pub struct Components { /* private fields */ }Implementations§
Source§impl Components
impl Components
Sourcepub fn register_component<T>(&mut self, storages: &mut Storages) -> ComponentIdwhere
T: Component,
pub fn register_component<T>(&mut self, storages: &mut Storages) -> ComponentIdwhere
T: Component,
Sourcepub fn register_component_with_descriptor(
&mut self,
storages: &mut Storages,
descriptor: ComponentDescriptor,
) -> ComponentId
pub fn register_component_with_descriptor( &mut self, storages: &mut Storages, descriptor: ComponentDescriptor, ) -> ComponentId
Registers a component described by descriptor.
§Note
If this method is called multiple times with identical descriptors, a distinct ComponentId
will be created for each one.
§See also
Sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true if there are no components registered with this instance. Otherwise, this returns false.
Sourcepub fn get_info(&self, id: ComponentId) -> Option<&ComponentInfo>
pub fn get_info(&self, id: ComponentId) -> Option<&ComponentInfo>
Gets the metadata associated with the given component.
This will return an incorrect result if id did not come from the same world as self. It may return None or a garbage value.
Examples found in repository?
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fn main() {
let mut world = World::new();
let mut lines = std::io::stdin().lines();
let mut component_names = HashMap::<String, ComponentId>::new();
let mut component_info = HashMap::<ComponentId, ComponentInfo>::new();
println!("{PROMPT}");
loop {
print!("\n> ");
let _ = std::io::stdout().flush();
let Some(Ok(line)) = lines.next() else {
return;
};
if line.is_empty() {
return;
};
let Some((first, rest)) = line.trim().split_once(|c: char| c.is_whitespace()) else {
match &line.chars().next() {
Some('c') => println!("{COMPONENT_PROMPT}"),
Some('s') => println!("{ENTITY_PROMPT}"),
Some('q') => println!("{QUERY_PROMPT}"),
_ => println!("{PROMPT}"),
}
continue;
};
match &first[0..1] {
"c" => {
rest.split(',').for_each(|component| {
let mut component = component.split_whitespace();
let Some(name) = component.next() else {
return;
};
let size = match component.next().map(str::parse) {
Some(Ok(size)) => size,
_ => 0,
};
// Register our new component to the world with a layout specified by it's size
// SAFETY: [u64] is Send + Sync
let id = world.register_component_with_descriptor(unsafe {
ComponentDescriptor::new_with_layout(
name.to_string(),
StorageType::Table,
Layout::array::<u64>(size).unwrap(),
None,
)
});
let Some(info) = world.components().get_info(id) else {
return;
};
component_names.insert(name.to_string(), id);
component_info.insert(id, info.clone());
println!("Component {} created with id: {:?}", name, id.index());
});
}
"s" => {
let mut to_insert_ids = Vec::new();
let mut to_insert_data = Vec::new();
rest.split(',').for_each(|component| {
let mut component = component.split_whitespace();
let Some(name) = component.next() else {
return;
};
// Get the id for the component with the given name
let Some(&id) = component_names.get(name) else {
println!("Component {name} does not exist");
return;
};
// Calculate the length for the array based on the layout created for this component id
let info = world.components().get_info(id).unwrap();
let len = info.layout().size() / size_of::<u64>();
let mut values: Vec<u64> = component
.take(len)
.filter_map(|value| value.parse::<u64>().ok())
.collect();
values.resize(len, 0);
// Collect the id and array to be inserted onto our entity
to_insert_ids.push(id);
to_insert_data.push(values);
});
let mut entity = world.spawn_empty();
// Construct an `OwningPtr` for each component in `to_insert_data`
let to_insert_ptr = to_owning_ptrs(&mut to_insert_data);
// SAFETY:
// - Component ids have been taken from the same world
// - Each array is created to the layout specified in the world
unsafe {
entity.insert_by_ids(&to_insert_ids, to_insert_ptr.into_iter());
}
println!("Entity spawned with id: {:?}", entity.id());
}
"q" => {
let mut builder = QueryBuilder::<FilteredEntityMut>::new(&mut world);
parse_query(rest, &mut builder, &component_names);
let mut query = builder.build();
query.iter_mut(&mut world).for_each(|filtered_entity| {
#[allow(deprecated)]
let terms = filtered_entity
.access()
.component_reads_and_writes()
.0
.map(|id| {
let ptr = filtered_entity.get_by_id(id).unwrap();
let info = component_info.get(&id).unwrap();
let len = info.layout().size() / size_of::<u64>();
// SAFETY:
// - All components are created with layout [u64]
// - len is calculated from the component descriptor
let data = unsafe {
std::slice::from_raw_parts_mut(
ptr.assert_unique().as_ptr().cast::<u64>(),
len,
)
};
// If we have write access, increment each value once
if filtered_entity.access().has_component_write(id) {
data.iter_mut().for_each(|data| {
*data += 1;
});
}
format!("{}: {:?}", info.name(), data[0..len].to_vec())
})
.collect::<Vec<_>>()
.join(", ");
println!("{:?}: {}", filtered_entity.id(), terms);
});
}
_ => continue,
}
}
}Sourcepub fn get_name(&self, id: ComponentId) -> Option<&str>
pub fn get_name(&self, id: ComponentId) -> Option<&str>
Returns the name associated with the given component.
This will return an incorrect result if id did not come from the same world as self. It may return None or a garbage value.
Sourcepub unsafe fn get_info_unchecked(&self, id: ComponentId) -> &ComponentInfo
pub unsafe fn get_info_unchecked(&self, id: ComponentId) -> &ComponentInfo
Sourcepub fn get_id(&self, type_id: TypeId) -> Option<ComponentId>
pub fn get_id(&self, type_id: TypeId) -> Option<ComponentId>
Type-erased equivalent of Components::component_id().
Sourcepub fn component_id<T>(&self) -> Option<ComponentId>where
T: Component,
pub fn component_id<T>(&self) -> Option<ComponentId>where
T: Component,
Returns the ComponentId of the given Component type T.
The returned ComponentId is specific to the Components instance
it was retrieved from and should not be used with another Components
instance.
Returns None if the Component type has not
yet been initialized using Components::register_component().
use bevy_ecs::prelude::*;
let mut world = World::new();
#[derive(Component)]
struct ComponentA;
let component_a_id = world.register_component::<ComponentA>();
assert_eq!(component_a_id, world.components().component_id::<ComponentA>().unwrap())§See also
Sourcepub fn get_resource_id(&self, type_id: TypeId) -> Option<ComponentId>
pub fn get_resource_id(&self, type_id: TypeId) -> Option<ComponentId>
Type-erased equivalent of Components::resource_id().
Sourcepub fn resource_id<T>(&self) -> Option<ComponentId>where
T: Resource,
pub fn resource_id<T>(&self) -> Option<ComponentId>where
T: Resource,
Returns the ComponentId of the given Resource type T.
The returned ComponentId is specific to the Components instance
it was retrieved from and should not be used with another Components
instance.
Returns None if the Resource type has not
yet been initialized using Components::register_resource().
use bevy_ecs::prelude::*;
let mut world = World::new();
#[derive(Resource, Default)]
struct ResourceA;
let resource_a_id = world.init_resource::<ResourceA>();
assert_eq!(resource_a_id, world.components().resource_id::<ResourceA>().unwrap())§See also
Sourcepub fn register_resource<T>(&mut self) -> ComponentIdwhere
T: Resource,
pub fn register_resource<T>(&mut self) -> ComponentIdwhere
T: Resource,
Sourcepub fn register_resource_with_descriptor(
&mut self,
descriptor: ComponentDescriptor,
) -> ComponentId
pub fn register_resource_with_descriptor( &mut self, descriptor: ComponentDescriptor, ) -> ComponentId
Registers a Resource described by descriptor.
§Note
If this method is called multiple times with identical descriptors, a distinct ComponentId
will be created for each one.
§See also
Sourcepub fn register_non_send<T>(&mut self) -> ComponentIdwhere
T: Any,
pub fn register_non_send<T>(&mut self) -> ComponentIdwhere
T: Any,
Registers a non-send resource of type T with this instance.
If a resource of this type has already been registered, this will return
the ID of the pre-existing resource.
Sourcepub fn iter(&self) -> impl Iterator<Item = &ComponentInfo>
pub fn iter(&self) -> impl Iterator<Item = &ComponentInfo>
Gets an iterator over all components registered with this instance.
Trait Implementations§
Source§impl Debug for Components
impl Debug for Components
Source§impl Default for Components
impl Default for Components
Source§fn default() -> Components
fn default() -> Components
Source§impl<'a> SystemParam for &'a Components
impl<'a> SystemParam for &'a Components
Source§type Item<'w, 's> = &'w Components
type Item<'w, 's> = &'w Components
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
_world: &mut World,
_system_meta: &mut SystemMeta,
) -> <&'a Components as SystemParam>::State
fn init_state( _world: &mut World, _system_meta: &mut SystemMeta, ) -> <&'a Components as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§unsafe fn get_param<'w, 's>(
_state: &'s mut <&'a Components as SystemParam>::State,
_system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
_change_tick: Tick,
) -> <&'a Components as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( _state: &'s mut <&'a Components as SystemParam>::State, _system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, _change_tick: Tick, ) -> <&'a Components as SystemParam>::Item<'w, 's>
SystemParamFunction. Read moreSource§unsafe fn new_archetype(
state: &mut Self::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
Archetype, registers the components accessed by this SystemParam (if applicable).a Read moreSource§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
SystemParam’s state.
This is used to apply Commands during apply_deferred.Source§fn queue(
state: &mut Self::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
apply_deferred.Source§unsafe fn validate_param(
_state: &Self::State,
_system_meta: &SystemMeta,
_world: UnsafeWorldCell<'_>,
) -> bool
unsafe fn validate_param( _state: &Self::State, _system_meta: &SystemMeta, _world: UnsafeWorldCell<'_>, ) -> bool
get_param.
Built-in executors use this to prevent systems with invalid params from running.
For nested SystemParams validation will fail if any
delegated validation fails. Read moreimpl<'a> ReadOnlySystemParam for &'a Components
Auto Trait Implementations§
impl Freeze for Components
impl !RefUnwindSafe for Components
impl !Send for Components
impl !Sync for Components
impl Unpin for Components
impl !UnwindSafe for Components
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