bevy 0.15.1

A refreshingly simple data-driven game engine and app framework
Documentation

bevy

There is very little structured metadata to build this page from currently. You should check the main library docs, readme, or Cargo.toml in case the author documented the features in them.

This version has 96 feature flags, 37 of them enabled by default.

default

android-game-activity (default)

android_shared_stdcxx (default)

animation (default)

bevy_asset (default)

bevy_audio (default)

bevy_color (default)

bevy_core_pipeline (default)

bevy_gilrs (default)

bevy_gizmos (default)

bevy_gltf (default)

bevy_mesh_picking_backend (default)

bevy_pbr (default)

bevy_picking (default)

bevy_render (default)

bevy_scene (default)

bevy_sprite (default)

bevy_sprite_picking_backend (default)

bevy_state (default)

bevy_text (default)

bevy_ui (default)

bevy_ui_picking_backend (default)

bevy_window (default)

bevy_winit (default)

custom_cursor (default)

default_font (default)

hdr (default)

multi_threaded (default)

png (default)

smaa_luts (default)

sysinfo_plugin (default)

tonemapping_luts (default)

vorbis (default)

webgl2 (default)

x11 (default)

bevy_animation (default)

ktx2 (default)

zstd (default)

accesskit_unix

android-native-activity

asset_processor

async-io

basis-universal

bevy_ci_testing

bevy_debug_stepping

bevy_dev_tools

bevy_image

bevy_remote

bmp

dds

debug_glam_assert

detailed_trace

dynamic_linking

embedded_watcher

experimental_pbr_pcss

exr

ff

file_watcher

flac

ghost_nodes

gif

glam_assert

ico

ios_simulator

jpeg

meshlet

meshlet_processor

minimp3

mp3

pbr_anisotropy_texture

pbr_multi_layer_material_textures

pbr_transmission_textures

pnm

qoi

reflect_functions

serialize

shader_format_glsl

shader_format_spirv

spirv_shader_passthrough

symphonia-aac

symphonia-all

symphonia-flac

symphonia-isomp4

symphonia-vorbis

symphonia-wav

tga

tiff

trace

trace_chrome

trace_tracy

trace_tracy_memory

track_change_detection

wav

wayland

webgpu

webp

zlib