pub struct GenericNavigationPlugin<STGY>(_);Expand description
The navigation plugin.
Add it to your app with .add_plugin(NavigationPlugin::new()) and send
NavRequests to move focus within declared Focusable entities.
You should prefer bevy_ui provided defaults
if you don’t want to bother with that.
Note on generic parameters
The STGY type parameter might seem complicated, but all you have to do
is for your type to implement [SystemParam] and MenuNavigationStrategy.
Implementations§
sourcepub fn new() -> Self
pub fn new() -> Self
Create a new GenericNavigationPlugin with the provided STGY,
see also resolve::MenuNavigationStrategy.
Trait Implementations§
source§fn default() -> GenericNavigationPlugin<STGY>
fn default() -> GenericNavigationPlugin<STGY>
Returns the “default value” for a type. Read more
§fn setup(&self, _app: &mut App)
fn setup(&self, _app: &mut App)
Runs after all plugins are built, but before the app runner is called.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
Blanket Implementations§
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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fn from_world(_world: &mut World) -> T
Creates
Self using data from the given [World]