Modules
Structs
- Configures basic color grading parameters to adjust the image appearance. Grading is applied just before/after tonemapping for a given
Camera
entity. - Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
- Use this component to opt-out of built-in frustum culling for Mesh entities
- Token to ensure a system runs on the main thread.
- Describes which rendering layers an entity belongs to.
- A
Bundle
of theVisibility
andComputedVisibility
Component
s, which describe the visibility of an entity. - Collection of entities visible from the current view.
Enums
- Configuration resource for Multi-Sample Anti-Aliasing.
- System sets for the
view
module. - User indication of whether an entity is visible. Propagates down the entity hierarchy.
Constants
Functions
- System updating the visibility of entities each frame.
- Creates and (re)configures window surfaces, and obtains a swapchain texture for rendering.
Type Definitions
- An identifier for a rendering layer.