Gamepad

Struct Gamepad 

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pub struct Gamepad { /* private fields */ }
Expand description

Stores a connected gamepad’s metadata such as the name and its GamepadButton and GamepadAxis.

An entity with this component is spawned automatically after GamepadConnectionEvent and updated by gamepad_event_processing_system.

See also GamepadSettings for configuration.

§Examples

fn gamepad_usage_system(gamepads: Query<(&Name, &Gamepad)>) {
    for (name, gamepad) in &gamepads {
        println!("{name}");

        if gamepad.just_pressed(GamepadButton::North) {
            println!("{} just pressed North", name)
        }

        if let Some(left_stick_x) = gamepad.get(GamepadAxis::LeftStickX)  {
            println!("left stick X: {}", left_stick_x)
        }
    }
}

Implementations§

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impl Gamepad

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pub fn vendor_id(&self) -> Option<u16>

Returns the USB vendor ID as assigned by the USB-IF, if available.

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pub fn product_id(&self) -> Option<u16>

Returns the USB product ID as assigned by the vendor, if available.

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pub fn get(&self, input: impl Into<GamepadInput>) -> Option<f32>

Returns the analog data of the provided GamepadAxis or GamepadButton.

This will be clamped between [Axis::MIN,Axis::MAX].

Examples found in repository?
examples/input/gamepad_input.rs (line 20)
12fn gamepad_system(gamepads: Query<(Entity, &Gamepad)>) {
13    for (entity, gamepad) in &gamepads {
14        if gamepad.just_pressed(GamepadButton::South) {
15            info!("{} just pressed South", entity);
16        } else if gamepad.just_released(GamepadButton::South) {
17            info!("{} just released South", entity);
18        }
19
20        let right_trigger = gamepad.get(GamepadButton::RightTrigger2).unwrap();
21        if right_trigger.abs() > 0.01 {
22            info!("{} RightTrigger2 value is {}", entity, right_trigger);
23        }
24
25        let left_stick_x = gamepad.get(GamepadAxis::LeftStickX).unwrap();
26        if left_stick_x.abs() > 0.01 {
27            info!("{} LeftStickX value is {}", entity, left_stick_x);
28        }
29    }
30}
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pub fn get_unclamped(&self, input: impl Into<GamepadInput>) -> Option<f32>

Returns the unclamped analog data of the provided GamepadAxis or GamepadButton.

This value may be outside the Axis::MIN and Axis::MAX range.

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pub fn left_stick(&self) -> Vec2

Returns the left stick as a Vec2.

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pub fn right_stick(&self) -> Vec2

Returns the right stick as a Vec2.

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pub fn dpad(&self) -> Vec2

Returns the directional pad as a Vec2.

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pub fn pressed(&self, button_type: GamepadButton) -> bool

Returns true if the GamepadButton has been pressed.

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pub fn any_pressed( &self, button_inputs: impl IntoIterator<Item = GamepadButton>, ) -> bool

Returns true if any item in the GamepadButton iterator has been pressed.

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pub fn all_pressed( &self, button_inputs: impl IntoIterator<Item = GamepadButton>, ) -> bool

Returns true if all items in the GamepadButton iterator have been pressed.

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pub fn just_pressed(&self, button_type: GamepadButton) -> bool

Returns true if the GamepadButton has been pressed during the current frame.

Note: This function does not imply information regarding the current state of ButtonInput::pressed or ButtonInput::just_released.

Examples found in repository?
examples/input/gamepad_input.rs (line 14)
12fn gamepad_system(gamepads: Query<(Entity, &Gamepad)>) {
13    for (entity, gamepad) in &gamepads {
14        if gamepad.just_pressed(GamepadButton::South) {
15            info!("{} just pressed South", entity);
16        } else if gamepad.just_released(GamepadButton::South) {
17            info!("{} just released South", entity);
18        }
19
20        let right_trigger = gamepad.get(GamepadButton::RightTrigger2).unwrap();
21        if right_trigger.abs() > 0.01 {
22            info!("{} RightTrigger2 value is {}", entity, right_trigger);
23        }
24
25        let left_stick_x = gamepad.get(GamepadAxis::LeftStickX).unwrap();
26        if left_stick_x.abs() > 0.01 {
27            info!("{} LeftStickX value is {}", entity, left_stick_x);
28        }
29    }
30}
More examples
Hide additional examples
examples/ui/directional_navigation.rs (line 303)
281fn process_inputs(
282    mut action_state: ResMut<ActionState>,
283    keyboard_input: Res<ButtonInput<KeyCode>>,
284    gamepad_input: Query<&Gamepad>,
285) {
286    // Reset the set of pressed actions each frame
287    // to ensure that we only process each action once
288    action_state.pressed_actions.clear();
289
290    for action in DirectionalNavigationAction::variants() {
291        // Use just_pressed to ensure that we only process each action once
292        // for each time it is pressed
293        if keyboard_input.just_pressed(action.keycode()) {
294            action_state.pressed_actions.insert(action);
295        }
296    }
297
298    // We're treating this like a single-player game:
299    // if multiple gamepads are connected, we don't care which one is being used
300    for gamepad in gamepad_input.iter() {
301        for action in DirectionalNavigationAction::variants() {
302            // Unlike keyboard input, gamepads are bound to a specific controller
303            if gamepad.just_pressed(action.gamepad_button()) {
304                action_state.pressed_actions.insert(action);
305            }
306        }
307    }
308}
examples/input/gamepad_rumble.rs (line 22)
17fn gamepad_system(
18    gamepads: Query<(Entity, &Gamepad)>,
19    mut rumble_requests: MessageWriter<GamepadRumbleRequest>,
20) {
21    for (entity, gamepad) in &gamepads {
22        if gamepad.just_pressed(GamepadButton::North) {
23            info!(
24                "North face button: strong (low-frequency) with low intensity for rumble for 5 seconds. Press multiple times to increase intensity."
25            );
26            rumble_requests.write(GamepadRumbleRequest::Add {
27                gamepad: entity,
28                intensity: GamepadRumbleIntensity::strong_motor(0.1),
29                duration: Duration::from_secs(5),
30            });
31        }
32
33        if gamepad.just_pressed(GamepadButton::East) {
34            info!("East face button: maximum rumble on both motors for 5 seconds");
35            rumble_requests.write(GamepadRumbleRequest::Add {
36                gamepad: entity,
37                duration: Duration::from_secs(5),
38                intensity: GamepadRumbleIntensity::MAX,
39            });
40        }
41
42        if gamepad.just_pressed(GamepadButton::South) {
43            info!("South face button: low-intensity rumble on the weak motor for 0.5 seconds");
44            rumble_requests.write(GamepadRumbleRequest::Add {
45                gamepad: entity,
46                duration: Duration::from_secs_f32(0.5),
47                intensity: GamepadRumbleIntensity::weak_motor(0.25),
48            });
49        }
50
51        if gamepad.just_pressed(GamepadButton::West) {
52            info!("West face button: custom rumble intensity for 5 second");
53            rumble_requests.write(GamepadRumbleRequest::Add {
54                gamepad: entity,
55                intensity: GamepadRumbleIntensity {
56                    // intensity low-frequency motor, usually on the left-hand side
57                    strong_motor: 0.5,
58                    // intensity of high-frequency motor, usually on the right-hand side
59                    weak_motor: 0.25,
60                },
61                duration: Duration::from_secs(5),
62            });
63        }
64
65        if gamepad.just_pressed(GamepadButton::Start) {
66            info!("Start button: Interrupt the current rumble");
67            rumble_requests.write(GamepadRumbleRequest::Stop { gamepad: entity });
68        }
69    }
70}
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pub fn any_just_pressed( &self, button_inputs: impl IntoIterator<Item = GamepadButton>, ) -> bool

Returns true if any item in the GamepadButton iterator has been pressed during the current frame.

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pub fn all_just_pressed( &self, button_inputs: impl IntoIterator<Item = GamepadButton>, ) -> bool

Returns true if all items in the GamepadButton iterator have been just pressed.

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pub fn just_released(&self, button_type: GamepadButton) -> bool

Returns true if the GamepadButton has been released during the current frame.

Note: This function does not imply information regarding the current state of ButtonInput::pressed or ButtonInput::just_pressed.

Examples found in repository?
examples/input/gamepad_input.rs (line 16)
12fn gamepad_system(gamepads: Query<(Entity, &Gamepad)>) {
13    for (entity, gamepad) in &gamepads {
14        if gamepad.just_pressed(GamepadButton::South) {
15            info!("{} just pressed South", entity);
16        } else if gamepad.just_released(GamepadButton::South) {
17            info!("{} just released South", entity);
18        }
19
20        let right_trigger = gamepad.get(GamepadButton::RightTrigger2).unwrap();
21        if right_trigger.abs() > 0.01 {
22            info!("{} RightTrigger2 value is {}", entity, right_trigger);
23        }
24
25        let left_stick_x = gamepad.get(GamepadAxis::LeftStickX).unwrap();
26        if left_stick_x.abs() > 0.01 {
27            info!("{} LeftStickX value is {}", entity, left_stick_x);
28        }
29    }
30}
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pub fn any_just_released( &self, button_inputs: impl IntoIterator<Item = GamepadButton>, ) -> bool

Returns true if any item in the GamepadButton iterator has just been released.

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pub fn all_just_released( &self, button_inputs: impl IntoIterator<Item = GamepadButton>, ) -> bool

Returns true if all items in the GamepadButton iterator have just been released.

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pub fn get_pressed(&self) -> impl Iterator<Item = &GamepadButton>

Returns an iterator over all digital buttons that are pressed.

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pub fn get_just_pressed(&self) -> impl Iterator<Item = &GamepadButton>

Returns an iterator over all digital buttons that were just pressed.

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pub fn get_just_released(&self) -> impl Iterator<Item = &GamepadButton>

Returns an iterator over all digital buttons that were just released.

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pub fn get_analog_axes(&self) -> impl Iterator<Item = &GamepadInput>

Returns an iterator over all analog axes.

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pub fn digital(&self) -> &ButtonInput<GamepadButton>

ButtonInput of GamepadButton representing their digital state.

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pub fn digital_mut(&mut self) -> &mut ButtonInput<GamepadButton>

Mutable ButtonInput of GamepadButton representing their digital state. Useful for mocking inputs.

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pub fn analog(&self) -> &Axis<GamepadInput>

Axis of GamepadButton representing their analog state.

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pub fn analog_mut(&mut self) -> &mut Axis<GamepadInput>

Mutable Axis of GamepadButton representing their analog state. Useful for mocking inputs.

Trait Implementations§

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impl Component for Gamepad
where Gamepad: Send + Sync + 'static,

Required Components: GamepadSettings.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Debug for Gamepad

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Gamepad

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fn default() -> Gamepad

Returns the “default value” for a type. Read more
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impl FromArg for Gamepad

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type This<'from_arg> = Gamepad

The type to convert into. Read more
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fn from_arg(arg: Arg<'_>) -> Result<<Gamepad as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromReflect for Gamepad

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fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Gamepad>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetOwnership for Gamepad

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetTypeRegistration for Gamepad

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl IntoReturn for Gamepad

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fn into_return<'into_return>(self) -> Return<'into_return>
where Gamepad: 'into_return,

Converts Self into a Return value.
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impl PartialReflect for Gamepad

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Gamepad>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Gamepad>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Gamepad>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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Casts this type to a mutable, reflected value. Read more
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Returns a “partial equality” comparison result. Read more
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Debug formatter for the value. Read more
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Attempts to clone Self using reflection. Read more
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Applies a reflected value to this value. Read more
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Converts this reflected value into its dynamic representation based on its kind. Read more
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Returns a hash of the value (which includes the type). Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for Gamepad

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fn into_any(self: Box<Gamepad>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<Gamepad>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for Gamepad

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

Creates a new DynamicStruct from this struct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for Gamepad

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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Returns the name of the type, or None if it is anonymous. Read more
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Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Gamepad

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

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Gets the TypeId of self. Read more
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type Effect = ()

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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impl<S> GetField for S
where S: Struct,

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fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
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fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

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const WITNESS: W = W::MAKE

A constant of the type witness
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impl<T> Identity for T
where T: ?Sized,

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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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impl<T> InitializeFromFunction<T> for T

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fn initialize_from_function(f: fn() -> T) -> T

Create an instance of this type from an initialization function
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<Ret> SpawnIfAsync<(), Ret> for Ret

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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impl<T, O> SuperFrom<T> for O
where O: From<T>,

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fn super_from(input: T) -> O

Convert from a type to another type.
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impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

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fn super_into(self) -> O

Convert from a type to another type.
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Reflectable for T

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,