pub struct ComputedVisibility { /* private fields */ }
Expand description

Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering

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impl ComputedVisibility

pub const HIDDEN: ComputedVisibility = ComputedVisibility{ flags: ComputedVisibilityFlags::empty(),}

A ComputedVisibility, set as invisible.

pub fn is_visible(&self) -> bool

Whether this entity is visible to something this frame. This is true if and only if Self::is_visible_in_hierarchy and Self::is_visible_in_view are true. This is the canonical method to call to determine if an entity should be drawn. This value is updated in CoreSet::PostUpdate by the VisibilitySystems::CheckVisibility system set. Reading it during CoreSet::Update will yield the value from the previous frame.

pub fn is_visible_in_hierarchy(&self) -> bool

Whether this entity is visible in the entity hierarchy, which is determined by the Visibility component. This takes into account “visibility inheritance”. If any of this entity’s ancestors (see Parent) are hidden, this entity will be hidden as well. This value is updated in the VisibilitySystems::VisibilityPropagate, which lives under the CoreSet::PostUpdate set.

pub fn is_visible_in_view(&self) -> bool

Whether this entity is visible in any view (Cameras, Lights, etc). Each entity type (and view type) should choose how to set this value. For cameras and drawn entities, this will take into account RenderLayers.

This value is reset to false every frame in VisibilitySystems::VisibilityPropagate during CoreSet::PostUpdate. Each entity type then chooses how to set this field in the VisibilitySystems::CheckVisibility system set, under CoreSet::PostUpdate. Meshes might use frustum culling to decide if they are visible in a view. Other entities might just set this to true every frame.

pub fn set_visible_in_view(&mut self)

Sets is_visible_in_view to true. This is not reversible for a given frame, as it encodes whether or not this is visible in any view. This will be automatically reset to false every frame in VisibilitySystems::VisibilityPropagate and then set to the proper value in VisibilitySystems::CheckVisibility. This should only be set in systems with the VisibilitySystems::CheckVisibility label. Don’t call this unless you are defining a custom visibility system. For normal user-defined entity visibility, see Visibility.

Trait Implementations§

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impl Clone for ComputedVisibility

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fn clone(&self) -> ComputedVisibility

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for ComputedVisibilitywhere ComputedVisibility: Send + Sync + 'static,

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impl Debug for ComputedVisibility

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ComputedVisibility

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fn default() -> ComputedVisibility

Returns the “default value” for a type. Read more
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impl GetTypeRegistration for ComputedVisibilitywhere ComputedVisibilityFlags: Reflect,

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impl PartialEq<ComputedVisibility> for ComputedVisibility

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fn eq(&self, other: &ComputedVisibility) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for ComputedVisibilitywhere ComputedVisibilityFlags: Reflect,

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fn type_name(&self) -> &str

Returns the type name of the underlying type.
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fn get_type_info(&self) -> &'static TypeInfo

Returns the TypeInfo of the underlying type. Read more
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fn into_any( self: Box<ComputedVisibility, Global> ) -> Box<dyn Any + 'static, Global>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect( self: Box<ComputedVisibility, Global> ) -> Box<dyn Reflect + 'static, Global>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>

Clones the value as a Reflect trait object. Read more
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fn set( &mut self, value: Box<dyn Reflect + 'static, Global> ) -> Result<(), Box<dyn Reflect + 'static, Global>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<ComputedVisibility, Global>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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impl Struct for ComputedVisibilitywhere ComputedVisibilityFlags: Reflect,

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl Typed for ComputedVisibilitywhere ComputedVisibilityFlags: Reflect,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Eq for ComputedVisibility

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impl StructuralEq for ComputedVisibility

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impl StructuralPartialEq for ComputedVisibility

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Downcast for Twhere T: Any,

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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This method tests for self and other values to be equal. Read more
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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Returns the argument unchanged.

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