pub struct Input<T>where
T: Copy + Eq + Hash + Send + Sync + 'static,{ /* private fields */ }Expand description
A “press-able” input of type T.
Usage
This type can be used as a resource to keep the current state of an input, by reacting to events from the input. For a given input value:
Input::pressedwill returntruebetween a press and a release event.Input::just_pressedwill returntruefor one frame after a press event.Input::just_releasedwill returntruefor one frame after a release event.
Multiple systems
In case multiple systems are checking for Input::just_pressed or Input::just_released
but only one should react, for example in the case of triggering
State change, you should consider clearing the input state, either by:
- Using
Input::clear_just_pressedorInput::clear_just_releasedinstead. - Calling
Input::clearorInput::resetimmediately after the state change.
Note
When adding this resource for a new input type, you should:
- Call the
Input::pressmethod for each press event. - Call the
Input::releasemethod for each release event. - Call the
Input::clearmethod at each frame start, before processing events.
Note: Calling clear from a ResMut will trigger change detection.
It may be preferable to use DetectChangesMut::bypass_change_detection
to avoid causing the resource to always be marked as changed.
Implementations§
§impl<T> Input<T>where
T: Copy + Eq + Hash + Send + Sync + 'static,
impl<T> Input<T>where T: Copy + Eq + Hash + Send + Sync + 'static,
pub fn press(&mut self, input: T)
pub fn press(&mut self, input: T)
Registers a press for the given input.
pub fn any_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn any_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
Returns true if any item in inputs has been pressed.
pub fn release(&mut self, input: T)
pub fn release(&mut self, input: T)
Registers a release for the given input.
pub fn release_all(&mut self)
pub fn release_all(&mut self)
Registers a release for all currently pressed inputs.
pub fn just_pressed(&self, input: T) -> bool
pub fn just_pressed(&self, input: T) -> bool
Returns true if the input has just been pressed.
pub fn any_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn any_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
Returns true if any item in inputs has just been pressed.
pub fn clear_just_pressed(&mut self, input: T) -> bool
pub fn clear_just_pressed(&mut self, input: T) -> bool
Clears the just_pressed state of the input and returns true if the input has just been pressed.
Future calls to Input::just_pressed for the given input will return false until a new press event occurs.
pub fn just_released(&self, input: T) -> bool
pub fn just_released(&self, input: T) -> bool
Returns true if the input has just been released.
pub fn any_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn any_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool
Returns true if any item in inputs has just been released.
pub fn clear_just_released(&mut self, input: T) -> bool
pub fn clear_just_released(&mut self, input: T) -> bool
Clears the just_released state of the input and returns true if the input has just been released.
Future calls to Input::just_released for the given input will return false until a new release event occurs.
pub fn reset(&mut self, input: T)
pub fn reset(&mut self, input: T)
Clears the pressed, just_pressed and just_released data of the input.
pub fn reset_all(&mut self)
pub fn reset_all(&mut self)
Clears the pressed, just_pressed, and just_released data for every input.
See also Input::clear for simulating elapsed time steps.
pub fn clear(&mut self)
pub fn clear(&mut self)
Clears the just pressed and just released data for every input.
See also Input::reset_all for a full reset.
pub fn get_pressed(&self) -> impl ExactSizeIterator
pub fn get_pressed(&self) -> impl ExactSizeIterator
An iterator visiting every pressed input in arbitrary order.
pub fn get_just_pressed(&self) -> impl ExactSizeIterator
pub fn get_just_pressed(&self) -> impl ExactSizeIterator
An iterator visiting every just pressed input in arbitrary order.
pub fn get_just_released(&self) -> impl ExactSizeIterator
pub fn get_just_released(&self) -> impl ExactSizeIterator
An iterator visiting every just released input in arbitrary order.
Trait Implementations§
§impl<T> FromReflect for Input<T>where
T: Copy + Eq + Hash + Send + Sync + 'static + TypePath,
HashSet<T>: FromReflect,
impl<T> FromReflect for Input<T>where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, HashSet<T>: FromReflect,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Input<T>>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Input<T>>
Self from a reflected value.§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self using,
constructing the value using from_reflect if that fails. Read more§impl<T> GetTypeRegistration for Input<T>where
T: Copy + Eq + Hash + Send + Sync + 'static + TypePath,
HashSet<T>: FromReflect,
impl<T> GetTypeRegistration for Input<T>where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, HashSet<T>: FromReflect,
§impl<T> Reflect for Input<T>where
T: Copy + Eq + Hash + Send + Sync + 'static + TypePath,
HashSet<T>: FromReflect,
impl<T> Reflect for Input<T>where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, HashSet<T>: FromReflect,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any.§fn into_reflect(self: Box<Input<T>>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Input<T>>) -> Box<dyn Reflect>
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect trait object. Read more§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<Input<T>>) -> ReflectOwned
fn reflect_owned(self: Box<Input<T>>) -> ReflectOwned
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
§impl<T> Struct for Input<T>where
T: Copy + Eq + Hash + Send + Sync + 'static + TypePath,
HashSet<T>: FromReflect,
impl<T> Struct for Input<T>where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, HashSet<T>: FromReflect,
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name as a &dyn Reflect.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name as a
&mut dyn Reflect.§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index as a
&dyn Reflect.§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect.§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct.§impl<T> TypePath for Input<T>where
T: Copy + Eq + Hash + Send + Sync + 'static + TypePath,
HashSet<T>: FromReflect,
impl<T> TypePath for Input<T>where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, HashSet<T>: FromReflect,
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl<T> Typed for Input<T>where
T: Copy + Eq + Hash + Send + Sync + 'static + TypePath,
HashSet<T>: FromReflect,
impl<T> Typed for Input<T>where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, HashSet<T>: FromReflect,
impl<T> Resource for Input<T>where T: Copy + Eq + Hash + Send + Sync + 'static, Input<T>: Send + Sync + 'static,
Auto Trait Implementations§
impl<T> RefUnwindSafe for Input<T>where T: RefUnwindSafe,
impl<T> Send for Input<T>
impl<T> Sync for Input<T>
impl<T> Unpin for Input<T>where T: Unpin,
impl<T> UnwindSafe for Input<T>where T: UnwindSafe,
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U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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