pub enum NavRequest {
    Move(Direction),
    ScopeMove(ScopeDirection),
    Action,
    Cancel,
    FocusOn(Entity),
    Lock,
    Unlock,
}
Expand description

Requests to send to the navigation system to update focus.

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Move(Direction)

Move in in provided direction according to the plugin’s navigation strategy.

Typically used by gamepads.

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ScopeMove(ScopeDirection)

Move within the encompassing MenuSetting::scope.

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Action

Activate the currently focused Focusable.

If a menu is reachable from

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Cancel

Leave this submenu to enter the one it is reachable from.

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FocusOn(Entity)

Move the focus to any arbitrary Focusable entity.

Note that resolving a FocusOn request is expensive, make sure you do not spam FocusOn messages in your input systems. Avoid sending FocusOn messages when you know the target entity is already focused.

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Lock

Locks the navigation system.

A NavEvent::Locked will be emitted as a response if the navigation system was not already locked.

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Unlock

Unlocks the navigation system.

A NavEvent::Unlocked will be emitted as a response if the navigation system was indeed locked.

Trait Implementations§

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impl Clone for NavRequest

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fn clone(&self) -> NavRequest

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NavRequest

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq<NavRequest> for NavRequest

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fn eq(&self, other: &NavRequest) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for NavRequest

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impl StructuralPartialEq for NavRequest

Auto Trait Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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impl<T> Downcast for Twhere T: Any,

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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fn from(t: T) -> T

Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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The resulting type after obtaining ownership.
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Event for Twhere T: Send + Sync + 'static,