ButtonInput<KeyCode>>,
284 gamepad_input: Query<&Gamepad>,
285) {
286 // Reset the set of pressed actions each frame
287 // to ensure that we only process each action once
288 action_state.pressed_actions.clear();
289
290 for action in DirectionalNavigationAction::variants() {
291 // Use just_pressed to ensure that we only process each action once
292 // for each time it is pressed
293 if keyboard_input.just_pressed(action.keycode()) {
294 action_state.pressed_actions.insert(action);
295 }
296 }
297
298 // We're treating this like a single-player game:
299 // if multiple gamepads are connected, we don't care which one is being used
300 for gamepad in gamepad_input.iter() {
301 for action in DirectionalNavigationAction::variants() {
302 // Unlike keyboard input, gamepads are bound to a specific controller
303 if gamepad.just_pressed(action.gamepad_button()) {
304 action_state.pressed_actions.insert(action);
305 }
306 }
307 }
308}
152 fn check_for_cycles(
153 // We want to check every entity for cycles
154 query_to_check: Query<Entity, With<Targeting>>,
155 // Fetch the names for easier debugging.
156 name_query: Query<&Name>,
157 // The targeting_query allows us to traverse the relationship graph.
158 targeting_query: Query<&Targeting>,
159 ) -> Result<(), TargetingCycle> {
160 for initial_entity in query_to_check.iter() {
161 let mut visited = EntityHashSet::new();
162 let mut targeting_name = name_query.get(initial_entity).unwrap().clone();
163 println!("Checking for cycles starting at {targeting_name}",);
164
165 // There's all sorts of methods like this; check the `Query` docs for more!
166 // This would also be easy to do by just manually checking the `Targeting` component,
167 // and calling `query.get(targeted_entity)` on the entity that it targets in a loop.
168 for targeting in targeting_query.iter_ancestors(initial_entity) {
169 let target_name = name_query.get(targeting).unwrap();
170 println!("{targeting_name} is targeting {target_name}",);
171 targeting_name = target_name.clone();
172
173 if !visited.insert(targeting) {
174 return Err(TargetingCycle {
175 initial_entity,
176 visited,
177 });
178 }
179 }
180 }
181
182 // If we've checked all the entities and haven't found a cycle, we're good!
183 Ok(())
184 }
Sourcepub fn remove<Q>(&mut self, value: &Q) -> bool
pub fn remove<Q>(&mut self, value: &Q) -> bool
Sourcepub fn allocation_size(&self) -> usize
pub fn allocation_size(&self) -> usize
Returns the total amount of memory allocated internally by the hash set, in bytes.
Refer to allocation_size
for further details.
§Examples
let mut map = HashSet::new();
assert_eq!(map.allocation_size(), 0);
map.insert("foo");
assert!(map.allocation_size() >= size_of::<&'static str>());
Sourcepub unsafe fn insert_unique_unchecked(&mut self, value: T) -> &T
pub unsafe fn insert_unique_unchecked(&mut self, value: T) -> &T
Insert a value the set without checking if the value already exists in the set.
Refer to insert_unique_unchecked
for further details.
§Safety
This operation is safe if a value does not exist in the set.
However, if a value exists in the set already, the behavior is unspecified: this operation may panic, loop forever, or any following operation with the set may panic, loop forever or return arbitrary result.
That said, this operation (and following operations) are guaranteed to not violate memory safety.
However this operation is still unsafe because the resulting HashSet
may be passed to unsafe code which does expect the set to behave
correctly, and would cause unsoundness as a result.
Methods from Deref<Target = HashSet<T, S>>§
Sourcepub fn capacity(&self) -> usize
pub fn capacity(&self) -> usize
Returns the number of elements the set can hold without reallocating.
§Examples
use hashbrown::HashSet;
let set: HashSet<i32> = HashSet::with_capacity(100);
assert!(set.capacity() >= 100);
Sourcepub fn iter(&self) -> Iter<'_, T> ⓘ
pub fn iter(&self) -> Iter<'_, T> ⓘ
An iterator visiting all elements in arbitrary order.
The iterator element type is &'a T
.
§Examples
use hashbrown::HashSet;
let mut set = HashSet::new();
set.insert("a");
set.insert("b");
// Will print in an arbitrary order.
for x in set.iter() {
println!("{}", x);
}
Sourcepub fn len(&self) -> usize
pub fn len(&self) -> usize
Returns the number of elements in the set.
§Examples
use hashbrown::HashSet;
let mut v = HashSet::new();
assert_eq!(v.len(), 0);
v.insert(1);
assert_eq!(v.len(), 1);
Sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true
if the set contains no elements.
§Examples
use hashbrown::HashSet;
let mut v = HashSet::new();
assert!(v.is_empty());
v.insert(1);
assert!(!v.is_empty());
Sourcepub fn drain(&mut self) -> Drain<'_, T, A> ⓘ
pub fn drain(&mut self) -> Drain<'_, T, A> ⓘ
Clears the set, returning all elements in an iterator.
§Examples
use hashbrown::HashSet;
let mut set: HashSet<_> = [1, 2, 3].into_iter().collect();
assert!(!set.is_empty());
// print 1, 2, 3 in an arbitrary order
for i in set.drain() {
println!("{}", i);
}
assert!(set.is_empty());
Sourcepub fn retain<F>(&mut self, f: F)
pub fn retain<F>(&mut self, f: F)
Retains only the elements specified by the predicate.
In other words, remove all elements e
such that f(&e)
returns false
.
§Examples
use hashbrown::HashSet;
let xs = [1,2,3,4,5,6];
let mut set: HashSet<i32> = xs.into_iter().collect();
set.retain(|&k| k % 2 == 0);
assert_eq!(set.len(), 3);
Sourcepub fn extract_if<F>(&mut self, f: F) -> ExtractIf<'_, T, F, A> ⓘ
pub fn extract_if<F>(&mut self, f: F) -> ExtractIf<'_, T, F, A> ⓘ
Drains elements which are true under the given predicate, and returns an iterator over the removed items.
In other words, move all elements e
such that f(&e)
returns true
out
into another iterator.
If the returned ExtractIf
is not exhausted, e.g. because it is dropped without iterating
or the iteration short-circuits, then the remaining elements will be retained.
Use retain()
with a negated predicate if you do not need the returned iterator.
§Examples
use hashbrown::HashSet;
let mut set: HashSet<i32> = (0..8).collect();
let drained: HashSet<i32> = set.extract_if(|v| v % 2 == 0).collect();
let mut evens = drained.into_iter().collect::<Vec<_>>();
let mut odds = set.into_iter().collect::<Vec<_>>();
evens.sort();
odds.sort();
assert_eq!(evens, vec![0, 2, 4, 6]);
assert_eq!(odds, vec![1, 3, 5, 7]);
Sourcepub fn clear(&mut self)
pub fn clear(&mut self)
Clears the set, removing all values.
§Examples
use hashbrown::HashSet;
let mut v = HashSet::new();
v.insert(1);
v.clear();
assert!(v.is_empty());
Sourcepub fn hasher(&self) -> &S
pub fn hasher(&self) -> &S
Returns a reference to the set’s BuildHasher
.
§Examples
use hashbrown::HashSet;
use hashbrown::DefaultHashBuilder;
let hasher = DefaultHashBuilder::default();
let set: HashSet<i32> = HashSet::with_hasher(hasher);
let hasher: &DefaultHashBuilder = set.hasher();
Sourcepub fn reserve(&mut self, additional: usize)
pub fn reserve(&mut self, additional: usize)
Reserves capacity for at least additional
more elements to be inserted
in the HashSet
. The collection may reserve more space to avoid
frequent reallocations.
§Panics
Panics if the new capacity exceeds isize::MAX
bytes and abort
the program
in case of allocation error. Use try_reserve
instead
if you want to handle memory allocation failure.
§Examples
use hashbrown::HashSet;
let mut set: HashSet<i32> = HashSet::new();
set.reserve(10);
assert!(set.capacity() >= 10);
Sourcepub fn try_reserve(&mut self, additional: usize) -> Result<(), TryReserveError>
pub fn try_reserve(&mut self, additional: usize) -> Result<(), TryReserveError>
Tries to reserve capacity for at least additional
more elements to be inserted
in the given HashSet<K,V>
. The collection may reserve more space to avoid
frequent reallocations.
§Errors
If the capacity overflows, or the allocator reports a failure, then an error is returned.
§Examples
use hashbrown::HashSet;
let mut set: HashSet<i32> = HashSet::new();
set.try_reserve(10).expect("why is the test harness OOMing on 10 bytes?");
Sourcepub fn shrink_to_fit(&mut self)
pub fn shrink_to_fit(&mut self)
Shrinks the capacity of the set as much as possible. It will drop down as much as possible while maintaining the internal rules and possibly leaving some space in accordance with the resize policy.
§Examples
use hashbrown::HashSet;
let mut set = HashSet::with_capacity(100);
set.insert(1);
set.insert(2);
assert!(set.capacity() >= 100);
set.shrink_to_fit();
assert!(set.capacity() >= 2);
Sourcepub fn shrink_to(&mut self, min_capacity: usize)
pub fn shrink_to(&mut self, min_capacity: usize)
Shrinks the capacity of the set with a lower limit. It will drop down no lower than the supplied limit while maintaining the internal rules and possibly leaving some space in accordance with the resize policy.
Panics if the current capacity is smaller than the supplied minimum capacity.
§Examples
use hashbrown::HashSet;
let mut set = HashSet::with_capacity(100);
set.insert(1);
set.insert(2);
assert!(set.capacity() >= 100);
set.shrink_to(10);
assert!(set.capacity() >= 10);
set.shrink_to(0);
assert!(set.capacity() >= 2);
Sourcepub fn difference<'a>(
&'a self,
other: &'a HashSet<T, S, A>,
) -> Difference<'a, T, S, A> ⓘ
pub fn difference<'a>( &'a self, other: &'a HashSet<T, S, A>, ) -> Difference<'a, T, S, A> ⓘ
Visits the values representing the difference,
i.e., the values that are in self
but not in other
.
§Examples
use hashbrown::HashSet;
let a: HashSet<_> = [1, 2, 3].into_iter().collect();
let b: HashSet<_> = [4, 2, 3, 4].into_iter().collect();
// Can be seen as `a - b`.
for x in a.difference(&b) {
println!("{}", x); // Print 1
}
let diff: HashSet<_> = a.difference(&b).collect();
assert_eq!(diff, [1].iter().collect());
// Note that difference is not symmetric,
// and `b - a` means something else:
let diff: HashSet<_> = b.difference(&a).collect();
assert_eq!(diff, [4].iter().collect());
Sourcepub fn symmetric_difference<'a>(
&'a self,
other: &'a HashSet<T, S, A>,
) -> SymmetricDifference<'a, T, S, A> ⓘ
pub fn symmetric_difference<'a>( &'a self, other: &'a HashSet<T, S, A>, ) -> SymmetricDifference<'a, T, S, A> ⓘ
Visits the values representing the symmetric difference,
i.e., the values that are in self
or in other
but not in both.
§Examples
use hashbrown::HashSet;
let a: HashSet<_> = [1, 2, 3].into_iter().collect();
let b: HashSet<_> = [4, 2, 3, 4].into_iter().collect();
// Print 1, 4 in arbitrary order.
for x in a.symmetric_difference(&b) {
println!("{}", x);
}
let diff1: HashSet<_> = a.symmetric_difference(&b).collect();
let diff2: HashSet<_> = b.symmetric_difference(&a).collect();
assert_eq!(diff1, diff2);
assert_eq!(diff1, [1, 4].iter().collect());
Sourcepub fn intersection<'a>(
&'a self,
other: &'a HashSet<T, S, A>,
) -> Intersection<'a, T, S, A> ⓘ
pub fn intersection<'a>( &'a self, other: &'a HashSet<T, S, A>, ) -> Intersection<'a, T, S, A> ⓘ
Visits the values representing the intersection,
i.e., the values that are both in self
and other
.
§Examples
use hashbrown::HashSet;
let a: HashSet<_> = [1, 2, 3].into_iter().collect();
let b: HashSet<_> = [4, 2, 3, 4].into_iter().collect();
// Print 2, 3 in arbitrary order.
for x in a.intersection(&b) {
println!("{}", x);
}
let intersection: HashSet<_> = a.intersection(&b).collect();
assert_eq!(intersection, [2, 3].iter().collect());
Sourcepub fn union<'a>(&'a self, other: &'a HashSet<T, S, A>) -> Union<'a, T, S, A> ⓘ
pub fn union<'a>(&'a self, other: &'a HashSet<T, S, A>) -> Union<'a, T, S, A> ⓘ
Visits the values representing the union,
i.e., all the values in self
or other
, without duplicates.
§Examples
use hashbrown::HashSet;
let a: HashSet<_> = [1, 2, 3].into_iter().collect();
let b: HashSet<_> = [4, 2, 3, 4].into_iter().collect();
// Print 1, 2, 3, 4 in arbitrary order.
for x in a.union(&b) {
println!("{}", x);
}
let union: HashSet<_> = a.union(&b).collect();
assert_eq!(union, [1, 2, 3, 4].iter().collect());
Sourcepub fn contains<Q>(&self, value: &Q) -> bool
pub fn contains<Q>(&self, value: &Q) -> bool
Returns true
if the set contains a value.
The value may be any borrowed form of the set’s value type, but
Hash
and Eq
on the borrowed form must match those for
the value type.
§Examples
use hashbrown::HashSet;
let set: HashSet<_> = [1, 2, 3].into_iter().collect();
assert_eq!(set.contains(&1), true);
assert_eq!(set.contains(&4), false);
Sourcepub fn get<Q>(&self, value: &Q) -> Option<&T>
pub fn get<Q>(&self, value: &Q) -> Option<&T>
Returns a reference to the value in the set, if any, that is equal to the given value.
The value may be any borrowed form of the set’s value type, but
Hash
and Eq
on the borrowed form must match those for
the value type.
§Examples
use hashbrown::HashSet;
let set: HashSet<_> = [1, 2, 3].into_iter().collect();
assert_eq!(set.get(&2), Some(&2));
assert_eq!(set.get(&4), None);
Sourcepub fn get_or_insert(&mut self, value: T) -> &T
pub fn get_or_insert(&mut self, value: T) -> &T
Inserts the given value
into the set if it is not present, then
returns a reference to the value in the set.
§Examples
use hashbrown::HashSet;
let mut set: HashSet<_> = [1, 2, 3].into_iter().collect();
assert_eq!(set.len(), 3);
assert_eq!(set.get_or_insert(2), &2);
assert_eq!(set.get_or_insert(100), &100);
assert_eq!(set.len(), 4); // 100 was inserted
Sourcepub fn get_or_insert_with<Q, F>(&mut self, value: &Q, f: F) -> &T
pub fn get_or_insert_with<Q, F>(&mut self, value: &Q, f: F) -> &T
Inserts a value computed from f
into the set if the given value
is
not present, then returns a reference to the value in the set.
§Examples
use hashbrown::HashSet;
let mut set: HashSet<String> = ["cat", "dog", "horse"]
.iter().map(|&pet| pet.to_owned()).collect();
assert_eq!(set.len(), 3);
for &pet in &["cat", "dog", "fish"] {
let value = set.get_or_insert_with(pet, str::to_owned);
assert_eq!(value, pet);
}
assert_eq!(set.len(), 4); // a new "fish" was inserted
The following example will panic because the new value doesn’t match.
let mut set = hashbrown::HashSet::new();
set.get_or_insert_with("rust", |_| String::new());
Sourcepub fn entry(&mut self, value: T) -> Entry<'_, T, S, A>
pub fn entry(&mut self, value: T) -> Entry<'_, T, S, A>
Gets the given value’s corresponding entry in the set for in-place manipulation.
§Examples
use hashbrown::HashSet;
use hashbrown::hash_set::Entry::*;
let mut singles = HashSet::new();
let mut dupes = HashSet::new();
for ch in "a short treatise on fungi".chars() {
if let Vacant(dupe_entry) = dupes.entry(ch) {
// We haven't already seen a duplicate, so
// check if we've at least seen it once.
match singles.entry(ch) {
Vacant(single_entry) => {
// We found a new character for the first time.
single_entry.insert();
}
Occupied(single_entry) => {
// We've already seen this once, "move" it to dupes.
single_entry.remove();
dupe_entry.insert();
}
}
}
}
assert!(!singles.contains(&'t') && dupes.contains(&'t'));
assert!(singles.contains(&'u') && !dupes.contains(&'u'));
assert!(!singles.contains(&'v') && !dupes.contains(&'v'));
Sourcepub fn is_disjoint(&self, other: &HashSet<T, S, A>) -> bool
pub fn is_disjoint(&self, other: &HashSet<T, S, A>) -> bool
Returns true
if self
has no elements in common with other
.
This is equivalent to checking for an empty intersection.
§Examples
use hashbrown::HashSet;
let a: HashSet<_> = [1, 2, 3].into_iter().collect();
let mut b = HashSet::new();
assert_eq!(a.is_disjoint(&b), true);
b.insert(4);
assert_eq!(a.is_disjoint(&b), true);
b.insert(1);
assert_eq!(a.is_disjoint(&b), false);
Sourcepub fn is_subset(&self, other: &HashSet<T, S, A>) -> bool
pub fn is_subset(&self, other: &HashSet<T, S, A>) -> bool
Returns true
if the set is a subset of another,
i.e., other
contains at least all the values in self
.
§Examples
use hashbrown::HashSet;
let sup: HashSet<_> = [1, 2, 3].into_iter().collect();
let mut set = HashSet::new();
assert_eq!(set.is_subset(&sup), true);
set.insert(2);
assert_eq!(set.is_subset(&sup), true);
set.insert(4);
assert_eq!(set.is_subset(&sup), false);
Sourcepub fn is_superset(&self, other: &HashSet<T, S, A>) -> bool
pub fn is_superset(&self, other: &HashSet<T, S, A>) -> bool
Returns true
if the set is a superset of another,
i.e., self
contains at least all the values in other
.
§Examples
use hashbrown::HashSet;
let sub: HashSet<_> = [1, 2].into_iter().collect();
let mut set = HashSet::new();
assert_eq!(set.is_superset(&sub), false);
set.insert(0);
set.insert(1);
assert_eq!(set.is_superset(&sub), false);
set.insert(2);
assert_eq!(set.is_superset(&sub), true);
Sourcepub fn insert(&mut self, value: T) -> bool
pub fn insert(&mut self, value: T) -> bool
Adds a value to the set.
If the set did not have this value present, true
is returned.
If the set did have this value present, false
is returned.
§Examples
use hashbrown::HashSet;
let mut set = HashSet::new();
assert_eq!(set.insert(2), true);
assert_eq!(set.insert(2), false);
assert_eq!(set.len(), 1);
Sourcepub unsafe fn insert_unique_unchecked(&mut self, value: T) -> &T
pub unsafe fn insert_unique_unchecked(&mut self, value: T) -> &T
Insert a value the set without checking if the value already exists in the set.
This operation is faster than regular insert, because it does not perform lookup before insertion.
This operation is useful during initial population of the set. For example, when constructing a set from another set, we know that values are unique.
§Safety
This operation is safe if a value does not exist in the set.
However, if a value exists in the set already, the behavior is unspecified: this operation may panic, loop forever, or any following operation with the set may panic, loop forever or return arbitrary result.
That said, this operation (and following operations) are guaranteed to not violate memory safety.
However this operation is still unsafe because the resulting HashSet
may be passed to unsafe code which does expect the set to behave
correctly, and would cause unsoundness as a result.
Sourcepub fn replace(&mut self, value: T) -> Option<T>
pub fn replace(&mut self, value: T) -> Option<T>
Adds a value to the set, replacing the existing value, if any, that is equal to the given one. Returns the replaced value.
§Examples
use hashbrown::HashSet;
let mut set = HashSet::new();
set.insert(Vec::<i32>::new());
assert_eq!(set.get(&[][..]).unwrap().capacity(), 0);
set.replace(Vec::with_capacity(10));
assert_eq!(set.get(&[][..]).unwrap().capacity(), 10);
Sourcepub fn remove<Q>(&mut self, value: &Q) -> bool
pub fn remove<Q>(&mut self, value: &Q) -> bool
Removes a value from the set. Returns whether the value was present in the set.
The value may be any borrowed form of the set’s value type, but
Hash
and Eq
on the borrowed form must match those for
the value type.
§Examples
use hashbrown::HashSet;
let mut set = HashSet::new();
set.insert(2);
assert_eq!(set.remove(&2), true);
assert_eq!(set.remove(&2), false);
Sourcepub fn take<Q>(&mut self, value: &Q) -> Option<T>
pub fn take<Q>(&mut self, value: &Q) -> Option<T>
Removes and returns the value in the set, if any, that is equal to the given one.
The value may be any borrowed form of the set’s value type, but
Hash
and Eq
on the borrowed form must match those for
the value type.
§Examples
use hashbrown::HashSet;
let mut set: HashSet<_> = [1, 2, 3].into_iter().collect();
assert_eq!(set.take(&2), Some(2));
assert_eq!(set.take(&2), None);
Sourcepub fn allocation_size(&self) -> usize
pub fn allocation_size(&self) -> usize
Returns the total amount of memory allocated internally by the hash set, in bytes.
The returned number is informational only. It is intended to be primarily used for memory profiling.
Trait Implementations§
Source§impl<T, S> BitAndAssign<&HashSet<T, S>> for HashSet<T, S>
impl<T, S> BitAndAssign<&HashSet<T, S>> for HashSet<T, S>
Source§fn bitand_assign(&mut self, rhs: &HashSet<T, S>)
fn bitand_assign(&mut self, rhs: &HashSet<T, S>)
Modifies this set to contain the intersection of self
and rhs
.
Source§impl<T, S> BitOrAssign<&HashSet<T, S>> for HashSet<T, S>
impl<T, S> BitOrAssign<&HashSet<T, S>> for HashSet<T, S>
Source§fn bitor_assign(&mut self, rhs: &HashSet<T, S>)
fn bitor_assign(&mut self, rhs: &HashSet<T, S>)
Modifies this set to contain the union of self
and rhs
.
Source§impl<T, S> BitXorAssign<&HashSet<T, S>> for HashSet<T, S>
impl<T, S> BitXorAssign<&HashSet<T, S>> for HashSet<T, S>
Source§fn bitxor_assign(&mut self, rhs: &HashSet<T, S>)
fn bitxor_assign(&mut self, rhs: &HashSet<T, S>)
Modifies this set to contain the symmetric difference of self
and rhs
.
Source§impl<'de, T, S> Deserialize<'de> for HashSet<T, S>where
HashSet<T, S>: Deserialize<'de>,
impl<'de, T, S> Deserialize<'de> for HashSet<T, S>where
HashSet<T, S>: Deserialize<'de>,
Source§fn deserialize<D>(
deserializer: D,
) -> Result<HashSet<T, S>, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D,
) -> Result<HashSet<T, S>, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
Source§impl DynamicComponentFetch for &HashSet<ComponentId>
impl DynamicComponentFetch for &HashSet<ComponentId>
Source§type Ref<'w> = HashMap<ComponentId, Ptr<'w>>
type Ref<'w> = HashMap<ComponentId, Ptr<'w>>
DynamicComponentFetch::fetch_ref
.Source§type Mut<'w> = HashMap<ComponentId, MutUntyped<'w>>
type Mut<'w> = HashMap<ComponentId, MutUntyped<'w>>
DynamicComponentFetch::fetch_mut
.Source§unsafe fn fetch_ref(
self,
cell: UnsafeEntityCell<'_>,
) -> Result<<&HashSet<ComponentId> as DynamicComponentFetch>::Ref<'_>, EntityComponentError>
unsafe fn fetch_ref( self, cell: UnsafeEntityCell<'_>, ) -> Result<<&HashSet<ComponentId> as DynamicComponentFetch>::Ref<'_>, EntityComponentError>
ComponentId
s, as determined by self
. Read moreSource§unsafe fn fetch_mut(
self,
cell: UnsafeEntityCell<'_>,
) -> Result<<&HashSet<ComponentId> as DynamicComponentFetch>::Mut<'_>, EntityComponentError>
unsafe fn fetch_mut( self, cell: UnsafeEntityCell<'_>, ) -> Result<<&HashSet<ComponentId> as DynamicComponentFetch>::Mut<'_>, EntityComponentError>
ComponentId
s, as determined by self
. Read moreSource§unsafe fn fetch_mut_assume_mutable(
self,
cell: UnsafeEntityCell<'_>,
) -> Result<<&HashSet<ComponentId> as DynamicComponentFetch>::Mut<'_>, EntityComponentError>
unsafe fn fetch_mut_assume_mutable( self, cell: UnsafeEntityCell<'_>, ) -> Result<<&HashSet<ComponentId> as DynamicComponentFetch>::Mut<'_>, EntityComponentError>
ComponentId
s, as determined by self
.
Assumes all ComponentId
s refer to mutable components. Read moreSource§impl<T, S, X> Extend<X> for HashSet<T, S>
impl<T, S, X> Extend<X> for HashSet<T, S>
Source§fn extend<U>(&mut self, iter: U)where
U: IntoIterator<Item = X>,
fn extend<U>(&mut self, iter: U)where
U: IntoIterator<Item = X>,
Source§fn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
extend_one
)Source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one
)Source§impl<V, S> FromArg for HashSet<V, S>where
V: Hash + Eq + FromReflect + TypePath + GetTypeRegistration,
S: TypePath + BuildHasher + Default + Send + Sync,
impl<V, S> FromArg for HashSet<V, S>where
V: Hash + Eq + FromReflect + TypePath + GetTypeRegistration,
S: TypePath + BuildHasher + Default + Send + Sync,
Source§impl<T, S> FromEntitySetIterator<T> for HashSet<T, S>
impl<T, S> FromEntitySetIterator<T> for HashSet<T, S>
Source§fn from_entity_set_iter<I>(set_iter: I) -> HashSet<T, S>where
I: EntitySet<Item = T>,
fn from_entity_set_iter<I>(set_iter: I) -> HashSet<T, S>where
I: EntitySet<Item = T>,
EntitySetIterator
.Source§impl<T, S, X> FromIterator<X> for HashSet<T, S>where
HashSet<T, S>: FromIterator<X>,
impl<T, S, X> FromIterator<X> for HashSet<T, S>where
HashSet<T, S>: FromIterator<X>,
Source§impl<V, S> FromReflect for HashSet<V, S>where
V: FromReflect + TypePath + GetTypeRegistration + Eq + Hash,
S: TypePath + BuildHasher + Default + Send + Sync,
impl<V, S> FromReflect for HashSet<V, S>where
V: FromReflect + TypePath + GetTypeRegistration + Eq + Hash,
S: TypePath + BuildHasher + Default + Send + Sync,
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<HashSet<V, S>>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<HashSet<V, S>>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl<V, S> GetOwnership for HashSet<V, S>where
V: Hash + Eq + FromReflect + TypePath + GetTypeRegistration,
S: TypePath + BuildHasher + Default + Send + Sync,
impl<V, S> GetOwnership for HashSet<V, S>where
V: Hash + Eq + FromReflect + TypePath + GetTypeRegistration,
S: TypePath + BuildHasher + Default + Send + Sync,
Source§impl<V, S> GetTypeRegistration for HashSet<V, S>where
V: FromReflect + TypePath + GetTypeRegistration + Eq + Hash,
S: TypePath + BuildHasher + Default + Send + Sync,
impl<V, S> GetTypeRegistration for HashSet<V, S>where
V: FromReflect + TypePath + GetTypeRegistration + Eq + Hash,
S: TypePath + BuildHasher + Default + Send + Sync,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl<'a, T, S> IntoIterator for &'a HashSet<T, S>where
&'a HashSet<T, S>: IntoIterator,
impl<'a, T, S> IntoIterator for &'a HashSet<T, S>where
&'a HashSet<T, S>: IntoIterator,
Source§impl<'a, T, S> IntoIterator for &'a mut HashSet<T, S>where
&'a mut HashSet<T, S>: IntoIterator,
impl<'a, T, S> IntoIterator for &'a mut HashSet<T, S>where
&'a mut HashSet<T, S>: IntoIterator,
Source§impl<T, S> IntoIterator for HashSet<T, S>where
HashSet<T, S>: IntoIterator,
impl<T, S> IntoIterator for HashSet<T, S>where
HashSet<T, S>: IntoIterator,
Source§impl<V, S> IntoReturn for HashSet<V, S>where
V: Hash + Eq + FromReflect + TypePath + GetTypeRegistration,
S: TypePath + BuildHasher + Default + Send + Sync,
impl<V, S> IntoReturn for HashSet<V, S>where
V: Hash + Eq + FromReflect + TypePath + GetTypeRegistration,
S: TypePath + BuildHasher + Default + Send + Sync,
Source§impl<T, S> MapEntities for HashSet<T, S>
impl<T, S> MapEntities for HashSet<T, S>
Source§fn map_entities<E>(&mut self, entity_mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(&mut self, entity_mapper: &mut E)where
E: EntityMapper,
Source§impl<V, S> PartialReflect for HashSet<V, S>where
V: FromReflect + TypePath + GetTypeRegistration + Eq + Hash,
S: TypePath + BuildHasher + Default + Send + Sync,
impl<V, S> PartialReflect for HashSet<V, S>where
V: FromReflect + TypePath + GetTypeRegistration + Eq + Hash,
S: TypePath + BuildHasher + Default + Send + Sync,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn into_partial_reflect(self: Box<HashSet<V, S>>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<HashSet<V, S>>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn try_into_reflect(
self: Box<HashSet<V, S>>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<HashSet<V, S>>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
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