pub struct GpuClusterableObjectsStorage { /* private fields */ }Trait Implementations§
Source§impl CalculateSizeFor for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: CalculateSizeFor,
impl CalculateSizeFor for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: CalculateSizeFor,
Source§impl CreateFrom for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: for<'__> CreateFrom,
impl CreateFrom for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> GpuClusterableObjectsStoragewhere
B: BufferRef,
Source§impl Default for GpuClusterableObjectsStorage
impl Default for GpuClusterableObjectsStorage
Source§fn default() -> GpuClusterableObjectsStorage
fn default() -> GpuClusterableObjectsStorage
Returns the “default value” for a type. Read more
Source§impl ReadFrom for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: for<'__> ReadFrom,
impl ReadFrom for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: for<'__> ReadFrom,
Source§impl ShaderType for GpuClusterableObjectsStorage
impl ShaderType for GpuClusterableObjectsStorage
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: for<'__> WriteInto,
impl WriteInto for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for GpuClusterableObjectsStorage
impl RefUnwindSafe for GpuClusterableObjectsStorage
impl Send for GpuClusterableObjectsStorage
impl Sync for GpuClusterableObjectsStorage
impl Unpin for GpuClusterableObjectsStorage
impl UnwindSafe for GpuClusterableObjectsStorage
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