Struct bevy::scene::SceneSpawner
pub struct SceneSpawner { /* private fields */ }
Implementations§
§impl SceneSpawner
impl SceneSpawner
pub fn spawn_dynamic( &mut self, scene_handle: Handle<DynamicScene> ) -> InstanceId
pub fn spawn_dynamic_as_child( &mut self, scene_handle: Handle<DynamicScene>, parent: Entity ) -> InstanceId
pub fn spawn(&mut self, scene_handle: Handle<Scene>) -> InstanceId
pub fn spawn_as_child( &mut self, scene_handle: Handle<Scene>, parent: Entity ) -> InstanceId
pub fn despawn(&mut self, scene_handle: Handle<DynamicScene>)
pub fn despawn_instance(&mut self, instance_id: InstanceId)
pub fn despawn_sync( &mut self, world: &mut World, scene_handle: Handle<DynamicScene> ) -> Result<(), SceneSpawnError>
pub fn despawn_instance_sync( &mut self, world: &mut World, instance_id: &InstanceId )
pub fn spawn_dynamic_sync( &mut self, world: &mut World, scene_handle: &Handle<DynamicScene> ) -> Result<(), SceneSpawnError>
pub fn spawn_sync( &mut self, world: &mut World, scene_handle: Handle<Scene> ) -> Result<InstanceId, SceneSpawnError>
pub fn update_spawned_scenes( &mut self, world: &mut World, scene_handles: &[Handle<DynamicScene>] ) -> Result<(), SceneSpawnError>
pub fn despawn_queued_scenes( &mut self, world: &mut World ) -> Result<(), SceneSpawnError>
pub fn despawn_queued_instances(&mut self, world: &mut World)
pub fn spawn_queued_scenes( &mut self, world: &mut World ) -> Result<(), SceneSpawnError>
pub fn instance_is_ready(&self, instance_id: InstanceId) -> bool
pub fn instance_is_ready(&self, instance_id: InstanceId) -> bool
Check that an scene instance spawned previously is ready to use
pub fn iter_instance_entities(
&self,
instance_id: InstanceId
) -> impl Iterator<Item = Entity>
pub fn iter_instance_entities( &self, instance_id: InstanceId ) -> impl Iterator<Item = Entity>
Get an iterator over the entities in an instance, once it’s spawned.
Before the scene is spawned, the iterator will be empty. Use Self::instance_is_ready
to check if the instance is ready.
Trait Implementations§
§impl Default for SceneSpawner
impl Default for SceneSpawner
§fn default() -> SceneSpawner
fn default() -> SceneSpawner
Returns the “default value” for a type. Read more
impl Resource for SceneSpawnerwhere SceneSpawner: Send + Sync + 'static,
Auto Trait Implementations§
impl RefUnwindSafe for SceneSpawner
impl Send for SceneSpawner
impl Sync for SceneSpawner
impl Unpin for SceneSpawner
impl UnwindSafe for SceneSpawner
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impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World