pub struct MarkingMenuBundle<T: Component> {
pub setting: MenuSetting,
pub builder: MenuBuilder,
pub marker: NavMarker<T>,
pub node: NodeBundle,
}Expand description
A NodeBundle delimiting a menu,
which Focusable will be marked with marker.
- See
MenuSettingfor details on how menus work. - See
NavMarkerfor how marking works.
Fields§
§setting: MenuSettingHow navigation within that menu works.
builder: MenuBuilderSpecify from where this menu is reachable.
marker: NavMarker<T>What component of type T to add to all Focusables within
this menu.
node: NodeBundleThe bevy components.
Trait Implementations§
impl<T: Component> Bundle for MarkingMenuBundle<T>
impl<T: Component> DynamicBundle for MarkingMenuBundle<T>
Auto Trait Implementations§
impl<T> Freeze for MarkingMenuBundle<T>where
T: Freeze,
impl<T> RefUnwindSafe for MarkingMenuBundle<T>where
T: RefUnwindSafe,
impl<T> Send for MarkingMenuBundle<T>
impl<T> Sync for MarkingMenuBundle<T>
impl<T> Unpin for MarkingMenuBundle<T>where
T: Unpin,
impl<T> UnwindSafe for MarkingMenuBundle<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Convert
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generate &mut Any’s vtable from &mut Trait’s.