Module bevy::render

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Cameras, meshes, textures, shaders, and pipelines. Use RenderDevice::features, RenderDevice::limits, and the RenderAdapterInfo resource to get runtime information about the actual adapter, backend, features, and limits.

Modules

Macros

Structs

  • A helper for accessing MainWorld content using a system parameter.
  • Schedule which extract data from the main world and inserts it into the render world.
  • The simulation World of the application, stored as a resource. This resource is only available during ExtractSchedule and not during command application of that schedule. See Extract for more details.
  • A Label for the rendering sub-app.
  • Contains the default Bevy rendering backend based on wgpu.

Enums

  • The labels of the default App rendering sets.