Struct bevy_ui_navigation::prelude::Focusable
source · [−]pub struct Focusable { /* private fields */ }Expand description
An [Entity] that can be navigated to, using the cursor navigation system.
It is in one of multiple FocusState,
you can check its state with the Focusable::state method.
A Focusable can execute a variety of FocusAction
when receiving NavRequest::Action,
the default one is FocusAction::Normal.
Implementations
sourceimpl Focusable
impl Focusable
sourcepub fn state(&self) -> FocusState
pub fn state(&self) -> FocusState
The FocusState of this Focusable.
sourcepub fn action(&self) -> FocusAction
pub fn action(&self) -> FocusAction
The FocusAction of this Focusable.
sourcepub fn cancel() -> Self
pub fn cancel() -> Self
Create a “cancel” focusable, see FocusAction::Cancel.
sourcepub fn lock() -> Self
pub fn lock() -> Self
Create a “lock” focusable, see FocusAction::Lock.
sourcepub fn prioritized(self) -> Self
pub fn prioritized(self) -> Self
Create a focusable that will get highlighted in priority when none are set yet.
WARNING: Only use this when creating the UI. Any of the following state is unspecified and will likely result in broken behavior:
- Having multiple prioritized
Focusables in the same menu. - Updating an already existing
Focusablewith this.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Focusable
impl Send for Focusable
impl Sync for Focusable
impl Unpin for Focusable
impl UnwindSafe for Focusable
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using data from the given [World]
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more