pub struct LoadTransformAndSave<L, T, S>where
L: AssetLoader,
T: AssetTransformer<AssetInput = <L as AssetLoader>::Asset>,
S: AssetSaver<Asset = <T as AssetTransformer>::AssetOutput>,{ /* private fields */ }Expand description
A flexible Process implementation that loads the source Asset using the L AssetLoader, then transforms
the L asset into an S AssetSaver asset using the T AssetTransformer, and lastly saves the asset using the S AssetSaver.
When creating custom processors, it is generally recommended to use the LoadTransformAndSave Process implementation,
as it encourages you to separate your code into an AssetLoader capable of loading assets without processing enabled,
an AssetTransformer capable of converting from an L asset to an S asset, and
an AssetSaver that allows you save any S asset. However you can
also implement Process directly if LoadTransformAndSave feels limiting or unnecessary.
If your Process does not need to transform the Asset, you can use IdentityAssetTransformer as T.
This will directly return the input Asset, allowing your Process to directly load and then save an Asset.
However, this pattern should only be used for cases such as file format conversion.
Otherwise, consider refactoring your AssetLoader and AssetSaver to isolate the transformation step into an explicit AssetTransformer.
This uses LoadTransformAndSaveSettings to configure the processor.
Implementations§
Source§impl<L, T, S> LoadTransformAndSave<L, T, S>where
L: AssetLoader,
T: AssetTransformer<AssetInput = <L as AssetLoader>::Asset>,
S: AssetSaver<Asset = <T as AssetTransformer>::AssetOutput>,
impl<L, T, S> LoadTransformAndSave<L, T, S>where
L: AssetLoader,
T: AssetTransformer<AssetInput = <L as AssetLoader>::Asset>,
S: AssetSaver<Asset = <T as AssetTransformer>::AssetOutput>,
pub fn new(transformer: T, saver: S) -> LoadTransformAndSave<L, T, S>
Trait Implementations§
Source§impl<L, S> From<S> for LoadTransformAndSave<L, IdentityAssetTransformer<<L as AssetLoader>::Asset>, S>
impl<L, S> From<S> for LoadTransformAndSave<L, IdentityAssetTransformer<<L as AssetLoader>::Asset>, S>
Source§fn from(
value: S,
) -> LoadTransformAndSave<L, IdentityAssetTransformer<<L as AssetLoader>::Asset>, S>
fn from( value: S, ) -> LoadTransformAndSave<L, IdentityAssetTransformer<<L as AssetLoader>::Asset>, S>
Source§impl<Loader, Transformer, Saver> Process for LoadTransformAndSave<Loader, Transformer, Saver>where
Loader: AssetLoader,
Transformer: AssetTransformer<AssetInput = <Loader as AssetLoader>::Asset>,
Saver: AssetSaver<Asset = <Transformer as AssetTransformer>::AssetOutput>,
impl<Loader, Transformer, Saver> Process for LoadTransformAndSave<Loader, Transformer, Saver>where
Loader: AssetLoader,
Transformer: AssetTransformer<AssetInput = <Loader as AssetLoader>::Asset>,
Saver: AssetSaver<Asset = <Transformer as AssetTransformer>::AssetOutput>,
Source§type Settings = LoadTransformAndSaveSettings<<Loader as AssetLoader>::Settings, <Transformer as AssetTransformer>::Settings, <Saver as AssetSaver>::Settings>
type Settings = LoadTransformAndSaveSettings<<Loader as AssetLoader>::Settings, <Transformer as AssetTransformer>::Settings, <Saver as AssetSaver>::Settings>
AssetMeta and is user-configurable per-asset.Source§type OutputLoader = <Saver as AssetSaver>::OutputLoader
type OutputLoader = <Saver as AssetSaver>::OutputLoader
AssetLoader that will be used to load the final processed asset.Source§async fn process(
&self,
context: &mut ProcessContext<'_>,
settings: &<LoadTransformAndSave<Loader, Transformer, Saver> as Process>::Settings,
writer: &mut (dyn AsyncWrite + Sync + Unpin + Send + 'static),
) -> Result<<<LoadTransformAndSave<Loader, Transformer, Saver> as Process>::OutputLoader as AssetLoader>::Settings, ProcessError>
async fn process( &self, context: &mut ProcessContext<'_>, settings: &<LoadTransformAndSave<Loader, Transformer, Saver> as Process>::Settings, writer: &mut (dyn AsyncWrite + Sync + Unpin + Send + 'static), ) -> Result<<<LoadTransformAndSave<Loader, Transformer, Saver> as Process>::OutputLoader as AssetLoader>::Settings, ProcessError>
context in some way using the settings stored on meta. The results are written to writer. The
final written processed asset is loadable using Process::OutputLoader. This load will use the returned AssetLoader::Settings.Source§impl<L, T, S> TypePath for LoadTransformAndSave<L, T, S>where
L: AssetLoader + TypePath,
T: AssetTransformer<AssetInput = <L as AssetLoader>::Asset> + TypePath,
S: AssetSaver<Asset = <T as AssetTransformer>::AssetOutput> + TypePath,
LoadTransformAndSave<L, T, S>: Any + Send + Sync,
impl<L, T, S> TypePath for LoadTransformAndSave<L, T, S>where
L: AssetLoader + TypePath,
T: AssetTransformer<AssetInput = <L as AssetLoader>::Asset> + TypePath,
S: AssetSaver<Asset = <T as AssetTransformer>::AssetOutput> + TypePath,
LoadTransformAndSave<L, T, S>: Any + Send + Sync,
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl<L, T, S> Freeze for LoadTransformAndSave<L, T, S>
impl<L, T, S> RefUnwindSafe for LoadTransformAndSave<L, T, S>where
T: RefUnwindSafe,
S: RefUnwindSafe,
impl<L, T, S> Send for LoadTransformAndSave<L, T, S>
impl<L, T, S> Sync for LoadTransformAndSave<L, T, S>
impl<L, T, S> Unpin for LoadTransformAndSave<L, T, S>
impl<L, T, S> UnsafeUnpin for LoadTransformAndSave<L, T, S>where
T: UnsafeUnpin,
S: UnsafeUnpin,
impl<L, T, S> UnwindSafe for LoadTransformAndSave<L, T, S>where
T: UnwindSafe,
S: UnwindSafe,
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&'a self,
context: &'a mut ProcessContext<'_>,
settings: &'a (dyn Settings + 'static),
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