Struct bevy::scene::DynamicScene

pub struct DynamicScene {
    pub resources: Vec<Box<dyn Reflect, Global>, Global>,
    pub entities: Vec<DynamicEntity, Global>,
}
Expand description

A collection of serializable resources and dynamic entities.

Each dynamic entity in the collection contains its own run-time defined set of components. To spawn a dynamic scene, you can use either:

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§resources: Vec<Box<dyn Reflect, Global>, Global>§entities: Vec<DynamicEntity, Global>

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impl DynamicScene

pub fn from_scene(scene: &Scene) -> DynamicScene

Create a new dynamic scene from a given scene.

pub fn from_world(world: &World) -> DynamicScene

Create a new dynamic scene from a given world.

pub fn write_to_world_with( &self, world: &mut World, entity_map: &mut EntityMap, type_registry: &AppTypeRegistry ) -> Result<(), SceneSpawnError>

Write the resources, the dynamic entities, and their corresponding components to the given world.

This method will return a SceneSpawnError if a type either is not registered in the provided AppTypeRegistry resource, or doesn’t reflect the Component or Resource trait.

pub fn write_to_world( &self, world: &mut World, entity_map: &mut EntityMap ) -> Result<(), SceneSpawnError>

Write the resources, the dynamic entities, and their corresponding components to the given world.

This method will return a SceneSpawnError if a type either is not registered in the world’s AppTypeRegistry resource, or doesn’t reflect the Component trait.

pub fn serialize_ron(&self, registry: &TypeRegistryArc) -> Result<String, Error>

Serialize this dynamic scene into rust object notation (ron).

Trait Implementations§

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impl Default for DynamicScene

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fn default() -> DynamicScene

Returns the “default value” for a type. Read more
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impl TypePath for DynamicScene

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the moudle the type is in, or None if it is anonymous. Read more
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impl TypeUuid for DynamicScene

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const TYPE_UUID: Uuid = bevy_reflect::Uuid::from_bytes([116, 148, 121, 177, 251, 140, 79, 248, 167, 117, 98, 58, 167, 96, 20, 245])

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for Twhere T: Any,

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fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for Twhere T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynamicTypePath for Twhere T: TypePath,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for Twhere T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeUuidDynamic for Twhere T: TypeUuid,

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fn type_uuid(&self) -> Uuid

Returns the UUID associated with this value’s type.

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fn type_name(&self) -> &'static str

Returns the type name of this value’s type.

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Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> Asset for Twhere T: TypeUuid + TypePath + AssetDynamic + TypeUuidDynamic,

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