Struct bevy_ui_navigation::components::MenuBundle
source · pub struct MenuBundle {
pub setting: MenuSetting,
pub builder: MenuBuilder,
pub node: NodeBundle,
}Expand description
A [NodeBundle] delimiting a menu.
- See
MenuSettingfor details on how menus work. - Use
MenuBundle::markingif you needFocusables in your menu to share a specific component.
Fields§
§setting: MenuSettingHow navigation within that menu works.
builder: MenuBuilderSpecify from where this menu is reachable.
node: NodeBundleThe bevy components.
Implementations§
source§impl MenuBundle
impl MenuBundle
sourcepub fn marking<T: Component>(self, marker: T) -> MarkingMenuBundle<T>
pub fn marking<T: Component>(self, marker: T) -> MarkingMenuBundle<T>
Trait Implementations§
source§impl Clone for MenuBundle
impl Clone for MenuBundle
source§fn clone(&self) -> MenuBundle
fn clone(&self) -> MenuBundle
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Bundle for MenuBundle
Auto Trait Implementations§
impl RefUnwindSafe for MenuBundle
impl Send for MenuBundle
impl Sync for MenuBundle
impl Unpin for MenuBundle
impl UnwindSafe for MenuBundle
Blanket Implementations§
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§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T [ShaderType] for self. When used in [AsBindGroup]
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T: Any,
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