pub struct Circle {
pub radius: f32,
}
Expand description
A circle primitive, representing the set of points some distance from the origin
Fields§
§radius: f32
The radius of the circle
Implementations§
Source§impl Circle
impl Circle
Sourcepub const fn new(radius: f32) -> Circle
pub const fn new(radius: f32) -> Circle
Create a new Circle
from a radius
Examples found in repository?
examples/camera/2d_top_down_camera.rs (line 45)
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fn setup_scene(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
// World where we move the player
commands.spawn((
Mesh2d(meshes.add(Rectangle::new(1000., 700.))),
MeshMaterial2d(materials.add(Color::srgb(0.2, 0.2, 0.3))),
));
// Player
commands.spawn((
Player,
Mesh2d(meshes.add(Circle::new(25.))),
MeshMaterial2d(materials.add(Color::srgb(6.25, 9.4, 9.1))), // RGB values exceed 1 to achieve a bright color for the bloom effect
Transform::from_xyz(0., 0., 2.),
));
}
More examples
examples/3d/3d_scene.rs (line 20)
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fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// circular base
commands.spawn((
Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(Color::WHITE)),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
// cube
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_xyz(0.0, 0.5, 0.0),
));
// light
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
// camera
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
));
}
examples/remote/server.rs (line 30)
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fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// circular base
commands.spawn((
Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(Color::WHITE)),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
// cube
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_xyz(0.0, 0.5, 0.0),
Cube(1.0),
));
// light
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
// camera
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
));
}
examples/animation/animation_graph.rs (line 244)
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fn setup_scene(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-10.0, 5.0, 13.0).looking_at(Vec3::new(0., 1., 0.), Vec3::Y),
));
commands.spawn((
PointLight {
intensity: 10_000_000.0,
shadows_enabled: true,
..default()
},
Transform::from_xyz(-4.0, 8.0, 13.0),
));
commands.spawn((
SceneRoot(
asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/animated/Fox.glb")),
),
Transform::from_scale(Vec3::splat(0.07)),
));
// Ground
commands.spawn((
Mesh3d(meshes.add(Circle::new(7.0))),
MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
}
examples/animation/animation_masks.rs (line 150)
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fn setup_scene(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// Spawn the camera.
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-15.0, 10.0, 20.0).looking_at(Vec3::new(0., 1., 0.), Vec3::Y),
));
// Spawn the light.
commands.spawn((
PointLight {
intensity: 10_000_000.0,
shadows_enabled: true,
..default()
},
Transform::from_xyz(-4.0, 8.0, 13.0),
));
// Spawn the fox.
commands.spawn((
SceneRoot(
asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/animated/Fox.glb")),
),
Transform::from_scale(Vec3::splat(0.07)),
));
// Spawn the ground.
commands.spawn((
Mesh3d(meshes.add(Circle::new(7.0))),
MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
}
examples/2d/wireframe_2d.rs (line 76)
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fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
// Triangle: Never renders a wireframe
commands.spawn((
Mesh2d(meshes.add(Triangle2d::new(
Vec2::new(0.0, 50.0),
Vec2::new(-50.0, -50.0),
Vec2::new(50.0, -50.0),
))),
MeshMaterial2d(materials.add(Color::BLACK)),
Transform::from_xyz(-150.0, 0.0, 0.0),
NoWireframe2d,
));
// Rectangle: Follows global wireframe setting
commands.spawn((
Mesh2d(meshes.add(Rectangle::new(100.0, 100.0))),
MeshMaterial2d(materials.add(Color::BLACK)),
Transform::from_xyz(0.0, 0.0, 0.0),
));
// Circle: Always renders a wireframe
commands.spawn((
Mesh2d(meshes.add(Circle::new(50.0))),
MeshMaterial2d(materials.add(Color::BLACK)),
Transform::from_xyz(150.0, 0.0, 0.0),
Wireframe2d,
// This lets you configure the wireframe color of this entity.
// If not set, this will use the color in `WireframeConfig`
Wireframe2dColor {
color: GREEN.into(),
},
));
// Camera
commands.spawn(Camera2d);
// Text used to show controls
commands.spawn((
Text::default(),
Node {
position_type: PositionType::Absolute,
top: Val::Px(12.0),
left: Val::Px(12.0),
..default()
},
));
}
Additional examples can be found in:
Sourcepub fn closest_point(&self, point: Vec2) -> Vec2
pub fn closest_point(&self, point: Vec2) -> Vec2
Finds the point on the circle that is closest to the given point
.
If the point is outside the circle, the returned point will be on the perimeter of the circle. Otherwise, it will be inside the circle and returned as is.
Trait Implementations§
Source§impl Bounded2d for Circle
impl Bounded2d for Circle
Source§fn aabb_2d(&self, isometry: impl Into<Isometry2d>) -> Aabb2d
fn aabb_2d(&self, isometry: impl Into<Isometry2d>) -> Aabb2d
Get an axis-aligned bounding box for the shape translated and rotated by the given isometry.
Source§fn bounding_circle(&self, isometry: impl Into<Isometry2d>) -> BoundingCircle
fn bounding_circle(&self, isometry: impl Into<Isometry2d>) -> BoundingCircle
Get a bounding circle for the shape translated and rotated by the given isometry.
Source§impl BoundedExtrusion for Circle
impl BoundedExtrusion for Circle
Source§fn extrusion_aabb_3d(
&self,
half_depth: f32,
isometry: impl Into<Isometry3d>,
) -> Aabb3d
fn extrusion_aabb_3d( &self, half_depth: f32, isometry: impl Into<Isometry3d>, ) -> Aabb3d
Get an axis-aligned bounding box for an extrusion with this shape as a base and the given
half_depth
, transformed by the given translation
and rotation
.Source§fn extrusion_bounding_sphere(
&self,
half_depth: f32,
isometry: impl Into<Isometry3d>,
) -> BoundingSphere
fn extrusion_bounding_sphere( &self, half_depth: f32, isometry: impl Into<Isometry3d>, ) -> BoundingSphere
Get a bounding sphere for an extrusion of the
base_shape
with the given half_depth
with the given translation and rotationSource§impl<'de> Deserialize<'de> for Circle
impl<'de> Deserialize<'de> for Circle
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Circle, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Circle, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl FromReflect for Circle
impl FromReflect for Circle
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Circle>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Circle>
Constructs a concrete instance of
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetOwnership for &Circle
impl GetOwnership for &Circle
Source§impl GetOwnership for &mut Circle
impl GetOwnership for &mut Circle
Source§impl GetOwnership for Circle
impl GetOwnership for Circle
Source§impl GetTypeRegistration for Circle
impl GetTypeRegistration for Circle
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl<'w, 's, Config, Clear> GizmoPrimitive2d<Circle> for Gizmos<'w, 's, Config, Clear>
impl<'w, 's, Config, Clear> GizmoPrimitive2d<Circle> for Gizmos<'w, 's, Config, Clear>
Source§type Output<'a> = Ellipse2dBuilder<'a, 'w, 's, Config, Clear>
where
Gizmos<'w, 's, Config, Clear>: 'a
type Output<'a> = Ellipse2dBuilder<'a, 'w, 's, Config, Clear> where Gizmos<'w, 's, Config, Clear>: 'a
The output of
primitive_2d
. This is a builder to set non-default values.Source§fn primitive_2d(
&mut self,
primitive: &Circle,
isometry: impl Into<Isometry2d>,
color: impl Into<Color>,
) -> <Gizmos<'w, 's, Config, Clear> as GizmoPrimitive2d<Circle>>::Output<'_>
fn primitive_2d( &mut self, primitive: &Circle, isometry: impl Into<Isometry2d>, color: impl Into<Color>, ) -> <Gizmos<'w, 's, Config, Clear> as GizmoPrimitive2d<Circle>>::Output<'_>
Renders a 2D primitive with its associated details.
Source§impl IntoReturn for &Circle
impl IntoReturn for &Circle
Source§impl IntoReturn for &mut Circle
impl IntoReturn for &mut Circle
Source§impl IntoReturn for Circle
impl IntoReturn for Circle
Source§impl Measured2d for Circle
impl Measured2d for Circle
Source§impl PartialReflect for Circle
impl PartialReflect for Circle
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
Clones the value as a
Reflect
trait object. Read moreSource§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
Source§fn reflect_owned(self: Box<Circle>) -> ReflectOwned
fn reflect_owned(self: Box<Circle>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
Source§fn try_into_reflect(
self: Box<Circle>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Circle>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Attempts to cast this type to a boxed, fully-reflected value.
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Attempts to cast this type to a fully-reflected value.
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Attempts to cast this type to a mutable, fully-reflected value.
Source§fn into_partial_reflect(self: Box<Circle>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<Circle>) -> Box<dyn PartialReflect>
Casts this type to a boxed, reflected value. Read more
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Casts this type to a reflected value. Read more
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Casts this type to a mutable, reflected value. Read more
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Returns a “partial equality” comparison result. Read more
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
Source§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Applies a reflected value to this value. Read more
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
Source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for Circle
impl Reflect for Circle
Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<Circle>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Circle>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a fully-reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable, fully-reflected value.
Source§impl Serialize for Circle
impl Serialize for Circle
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Source§impl ShapeSample for Circle
impl ShapeSample for Circle
Source§fn sample_interior<R>(&self, rng: &mut R) -> Vec2
fn sample_interior<R>(&self, rng: &mut R) -> Vec2
Uniformly sample a point from inside the area/volume of this shape, centered on 0. Read more
Source§fn sample_boundary<R>(&self, rng: &mut R) -> Vec2
fn sample_boundary<R>(&self, rng: &mut R) -> Vec2
Uniformly sample a point from the surface of this shape, centered on 0. Read more
Source§fn interior_dist(self) -> impl Distribution<Self::Output>where
Self: Sized,
fn interior_dist(self) -> impl Distribution<Self::Output>where
Self: Sized,
Extract a
Distribution
whose samples are points of this shape’s interior, taken uniformly. Read moreSource§fn boundary_dist(self) -> impl Distribution<Self::Output>where
Self: Sized,
fn boundary_dist(self) -> impl Distribution<Self::Output>where
Self: Sized,
Extract a
Distribution
whose samples are points of this shape’s boundary, taken uniformly. Read moreSource§impl Struct for Circle
impl Struct for Circle
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
Returns a reference to the value of the field named
name
as a &dyn PartialReflect
.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
Returns a mutable reference to the value of the field named
name
as a
&mut dyn PartialReflect
.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
Returns a reference to the value of the field with index
index
as a
&dyn PartialReflect
.Source§fn field_at_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn PartialReflect
.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
Returns the name of the field with index
index
.Source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
Source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
Will return
None
if TypeInfo
is not available.Source§impl TypePath for Circle
impl TypePath for Circle
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
impl Copy for Circle
impl Primitive2d for Circle
impl StructuralPartialEq for Circle
Auto Trait Implementations§
impl Freeze for Circle
impl RefUnwindSafe for Circle
impl Send for Circle
impl Sync for Circle
impl Unpin for Circle
impl UnwindSafe for Circle
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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where ConcreteType
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.Source§fn reflect_crate_name(&self) -> Option<&str>
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