Struct bevy_ui_navigation::components::MarkingMenuBundle
source · pub struct MarkingMenuBundle<T: Component> {
pub setting: MenuSetting,
pub builder: MenuBuilder,
pub marker: NavMarker<T>,
pub node: NodeBundle,
}Expand description
A [NodeBundle] delimiting a menu,
which Focusable will be marked with marker.
- See
MenuSettingfor details on how menus work. - See
NavMarkerfor how marking works.
Fields§
§setting: MenuSettingHow navigation within that menu works.
builder: MenuBuilderSpecify from where this menu is reachable.
marker: NavMarker<T>What component of type T to add to all Focusables within
this menu.
node: NodeBundleThe bevy components.
Trait Implementations§
impl<T: Component> Bundle for MarkingMenuBundle<T>
Auto Trait Implementations§
impl<T> RefUnwindSafe for MarkingMenuBundle<T>where T: RefUnwindSafe,
impl<T> Send for MarkingMenuBundle<T>
impl<T> Sync for MarkingMenuBundle<T>
impl<T> Unpin for MarkingMenuBundle<T>where T: Unpin,
impl<T> UnwindSafe for MarkingMenuBundle<T>where T: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.