bevy::prelude

Struct TextureAtlasLayout

Source
pub struct TextureAtlasLayout {
    pub size: UVec2,
    pub textures: Vec<URect>,
}
Expand description

Stores a map used to lookup the position of a texture in a TextureAtlas. This can be used to either use and look up a specific section of a texture, or animate frame-by-frame as a sprite sheet.

Optionally it can store a mapping from sub texture handles to the related area index (see TextureAtlasBuilder).

Example usage animating sprite. Example usage animating sprite in response to an event. Example usage loading sprite sheet.

Fields§

§size: UVec2

Total size of texture atlas.

§textures: Vec<URect>

The specific areas of the atlas where each texture can be found

Implementations§

Source§

impl TextureAtlasLayout

Source

pub fn new_empty(dimensions: UVec2) -> TextureAtlasLayout

Create a new empty layout with custom dimensions

Source

pub fn from_grid( tile_size: UVec2, columns: u32, rows: u32, padding: Option<UVec2>, offset: Option<UVec2>, ) -> TextureAtlasLayout

Generate a TextureAtlasLayout as a grid where each tile_size by tile_size grid-cell is one of the section in the atlas. Grid cells are separated by some padding, and the grid starts at offset pixels from the top left corner. Resulting layout is indexed left to right, top to bottom.

§Arguments
  • tile_size - Each layout grid cell size
  • columns - Grid column count
  • rows - Grid row count
  • padding - Optional padding between cells
  • offset - Optional global grid offset
Examples found in repository?
examples/2d/sprite_sheet.rs (line 48)
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fn setup(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    mut texture_atlas_layouts: ResMut<Assets<TextureAtlasLayout>>,
) {
    let texture = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png");
    let layout = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None);
    let texture_atlas_layout = texture_atlas_layouts.add(layout);
    // Use only the subset of sprites in the sheet that make up the run animation
    let animation_indices = AnimationIndices { first: 1, last: 6 };
    commands.spawn(Camera2d);
    commands.spawn((
        Sprite::from_atlas_image(
            texture,
            TextureAtlas {
                layout: texture_atlas_layout,
                index: animation_indices.first,
            },
        ),
        Transform::from_scale(Vec3::splat(6.0)),
        animation_indices,
        AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
    ));
}
More examples
Hide additional examples
examples/picking/sprite_picking.rs (line 127)
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fn setup_atlas(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    mut texture_atlas_layouts: ResMut<Assets<TextureAtlasLayout>>,
) {
    let texture_handle = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png");
    let layout = TextureAtlasLayout::from_grid(UVec2::new(24, 24), 7, 1, None, None);
    let texture_atlas_layout_handle = texture_atlas_layouts.add(layout);
    // Use only the subset of sprites in the sheet that make up the run animation
    let animation_indices = AnimationIndices { first: 1, last: 6 };
    commands
        .spawn((
            Sprite::from_atlas_image(
                texture_handle,
                TextureAtlas {
                    layout: texture_atlas_layout_handle,
                    index: animation_indices.first,
                },
            ),
            Transform::from_xyz(300.0, 0.0, 0.0).with_scale(Vec3::splat(6.0)),
            animation_indices,
            AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
        ))
        .observe(recolor_on::<Pointer<Over>>(Color::srgb(0.0, 1.0, 1.0)))
        .observe(recolor_on::<Pointer<Out>>(Color::srgb(1.0, 1.0, 1.0)))
        .observe(recolor_on::<Pointer<Down>>(Color::srgb(1.0, 1.0, 0.0)))
        .observe(recolor_on::<Pointer<Up>>(Color::srgb(0.0, 1.0, 1.0)));
}
examples/stress_tests/many_animated_sprites.rs (line 67)
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fn setup(
    mut commands: Commands,
    assets: Res<AssetServer>,
    mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
) {
    warn!(include_str!("warning_string.txt"));

    let mut rng = rand::thread_rng();

    let tile_size = Vec2::splat(64.0);
    let map_size = Vec2::splat(320.0);

    let half_x = (map_size.x / 2.0) as i32;
    let half_y = (map_size.y / 2.0) as i32;

    let texture_handle = assets.load("textures/rpg/chars/gabe/gabe-idle-run.png");
    let texture_atlas = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None);
    let texture_atlas_handle = texture_atlases.add(texture_atlas);

    // Spawns the camera

    commands.spawn(Camera2d);

    // Builds and spawns the sprites
    for y in -half_y..half_y {
        for x in -half_x..half_x {
            let position = Vec2::new(x as f32, y as f32);
            let translation = (position * tile_size).extend(rng.gen::<f32>());
            let rotation = Quat::from_rotation_z(rng.gen::<f32>());
            let scale = Vec3::splat(rng.gen::<f32>() * 2.0);
            let mut timer = Timer::from_seconds(0.1, TimerMode::Repeating);
            timer.set_elapsed(Duration::from_secs_f32(rng.gen::<f32>()));

            commands.spawn((
                Sprite {
                    image: texture_handle.clone(),
                    texture_atlas: Some(TextureAtlas::from(texture_atlas_handle.clone())),
                    custom_size: Some(tile_size),
                    ..default()
                },
                Transform {
                    translation,
                    rotation,
                    scale,
                },
                AnimationTimer(timer),
            ));
        }
    }
}
examples/ui/ui_texture_atlas.rs (line 31)
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fn setup(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
) {
    // Camera
    commands.spawn(Camera2d);

    let text_font = TextFont::default();

    let texture_handle = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png");
    let texture_atlas = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None);
    let texture_atlas_handle = texture_atlases.add(texture_atlas);

    // root node
    commands
        .spawn(Node {
            width: Val::Percent(100.0),
            height: Val::Percent(100.0),
            flex_direction: FlexDirection::Column,
            justify_content: JustifyContent::Center,
            align_items: AlignItems::Center,
            row_gap: Val::Px(text_font.font_size * 2.),
            ..default()
        })
        .with_children(|parent| {
            parent.spawn((
                ImageNode::from_atlas_image(
                    texture_handle,
                    TextureAtlas::from(texture_atlas_handle),
                ),
                Node {
                    width: Val::Px(256.),
                    height: Val::Px(256.),
                    ..default()
                },
                BackgroundColor(ANTIQUE_WHITE.into()),
                Outline::new(Val::Px(8.0), Val::ZERO, CRIMSON.into()),
            ));
            parent
                .spawn((Text::new("press "), text_font.clone()))
                .with_child((
                    TextSpan::new("space"),
                    TextColor(YELLOW.into()),
                    text_font.clone(),
                ))
                .with_child((TextSpan::new(" to advance frames"), text_font));
        });
}
examples/2d/sprite_animation.rs (line 96)
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fn setup(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    mut texture_atlas_layouts: ResMut<Assets<TextureAtlasLayout>>,
) {
    commands.spawn(Camera2d);

    // load the sprite sheet using the `AssetServer`
    let texture = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png");

    // the sprite sheet has 7 sprites arranged in a row, and they are all 24px x 24px
    let layout = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None);
    let texture_atlas_layout = texture_atlas_layouts.add(layout);

    // the first (left-hand) sprite runs at 10 FPS
    let animation_config_1 = AnimationConfig::new(1, 6, 10);

    // create the first (left-hand) sprite
    commands.spawn((
        Sprite {
            image: texture.clone(),
            texture_atlas: Some(TextureAtlas {
                layout: texture_atlas_layout.clone(),
                index: animation_config_1.first_sprite_index,
            }),
            ..default()
        },
        Transform::from_scale(Vec3::splat(6.0)).with_translation(Vec3::new(-50.0, 0.0, 0.0)),
        LeftSprite,
        animation_config_1,
    ));

    // the second (right-hand) sprite runs at 20 FPS
    let animation_config_2 = AnimationConfig::new(1, 6, 20);

    // create the second (right-hand) sprite
    commands.spawn((
        Sprite {
            image: texture.clone(),
            texture_atlas: Some(TextureAtlas {
                layout: texture_atlas_layout.clone(),
                index: animation_config_2.first_sprite_index,
            }),
            ..Default::default()
        },
        Transform::from_scale(Vec3::splat(6.0)).with_translation(Vec3::new(50.0, 0.0, 0.0)),
        RightSprite,
        animation_config_2,
    ));

    // create a minimal UI explaining how to interact with the example
    commands.spawn((
        Text::new("Left Arrow Key: Animate Left Sprite\nRight Arrow Key: Animate Right Sprite"),
        Node {
            position_type: PositionType::Absolute,
            top: Val::Px(12.0),
            left: Val::Px(12.0),
            ..default()
        },
    ));
}
examples/ui/ui_texture_atlas_slice.rs (line 57)
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fn setup(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
) {
    let texture_handle = asset_server.load("textures/fantasy_ui_borders/border_sheet.png");
    let atlas_layout =
        TextureAtlasLayout::from_grid(UVec2::new(50, 50), 6, 6, Some(UVec2::splat(2)), None);
    let atlas_layout_handle = texture_atlases.add(atlas_layout);

    let slicer = TextureSlicer {
        border: BorderRect::square(24.0),
        center_scale_mode: SliceScaleMode::Stretch,
        sides_scale_mode: SliceScaleMode::Stretch,
        max_corner_scale: 1.0,
    };
    // ui camera
    commands.spawn(Camera2d);
    commands
        .spawn(Node {
            width: Val::Percent(100.0),
            height: Val::Percent(100.0),
            align_items: AlignItems::Center,
            justify_content: JustifyContent::Center,
            ..default()
        })
        .with_children(|parent| {
            for (idx, [w, h]) in [
                (0, [150.0, 150.0]),
                (7, [300.0, 150.0]),
                (13, [150.0, 300.0]),
            ] {
                parent
                    .spawn((
                        Button,
                        ImageNode::from_atlas_image(
                            texture_handle.clone(),
                            TextureAtlas {
                                index: idx,
                                layout: atlas_layout_handle.clone(),
                            },
                        )
                        .with_mode(NodeImageMode::Sliced(slicer.clone())),
                        Node {
                            width: Val::Px(w),
                            height: Val::Px(h),
                            // horizontally center child text
                            justify_content: JustifyContent::Center,
                            // vertically center child text
                            align_items: AlignItems::Center,
                            margin: UiRect::all(Val::Px(20.0)),
                            ..default()
                        },
                    ))
                    .with_children(|parent| {
                        parent.spawn((
                            Text::new("Button"),
                            TextFont {
                                font: asset_server.load("fonts/FiraSans-Bold.ttf"),
                                font_size: 33.0,
                                ..default()
                            },
                            TextColor(Color::srgb(0.9, 0.9, 0.9)),
                        ));
                    });
            }
        });
}
Source

pub fn add_texture(&mut self, rect: URect) -> usize

Add a section to the list in the layout and returns its index which can be used with TextureAtlas

§Arguments
  • rect - The section of the texture to be added
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pub fn len(&self) -> usize

The number of textures in the TextureAtlasLayout

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pub fn is_empty(&self) -> bool

Trait Implementations§

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impl Clone for TextureAtlasLayout

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fn clone(&self) -> TextureAtlasLayout

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TextureAtlasLayout

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for TextureAtlasLayout

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fn deserialize<__D>( __deserializer: __D, ) -> Result<TextureAtlasLayout, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl FromArg for &'static TextureAtlasLayout
where TextureAtlasLayout: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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type This<'from_arg> = &'from_arg TextureAtlasLayout

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<&'static TextureAtlasLayout as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromArg for &'static mut TextureAtlasLayout
where TextureAtlasLayout: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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type This<'from_arg> = &'from_arg mut TextureAtlasLayout

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<&'static mut TextureAtlasLayout as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromArg for TextureAtlasLayout
where TextureAtlasLayout: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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type This<'from_arg> = TextureAtlasLayout

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<TextureAtlasLayout as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromReflect for TextureAtlasLayout
where TextureAtlasLayout: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<TextureAtlasLayout>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetOwnership for &TextureAtlasLayout
where TextureAtlasLayout: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetOwnership for &mut TextureAtlasLayout
where TextureAtlasLayout: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetOwnership for TextureAtlasLayout
where TextureAtlasLayout: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetTypeRegistration for TextureAtlasLayout
where TextureAtlasLayout: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl IntoReturn for &TextureAtlasLayout
where TextureAtlasLayout: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_return<'into_return>(self) -> Return<'into_return>
where &TextureAtlasLayout: 'into_return,

Converts Self into a Return value.
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impl IntoReturn for &mut TextureAtlasLayout
where TextureAtlasLayout: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_return<'into_return>(self) -> Return<'into_return>
where &mut TextureAtlasLayout: 'into_return,

Converts Self into a Return value.
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impl IntoReturn for TextureAtlasLayout
where TextureAtlasLayout: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_return<'into_return>(self) -> Return<'into_return>
where TextureAtlasLayout: 'into_return,

Converts Self into a Return value.
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impl PartialEq for TextureAtlasLayout

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fn eq(&self, other: &TextureAtlasLayout) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for TextureAtlasLayout
where TextureAtlasLayout: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

Clones the value as a Reflect trait object. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<TextureAtlasLayout>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<TextureAtlasLayout>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect( self: Box<TextureAtlasLayout>, ) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for TextureAtlasLayout
where TextureAtlasLayout: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<TextureAtlasLayout>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<TextureAtlasLayout>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Serialize for TextureAtlasLayout

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Struct for TextureAtlasLayout
where TextureAtlasLayout: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for TextureAtlasLayout

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for TextureAtlasLayout
where TextureAtlasLayout: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl VisitAssetDependencies for TextureAtlasLayout

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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))

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impl Asset for TextureAtlasLayout

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impl Eq for TextureAtlasLayout

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impl StructuralPartialEq for TextureAtlasLayout

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<A> AssetContainer for A
where A: Asset,

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fn insert(self: Box<A>, id: UntypedAssetId, world: &mut World)

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fn asset_type_name(&self) -> &'static str

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impl<T> Borrow<T> for T
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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Casts the type to dyn Any.
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This method tests for self and other values to be equal. Read more
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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where S: Struct,

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where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
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fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<F, T> IntoSample<T> for F
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fn into_sample(self) -> T

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impl<T> Pipe for T
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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

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where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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Mutably borrows self, then passes self.as_mut() into the pipe function.
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where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn deref<'a>(ptr: usize) -> &'a T

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unsafe fn drop(ptr: usize)

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Serialize for T
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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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Mutable access to a value. Read more
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Immutable access to the Borrow<B> of a value. Read more
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Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
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Immutable access to the AsRef<R> view of a value. Read more
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Mutable access to the AsMut<R> view of a value. Read more
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Immutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

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Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
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Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
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Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
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Calls .tap_ref() only in debug builds, and is erased in release builds.
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Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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Calls .tap_deref() only in debug builds, and is erased in release builds.
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type Owned = T

The resulting type after obtaining ownership.
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fn to_sample_(self) -> U

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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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Performs the conversion.
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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
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fn vzip(self) -> V

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